- added new asset questionmark
- added new Scene: RulesScene - added button to menuScene to load RulesScene - finished layout of RulesScene - finished rules of Spielbeschreibung
This commit is contained in:
parent
dc3ef818df
commit
e878016e4f
@ -45,6 +45,7 @@
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AB21D7D5246C748A00B09CBA /* MapFactory.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB21D7D4246C748A00B09CBA /* MapFactory.swift */; };
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABA03D9F244BD54F00A66916 /* Base.swift */; };
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ABC0C3732481509300387B8F /* MapUtils.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABC0C3722481509300387B8F /* MapUtils.swift */; };
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AE0C8E2F249BCC2A00996360 /* RulesScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = AE0C8E2E249BCC2A00996360 /* RulesScene.swift */; };
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C04783EE2468583F004961FB /* intro-music.mp3 in Resources */ = {isa = PBXBuildFile; fileRef = C04783ED2468583F004961FB /* intro-music.mp3 */; };
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C04783F024685995004961FB /* SettingsScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = C04783EF24685995004961FB /* SettingsScene.swift */; };
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C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = C05BB9C3247D890C00411249 /* SliderComponent.swift */; };
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@ -109,6 +110,7 @@
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AB21D7D4246C748A00B09CBA /* MapFactory.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapFactory.swift; sourceTree = "<group>"; };
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ABA03D9F244BD54F00A66916 /* Base.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Base.swift; sourceTree = "<group>"; };
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ABC0C3722481509300387B8F /* MapUtils.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapUtils.swift; sourceTree = "<group>"; };
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AE0C8E2E249BCC2A00996360 /* RulesScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = RulesScene.swift; sourceTree = "<group>"; };
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C04783ED2468583F004961FB /* intro-music.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = "intro-music.mp3"; sourceTree = "<group>"; };
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C04783EF24685995004961FB /* SettingsScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SettingsScene.swift; sourceTree = "<group>"; };
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C05BB9C3247D890C00411249 /* SliderComponent.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SliderComponent.swift; sourceTree = "<group>"; };
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@ -180,6 +182,7 @@
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9E0E459624796262009817A6 /* GameCenterManager.swift */,
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C04783EF24685995004961FB /* SettingsScene.swift */,
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3EAD889424801B6A0048A10A /* RoundTimer.swift */,
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AE0C8E2E249BCC2A00996360 /* RulesScene.swift */,
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);
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path = GoldWars;
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sourceTree = "<group>";
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@ -412,6 +415,7 @@
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C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
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3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
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3EAD889524801B6A0048A10A /* RoundTimer.swift in Sources */,
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AE0C8E2F249BCC2A00996360 /* RulesScene.swift in Sources */,
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3E67854024728368007B9DE4 /* CElements.swift in Sources */,
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
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C064E9AC246C151F0022B228 /* Label.swift in Sources */,
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21
GoldWars/GoldWars/Assets.xcassets/yellow_questionmark.imageset/Contents.json
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21
GoldWars/GoldWars/Assets.xcassets/yellow_questionmark.imageset/Contents.json
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@ -0,0 +1,21 @@
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{
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"images" : [
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{
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"filename" : "yellow_questionmark.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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BIN
GoldWars/GoldWars/Assets.xcassets/yellow_questionmark.imageset/yellow_questionmark.png
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BIN
GoldWars/GoldWars/Assets.xcassets/yellow_questionmark.imageset/yellow_questionmark.png
vendored
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Binary file not shown.
After Width: | Height: | Size: 2.9 KiB |
@ -15,13 +15,16 @@ class EntityManager {
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static let gameEMInstance = EntityManager()
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static let menuEMInstance = EntityManager()
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static let settingsEMInstance = EntityManager()
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static let rulesEMInstance = EntityManager()
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var entities = Set<GKEntity>()
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var scene: SKScene
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var isModal: Bool
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var isRules: Bool
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private init() {
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isModal = false
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isRules = false
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scene = SKScene.init()
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}
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@ -60,6 +63,19 @@ class EntityManager {
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scene.addChild(hudEntitiy.blockWholeScreenPane)
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}
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if let rulesEntity = entity as? Rules {
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scene.addChild(rulesEntity.header)
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scene.addChild(rulesEntity.text1)
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scene.addChild(rulesEntity.text2)
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scene.addChild(rulesEntity.text3)
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scene.addChild(rulesEntity.text4)
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scene.addChild(rulesEntity.node1)
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scene.addChild(rulesEntity.node2)
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scene.addChild(rulesEntity.node3)
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// scene.addChild(rulesEntity.overlay)
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isRules = true
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}
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if let wayEntity = entity as? Way {
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scene.addChild(wayEntity.localWayComponent)
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}
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@ -359,4 +375,26 @@ class EntityManager {
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func updateTime(time: String) {
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getHUD()?.roundTimerLabel.text = time
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}
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func removeRules(){
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entities.forEach({entity in
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if let rules = entity as? Rules {
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rules.header.removeFromParent()
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rules.text1.removeFromParent()
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rules.text2.removeFromParent()
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rules.text3.removeFromParent()
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rules.text4.removeFromParent()
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rules.node1.removeFromParent()
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rules.node2.removeFromParent()
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rules.node3.removeFromParent()
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if let button = rules.component(ofType: ButtonComponent.self) {
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button.buttonNode.removeFromParent()
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}
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self.remove(rules)
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isRules = false
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}
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})
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}
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}
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353
GoldWars/GoldWars/RulesScene.swift
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353
GoldWars/GoldWars/RulesScene.swift
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@ -0,0 +1,353 @@
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//
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// RulesScene.swift
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// GoldWars
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//
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// Created by Chauntalle Schüle on 18.06.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import SpriteKit
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import GameplayKit
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class RulesScene: SKScene {
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var entityManager = EntityManager.rulesEMInstance
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override func sceneDidLoad() {
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entityManager.setScene(scene: self)
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entityManager.add(Button(name: "backToMenuScene",
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textureName: "yellow_questionmark",
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text: "",
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position: CGPoint(x: self.size.width - 50, y: self.size.height - 50),
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onButtonPress: {
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let scene = MenuScene(size: self.size)
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self.loadScene(scene: scene)
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}))
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entityManager.add(Label(fontnamed: "Courier-Bold",
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name: "rulesLabel",
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text: "Regelwerk",
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fontSize: 90,
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fontColor: .black,
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position: CGPoint(x: self.size.width * 0.5, y: self.size.height - 100),
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horizontalAlignmentMode: .center,
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vertikalAligmentMode: .baseline,
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isAnimationEnabled: true,
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isAnimationInfinite: true)
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)
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entityManager.add(Button(name: "Spiel",
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textureName: "yellow_button13",
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text: "Spiel",
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 150),
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onButtonPress: {
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self.entityManager.removeRules()
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self.entityManager.add(Rules(rulesScene: self, rulesCategory: .Spielbeschreibung))
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}))
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entityManager.add(Button(name: "Basen",
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textureName: "yellow_button13",
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text: "Basen",
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 85),
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onButtonPress: {
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self.entityManager.removeRules()
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self.entityManager.add(Rules(rulesScene: self, rulesCategory: .Basen))
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}))
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entityManager.add(Button(name: "Einheiten",
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textureName: "yellow_button13",
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text: "Einheiten",
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 + 20),
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onButtonPress: {
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self.entityManager.removeRules()
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self.entityManager.add(Rules(rulesScene: self, rulesCategory: .Einheiten))
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}))
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entityManager.add(Button(name: "Spielende",
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textureName: "yellow_button13",
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text: "Spielende",
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 45),
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onButtonPress: {
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self.entityManager.removeRules()
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self.entityManager.add(Rules(rulesScene: self, rulesCategory: .Spielende))
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}))
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entityManager.add(Button(name: "Boost",
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textureName: "yellow_button13",
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text: "Boost",
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 110),
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onButtonPress: {
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self.entityManager.removeRules()
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self.entityManager.add(Rules(rulesScene: self, rulesCategory: .Boost))
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}))
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entityManager.add(Button(name: "Erfolge",
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textureName: "yellow_button13",
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text: "Erfolge",
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position: CGPoint(x: self.size.width * 0.1, y: self.size.height * 0.5 - 175),
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onButtonPress: {
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self.entityManager.removeRules()
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self.entityManager.add(Rules(rulesScene: self, rulesCategory: .Achievements))
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}))
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entityManager.add(Background(size: self.size))
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entityManager.add(Rules(rulesScene: self, rulesCategory: .Basen))
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}
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func loadScene(scene: SKScene) {
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let transition = SKTransition.flipVertical(withDuration: 0.5)
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entityManager.entities.removeAll()
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self.view?.presentScene(scene, transition: transition)
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}
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override func update(_ currentTime: TimeInterval) {
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if entityManager.entities.count != 0 {
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entityManager.getBackground()!.update(deltaTime: currentTime)
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}
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}
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}
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enum RulesCategory: String{
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case Spielbeschreibung
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case Basen
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case Spielende
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case Achievements
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case Einheiten
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case Boost
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}
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class Rules: GKEntity {
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var entityManager = EntityManager.menuEMInstance
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//var rulesCategory: RulesCategory
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var header: SKLabelNode
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var text1: SKLabelNode
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var text2: SKLabelNode
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var text3: SKLabelNode
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var text4: SKLabelNode
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var node1: SKSpriteNode
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var node2: SKSpriteNode
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var node3: SKSpriteNode
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init(rulesScene: RulesScene, rulesCategory: RulesCategory) {
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switch rulesCategory {
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case .Spielbeschreibung:
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header = SKLabelNode(text: "Kurze Spielbeschreibung:")
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text1 = SKLabelNode(text: "GoldWars ist ein strategisches, rundenbasiertes Kampfspiel.\nZwei Spieler treten gegeneinander an und versuchen ihre Basen zu erweitern. Dazu schickst du Einheiten auf eine neue Basis.")
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text1.position = CGPoint(x: rulesScene.size.width * 0.5 + 50, y: rulesScene.size.height * 0.6 - 20)
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text1.numberOfLines = 4
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text1.preferredMaxLayoutWidth = 750
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text2.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "20 Runden")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
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node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 220)
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node3.zPosition = 4
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text4 = SKLabelNode(text: "Nach jeder Runde kämpfen die\ngegnerischen Einheiten gegeneinander.\nWer die Basis eingenommen hat siehst\ndu an der Farbe der Basis.")
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text4.position = CGPoint(x: rulesScene.size.width * 0.5 + 115, y: rulesScene.size.height * 0.2 + 10)
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text4.numberOfLines = 4
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case .Basen:
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header = SKLabelNode(text: "Erklärung der Basen:")
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text1 = SKLabelNode(text: "Initialisierung")
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self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
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self.text1.numberOfLines = 2
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self.text1.preferredMaxLayoutWidth = 390
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: texture.size())
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node1.setScale(2.4)
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 - 220, y: rulesScene.size.height * 0.8 - 100)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
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node3.zPosition = 4
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text4 = SKLabelNode(text: "20 Runden")
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text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
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case .Spielende:
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header = SKLabelNode(text: "Erklärung des Spielendes:")
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text1 = SKLabelNode(text: "Initialisierung")
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self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
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self.text1.numberOfLines = 2
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self.text1.preferredMaxLayoutWidth = 390
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: texture.size())
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node1.setScale(2.4)
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "wtf")
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self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 , y: rulesScene.size.height * 0.8 - 500)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
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node3.zPosition = 4
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text4 = SKLabelNode(text: "20 Runden")
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text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
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case .Achievements:
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header = SKLabelNode(text: "Erklärung der Achievements:")
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text1 = SKLabelNode(text: "Initialisierung")
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self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
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self.text1.numberOfLines = 2
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self.text1.preferredMaxLayoutWidth = 390
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: texture.size())
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node1.setScale(2.4)
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "wtf")
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self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 , y: rulesScene.size.height * 0.8 - 500)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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|
||||
node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
|
||||
node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
|
||||
node3.zPosition = 4
|
||||
|
||||
text4 = SKLabelNode(text: "20 Runden")
|
||||
text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
|
||||
|
||||
case .Einheiten:
|
||||
header = SKLabelNode(text: "Erklärung der Einheiten:")
|
||||
text1 = SKLabelNode(text: "Initialisierung")
|
||||
self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
|
||||
self.text1.numberOfLines = 2
|
||||
self.text1.preferredMaxLayoutWidth = 390
|
||||
|
||||
let texture = SKTexture(imageNamed:"yellow_boxTick")
|
||||
node1 = SKSpriteNode(texture: texture, size: texture.size())
|
||||
node1.setScale(2.4)
|
||||
node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
|
||||
node1.zPosition = 4
|
||||
|
||||
text2 = SKLabelNode(text: "wtf")
|
||||
self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 , y: rulesScene.size.height * 0.8 - 500)
|
||||
|
||||
node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
|
||||
node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
|
||||
node2.zPosition = 4
|
||||
|
||||
text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
|
||||
text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
|
||||
|
||||
node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
|
||||
node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
|
||||
node3.zPosition = 4
|
||||
|
||||
text4 = SKLabelNode(text: "20 Runden")
|
||||
text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
|
||||
|
||||
case .Boost:
|
||||
header = SKLabelNode(text: "Erklärung der Boosts:")
|
||||
text1 = SKLabelNode(text: "Initialisierung")
|
||||
self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
|
||||
self.text1.numberOfLines = 2
|
||||
self.text1.preferredMaxLayoutWidth = 390
|
||||
|
||||
let texture = SKTexture(imageNamed:"yellow_boxTick")
|
||||
node1 = SKSpriteNode(texture: texture, size: CGSize(width: 5.0, height: 5.0))
|
||||
node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
|
||||
node1.zPosition = 4
|
||||
|
||||
text2 = SKLabelNode(text: "wtf")
|
||||
self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 , y: rulesScene.size.height * 0.8 - 500)
|
||||
|
||||
node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
|
||||
node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
|
||||
node2.zPosition = 4
|
||||
|
||||
text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
|
||||
text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
|
||||
|
||||
node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
|
||||
node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
|
||||
node3.zPosition = 4
|
||||
|
||||
text4 = SKLabelNode(text: "20 Runden")
|
||||
text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
|
||||
|
||||
}
|
||||
self.header.position = CGPoint(x: rulesScene.size.width * 0.5 - 100 , y: rulesScene.size.height * 0.8)
|
||||
self.header.fontName = "Courier-Bold"
|
||||
self.header.fontColor = .black
|
||||
self.header.fontSize = 30
|
||||
self.header.zPosition = 5
|
||||
|
||||
self.text1.fontName = "Courier-Bold"
|
||||
self.text1.fontColor = .black
|
||||
self.text1.fontSize = 25
|
||||
self.text1.zPosition = 5
|
||||
|
||||
self.text2.fontName = "Courier-Bold"
|
||||
self.text2.fontColor = .black
|
||||
self.text2.fontSize = 25
|
||||
self.text2.zPosition = 5
|
||||
|
||||
self.text3.fontName = "Courier-Bold"
|
||||
self.text3.fontColor = .black
|
||||
self.text3.fontSize = 25
|
||||
self.text3.zPosition = 5
|
||||
|
||||
self.text4.fontName = "Courier-Bold"
|
||||
self.text4.fontColor = .black
|
||||
self.text4.fontSize = 25
|
||||
self.text4.zPosition = 5
|
||||
|
||||
super.init()
|
||||
|
||||
/* overlay = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0.7), size: menuScene.size)
|
||||
overlay.anchorPoint = menuScene.anchorPoint
|
||||
overlay.zPosition = 3 */
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
@ -53,6 +53,15 @@ class MenuScene: SKScene {
|
||||
GameCenterManager.sharedInstance.authUser()
|
||||
}
|
||||
}))
|
||||
entityManager.add(Button(name: "regelwerkButton",
|
||||
textureName: "yellow_questionmark",
|
||||
text: "",
|
||||
position: CGPoint(x: self.size.width - 50, y: self.size.height - 50),
|
||||
onButtonPress: {
|
||||
print("pressed button")
|
||||
let scene = RulesScene(size: self.size)
|
||||
self.loadScene(scene: scene)
|
||||
}))
|
||||
entityManager.add(Background(size: self.size))
|
||||
entityManager.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user