revert heartbeart for crashes

This commit is contained in:
127-Z3R0 2020-07-01 19:45:25 +02:00
parent c7d9d63752
commit e109b9d93f
5 changed files with 5 additions and 37 deletions

View File

@ -611,14 +611,14 @@
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 4;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = DDKFQG46BQ;
INFOPLIST_FILE = GoldWars/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 1.0;
MARKETING_VERSION = 2.0;
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";
@ -634,14 +634,14 @@
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 4;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = DDKFQG46BQ;
INFOPLIST_FILE = GoldWars/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 1.0;
MARKETING_VERSION = 2.0;
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "";

View File

@ -5,12 +5,6 @@
// Created by Tim Herbst on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import Foundation
struct Heartbeat: Codable {
var date: Date
}
struct NotificationModel: Codable {
let name: String

View File

@ -215,25 +215,11 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
print("Recieved elo data: \(eloData.scoreToReport)")
EloHelper.reportScore(score: eloData.scoreToReport)
}
if let heartbeat = try? jsonDecoder.decode(Heartbeat.self, from: data) {
entityManager.getHUD()?.roundTimer.isHeartbeatLocked = false
let df = DateFormatter()
df.dateFormat = "yyyy-MM-dd HH:mm:ss"
let dateString = df.string(from: heartbeat.date)
print("Received last Heartbeat at \(dateString)")
}
MultiplayerNetwork.sharedInstance.isSending = false
}
func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
if myMatch != match { return }
if state == GKPlayerConnectionState.disconnected {
self.opponentQuit = true;
gameScene?.gameQuit()
}
}
func initAndSendMap() -> Void {
self.gameScene = GameScene(size: self.menusc!.size)
let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()

View File

@ -71,10 +71,4 @@ class MultiplayerNetwork{
let encoded = (try? encoder.encode(NotificationModel(name: name)))!
sendData(data: encoded)
}
func sendHeartbeatToPlayer() {
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(Heartbeat(date: Date())))!
sendData(data: encoded)
}
}

View File

@ -12,7 +12,6 @@ class RoundTimer: Timer {
var timer: Timer?
var timeLeft: Int = 0
var isHeartbeatLocked = false
var calculate = false
var roundEnded = "Syncing"
@ -69,10 +68,5 @@ class RoundTimer: Timer {
calculate = false
}
}
if (!isHeartbeatLocked && (timeLeft % 7 == 0)){
MultiplayerNetwork.sharedInstance.sendHeartbeatToPlayer()
isHeartbeatLocked = true;
}
}
}