TEST: snapshotModel not updating
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@ -13,17 +13,23 @@ struct PlayerMove: Codable{
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}
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struct Host: Codable {
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let playerID: String
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let playerName: String
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}
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struct SnapshotModel: Codable {
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var baseEntites: [BaseEntityModel]?
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}
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struct BaseEntityModel: Codable {
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class BaseEntityModel: Codable {
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let baseId: Int
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var unitCount: Int
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var ownership: String
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var ownership: String?
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init(baseId: Int, unitCount: Int, ownership: String?) {
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self.baseId = baseId
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self.unitCount = unitCount
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self.ownership = ownership
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}
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}
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class DataService {
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@ -46,8 +52,8 @@ class DataService {
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}
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}
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func addRemotePlayerMoves(playerID: String, playerMoves: [PlayerMove]) {
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self.remotePlayerMoves[playerID] = playerMoves
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func addRemotePlayerMoves(playerName: String, playerMoves: [PlayerMove]) {
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self.remotePlayerMoves[playerName] = playerMoves
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}
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func didReceiveAllData() -> Bool {
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@ -119,7 +119,30 @@ class EntityManager {
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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}
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}
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}
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func updateSnapshotModel(snapshotModel: SnapshotModel) {
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let bases = entities.filter{$0 is Base}
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for entity in bases{
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let base = entity as! Base
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let snapBase = self.getSnapshotBaseById(baseId: base.baseID, snapshotModel: snapshotModel)
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print("in updateSnap -> Entity \(base)")
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print("in updateSnap -> snapBase \(snapBase)")
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var getOwnerBySnapBase: GKPlayer? = nil
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base.unitCount = snapBase.unitCount
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if snapBase.ownership != nil {
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getOwnerBySnapBase = MatchmakingHelper.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
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}
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if getOwnerBySnapBase != nil {
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base.ownershipPlayer = getOwnerBySnapBase
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}
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print("nach updateSnap -> Entity \(base)")
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}
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}
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func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
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return (snapshotModel.baseEntites?.filter { $0.baseId == baseId }[0])!
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}
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func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
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@ -200,7 +223,7 @@ class EntityManager {
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for entity in bases {
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let base = entity as! Base
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snapBase.append(BaseEntityModel(baseId: base.baseID, unitCount: base.unitCount, ownership: base.ownershipPlayer!.displayName))
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snapBase.append(BaseEntityModel(baseId: base.baseID, unitCount: base.unitCount, ownership: base.ownershipPlayer?.displayName))
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}
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return SnapshotModel(baseEntites: snapBase)
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@ -110,7 +110,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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let jsonDecoder = JSONDecoder()
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if let playerMoves = try? jsonDecoder.decode([PlayerMove].self, from: data) {
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DataService.sharedInstance.addRemotePlayerMoves(playerID: player.displayName, playerMoves: playerMoves)
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DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, playerMoves: playerMoves)
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}
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if let message = try? jsonDecoder.decode(Host.self, from: data) {
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@ -118,7 +118,9 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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}
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if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
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print("received data package -> \(snapshotModel)")
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DataService.sharedInstance.snapshotModel = snapshotModel
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EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: snapshotModel)
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}
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MultiplayerNetwork.sharedInstance.isSending = false
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@ -170,7 +172,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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self.isServer = true
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self.spieler1 = player
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self.nameSpieler1 = self.spieler1!.displayName
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DataService.sharedInstance.setGameHost(host: Host(playerID: player!.displayName))
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DataService.sharedInstance.setGameHost(host: Host(playerName: player!.displayName))
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} else {
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self.isServer = false
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}
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@ -181,6 +183,20 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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})
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}
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func getGKPlayerByUsername(displayName: String) -> GKPlayer? {
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let nilGK : GKPlayer? = nil
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if GKLocalPlayer.local.displayName == displayName {
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return GKLocalPlayer.local
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}
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for player in mpMatch!.players {
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if player.displayName == displayName {
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return player
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}
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}
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return nilGK
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}
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/*
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Trennt die Verbindung vom Match
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@ -30,9 +30,9 @@ class MultiplayerNetwork{
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for player in mmHelper.mpMatch!.players {
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print(player.displayName)
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}
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print(DataService.sharedInstance.gameHost!.playerID)
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print(DataService.sharedInstance.gameHost!.playerName)
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let hostGKPlayer = MatchmakingHelper.sharedInstance.mpMatch?.players.filter{ $0.displayName == DataService.sharedInstance.gameHost!.playerID}[0]
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let hostGKPlayer = MatchmakingHelper.sharedInstance.mpMatch?.players.filter{ $0.displayName == DataService.sharedInstance.gameHost!.playerName}[0]
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if let multiplayerMatch = mmHelper.mpMatch{
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do {
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@ -59,8 +59,10 @@ class MultiplayerNetwork{
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}
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func sendSnapshotModelToPlayers() {
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print("sending snapshot -> \(DataService.sharedInstance.snapshotModel)")
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let encoder = JSONEncoder()
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let encoded = (try? encoder.encode(DataService.sharedInstance.snapshotModel))!
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print("sending package -> \(encoded)")
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sendData(data: encoded)
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}
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@ -21,14 +21,16 @@ class RoundCalculatorServie {
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os_log("Started calculating Round", log: OSLog.default, type: .info)
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let startTime = CFAbsoluteTimeGetCurrent()
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isCalculating = true
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let currentSnapshotModel = DataService.sharedInstance.snapshotModel.baseEntites
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var currentSnapshotModel = DataService.sharedInstance.snapshotModel
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// TODO: smarter way?
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for entry in DataService.sharedInstance.remotePlayerMoves {
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addPlayerMove(playerID: entry.key, playerMoves: entry.value)
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addPlayerMove(playerName: entry.key, playerMoves: entry.value)
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}
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addPlayerMove(playerID: GKLocalPlayer.local.displayName, playerMoves: DataService.sharedInstance.localPlayerMoves)
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addPlayerMove(playerName: GKLocalPlayer.local.displayName, playerMoves: DataService.sharedInstance.localPlayerMoves)
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print("allPlayerMoves -> \(allPlayerMoves)")
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for entry in allPlayerMoves {
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for move in entry.value {
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mapPlayerMoveToAttackedBase(playerName: entry.key, playerMove: move)
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@ -40,12 +42,12 @@ class RoundCalculatorServie {
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let baseId = key
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var playerMovesByBase = value
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let targetBase = currentSnapshotModel?.filter { $0.baseId == baseId }[0]
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let targetBase = currentSnapshotModel.baseEntites?.filter { $0.baseId == baseId }[0]
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let possiblyOwnershipMoves = playerMovesByBase.filter { $0.key == targetBase?.ownership}
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// spieler verschiebt einheiten beim schieben
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for (playerName, playerMove) in possiblyOwnershipMoves {
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for var base in currentSnapshotModel! {
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for var base in currentSnapshotModel.baseEntites! {
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if base.baseId == playerMove.fromBase {
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base.unitCount -= playerMove.unitCount
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}
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@ -57,7 +59,7 @@ class RoundCalculatorServie {
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}
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for (_, playerMove) in playerMovesByBase {
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for var base in currentSnapshotModel! {
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for var base in currentSnapshotModel.baseEntites! {
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if base.baseId == playerMove.fromBase {
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base.unitCount -= playerMove.unitCount
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}
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@ -70,26 +72,36 @@ class RoundCalculatorServie {
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}
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var max = sorted[0]
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let secMax = sorted[1]
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max.value.unitCount -= secMax.value.unitCount
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if sorted.count == 2 {
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let secMax = sorted[1]
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max.value.unitCount -= secMax.value.unitCount
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for var base in currentSnapshotModel! {
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}
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for var base in currentSnapshotModel.baseEntites! {
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if base.baseId == max.value.toBase {
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base.unitCount -= max.value.unitCount
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base.ownership = max.key
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base.unitCount += max.value.unitCount
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if max.value.unitCount == 0 {
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base.ownership = nil
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} else {
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base.ownership = max.key
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}
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}
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}
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baseSpecificMoves.removeValue(forKey: baseId)
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}
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print(currentSnapshotModel)
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MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
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EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: currentSnapshotModel)
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let calcTime = CFAbsoluteTimeGetCurrent() - startTime
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os_log("Finished calculating Round in %{calcTimer}", log: OSLog.default, type: .info, calcTime)
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os_log("Finished calculating Round in %@", log: OSLog.default, type: .info, calcTime)
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}
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func addPlayerMove(playerID: String, playerMoves: [PlayerMove]) {
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self.allPlayerMoves[playerID] = playerMoves
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func addPlayerMove(playerName: String, playerMoves: [PlayerMove]) {
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self.allPlayerMoves[playerName] = playerMoves
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}
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func mapPlayerMoveToAttackedBase(playerName: String, playerMove: PlayerMove) {
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