Background add
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GoldWars/GoldWars/Assets.xcassets/Background.imageset/Backgorund.png
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GoldWars/GoldWars/Assets.xcassets/Background.imageset/Backgorund.png
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GoldWars/GoldWars/Assets.xcassets/Background.imageset/Background@2x.png
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GoldWars/GoldWars/Assets.xcassets/Background.imageset/Background@2x.png
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GoldWars/GoldWars/Assets.xcassets/Background.imageset/Background@3x.png
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GoldWars/GoldWars/Assets.xcassets/Background.imageset/Background@3x.png
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GoldWars/GoldWars/Assets.xcassets/Background.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/Background.imageset/Contents.json
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@ -0,0 +1,23 @@
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{
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"images" : [
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{
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"filename" : "Backgorund.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"filename" : "Background@2x.png",
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"filename" : "Background@3x.png",
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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@ -36,6 +36,14 @@ class GameScene: SKScene {
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}
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}
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}
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}
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override func didMove(to view: SKView) {
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let background = SKSpriteNode(imageNamed: "Background")
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background.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
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background.zPosition = -1
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background.size = self.size
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self.addChild(background)
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}
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func touchDown(atPoint pos : CGPoint) {
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func touchDown(atPoint pos : CGPoint) {
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@ -38,8 +38,6 @@
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</array>
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</array>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<array>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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</array>
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