Impl Menu Scene

* added temporary buttons assets
This commit is contained in:
Aldin Duraki 2020-04-18 18:13:20 +02:00
parent 393c8e2e0a
commit e82d0a57f8
59 changed files with 622 additions and 30 deletions

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@ -15,29 +15,13 @@ class GameViewController: UIViewController {
override func viewDidLoad() { override func viewDidLoad() {
super.viewDidLoad() super.viewDidLoad()
// Load 'GameScene.sks' as a GKScene. This provides gameplay related content if let view = self.view as! SKView? {
// including entities and graphs. if let scene = SKScene(fileNamed: "MenuScene") {
if let scene = GKScene(fileNamed: "GameScene") { scene.scaleMode = .aspectFill
view.presentScene(scene)
// Get the SKScene from the loaded GKScene //TODO: create dev profile or remove on delivery
if let sceneNode = scene.rootNode as! GameScene? { view.showsFPS = true
view.showsNodeCount = true
// Copy gameplay related content over to the scene
sceneNode.entities = scene.entities
sceneNode.graphs = scene.graphs
// Set the scale mode to scale to fit the window
sceneNode.scaleMode = .aspectFill
// Present the scene
if let view = self.view as! SKView? {
view.presentScene(sceneNode)
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
} }
} }
} }

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@ -0,0 +1,36 @@
//
// MenuScene.swift
// GoldWars
//
// Created by Alsen Duraki on 18.04.20.
// Copyright © 2020 SP2. All rights reserved.
//
import SpriteKit
class MenuScene: SKScene {
var startGameButtonNode:SKSpriteNode!
var settingsButtonNode:SKSpriteNode!
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
let gameScene = GameScene(fileNamed: "GameScene")!
let location = touch.location(in: self)
let frontTouchedNode = atPoint(location).name
let transition = SKTransition.moveIn(with: .right, duration: 1)
if frontTouchedNode == "startGameBtn" || frontTouchedNode == "tmpStartGameLbl"{
self.view?.presentScene(gameScene, transition: transition)
}
if frontTouchedNode == "settingsBtn" || frontTouchedNode == "tmpSettingsLbl"{
//TODO: Implement settings functionality
}
}
}