add winner/loser Icons
* remove SpinningLogoComponent * create SoinningLogoNode
This commit is contained in:
parent
8df133f896
commit
e2c08b51a2
@ -31,6 +31,8 @@
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9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E174C85245DD91500209FF0 /* ButtonComponent.swift */; };
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9E174C88245DF1FF00209FF0 /* BackgroundComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E174C87245DF1FF00209FF0 /* BackgroundComponent.swift */; };
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9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E174C89245E1A0A00209FF0 /* Background.swift */; };
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9E61EAC4249BAC9100334DDE /* LoserFire.sks in Resources */ = {isa = PBXBuildFile; fileRef = 9E61EAC2249BAC9100334DDE /* LoserFire.sks */; };
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9E61EAC7249BB61A00334DDE /* SpinningLogo3DNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E61EAC6249BB61A00334DDE /* SpinningLogo3DNode.swift */; };
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9E78ACB6245C9A5300526FF7 /* GameKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9E78ACB5245C9A5300526FF7 /* GameKit.framework */; };
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9E78ACB8245CB75B00526FF7 /* TeamComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */; };
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9E78ACBA245CBDAF00526FF7 /* HUD.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E78ACB9245CBDAF00526FF7 /* HUD.swift */; };
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@ -41,7 +43,6 @@
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9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EC7E48A2461FBF700396BCD /* SliderNode.swift */; };
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9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EC86B9E245C88A300796EF3 /* Modal.swift */; };
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9EEDE02D246FCD770096C735 /* SpinningLogoEntity.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EEDE02C246FCD770096C735 /* SpinningLogoEntity.swift */; };
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9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EEDE02E246FCD800096C735 /* SpinningLogoComponent.swift */; };
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AB21D7D5246C748A00B09CBA /* MapFactory.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB21D7D4246C748A00B09CBA /* MapFactory.swift */; };
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABA03D9F244BD54F00A66916 /* Base.swift */; };
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ABC0C3732481509300387B8F /* MapUtils.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABC0C3722481509300387B8F /* MapUtils.swift */; };
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@ -94,6 +95,8 @@
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9E174C85245DD91500209FF0 /* ButtonComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ButtonComponent.swift; sourceTree = "<group>"; };
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9E174C87245DF1FF00209FF0 /* BackgroundComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = BackgroundComponent.swift; sourceTree = "<group>"; };
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9E174C89245E1A0A00209FF0 /* Background.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Background.swift; sourceTree = "<group>"; };
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9E61EAC2249BAC9100334DDE /* LoserFire.sks */ = {isa = PBXFileReference; lastKnownFileType = file.sks; path = LoserFire.sks; sourceTree = "<group>"; };
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9E61EAC6249BB61A00334DDE /* SpinningLogo3DNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SpinningLogo3DNode.swift; sourceTree = "<group>"; };
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9E78ACB5245C9A5300526FF7 /* GameKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameKit.framework; path = System/Library/Frameworks/GameKit.framework; sourceTree = SDKROOT; };
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9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TeamComponent.swift; sourceTree = "<group>"; };
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9E78ACB9245CBDAF00526FF7 /* HUD.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = HUD.swift; sourceTree = "<group>"; };
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@ -105,7 +108,6 @@
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9EC86B9E245C88A300796EF3 /* Modal.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Modal.swift; sourceTree = "<group>"; };
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9ECD3699245C91F7008DEEBD /* GoldWars.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = GoldWars.entitlements; sourceTree = "<group>"; };
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9EEDE02C246FCD770096C735 /* SpinningLogoEntity.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SpinningLogoEntity.swift; sourceTree = "<group>"; };
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9EEDE02E246FCD800096C735 /* SpinningLogoComponent.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SpinningLogoComponent.swift; sourceTree = "<group>"; };
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AB21D7D4246C748A00B09CBA /* MapFactory.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapFactory.swift; sourceTree = "<group>"; };
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ABA03D9F244BD54F00A66916 /* Base.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Base.swift; sourceTree = "<group>"; };
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ABC0C3722481509300387B8F /* MapUtils.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MapUtils.swift; sourceTree = "<group>"; };
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@ -207,8 +209,8 @@
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8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */,
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C05BB9C3247D890C00411249 /* SliderComponent.swift */,
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9EC7E48A2461FBF700396BCD /* SliderNode.swift */,
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9EEDE02E246FCD800096C735 /* SpinningLogoComponent.swift */,
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9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */,
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9E61EAC6249BB61A00334DDE /* SpinningLogo3DNode.swift */,
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);
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path = Components;
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sourceTree = "<group>";
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@ -234,6 +236,7 @@
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children = (
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3F79FFDF2486F7CD003F79C3 /* Explosion.sks */,
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9E11FF77245CD81100EED3BE /* Fire.sks */,
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9E61EAC2249BAC9100334DDE /* LoserFire.sks */,
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);
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path = Partikels;
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sourceTree = "<group>";
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@ -368,6 +371,7 @@
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9E11FF79245CD81100EED3BE /* Fire.sks in Resources */,
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110360E0244B101B008610AF /* Assets.xcassets in Resources */,
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110360E3244B101B008610AF /* LaunchScreen.storyboard in Resources */,
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9E61EAC4249BAC9100334DDE /* LoserFire.sks in Resources */,
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C04783EE2468583F004961FB /* intro-music.mp3 in Resources */,
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3F79FFE02486F7CD003F79C3 /* Explosion.sks in Resources */,
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);
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@ -418,7 +422,7 @@
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ABC0C3732481509300387B8F /* MapUtils.swift in Sources */,
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9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
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9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
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9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
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9E61EAC7249BB61A00334DDE /* SpinningLogo3DNode.swift in Sources */,
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9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
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110360DB244B101A008610AF /* GameViewController.swift in Sources */,
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C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */,
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23
GoldWars/GoldWars/Assets.xcassets/winner.imageset/Contents.json
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23
GoldWars/GoldWars/Assets.xcassets/winner.imageset/Contents.json
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@ -0,0 +1,23 @@
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{
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"images" : [
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{
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"filename" : "winner.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"filename" : "winner-1.png",
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"filename" : "winner-2.png",
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner-1.png
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BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner-1.png
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After Width: | Height: | Size: 448 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner-2.png
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BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner-2.png
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Binary file not shown.
After Width: | Height: | Size: 448 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner.png
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BIN
GoldWars/GoldWars/Assets.xcassets/winner.imageset/winner.png
vendored
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After Width: | Height: | Size: 448 KiB |
40
GoldWars/GoldWars/Components/SpinningLogo3DNode.swift
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40
GoldWars/GoldWars/Components/SpinningLogo3DNode.swift
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@ -0,0 +1,40 @@
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//
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// SpinningLogo3DNode.swift
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// GoldWars
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//
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// Created by Niko Jochim on 18.06.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import SpriteKit
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import GameKit
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class SpinningLogo3DNode : SK3DNode {
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init() {
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super.init(viewportSize: CGSize(width: 250, height: 250))
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let scnScene: SCNScene = {
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let scnScene = SCNScene()
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let cylinder = SCNCylinder(radius: 250, height: 50)
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let logoMaterial = SCNMaterial()
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let colorMaterial = SCNMaterial()
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logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
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colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
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cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
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let cylinderNode = SCNNode(geometry: cylinder)
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cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
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let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
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let forever = SCNAction.repeatForever(action)
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cylinderNode.runAction(forever)
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scnScene.rootNode.addChildNode(cylinderNode)
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return scnScene
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}()
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self.scnScene = scnScene
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self.position = position
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -1,45 +0,0 @@
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//
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// SpinningLogoComponent.swift
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// GoldWars
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//
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// Created by Niko Jochim on 15.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import GameKit
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class SpinningLogoComponent: GKComponent{
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var node : SK3DNode
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init(position: CGPoint) {
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let scnScene: SCNScene = {
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let scnScene = SCNScene()
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let cylinder = SCNCylinder(radius: 250, height: 50)
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let logoMaterial = SCNMaterial()
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let colorMaterial = SCNMaterial()
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logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
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colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
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cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
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let cylinderNode = SCNNode(geometry: cylinder)
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cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
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let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
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let forever = SCNAction.repeatForever(action)
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cylinderNode.runAction(forever)
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scnScene.rootNode.addChildNode(cylinderNode)
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return scnScene
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}()
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self.node = SK3DNode(viewportSize: CGSize(width: 250, height: 250))
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node.scnScene = scnScene
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node.position = position
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -60,6 +60,10 @@ class EntityManager {
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scene.addChild(hudEntitiy.blockWholeScreenPane)
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}
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if let spinningLogoEntity = entity as? SpinningLogoEntity {
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scene.addChild(spinningLogoEntity.spinningLogoNode)
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}
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if let wayEntity = entity as? Way {
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scene.addChild(wayEntity.localWayComponent)
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}
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@ -88,9 +92,7 @@ class EntityManager {
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if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
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scene.addChild(labelNode)
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}
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if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
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scene.addChild(node)
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}
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}
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func remove(_ entity: GKEntity) {
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@ -11,9 +11,12 @@ import GameplayKit
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class SpinningLogoEntity: GKEntity {
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let spinningLogoNode : SpinningLogo3DNode
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init(position: CGPoint) {
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spinningLogoNode = SpinningLogo3DNode()
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spinningLogoNode.position = position
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super.init()
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self.addComponent(SpinningLogoComponent(position: position))
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}
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required init?(coder: NSCoder) {
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BIN
GoldWars/GoldWars/Partikels/LoserFire.sks
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BIN
GoldWars/GoldWars/Partikels/LoserFire.sks
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@ -57,6 +57,8 @@ class RoundTimer: Timer {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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}
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calculate = true
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}
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if timeLeft <= 0 {
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if calculate
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&& !RoundCalculatorService.sharedInstance.isCalculating
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@ -66,8 +68,6 @@ class RoundTimer: Timer {
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calculate = false
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}
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}
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}
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}
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@ -79,7 +79,6 @@ class GameScene: SKScene{
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override func update(_ currentTime: TimeInterval) {
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if entityManager.entities.count != 0 {
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entityManager.getBackground()?.update(deltaTime: currentTime)
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print("Update")
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if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
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gameEnd()
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}
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@ -129,25 +128,16 @@ class GameScene: SKScene{
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}
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func gameEnd(){
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print("Game END")
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gameEndEffects = true
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let winnerNode:String?
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GameCenterManager.sharedInstance.gameEnded = false
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if GameCenterManager.sharedInstance.isServer {
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winnerNode = "hostLabel"
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} else {
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winnerNode = "peerLabel"
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}
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let move = SKAction.move(to: CGPoint(x: self.size.width / 2, y: self.size.height / 2), duration: 1)
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let removeParticle = SKAction.removeFromParent()
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let sequence = SKAction.sequence([move, removeParticle])
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var n = 0
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for nodeChild in children {
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if nodeChild.name == winnerNode {
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if nodeChild.name == "peerLabel" || nodeChild.name == "hostLabel"{
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continue
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}
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if nodeChild.name == "way" {
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@ -157,19 +147,19 @@ class GameScene: SKScene{
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if nodeChild.name != "clouds"{
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nodeChild.run(sequence,completion: {
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if n < 1 {
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let explosion = SKEmitterNode(fileNamed: "Explosion")!
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explosion.zPosition = 2
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explosion.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
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explosion.name = "explosion"
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explosion.particleColorSequence = nil
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explosion.particleColorBlendFactor = 1.0
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let explosion = self.getFinalExplosion()
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self.addChild(explosion)
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let action = SKAction.afterDelay(2) {
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let size = SKAction.scale(by: 3, duration: 1)
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(self.childNode(withName: winnerNode!) as! SKLabelNode).horizontalAlignmentMode = .center
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self.childNode(withName: winnerNode!)?.run(SKAction.sequence([move,size]))
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let node = ButtonNode(textureName: "yellow_button05", text: "Menu", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 200), onButtonPress: {
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self.buttonPressed()
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(self.childNode(withName: "hostLabel") as! SKLabelNode).horizontalAlignmentMode = .center
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(self.childNode(withName: "peerLabel") as! SKLabelNode).horizontalAlignmentMode = .center
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self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.3), duration: 1))
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self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.3), duration: 1))
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self.initGameEndIcons()
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let node = ButtonNode(textureName: "yellow_button05", text: "Menu", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
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self.backToMenuAction()
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})
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node.name = "BackButton"
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self.addChild(node)
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@ -183,7 +173,73 @@ class GameScene: SKScene{
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}
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}
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func buttonPressed() {
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func initGameEndIcons() {
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let iclonSize = CGSize(width: 400, height: 400)
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let winnerIcon = SKSpriteNode(texture: SKTexture(imageNamed: "winner"));
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winnerIcon.size = iclonSize
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let loserIcon = SKSpriteNode(texture: SKTexture(imageNamed: "BaseTexture"))
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loserIcon.size = iclonSize
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let loserFire = SKEmitterNode(fileNamed: "LoserFire")
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loserFire?.zPosition = loserIcon.zPosition - 1
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loserFire?.run(SKAction.scale(by: 4, duration: 8))
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let iconPosition1 = CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.55)
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let iconPosition2 = CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.55)
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let coin = SpinningLogo3DNode()
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if GameCenterManager.sharedInstance.winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
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winnerIcon.position = iconPosition1
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coin.position = iconPosition1
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loserIcon.position = iconPosition2
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loserFire?.position = iconPosition2
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} else {
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winnerIcon.position = iconPosition2
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coin.position = iconPosition2
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loserIcon.position = iconPosition1
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loserFire?.position = iconPosition1
|
||||
}
|
||||
|
||||
self.addChild(winnerIcon)
|
||||
self.addChild(coin)
|
||||
self.addChild(loserIcon)
|
||||
self.addChild(loserFire!)
|
||||
}
|
||||
|
||||
func getFinalExplosion() -> SKEmitterNode {
|
||||
let explosion = SKEmitterNode(fileNamed: "Explosion")!
|
||||
explosion.zPosition = 2
|
||||
explosion.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
|
||||
explosion.name = "explosion"
|
||||
explosion.particleColorSequence = nil
|
||||
explosion.particleColorBlendFactor = 1.0
|
||||
return explosion
|
||||
}
|
||||
|
||||
func goldWarsCoin() -> SK3DNode {
|
||||
let scnScene: SCNScene = {
|
||||
let scnScene = SCNScene()
|
||||
let cylinder = SCNCylinder(radius: 250, height: 50)
|
||||
let logoMaterial = SCNMaterial()
|
||||
let colorMaterial = SCNMaterial()
|
||||
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
|
||||
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
|
||||
let cylinderNode = SCNNode(geometry: cylinder)
|
||||
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
|
||||
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
|
||||
let forever = SCNAction.repeatForever(action)
|
||||
cylinderNode.runAction(forever)
|
||||
scnScene.rootNode.addChildNode(cylinderNode)
|
||||
return scnScene
|
||||
}()
|
||||
let node = SK3DNode(viewportSize: CGSize(width: 250, height: 250))
|
||||
node.scnScene = scnScene
|
||||
return node
|
||||
}
|
||||
|
||||
func backToMenuAction() {
|
||||
GameCenterManager.sharedInstance.reset()
|
||||
self.gameEndEffects = false
|
||||
entityManager.getTimer()?.stopTimer()
|
||||
|
Loading…
Reference in New Issue
Block a user