Revert "Merge branch '33-basisownership-anhand-des-gkplayers' into 'development'"
This reverts merge request !60
This commit is contained in:
parent
3d14d4c8d6
commit
df7c86f57e
8
GoldWars/.idea/.gitignore
vendored
Normal file
8
GoldWars/.idea/.gitignore
vendored
Normal file
@ -0,0 +1,8 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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2
GoldWars/.idea/GoldWars.iml
Normal file
2
GoldWars/.idea/GoldWars.iml
Normal file
@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module classpath="AppCode" type="CIDR_MODULE" version="4" />
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6
GoldWars/.idea/misc.xml
Normal file
6
GoldWars/.idea/misc.xml
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="JavaScriptSettings">
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<option name="languageLevel" value="ES6" />
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</component>
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</project>
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8
GoldWars/.idea/modules.xml
Normal file
8
GoldWars/.idea/modules.xml
Normal file
@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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</modules>
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</component>
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</project>
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11
GoldWars/.idea/runConfigurations/GoldWars.xml
Normal file
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GoldWars/.idea/runConfigurations/GoldWars.xml
Normal file
@ -0,0 +1,11 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="GoldWars" type="AppleRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="GoldWars" TARGET_NAME="GoldWars" CONFIG_NAME="Debug" SCHEME_NAME="GoldWars" IS_LOCATION_SIMULATION_ALLOWED="true" APPLICATION_LANGUAGE="IDELaunchSchemeLanguageUseSystemLanguage" APPLICATION_REGION="" RUN_TARGET_PROJECT_NAME="GoldWars" RUN_TARGET_NAME="GoldWars" MAKE_ACTIVE="TRUE" SHOULD_DEBUG_EXTENSIONS="false">
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||||
<EXTENSION ID="org.jetbrains.appcode.reveal.RevealRunConfigurationExtension">
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||||
<REVEAL_SETTINGS autoInject="false" autoInstall="true" askToEnableAutoInstall="true" />
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</EXTENSION>
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<embedded_app_extension_list />
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<method v="2">
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<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
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</method>
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</configuration>
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</component>
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6
GoldWars/.idea/vcs.xml
Normal file
6
GoldWars/.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
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4
GoldWars/.idea/xcode.xml
Normal file
4
GoldWars/.idea/xcode.xml
Normal file
@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="XcodeMetaData" PROJECT_FILE="$PROJECT_DIR$/GoldWars.xcodeproj" />
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</project>
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@ -16,10 +16,16 @@
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@ -38,14 +44,27 @@
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||||
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||||
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||||
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||||
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@ -146,6 +184,7 @@
|
||||
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||||
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C05FAED52468559D0006AF2E /* SoundManager.swift */,
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|
||||
9E174C81245DD81D00209FF0 /* ButtonNode.swift */,
|
||||
9EA3ABE8245C6DAA006BC61D /* DefaultBaseComponent.swift */,
|
||||
9EA3ABEC245C8143006BC61D /* ModalBackgroundComponent.swift */,
|
||||
@ -191,6 +241,9 @@
|
||||
2086465B2461B66200817C23 /* TimerComponent.swift */,
|
||||
9EBFD7542462CF5A00E1E219 /* SliderComponent.swift */,
|
||||
9EC7E48A2461FBF700396BCD /* SliderNode.swift */,
|
||||
3E6785432472CC27007B9DE4 /* DefaultWayComponent.swift */,
|
||||
8BB6FF3F2472B8F000162BBD /* SkillButtonNode.swift */,
|
||||
9EC2FBA62476B1EC00ABF11F /* PlayerInfoComponent.swift */,
|
||||
);
|
||||
path = Components;
|
||||
sourceTree = "<group>";
|
||||
@ -198,12 +251,14 @@
|
||||
116060F5245C5709004E5A36 /* Entities */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
9E174C89245E1A0A00209FF0 /* Background.swift */,
|
||||
ABA03D9F244BD54F00A66916 /* Base.swift */,
|
||||
9EC86B9E245C88A300796EF3 /* Modal.swift */,
|
||||
9E174C83245DD8CE00209FF0 /* Button.swift */,
|
||||
116060F6245C57D2004E5A36 /* EntityManager.swift */,
|
||||
9E78ACB9245CBDAF00526FF7 /* HUD.swift */,
|
||||
9E174C83245DD8CE00209FF0 /* Button.swift */,
|
||||
9E174C89245E1A0A00209FF0 /* Background.swift */,
|
||||
9EC86B9E245C88A300796EF3 /* Modal.swift */,
|
||||
9EEDE02C246FCD770096C735 /* SpinningLogoEntity.swift */,
|
||||
3E6785412472CBEC007B9DE4 /* Way.swift */,
|
||||
);
|
||||
path = Entities;
|
||||
sourceTree = "<group>";
|
||||
@ -227,9 +282,10 @@
|
||||
9EC86BA2245C89B200796EF3 /* Enums */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
11738A3A24508F68004426F1 /* Unit.swift */,
|
||||
11738A3A24508F68004426F1 /* UnitType.swift */,
|
||||
9EC86BA5245C8AD000796EF3 /* ModalType.swift */,
|
||||
3EBD242D245D9332003CECE7 /* Team.swift */,
|
||||
3F745DEF246F48FC00CE7375 /* PlayerMoveType.swift */,
|
||||
);
|
||||
path = Enums;
|
||||
sourceTree = "<group>";
|
||||
@ -255,9 +311,10 @@
|
||||
AB1D759E245DD2EA00671525 /* Map */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
AB1D759A245DD18100671525 /* MapProtocol.swift */,
|
||||
3E67853F24728368007B9DE4 /* CElements.swift */,
|
||||
AB1D759F245DEC0500671525 /* MapFactory.swift */,
|
||||
AB1D759B245DD18100671525 /* TwoPlayerDefaultTestMap.swift */,
|
||||
AB21D7D4246C748A00B09CBA /* TwoPlayerMapGenerator.swift */,
|
||||
);
|
||||
path = Map;
|
||||
sourceTree = "<group>";
|
||||
@ -347,6 +404,7 @@
|
||||
9E11FF79245CD81100EED3BE /* Fire.sks in Resources */,
|
||||
110360E0244B101B008610AF /* Assets.xcassets in Resources */,
|
||||
110360E3244B101B008610AF /* LaunchScreen.storyboard in Resources */,
|
||||
C04783EE2468583F004961FB /* intro-music.mp3 in Resources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
@ -366,37 +424,55 @@
|
||||
files = (
|
||||
9E78ACB8245CB75B00526FF7 /* TeamComponent.swift in Sources */,
|
||||
9EA3ABEF245C834B006BC61D /* ModalContentComponent.swift in Sources */,
|
||||
3FE19DB5246C7A22004827AB /* RoundCalculatorService.swift in Sources */,
|
||||
9EC86BA6245C8AD000796EF3 /* ModalType.swift in Sources */,
|
||||
9EC239E1246878A900952F74 /* MultiplayerNetwork.swift in Sources */,
|
||||
9E78ACBE245CC9C000526FF7 /* AtkBoostSkillComponent.swift in Sources */,
|
||||
9E78ACC4245CCA3600526FF7 /* SpySkillComponent.swift in Sources */,
|
||||
9EA3ABEB245C6DFA006BC61D /* BaseNode.swift in Sources */,
|
||||
9E04AFAF245E2B73002D5CFC /* AttackActionComponent.swift in Sources */,
|
||||
3E6785422472CBEC007B9DE4 /* Way.swift in Sources */,
|
||||
110360D9244B101A008610AF /* GameScene.swift in Sources */,
|
||||
C04783F024685995004961FB /* SettingsScene.swift in Sources */,
|
||||
116060F7245C57D2004E5A36 /* EntityManager.swift in Sources */,
|
||||
C064E9AA246C114C0022B228 /* LabelComponent.swift in Sources */,
|
||||
3EBD242E245D9332003CECE7 /* Team.swift in Sources */,
|
||||
9E174C88245DF1FF00209FF0 /* BackgroundComponent.swift in Sources */,
|
||||
9E78ACBA245CBDAF00526FF7 /* HUD.swift in Sources */,
|
||||
11738A3B24508F68004426F1 /* Unit.swift in Sources */,
|
||||
9EC2FBA72476B1EC00ABF11F /* PlayerInfoComponent.swift in Sources */,
|
||||
9EEDE02D246FCD770096C735 /* SpinningLogoEntity.swift in Sources */,
|
||||
11738A3B24508F68004426F1 /* UnitType.swift in Sources */,
|
||||
9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */,
|
||||
AE151589245F18EF001D363E /* MatchmakingHelper.swift in Sources */,
|
||||
11036113244B3E30008610AF /* MenuScene.swift in Sources */,
|
||||
C099579C246C5E5C0016AA22 /* DataService.swift in Sources */,
|
||||
AB21D7D5246C748A00B09CBA /* TwoPlayerMapGenerator.swift in Sources */,
|
||||
9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */,
|
||||
9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
|
||||
8BB6FF402472B8F000162BBD /* SkillButtonNode.swift in Sources */,
|
||||
9EA3ABED245C8143006BC61D /* ModalBackgroundComponent.swift in Sources */,
|
||||
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
|
||||
3EBD242C245D8044003CECE7 /* GameCenterHelper.swift in Sources */,
|
||||
AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */,
|
||||
3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
|
||||
AEBF3B01246EB187004F7CD5 /* CancelBtnComponent.swift in Sources */,
|
||||
AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
|
||||
AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */,
|
||||
9EBFD7552462CF5A00E1E219 /* SliderComponent.swift in Sources */,
|
||||
3E67854024728368007B9DE4 /* CElements.swift in Sources */,
|
||||
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
|
||||
C064E9AC246C151F0022B228 /* Label.swift in Sources */,
|
||||
9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
|
||||
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
|
||||
9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
|
||||
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
|
||||
AEBF3AFF246EB146004F7CD5 /* CancelBtnNode.swift in Sources */,
|
||||
110360DB244B101A008610AF /* GameViewController.swift in Sources */,
|
||||
3E6785442472CC27007B9DE4 /* DefaultWayComponent.swift in Sources */,
|
||||
2086465C2461B66200817C23 /* TimerComponent.swift in Sources */,
|
||||
110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
|
||||
9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */,
|
||||
9E78ACC2245CC9EE00526FF7 /* DefBoostSkillComponent.swift in Sources */,
|
||||
C05FAED62468559D0006AF2E /* SoundManager.swift in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
@ -557,9 +633,9 @@
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
|
||||
CODE_SIGN_IDENTITY = "iPhone Developer";
|
||||
CODE_SIGN_STYLE = Manual;
|
||||
CURRENT_PROJECT_VERSION = 3;
|
||||
CODE_SIGN_IDENTITY = "Apple Development";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 4;
|
||||
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
||||
INFOPLIST_FILE = GoldWars/Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
@ -569,7 +645,7 @@
|
||||
MARKETING_VERSION = 1.0;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "Developer Profile";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = 2;
|
||||
};
|
||||
@ -580,9 +656,9 @@
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
|
||||
CODE_SIGN_IDENTITY = "iPhone Developer";
|
||||
CODE_SIGN_STYLE = Manual;
|
||||
CURRENT_PROJECT_VERSION = 3;
|
||||
CODE_SIGN_IDENTITY = "Apple Development";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 4;
|
||||
DEVELOPMENT_TEAM = DDKFQG46BQ;
|
||||
INFOPLIST_FILE = GoldWars/Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
@ -592,7 +668,7 @@
|
||||
MARKETING_VERSION = 1.0;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "Developer Profile";
|
||||
PROVISIONING_PROFILE_SPECIFIER = "";
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = 2;
|
||||
};
|
||||
|
23
GoldWars/GoldWars/Assets.xcassets/logo_kante.imageset/Contents.json
vendored
Normal file
23
GoldWars/GoldWars/Assets.xcassets/logo_kante.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "logo_kante.jpg",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "logo_kante-1.jpg",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "logo_kante-2.jpg",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/logo_kante.imageset/logo_kante-1.jpg
vendored
Normal file
BIN
GoldWars/GoldWars/Assets.xcassets/logo_kante.imageset/logo_kante-1.jpg
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/logo_kante.imageset/logo_kante-2.jpg
vendored
Normal file
BIN
GoldWars/GoldWars/Assets.xcassets/logo_kante.imageset/logo_kante-2.jpg
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/logo_kante.imageset/logo_kante.jpg
vendored
Normal file
BIN
GoldWars/GoldWars/Assets.xcassets/logo_kante.imageset/logo_kante.jpg
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
23
GoldWars/GoldWars/Assets.xcassets/logo_no_background.imageset/Contents.json
vendored
Normal file
23
GoldWars/GoldWars/Assets.xcassets/logo_no_background.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "logo_no_background.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"filename" : "logo_no_background-1.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"filename" : "logo_no_background-2.png",
|
||||
"idiom" : "universal",
|
||||
"scale" : "3x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
BIN
GoldWars/GoldWars/Assets.xcassets/logo_no_background.imageset/logo_no_background-1.png
vendored
Normal file
BIN
GoldWars/GoldWars/Assets.xcassets/logo_no_background.imageset/logo_no_background-1.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/logo_no_background.imageset/logo_no_background-2.png
vendored
Normal file
BIN
GoldWars/GoldWars/Assets.xcassets/logo_no_background.imageset/logo_no_background-2.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/logo_no_background.imageset/logo_no_background.png
vendored
Normal file
BIN
GoldWars/GoldWars/Assets.xcassets/logo_no_background.imageset/logo_no_background.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
28
GoldWars/GoldWars/CancelBtnComponent.swift
Normal file
28
GoldWars/GoldWars/CancelBtnComponent.swift
Normal file
@ -0,0 +1,28 @@
|
||||
//
|
||||
// CancelBtnComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Chauntalle Schüle on 15.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class CancelBtnComponent: GKComponent {
|
||||
|
||||
var cancelBtnNode: CancelBtnNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
|
||||
cancelBtnNode = CancelBtnNode(iconName: iconName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
position: position,
|
||||
onButtonPress: onButtonPress)
|
||||
cancelBtnNode.zPosition = 4
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
57
GoldWars/GoldWars/CancelBtnNode.swift
Normal file
57
GoldWars/GoldWars/CancelBtnNode.swift
Normal file
@ -0,0 +1,57 @@
|
||||
//
|
||||
// CancelBtnNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Chauntalle Schüle on 15.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class CancelBtnNode: SKSpriteNode {
|
||||
|
||||
var isEnabled: Bool{
|
||||
didSet{
|
||||
if isEnabled {
|
||||
self.alpha = 1
|
||||
self.childNode(withName: "label")?.alpha = 1
|
||||
} else {
|
||||
self.alpha = 0.3
|
||||
self.childNode(withName: "label")?.alpha = 0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let onButtonPress: () -> ()
|
||||
|
||||
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.onButtonPress = onButtonPress
|
||||
self.isEnabled = isEnabled
|
||||
let texture = SKTexture(imageNamed: "yellow_cross")
|
||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||
self.size = CGSize(width: 30, height: 30)
|
||||
self.position = position
|
||||
isUserInteractionEnabled = true
|
||||
}
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
if isEnabled {
|
||||
let action = SKAction.sequence(
|
||||
[
|
||||
SKAction.scale(by: (3/4), duration: 0.3),
|
||||
SKAction.scale(by: (4/3), duration: 0.3),
|
||||
]
|
||||
)
|
||||
|
||||
self.childNode(withName: "label")?.run(action)
|
||||
self.run(action)
|
||||
onButtonPress()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
@ -9,25 +9,30 @@
|
||||
import GameplayKit
|
||||
|
||||
class AtkBoostSkillComponent: GKComponent{
|
||||
|
||||
let shapeNode: SKShapeNode
|
||||
let labelNode: SKLabelNode
|
||||
|
||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
self.shapeNode = SKShapeNode(circleOfRadius: 30)
|
||||
self.shapeNode.position = anchorPoint
|
||||
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
||||
if texture != nil {
|
||||
shapeNode.fillTexture = texture
|
||||
}else {
|
||||
shapeNode.fillColor = SKColor.gray
|
||||
}
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
|
||||
var skillButtonNode: SkillButtonNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool) {
|
||||
skillButtonNode = SkillButtonNode(iconName: iconName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
position: position,
|
||||
onButtonPress: {
|
||||
var bases: Set<Base> = EntityManager.sharedInstance.getBasesByTeam(for: .team2)
|
||||
bases.forEach{ base in
|
||||
if(base.unitType == .Defence){
|
||||
base.unitType = .AttackDefence
|
||||
}else {
|
||||
base.unitType = .Attack
|
||||
}
|
||||
}})
|
||||
super.init()
|
||||
}
|
||||
|
||||
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ class BackgroundComponent: GKComponent{
|
||||
|
||||
var nodes = [SKSpriteNode]()
|
||||
let size: CGSize
|
||||
static var isMovingBackgroundEnabled = true
|
||||
|
||||
init(size: CGSize) {
|
||||
self.size = size
|
||||
@ -27,10 +28,12 @@ class BackgroundComponent: GKComponent{
|
||||
}
|
||||
|
||||
func update(){
|
||||
for node in nodes{
|
||||
node.position.x -= 2
|
||||
if node.position.x < -(size.width) {
|
||||
node.position.x += (size.width) * 3
|
||||
if BackgroundComponent.isMovingBackgroundEnabled {
|
||||
for node in nodes{
|
||||
node.position.x -= 2
|
||||
if node.position.x < -(size.width) {
|
||||
node.position.x += (size.width) * 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ class ButtonComponent: GKComponent {
|
||||
isEnabled: isEnabled,
|
||||
position: position,
|
||||
onButtonPress: onButtonPress)
|
||||
buttonNode.zPosition = 4
|
||||
super.init()
|
||||
}
|
||||
|
||||
|
@ -9,25 +9,29 @@
|
||||
import GameplayKit
|
||||
|
||||
class DefBoostSkillComponent: GKComponent{
|
||||
|
||||
let shapeNode: SKShapeNode
|
||||
let labelNode: SKLabelNode
|
||||
|
||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
self.shapeNode = SKShapeNode(circleOfRadius: 30)
|
||||
self.shapeNode.position = anchorPoint
|
||||
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
||||
if texture != nil {
|
||||
shapeNode.fillTexture = texture
|
||||
}else {
|
||||
shapeNode.fillColor = SKColor.gray
|
||||
}
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
|
||||
var skillButtonNode: SkillButtonNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool) {
|
||||
skillButtonNode = SkillButtonNode(iconName: iconName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
position: position,
|
||||
onButtonPress: {
|
||||
var bases: Set<Base> = EntityManager.sharedInstance.getBasesByTeam(for: .team2)
|
||||
bases.forEach{ base in
|
||||
if(base.unitType == .Attack){
|
||||
base.unitType = .AttackDefence
|
||||
}else {
|
||||
base.unitType = .Defence
|
||||
}
|
||||
}
|
||||
})
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -8,17 +8,28 @@
|
||||
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
import GameKit
|
||||
|
||||
class DefaultBaseComponent: GKComponent {
|
||||
var spriteNode: BaseNode
|
||||
|
||||
init(texture: SKTexture, position: CGPoint) {
|
||||
spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
|
||||
spriteNode.position = position
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
var spriteNode: BaseNode
|
||||
var labelNode : SKLabelNode?
|
||||
|
||||
init(texture: SKTexture, position: CGPoint) {
|
||||
spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
|
||||
spriteNode.position = position
|
||||
spriteNode.zPosition = 2
|
||||
super.init()
|
||||
labelNode = SKLabelNode(text: "")
|
||||
labelNode?.fontColor = SKColor.black
|
||||
labelNode?.horizontalAlignmentMode = .left
|
||||
labelNode?.verticalAlignmentMode = .center
|
||||
labelNode?.fontName = "AvenirNext-Bold"
|
||||
labelNode?.fontSize = 15
|
||||
labelNode?.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
|
||||
labelNode?.zPosition = spriteNode.zPosition - 1
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
28
GoldWars/GoldWars/Components/DefaultWayComponent.swift
Normal file
28
GoldWars/GoldWars/Components/DefaultWayComponent.swift
Normal file
@ -0,0 +1,28 @@
|
||||
//
|
||||
// DefaultWayComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Jakob Haag on 18.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class DefaultWayComponent: GKComponent {
|
||||
var shapeNode: SKShapeNode
|
||||
|
||||
init(pathToDraw: CGMutablePath) {
|
||||
self.shapeNode = SKShapeNode()
|
||||
shapeNode.path = pathToDraw
|
||||
shapeNode.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||
shapeNode.lineWidth = 10
|
||||
shapeNode.zPosition = 0
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ class ModalBackgroundComponent: GKComponent {
|
||||
spriteNode = SKSpriteNode(texture: texture, size: texture.size())
|
||||
spriteNode.setScale(2)
|
||||
spriteNode.position = anchorPoint
|
||||
spriteNode.zPosition = 3
|
||||
super.init()
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,7 @@ class ModalContentComponent: GKComponent{
|
||||
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
|
||||
self.header.fontName = "HelveticaNeue-Bold"
|
||||
self.header.fontSize = 40
|
||||
self.header.zPosition = 4
|
||||
|
||||
self.body = SKLabelNode(text: body)
|
||||
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
||||
@ -28,11 +29,13 @@ class ModalContentComponent: GKComponent{
|
||||
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
|
||||
self.body.fontName = "HelveticaNeue-Bold"
|
||||
self.body.fontSize = 40
|
||||
self.body.zPosition = 4
|
||||
|
||||
self.footer = SKLabelNode(text: footer)
|
||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
||||
self.footer.fontName = "HelveticaNeue-Bold"
|
||||
self.footer.fontSize = 40
|
||||
self.footer.zPosition = 4
|
||||
super.init()
|
||||
}
|
||||
|
||||
|
61
GoldWars/GoldWars/Components/PlayerInfoComponent.swift
Normal file
61
GoldWars/GoldWars/Components/PlayerInfoComponent.swift
Normal file
@ -0,0 +1,61 @@
|
||||
//
|
||||
// PlayerInfoComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 21.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
import GameKit
|
||||
|
||||
|
||||
class PlayerInfoComponent: GKComponent {
|
||||
|
||||
var hostLabel:SKLabelNode
|
||||
var hostUnitsLabel:SKLabelNode
|
||||
|
||||
var peerLabel:SKLabelNode
|
||||
var peerUnitsLabel:SKLabelNode
|
||||
var host: GKPlayer?
|
||||
var peer: GKPlayer?
|
||||
|
||||
init(size: CGSize) {
|
||||
if MatchmakingHelper.sharedInstance.isServer {
|
||||
host = GKLocalPlayer.local
|
||||
peer = MatchmakingHelper.sharedInstance.mpMatch?.players[0]
|
||||
} else {
|
||||
host = MatchmakingHelper.sharedInstance.mpMatch?.players[0]
|
||||
peer = GKLocalPlayer.local
|
||||
}
|
||||
hostLabel = SKLabelNode(text: host?.displayName)
|
||||
hostUnitsLabel = SKLabelNode(text: "500" )
|
||||
peerLabel = SKLabelNode(text: peer?.displayName)
|
||||
peerUnitsLabel = SKLabelNode(text: "500")
|
||||
super.init()
|
||||
hostLabel.position = CGPoint(x: size.width * 0.02, y: size.height * 0.95)
|
||||
hostLabel.horizontalAlignmentMode = .left
|
||||
peerLabel.position = CGPoint(x: size.width * 0.98, y: size.height * 0.95)
|
||||
peerLabel.horizontalAlignmentMode = .right
|
||||
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
|
||||
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
|
||||
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
|
||||
}
|
||||
|
||||
func update(){
|
||||
hostUnitsLabel.text = "\(EntityManager.sharedInstance.getUnitSum(by: host!))"
|
||||
peerUnitsLabel.text = "\(EntityManager.sharedInstance.getUnitSum(by: peer!))"
|
||||
}
|
||||
|
||||
func setColor(labelNodes: [SKLabelNode]) -> Void {
|
||||
for label in labelNodes {
|
||||
label.fontColor = SKColor.black
|
||||
}
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
76
GoldWars/GoldWars/Components/SkillButtonNode.swift
Normal file
76
GoldWars/GoldWars/Components/SkillButtonNode.swift
Normal file
@ -0,0 +1,76 @@
|
||||
//
|
||||
// SkillButtonNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Simon Kellner on 18.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class SkillButtonNode: SKSpriteNode {
|
||||
|
||||
var isEnabled: Bool{
|
||||
didSet{
|
||||
if isEnabled {
|
||||
self.alpha = 1
|
||||
self.childNode(withName: "label")?.alpha = 1
|
||||
} else {
|
||||
self.alpha = 0.3
|
||||
self.childNode(withName: "label")?.alpha = 0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let onButtonPress: () -> ()
|
||||
|
||||
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.onButtonPress = onButtonPress
|
||||
self.isEnabled = isEnabled
|
||||
let texture = SKTexture(imageNamed: "yellow_circle")
|
||||
super.init(texture: texture, color: SKColor.white, size: texture.size())
|
||||
self.position = position
|
||||
|
||||
let label = SKLabelNode(fontNamed: "Courier-Bold")
|
||||
label.fontSize = 30
|
||||
label.fontColor = SKColor.black
|
||||
label.zPosition = 1
|
||||
label.verticalAlignmentMode = .center
|
||||
label.text = text
|
||||
label.name = "label"
|
||||
|
||||
if iconName.isEmpty {
|
||||
label.position = CGPoint(x: 0, y: 0)
|
||||
} else {
|
||||
label.position = CGPoint(x: size.width * 0.5, y: 0)
|
||||
let icon = SKSpriteNode(imageNamed: iconName)
|
||||
icon.position = CGPoint(x: -size.width * 0.5, y: 0)
|
||||
icon.zPosition = 1
|
||||
self.addChild(icon)
|
||||
}
|
||||
self.addChild(label)
|
||||
isUserInteractionEnabled = true
|
||||
}
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
if isEnabled {
|
||||
let action = SKAction.sequence(
|
||||
[
|
||||
SKAction.scale(by: (3/4), duration: 0.3),
|
||||
SKAction.scale(by: (4/3), duration: 0.3),
|
||||
]
|
||||
)
|
||||
|
||||
self.childNode(withName: "label")?.run(action)
|
||||
self.run(action)
|
||||
self.isEnabled = false
|
||||
onButtonPress()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
@ -14,6 +14,7 @@ class SliderComponent: GKComponent {
|
||||
|
||||
init(width: CGFloat, position: CGPoint) {
|
||||
sliderNode = SliderNode(width: width, position: position)
|
||||
sliderNode.zPosition = 4
|
||||
super.init()
|
||||
}
|
||||
|
||||
|
@ -26,6 +26,7 @@ class SliderNode :SKNode {
|
||||
sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
|
||||
sliderLine.position = position
|
||||
sliderLine.fillColor = SKColor.white
|
||||
sliderLine.zPosition = 4
|
||||
sliderKnob = SliderKnob(circleOfRadius: 20)
|
||||
sliderKnob.min = position.x - width / 2
|
||||
sliderKnob.max = position.x + width / 2
|
||||
|
45
GoldWars/GoldWars/Components/SpinningLogoComponent.swift
Normal file
45
GoldWars/GoldWars/Components/SpinningLogoComponent.swift
Normal file
@ -0,0 +1,45 @@
|
||||
//
|
||||
// SpinningLogoComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 15.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameKit
|
||||
|
||||
class SpinningLogoComponent: GKComponent{
|
||||
|
||||
var node : SK3DNode
|
||||
|
||||
init(position: CGPoint) {
|
||||
|
||||
let scnScene: SCNScene = {
|
||||
let scnScene = SCNScene()
|
||||
let cylinder = SCNCylinder(radius: 250, height: 50)
|
||||
let logoMaterial = SCNMaterial()
|
||||
let colorMaterial = SCNMaterial()
|
||||
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
|
||||
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
|
||||
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
|
||||
let cylinderNode = SCNNode(geometry: cylinder)
|
||||
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
|
||||
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
|
||||
let forever = SCNAction.repeatForever(action)
|
||||
cylinderNode.runAction(forever)
|
||||
scnScene.rootNode.addChildNode(cylinderNode)
|
||||
return scnScene
|
||||
}()
|
||||
|
||||
self.node = SK3DNode(viewportSize: CGSize(width: 250, height: 250))
|
||||
node.scnScene = scnScene
|
||||
node.position = position
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
@ -8,32 +8,44 @@
|
||||
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
import GameKit
|
||||
|
||||
class TeamComponent: GKComponent {
|
||||
let team: Team
|
||||
var team: Team
|
||||
var player: GKPlayer
|
||||
let fire: SKEmitterNode
|
||||
|
||||
init(team: Team, position: CGPoint) {
|
||||
|
||||
init(team: Team, player: GKPlayer, position: CGPoint) {
|
||||
fire = SKEmitterNode(fileNamed: "Fire")!
|
||||
fire.zPosition = -1
|
||||
fire.zPosition = 1
|
||||
fire.position = position
|
||||
fire.name = "fire"
|
||||
fire.particleColorSequence = nil
|
||||
fire.particleColorBlendFactor = 1.0
|
||||
|
||||
switch team {
|
||||
case .team1: fire.particleColor = SKColor.red
|
||||
case .team2: fire.particleColor = SKColor.purple
|
||||
case .team3: fire.particleColor = SKColor.green
|
||||
case .team4: fire.particleColor = SKColor.gray
|
||||
}
|
||||
|
||||
|
||||
self.team = team
|
||||
self.player = player
|
||||
super.init()
|
||||
fire.particleColor = getColor(by: team)
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
func getColor(by team: Team) -> SKColor {
|
||||
switch team {
|
||||
case .team1: return SKColor.red
|
||||
case .team2: return SKColor.purple
|
||||
case .team3: return SKColor.green
|
||||
case .team4: return SKColor.gray
|
||||
}
|
||||
}
|
||||
|
||||
func change(to team: Team, to player: GKPlayer) -> Void {
|
||||
self.team = team
|
||||
self.player = player
|
||||
self.fire.particleColor = getColor(by: team)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,12 +9,13 @@
|
||||
import GameplayKit
|
||||
|
||||
class TimerComponent: GKComponent {
|
||||
|
||||
|
||||
let labelNode :SKLabelNode
|
||||
var endTime :Date!
|
||||
var duration :Double
|
||||
|
||||
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
|
||||
var isRunning = false
|
||||
|
||||
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
self.labelNode.fontColor = UIColor.black
|
||||
self.labelNode.fontSize = CGFloat(45)
|
||||
@ -25,15 +26,24 @@ class TimerComponent: GKComponent {
|
||||
}
|
||||
|
||||
func startWithDuration(duration: TimeInterval){
|
||||
isRunning = true
|
||||
endTime = Date().addingTimeInterval(duration)
|
||||
RoundCalculatorService.sharedInstance.isCalculating = false
|
||||
}
|
||||
|
||||
func timeLeft() -> Int {
|
||||
let remainingSeconds = Int(endTime.timeIntervalSince(Date()))
|
||||
if(remainingSeconds < 0 ){
|
||||
startWithDuration(duration: duration)
|
||||
if isRunning {
|
||||
let remainingSeconds = Int(endTime.timeIntervalSince(Date()))
|
||||
if(remainingSeconds == 0) {
|
||||
isRunning = false
|
||||
}
|
||||
return remainingSeconds
|
||||
}
|
||||
return remainingSeconds
|
||||
|
||||
// if(remainingSeconds < 0){
|
||||
// startWithDuration(duration: duration)
|
||||
// }
|
||||
return 0
|
||||
}
|
||||
|
||||
func isFinished() -> Bool {
|
||||
@ -45,12 +55,20 @@ class TimerComponent: GKComponent {
|
||||
|
||||
if(isFinished()){
|
||||
self.labelNode.text = "Synching"
|
||||
if !MultiplayerNetwork.sharedInstance.isSending {
|
||||
MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
|
||||
}
|
||||
if !RoundCalculatorService.sharedInstance.isCalculating
|
||||
&& DataService.sharedInstance.didReceiveAllData()
|
||||
&& MatchmakingHelper.sharedInstance.isServer {
|
||||
RoundCalculatorService.sharedInstance.calculateRound()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
25
GoldWars/GoldWars/Components/WayNode.swift
Normal file
25
GoldWars/GoldWars/Components/WayNode.swift
Normal file
@ -0,0 +1,25 @@
|
||||
//
|
||||
// WayNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Jakob Haag on 18.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class WayNode: SKSpriteNode{
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
print("touched Way")
|
||||
// TODO: PopUp Einheiten + Close PopUp
|
||||
}
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
// TODO: zeige Angirff Effect
|
||||
}
|
||||
|
||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
// TODO: Open Slider PopUp
|
||||
}
|
||||
}
|
78
GoldWars/GoldWars/DataService.swift
Normal file
78
GoldWars/GoldWars/DataService.swift
Normal file
@ -0,0 +1,78 @@
|
||||
//
|
||||
// PlayerMovesService.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Tim Herbst on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
struct PlayerMove: Codable{
|
||||
let fromBase: Int
|
||||
let toBase: Int
|
||||
var unitCount: Int
|
||||
}
|
||||
|
||||
struct Host: Codable {
|
||||
let playerName: String
|
||||
}
|
||||
|
||||
class SnapshotModel: Codable {
|
||||
var baseEntites: [BaseEntityModel]
|
||||
|
||||
init(baseEntites: [BaseEntityModel]) {
|
||||
self.baseEntites = baseEntites
|
||||
}
|
||||
}
|
||||
|
||||
class BaseEntityModel: Codable {
|
||||
let baseId: Int
|
||||
var unitCount: Int
|
||||
var ownership: String?
|
||||
|
||||
init(baseId: Int, unitCount: Int, ownership: String?) {
|
||||
self.baseId = baseId
|
||||
self.unitCount = unitCount
|
||||
self.ownership = ownership
|
||||
}
|
||||
}
|
||||
|
||||
class DataService {
|
||||
static let sharedInstance = DataService()
|
||||
var localPlayerMoves: [PlayerMove] = []
|
||||
var remotePlayerMoves: [String: [PlayerMove]] = [:]
|
||||
var snapshotModel: SnapshotModel?
|
||||
var gameHost: Host?
|
||||
var mapModel: MapGenerationModel?
|
||||
|
||||
func addMove(playerMove: PlayerMove) {
|
||||
var equalMove = localPlayerMoves.filter { (ele) -> Bool in
|
||||
ele.fromBase == playerMove.fromBase && ele.toBase == playerMove.toBase
|
||||
}
|
||||
if equalMove.count == 1 {
|
||||
equalMove[0].unitCount = Int(equalMove[0].unitCount) + Int(playerMove.unitCount)
|
||||
} else {
|
||||
self.localPlayerMoves.append(playerMove)
|
||||
}
|
||||
}
|
||||
|
||||
func addRemotePlayerMoves(playerName: String, playerMoves: [PlayerMove]) {
|
||||
self.remotePlayerMoves[playerName] = playerMoves
|
||||
}
|
||||
|
||||
func didReceiveAllData() -> Bool {
|
||||
return remotePlayerMoves.count == MatchmakingHelper.sharedInstance.mpMatch?.players.count
|
||||
}
|
||||
|
||||
func setGameHost(host: Host) {
|
||||
self.gameHost = host
|
||||
}
|
||||
|
||||
func setSnapshotModel(snapshotModel: SnapshotModel) {
|
||||
self.snapshotModel = snapshotModel
|
||||
}
|
||||
|
||||
func setMapModel(model: MapGenerationModel) {
|
||||
self.mapModel = model
|
||||
MapFactory(scene: EntityManager.sharedInstance.scene, entityManager: EntityManager.sharedInstance).loadMap(fromModel: DataService.sharedInstance.mapModel!)
|
||||
}
|
||||
}
|
@ -8,32 +8,54 @@
|
||||
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
import GameKit
|
||||
|
||||
class Base: GKEntity {
|
||||
|
||||
class Base: GKEntity{
|
||||
static var BASE_ID_COUNT: Int = 0
|
||||
var unitCount: Int
|
||||
var unitType: UnitType
|
||||
var adjacencyList: Array<Base>
|
||||
var changeOwnerShip: Bool
|
||||
var changeOwnership: Bool
|
||||
var ownershipPlayer: GKPlayer?
|
||||
var baseID: Int
|
||||
var position: CGPoint
|
||||
|
||||
init(position: CGPoint, team: Team! = nil) {
|
||||
init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
|
||||
self.unitCount = 0
|
||||
self.unitType = .General
|
||||
self.adjacencyList = [Base]()
|
||||
self.changeOwnerShip = false
|
||||
self.changeOwnership = false
|
||||
self.ownershipPlayer = player
|
||||
self.baseID = Base.BASE_ID_COUNT
|
||||
Base.BASE_ID_COUNT += 1
|
||||
self.position = position
|
||||
super.init()
|
||||
|
||||
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
|
||||
if(team != nil){
|
||||
addComponent(TeamComponent(team: team!, position: position))
|
||||
let spritePos = position
|
||||
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: spritePos))
|
||||
if(team != nil && player != nil){
|
||||
addComponent(TeamComponent(team: team!, player: player!, position: spritePos))
|
||||
self.unitCount = 500
|
||||
}
|
||||
if ownershipPlayer == GKLocalPlayer.local {
|
||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(unitCount)"
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
func attackBase(base: Base, units:Int) -> [GKEntity]{
|
||||
base.changeOwnerShip = true
|
||||
self.unitCount -= units
|
||||
base.unitCount += units
|
||||
return [self, base]
|
||||
}
|
||||
func doPlayerMoveTypeToBase(base: Base, playerMoveType: PlayerMoveType, units: Int) -> [GKEntity]{
|
||||
base.changeOwnership = true
|
||||
base.ownershipPlayer = self.ownershipPlayer
|
||||
self.unitCount -= units
|
||||
base.unitCount += units
|
||||
self.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(self.unitCount)"
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(base.unitCount)"
|
||||
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
|
||||
toBase: base.baseID,
|
||||
unitCount: units * playerMoveType.rawValue))
|
||||
return [self, base]
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
|
@ -8,47 +8,56 @@
|
||||
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
import GameKit
|
||||
|
||||
class EntityManager {
|
||||
|
||||
var entities = Set<GKEntity>()
|
||||
let scene: SKScene
|
||||
var isModal: Bool
|
||||
static let sharedInstance = EntityManager()
|
||||
|
||||
init(scene: SKScene) {
|
||||
self.scene = scene
|
||||
isModal = false
|
||||
var entities = Set<GKEntity>()
|
||||
var scene: SKScene
|
||||
var isModal: Bool
|
||||
|
||||
private init() {
|
||||
isModal = false
|
||||
scene = SKScene.init()
|
||||
}
|
||||
|
||||
func setScene(scene: SKScene){
|
||||
self.scene = scene
|
||||
}
|
||||
|
||||
|
||||
func add(_ entity: GKEntity) {
|
||||
entities.insert(entity)
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
}
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
isModal = true
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
scene.addChild(modal.header)
|
||||
scene.addChild(modal.body)
|
||||
scene.addChild(modal.footer)
|
||||
}
|
||||
if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let skill = entity.component(ofType: SpySkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
}
|
||||
if let label = entity.component(ofType: DefaultBaseComponent.self)?.labelNode {
|
||||
scene.addChild(label)
|
||||
}
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
scene.addChild(spriteNode)
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
scene.addChild(modal.header)
|
||||
scene.addChild(modal.body)
|
||||
scene.addChild(modal.footer)
|
||||
isModal = true
|
||||
}
|
||||
if let skillButtonNode = entity.component(ofType: AtkBoostSkillComponent.self)?.skillButtonNode {
|
||||
scene.addChild(skillButtonNode)
|
||||
}
|
||||
if let skillButtonNode = entity.component(ofType: DefBoostSkillComponent.self)?.skillButtonNode {
|
||||
scene.addChild(skillButtonNode)
|
||||
}
|
||||
if let skill = entity.component(ofType: SpySkillComponent.self) {
|
||||
scene.addChild(skill.shapeNode)
|
||||
scene.addChild(skill.labelNode)
|
||||
}
|
||||
if let timer = entity.component(ofType: TimerComponent.self) {
|
||||
scene.addChild(timer.labelNode)
|
||||
}
|
||||
@ -60,82 +69,191 @@ class EntityManager {
|
||||
scene.addChild(node)
|
||||
}
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
scene.addChild(sliderNode.sliderKnob)
|
||||
scene.addChild(sliderNode.sliderLine)
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
scene.addChild(sliderNode.sliderKnob)
|
||||
scene.addChild(sliderNode.sliderLine)
|
||||
}
|
||||
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
|
||||
scene.addChild(labelNode)
|
||||
}
|
||||
if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
|
||||
scene.addChild(cancelBtnNode)
|
||||
}
|
||||
if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
|
||||
scene.addChild(node)
|
||||
}
|
||||
if let wayNode = entity.component(ofType: DefaultWayComponent.self)?.shapeNode {
|
||||
scene.addChild(wayNode)
|
||||
}
|
||||
if let playerInfos = entity.component(ofType: PlayerInfoComponent.self) {
|
||||
scene.addChild(playerInfos.hostLabel)
|
||||
scene.addChild(playerInfos.hostUnitsLabel)
|
||||
scene.addChild(playerInfos.peerLabel)
|
||||
scene.addChild(playerInfos.peerUnitsLabel)
|
||||
}
|
||||
}
|
||||
|
||||
func remove(_ entity: GKEntity) {
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
isModal = false
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
modal.header.removeFromParent()
|
||||
modal.body.removeFromParent()
|
||||
modal.footer.removeFromParent()
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
sliderNode.sliderKnob.removeFromParent()
|
||||
sliderNode.sliderLine.removeFromParent()
|
||||
}
|
||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
}
|
||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||
modal.header.removeFromParent()
|
||||
modal.body.removeFromParent()
|
||||
modal.footer.removeFromParent()
|
||||
isModal = false
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
sliderNode.sliderKnob.removeFromParent()
|
||||
sliderNode.sliderLine.removeFromParent()
|
||||
}
|
||||
if let modalButton = entity.component(ofType: ButtonComponent.self) {
|
||||
modalButton.buttonNode.removeFromParent()
|
||||
}
|
||||
if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
|
||||
cancelBtnNode.removeFromParent()
|
||||
}
|
||||
entities.remove(entity)
|
||||
}
|
||||
|
||||
func update(_ entities: [GKEntity]){
|
||||
for entity in entities {
|
||||
self.entities.update(with: entity)
|
||||
let base = (entity as! Base)
|
||||
|
||||
if base.changeOwnerShip {
|
||||
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
|
||||
base.changeOwnerShip = false
|
||||
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
func getBaseByTeam(for team: Team) -> GKEntity? {
|
||||
for entity in entities {
|
||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||
let _ = entity.component(ofType: DefaultBaseComponent.self) {
|
||||
|
||||
func update(_ entities: [GKEntity]){
|
||||
for entity in entities {
|
||||
self.entities.update(with: entity)
|
||||
let base = (entity as! Base)
|
||||
|
||||
if base.changeOwnership {
|
||||
if (entity.component(ofType: TeamComponent.self) != nil) {
|
||||
entity.component(ofType: TeamComponent.self)!.change(to: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, to: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player)
|
||||
} else {
|
||||
base.addComponent(TeamComponent(
|
||||
team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
|
||||
player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
|
||||
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||
)
|
||||
)
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
}
|
||||
base.changeOwnership = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func updateSnapshotModel(snapshotModel: SnapshotModel) {
|
||||
let bases = entities.filter{$0 is Base}
|
||||
for entity in bases{
|
||||
let base = entity as! Base
|
||||
let snapBase = self.getSnapshotBaseById(baseId: base.baseID, snapshotModel: snapshotModel)
|
||||
var getOwnerBySnapBase: GKPlayer? = nil
|
||||
base.unitCount = snapBase.unitCount
|
||||
|
||||
if snapBase.ownership != nil {
|
||||
getOwnerBySnapBase = MatchmakingHelper.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
|
||||
} else {
|
||||
entity.removeComponent(ofType: TeamComponent.self)
|
||||
}
|
||||
if getOwnerBySnapBase != nil {
|
||||
if getOwnerBySnapBase == GKLocalPlayer.local {
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(base.unitCount)"
|
||||
}else {
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = ""
|
||||
}
|
||||
base.changeOwnership = true
|
||||
base.ownershipPlayer = getOwnerBySnapBase
|
||||
if (entity.component(ofType: TeamComponent.self) != nil) {
|
||||
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
|
||||
} else {
|
||||
entity.addComponent(TeamComponent(
|
||||
team: getTeamByPlayer(playerName: snapBase.ownership!),
|
||||
player: getOwnerBySnapBase!,
|
||||
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
|
||||
)
|
||||
)
|
||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||
scene.addChild(fire)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getHUD()?.component(ofType: PlayerInfoComponent.self)?.update()
|
||||
|
||||
}
|
||||
|
||||
func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
|
||||
return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
|
||||
}
|
||||
|
||||
func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
|
||||
for entity in entities {
|
||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||
let _ = entity.component(ofType: DefaultBaseComponent.self) {
|
||||
if teamComponent.player == player {
|
||||
return entity
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func getBaseByTeam(for team: Team) -> GKEntity? {
|
||||
for entity in entities {
|
||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||
let _ = entity.component(ofType: DefaultBaseComponent.self) {
|
||||
if teamComponent.team == team {
|
||||
return entity
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
func getBasesByTeam(for team: Team) -> Set<Base> {
|
||||
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
||||
}
|
||||
|
||||
func getTeamByBase(base: Base) -> Team? {
|
||||
for entity in entities {
|
||||
if entity is Base && entity == base{
|
||||
for component in entity.components{
|
||||
if component is TeamComponent {
|
||||
return entity.component(ofType: TeamComponent.self)!.team
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
|
||||
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
|
||||
}
|
||||
|
||||
func getTeamByBase(base: Base) -> Team? {
|
||||
for entity in entities {
|
||||
if entity is Base && entity == base{
|
||||
for component in entity.components{
|
||||
if component is TeamComponent {
|
||||
return entity.component(ofType: TeamComponent.self)!.team
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func getTeamByPlayer(playerName: String) -> Team {
|
||||
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
|
||||
}
|
||||
|
||||
func getBasebyID(id: Int) -> Base?{
|
||||
for entity in entities {
|
||||
if entity is Base && (entity as! Base).baseID == id {
|
||||
return (entity as! Base)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func getBackground() -> GKEntity? {
|
||||
return entities.filter{$0 is Background}[0]
|
||||
}
|
||||
|
||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
}
|
||||
|
||||
|
||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
}
|
||||
|
||||
func getButtonByName(buttonName:String) -> Button {
|
||||
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||
}
|
||||
@ -143,4 +261,29 @@ class EntityManager {
|
||||
func getHUD() -> GKEntity? {
|
||||
return entities.filter{$0 is HUD}[0]
|
||||
}
|
||||
|
||||
func getSnapshotModel() -> SnapshotModel {
|
||||
let bases = entities.filter{$0 is Base}
|
||||
var snapBase: [BaseEntityModel] = []
|
||||
|
||||
for entity in bases {
|
||||
let base = entity as! Base
|
||||
snapBase.append(BaseEntityModel(baseId: base.baseID, unitCount: base.unitCount, ownership: base.ownershipPlayer?.displayName))
|
||||
}
|
||||
|
||||
return SnapshotModel(baseEntites: snapBase)
|
||||
}
|
||||
|
||||
func getTimer() -> TimerComponent {
|
||||
return entities.filter{$0 is HUD}[0].component(ofType: TimerComponent.self)!
|
||||
}
|
||||
func getUnitSum(by player: GKPlayer) -> Int{
|
||||
let bases = getBasesByPlayer(for: player)
|
||||
|
||||
var sum = 0
|
||||
for base in bases {
|
||||
sum += base.unitCount
|
||||
}
|
||||
return sum
|
||||
}
|
||||
}
|
||||
|
@ -9,29 +9,28 @@
|
||||
import GameplayKit
|
||||
|
||||
class HUD: GKEntity {
|
||||
|
||||
init(size: CGSize) {
|
||||
super.init()
|
||||
addComponent(SpySkillComponent(text: "Spy",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
|
||||
|
||||
|
||||
addComponent(AtkBoostSkillComponent(text: "Atk",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.85, y: size.height * 0.1)))
|
||||
|
||||
|
||||
addComponent(DefBoostSkillComponent(text: "Def",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.95, y: size.height * 0.1)))
|
||||
|
||||
init(size: CGSize) {
|
||||
super.init()
|
||||
addComponent(SpySkillComponent(text: "Spy",
|
||||
texture: nil,
|
||||
anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
|
||||
|
||||
|
||||
addComponent(AtkBoostSkillComponent(iconName: "", text: "Atk", position: CGPoint(x: size.width * 0.85, y: size.height * 0.1), isEnabled: true))
|
||||
|
||||
|
||||
addComponent(DefBoostSkillComponent(iconName: "", text: "Def", position: CGPoint(x: size.width * 0.95, y: size.height * 0.1), isEnabled: true))
|
||||
|
||||
addComponent(TimerComponent(text: "",
|
||||
anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
|
||||
|
||||
addComponent(PlayerInfoComponent(size: size))
|
||||
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -9,31 +9,57 @@
|
||||
import GameplayKit
|
||||
|
||||
class Modal: GKEntity{
|
||||
|
||||
var unitCount:Int
|
||||
|
||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
|
||||
unitCount = base.unitCount
|
||||
super.init()
|
||||
switch modaltype{
|
||||
case .BaseDetails:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(ModalContentComponent(header: "Basis Information",
|
||||
body: "Diese Basis enthält \(base.unitCount) Einheiten",
|
||||
footer: "",
|
||||
anchorPoint: anchorPoint))
|
||||
case .BaseAttack:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
|
||||
addComponent(ModalContentComponent(header: "Angriff",
|
||||
body: "Schicke \(unitCount / 2) Einheiten",
|
||||
footer: "",
|
||||
anchorPoint: anchorPoint))
|
||||
}
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
var unitCount:Int
|
||||
|
||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
|
||||
unitCount = base.unitCount
|
||||
super.init()
|
||||
switch modaltype{
|
||||
case .BaseDetails:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
|
||||
addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
|
||||
self.removeModalEntities(gameScene: gameScene)
|
||||
}))
|
||||
case .BaseAttack:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
|
||||
addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
|
||||
footer: "", anchorPoint: anchorPoint))
|
||||
addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
|
||||
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
|
||||
self.removeModalEntities(gameScene: gameScene)
|
||||
}))
|
||||
addComponent(CancelBtnComponent(iconName: "", text: "", position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), isEnabled: true, onButtonPress: {
|
||||
self.removeModalEntities(gameScene: gameScene)
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
func removeModalEntities(gameScene: SKScene){
|
||||
for entity in EntityManager.sharedInstance.entities {
|
||||
if EntityManager.sharedInstance.isModal && entity.isMember(of: Modal.self) {
|
||||
EntityManager.sharedInstance.remove(entity)
|
||||
}
|
||||
for child in gameScene.children {
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene, collisionBase: Base?){
|
||||
for base in currentDraggedBase!.adjacencyList {
|
||||
if base == collisionBase {
|
||||
EntityManager.sharedInstance.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: Int(GameScene.sendUnits)))!)
|
||||
GameScene.sendUnits = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
GoldWars/GoldWars/Entities/SpinningLogoEntity.swift
Normal file
22
GoldWars/GoldWars/Entities/SpinningLogoEntity.swift
Normal file
@ -0,0 +1,22 @@
|
||||
//
|
||||
// SpinningLogoEntity.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 15.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
|
||||
class SpinningLogoEntity: GKEntity {
|
||||
|
||||
init(position: CGPoint) {
|
||||
super.init()
|
||||
self.addComponent(SpinningLogoComponent(position: position))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
30
GoldWars/GoldWars/Entities/Way.swift
Normal file
30
GoldWars/GoldWars/Entities/Way.swift
Normal file
@ -0,0 +1,30 @@
|
||||
//
|
||||
// Way.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Jakob Haag on 18.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
|
||||
class Way: GKEntity {
|
||||
|
||||
required init(fromBase: Base, toBase: Base) {
|
||||
super.init()
|
||||
|
||||
let pathToDraw = CGMutablePath()
|
||||
pathToDraw.move(to: fromBase.position)
|
||||
pathToDraw.addLine(to: toBase.position)
|
||||
|
||||
|
||||
addComponent(DefaultWayComponent(pathToDraw: pathToDraw))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
13
GoldWars/GoldWars/Enums/PlayerMoveType.swift
Normal file
13
GoldWars/GoldWars/Enums/PlayerMoveType.swift
Normal file
@ -0,0 +1,13 @@
|
||||
//
|
||||
// PlayerMoveType.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Aldin Duraki on 16.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
enum PlayerMoveType: Int, Codable{
|
||||
case AtkMove = 1
|
||||
case TxnMove = -1
|
||||
}
|
||||
|
@ -6,8 +6,9 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
enum Unit{
|
||||
enum UnitType{
|
||||
case General
|
||||
case Defence
|
||||
case Attack
|
||||
case AttackDefence
|
||||
}
|
@ -11,7 +11,7 @@ import SpriteKit
|
||||
import GameplayKit
|
||||
|
||||
class GameViewController: UIViewController {
|
||||
|
||||
|
||||
override func viewDidLoad() {
|
||||
super.viewDidLoad()
|
||||
|
||||
|
21
GoldWars/GoldWars/Label.swift
Normal file
21
GoldWars/GoldWars/Label.swift
Normal file
@ -0,0 +1,21 @@
|
||||
//
|
||||
// Label.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Tim Herbst on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
class Label: GKEntity {
|
||||
|
||||
init(fontnamed: String, name: String, text: String, fontSize: CGFloat, fontColor: UIColor, position: CGPoint, horizontalAlignmentMode: SKLabelHorizontalAlignmentMode, vertikalAligmentMode: SKLabelVerticalAlignmentMode, isAnimationEnabled: Bool, isAnimationInfinite: Bool) {
|
||||
super.init()
|
||||
self.addComponent(LabelComponent(fontnamed: fontnamed, name: name, text: text, fontSize: fontSize, fontColor: fontColor, position: position, horizontalAlignmentMode: horizontalAlignmentMode, vertikalAligmentMode: vertikalAligmentMode, isAnimationEnabled: isAnimationEnabled, isAnimationInfinite: isAnimationInfinite))
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
32
GoldWars/GoldWars/LabelComponent.swift
Normal file
32
GoldWars/GoldWars/LabelComponent.swift
Normal file
@ -0,0 +1,32 @@
|
||||
//
|
||||
// LabelComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Tim Herbst on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
class LabelComponent: GKComponent {
|
||||
var labelNode: LabelNode
|
||||
|
||||
init(fontnamed: String?, name: String, text: String, fontSize: CGFloat, fontColor: UIColor, position: CGPoint, horizontalAlignmentMode: SKLabelHorizontalAlignmentMode, vertikalAligmentMode: SKLabelVerticalAlignmentMode, isAnimationEnabled: Bool, isAnimationInfinite: Bool) {
|
||||
labelNode = LabelNode(fontNamed: fontnamed)
|
||||
labelNode.name = name
|
||||
labelNode.text = text
|
||||
labelNode.fontSize = fontSize
|
||||
labelNode.fontColor = fontColor
|
||||
labelNode.horizontalAlignmentMode = horizontalAlignmentMode
|
||||
labelNode.verticalAlignmentMode = vertikalAligmentMode
|
||||
labelNode.position = position
|
||||
if isAnimationEnabled {
|
||||
labelNode.sequentiallyBouncingZoom(delay: 0.3, infinite: isAnimationInfinite)
|
||||
}
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
152
GoldWars/GoldWars/LabelNode.swift
Normal file
152
GoldWars/GoldWars/LabelNode.swift
Normal file
@ -0,0 +1,152 @@
|
||||
//
|
||||
// LabelNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Tim Herbst on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class LabelNode: SKNode {
|
||||
let colt = SKLabelNode()
|
||||
var labels = [SKLabelNode]()
|
||||
var text = "" {
|
||||
didSet {
|
||||
refreshLabels()
|
||||
}
|
||||
}
|
||||
var fontName = "HelveticaNeue-UltraLight" {
|
||||
didSet {
|
||||
_ = labels.compactMap({ $0.fontName = fontName })
|
||||
refreshLabels()
|
||||
}
|
||||
}
|
||||
var fontSize = CGFloat(30.0) {
|
||||
didSet {
|
||||
_ = labels.compactMap({ $0.fontSize = fontSize })
|
||||
refreshLabels()
|
||||
}
|
||||
}
|
||||
var fontColor = UIColor.init(white: 1.0, alpha: 1.0) {
|
||||
didSet {
|
||||
_ = labels.compactMap({ $0.fontColor = fontColor })
|
||||
refreshLabels()
|
||||
}
|
||||
}
|
||||
var horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.init(rawValue: 0) { // left
|
||||
didSet {
|
||||
_ = labels.compactMap({ $0.horizontalAlignmentMode = horizontalAlignmentMode! })
|
||||
refreshLabels()
|
||||
}
|
||||
}
|
||||
var verticalAlignmentMode = SKLabelVerticalAlignmentMode.init(rawValue: 0) { // center
|
||||
didSet {
|
||||
_ = labels.compactMap({ $0.verticalAlignmentMode = verticalAlignmentMode! })
|
||||
refreshLabels()
|
||||
}
|
||||
}
|
||||
var lineSpacingFactor: CGFloat = -1.3 {
|
||||
didSet {
|
||||
refreshLabels()
|
||||
}
|
||||
}
|
||||
override init() {
|
||||
super.init()
|
||||
}
|
||||
convenience init(text: String) {
|
||||
self.init()
|
||||
self.text = text
|
||||
}
|
||||
convenience init(fontNamed fontName: String?) {
|
||||
self.init(text: "")
|
||||
if let f = fontName {
|
||||
self.fontName = f
|
||||
}
|
||||
}
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
func refreshLabels() {
|
||||
_ = labels.compactMap({ $0.removeFromParent() })
|
||||
labels.removeAll()
|
||||
if text.count > 0 {
|
||||
var newX: CGFloat = 0.0
|
||||
var gapX: CGFloat = 0.0
|
||||
let ghostSpace = SKLabelNode(text: ".")
|
||||
ghostSpace.fontName = fontName
|
||||
ghostSpace.fontSize = fontSize
|
||||
let ghostSpaceWidth = ghostSpace.frame.size.width
|
||||
var fullNodeWidth:CGFloat = 0.0
|
||||
for char in text {
|
||||
if String(char) != " " {
|
||||
let charLabelNode = SKLabelNode(text: String(char))
|
||||
charLabelNode.fontName = fontName
|
||||
charLabelNode.fontSize = fontSize
|
||||
fullNodeWidth += charLabelNode.frame.size.width + lineSpacingFactor
|
||||
} else {
|
||||
fullNodeWidth += ghostSpaceWidth + lineSpacingFactor
|
||||
}
|
||||
}
|
||||
switch horizontalAlignmentMode {
|
||||
case .left? : gapX = 0.0
|
||||
case .center? : gapX = fullNodeWidth/2
|
||||
case .right? : gapX = fullNodeWidth
|
||||
default: break
|
||||
}
|
||||
var index: Int = 0
|
||||
for char in text {
|
||||
if String(char) != " " {
|
||||
let charLabelNode = SKLabelNode(text: String(char))
|
||||
charLabelNode.fontName = fontName
|
||||
charLabelNode.fontSize = fontSize
|
||||
charLabelNode.fontColor = fontColor
|
||||
charLabelNode.horizontalAlignmentMode = .left
|
||||
charLabelNode.verticalAlignmentMode = verticalAlignmentMode!
|
||||
charLabelNode.position.x = newX - gapX
|
||||
charLabelNode.alpha = 1
|
||||
self.addChild(charLabelNode)
|
||||
labels.append(charLabelNode)
|
||||
newX += charLabelNode.frame.size.width + lineSpacingFactor
|
||||
} else {
|
||||
ghostSpace.horizontalAlignmentMode = .left
|
||||
ghostSpace.verticalAlignmentMode = verticalAlignmentMode!
|
||||
ghostSpace.position.x = newX - gapX
|
||||
labels.append(ghostSpace)
|
||||
newX += ghostSpaceWidth + lineSpacingFactor
|
||||
}
|
||||
index += 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func sequentiallyBouncingZoom(delay:TimeInterval, infinite:Bool = false) {
|
||||
if labels.count > 0 && self.action(forKey: "sequentiallyBouncingZoom") == nil {
|
||||
let main = SKAction.run { [weak self] in
|
||||
guard let strongSelf = self else { return }
|
||||
for i in 0..<strongSelf.labels.count {
|
||||
let zoomIn = SKAction.scale(to: 2.0, duration: delay)
|
||||
let zoomOut = SKAction.scale(to: 1.0, duration: delay)
|
||||
let currentDuration = delay * TimeInterval(i)
|
||||
let wait = SKAction.wait(forDuration: currentDuration)
|
||||
let seq = SKAction.sequence([wait,zoomIn,zoomOut])
|
||||
let currentLab = strongSelf.labels[i]
|
||||
currentLab.run(seq, withKey: "seq\(i)")
|
||||
}
|
||||
}
|
||||
let waitAfter = SKAction.wait(forDuration: delay * TimeInterval(self.labels.count+1))
|
||||
let seq = SKAction.sequence([main,waitAfter])
|
||||
let finalAction = infinite ? SKAction.repeatForever(seq) : main
|
||||
self.run(finalAction, withKey: "sequentiallyBouncingZoom")
|
||||
}
|
||||
}
|
||||
}
|
||||
extension SKAction {
|
||||
class func afterDelay(_ delay: TimeInterval, performAction action: SKAction) -> SKAction {
|
||||
return SKAction.sequence([SKAction.wait(forDuration: delay), action])
|
||||
}
|
||||
class func afterDelay(_ delay: TimeInterval, runBlock block: @escaping () -> Void) -> SKAction {
|
||||
return SKAction.afterDelay(delay, performAction: SKAction.run(block))
|
||||
}
|
||||
}
|
1349
GoldWars/GoldWars/Map/CElements.swift
Normal file
1349
GoldWars/GoldWars/Map/CElements.swift
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,29 +8,81 @@
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
import os
|
||||
|
||||
protocol MapProtocol {
|
||||
var size: CGSize! {get set}
|
||||
var entityManager: EntityManager! {get set}
|
||||
|
||||
init(scene: SKScene, entityManager: EntityManager)
|
||||
|
||||
func load(withModel mapModel: MapGenerationModel)
|
||||
}
|
||||
|
||||
protocol CenterElementProtocol {
|
||||
|
||||
var bases: [Base] {get set}
|
||||
var ways: [Way] {get set}
|
||||
var id: Int { get }
|
||||
|
||||
init(frame: CGRect)
|
||||
|
||||
func getAllBases() -> [Base]
|
||||
func getInternalWays() -> [Way]
|
||||
func getTopConnection() -> Base?
|
||||
func getRightConnection() -> Base?
|
||||
func getBottomConnection() -> Base?
|
||||
func getLeftConnection() -> Base?
|
||||
}
|
||||
|
||||
class MapFactory {
|
||||
let LOG = OSLog.init(subsystem: "MapGenerator", category: "MapFactory")
|
||||
|
||||
var twoPlayerMaps: [MapProtocol]!
|
||||
var threePlayerMaps: [MapProtocol]!
|
||||
var fourPlayerMaps: [MapProtocol]!
|
||||
var twoPlayerMapGenerator: TwoPlayerMapGenerator
|
||||
|
||||
init(scene: SKScene, entityManager: EntityManager) {
|
||||
self.twoPlayerMaps = [
|
||||
TwoPlayerDefaultTestMap(scene: scene, entityManager: entityManager)
|
||||
]
|
||||
|
||||
self.threePlayerMaps = [MapProtocol]()
|
||||
self.fourPlayerMaps = [MapProtocol]()
|
||||
self.twoPlayerMapGenerator = TwoPlayerMapGenerator(scene: scene, entityManager: entityManager)
|
||||
}
|
||||
|
||||
func loadMap(playerCount: Int) {
|
||||
if playerCount == 2 {
|
||||
twoPlayerMaps.randomElement()?.load()
|
||||
} else if playerCount == 3 {
|
||||
threePlayerMaps.randomElement()?.load()
|
||||
} else {
|
||||
fourPlayerMaps.randomElement()?.load()
|
||||
}
|
||||
func loadMap() -> MapGenerationModel{
|
||||
let mapModel = TwoPlayerMapGenerator.getNewMapModel()
|
||||
loadMap(fromModel: mapModel)
|
||||
return mapModel
|
||||
}
|
||||
|
||||
func loadMap(fromModel model: MapGenerationModel) {
|
||||
os_log("Loading two player map", log: LOG, type: .info)
|
||||
twoPlayerMapGenerator.load(withModel: model)
|
||||
}
|
||||
}
|
||||
|
||||
class CenterElementProvider {
|
||||
static let LOG = OSLog.init(subsystem: "MapGenerator", category: "CenterElementProvider")
|
||||
|
||||
static let centerElements: [CenterElementProtocol.Type] = [
|
||||
CElement0.self,
|
||||
CElement1.self,
|
||||
CElement2.self,
|
||||
CElement3.self,
|
||||
CElement4.self,
|
||||
CElement5.self,
|
||||
CElement6.self,
|
||||
CElement7.self,
|
||||
CElement8.self,
|
||||
CElement9.self,
|
||||
CElement10.self,
|
||||
CElement11.self,
|
||||
CElement12.self,
|
||||
CElement13.self,
|
||||
CElement14.self,
|
||||
CElement15.self,
|
||||
CElement16.self,
|
||||
CElement17.self
|
||||
]
|
||||
|
||||
static func get(inFrame frame: CGRect, withId id: Int) -> CenterElementProtocol {
|
||||
os_log("Getting new predifined center element from provider", log: LOG, type: .info)
|
||||
|
||||
return centerElements[id].init(frame: frame)
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +0,0 @@
|
||||
//
|
||||
// MapProtocoll.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Marcel Schwarz on 02.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
|
||||
protocol MapProtocol {
|
||||
|
||||
var size: CGSize! {get set}
|
||||
var entityManager: EntityManager! {get set}
|
||||
|
||||
init(scene: SKScene, entityManager: EntityManager)
|
||||
|
||||
func load()
|
||||
}
|
123
GoldWars/GoldWars/Map/SampleCElement.swift
Normal file
123
GoldWars/GoldWars/Map/SampleCElement.swift
Normal file
@ -0,0 +1,123 @@
|
||||
//
|
||||
// CElemente.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Jakob Haag on 14.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
|
||||
class SampleCElement : CenterElementProtocol {
|
||||
var frame: CGRect
|
||||
var bases: [Base] = []
|
||||
var centerBase: Base
|
||||
|
||||
required init(frame: CGRect) {
|
||||
self.frame = frame
|
||||
self.centerBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.midY
|
||||
)
|
||||
)
|
||||
self.bases.append(centerBase)
|
||||
}
|
||||
|
||||
func getAllBases() -> [Base] {
|
||||
return self.bases
|
||||
}
|
||||
|
||||
func getTopConnection() -> Base? {
|
||||
return self.centerBase
|
||||
}
|
||||
|
||||
func getRightConnection() -> Base? {
|
||||
return self.centerBase
|
||||
}
|
||||
|
||||
func getBottomConnection() -> Base? {
|
||||
return self.centerBase
|
||||
}
|
||||
|
||||
func getLeftConnection() -> Base? {
|
||||
return self.centerBase
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// CElement7.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Jakob Haag on 14.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
|
||||
class CElement1700 : CenterElementProtocol {
|
||||
var frame: CGRect
|
||||
var bases: [Base] = []
|
||||
var topBase: Base
|
||||
var bottomBase: Base
|
||||
var leftBase: Base
|
||||
var rightBase: Base
|
||||
|
||||
required init(frame: CGRect) {
|
||||
self.frame = frame
|
||||
self.topBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.minY
|
||||
)
|
||||
)
|
||||
|
||||
self.bottomBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.midX,
|
||||
y: frame.maxY
|
||||
)
|
||||
)
|
||||
|
||||
self.leftBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.minX,
|
||||
y: frame.midY
|
||||
)
|
||||
)
|
||||
|
||||
self.rightBase = Base(
|
||||
position: CGPoint(
|
||||
x: frame.maxX,
|
||||
y: frame.midY
|
||||
)
|
||||
)
|
||||
self.bases.append(topBase)
|
||||
self.bases.append(bottomBase)
|
||||
self.bases.append(leftBase)
|
||||
self.bases.append(rightBase)
|
||||
}
|
||||
|
||||
func getAllBases() -> [Base] {
|
||||
return self.bases
|
||||
}
|
||||
|
||||
func getTopConnection() -> Base? {
|
||||
return self.topBase
|
||||
}
|
||||
|
||||
func getRightConnection() -> Base? {
|
||||
return self.rightBase
|
||||
}
|
||||
|
||||
func getBottomConnection() -> Base? {
|
||||
return self.bottomBase
|
||||
}
|
||||
|
||||
func getLeftConnection() -> Base? {
|
||||
return self.leftBase
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
import GameKit
|
||||
|
||||
class TwoPlayerDefaultTestMap: MapProtocol {
|
||||
|
||||
@ -19,11 +20,12 @@ class TwoPlayerDefaultTestMap: MapProtocol {
|
||||
self.size = scene.size
|
||||
}
|
||||
|
||||
func load() {
|
||||
func load(withModel mapModel: MapGenerationModel) {
|
||||
|
||||
// Create Bases
|
||||
let basePlayerOne = Base(
|
||||
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
|
||||
player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
|
||||
team: .team1
|
||||
)
|
||||
|
||||
@ -46,6 +48,7 @@ class TwoPlayerDefaultTestMap: MapProtocol {
|
||||
|
||||
let basePlayerTwo = Base(
|
||||
position: CGPoint(x: self.size.width * 0.9, y: self.size.height / 2),
|
||||
player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
|
||||
team: .team2
|
||||
)
|
||||
|
||||
|
273
GoldWars/GoldWars/Map/TwoPlayerMapGenerator.swift
Normal file
273
GoldWars/GoldWars/Map/TwoPlayerMapGenerator.swift
Normal file
@ -0,0 +1,273 @@
|
||||
//
|
||||
// TwoPlayerMapGenerator.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Marcel Schwarz on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
import GameKit
|
||||
import os
|
||||
|
||||
struct MapGenerationModel: Codable {
|
||||
|
||||
let numBasesP1: Int
|
||||
let numBasesP2: Int
|
||||
let topLeftId: Int
|
||||
let topRightId: Int
|
||||
let bottomLeftId: Int
|
||||
let bottomRightId: Int
|
||||
|
||||
}
|
||||
|
||||
class TwoPlayerMapGenerator: MapProtocol {
|
||||
|
||||
let LOG = OSLog.init(subsystem: "MapGenerator", category: "TwoPlayerMapGenerator")
|
||||
|
||||
var size: CGSize!
|
||||
var entityManager: EntityManager!
|
||||
|
||||
static func getNewMapModel() -> MapGenerationModel {
|
||||
|
||||
let noOfCElements = CenterElementProvider.centerElements.count - 1
|
||||
|
||||
return MapGenerationModel(
|
||||
numBasesP1: Int.random(in: 1...3),
|
||||
numBasesP2: Int.random(in: 1...3),
|
||||
topLeftId: Int.random(in: 0...noOfCElements),
|
||||
topRightId: Int.random(in: 0...noOfCElements),
|
||||
bottomLeftId: Int.random(in: 0...noOfCElements),
|
||||
bottomRightId: Int.random(in: 0...noOfCElements)
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
required init(scene: SKScene, entityManager: EntityManager) {
|
||||
self.size = scene.size
|
||||
self.entityManager = entityManager
|
||||
}
|
||||
|
||||
func load(withModel mapModel: MapGenerationModel) {
|
||||
os_log("Loading from TwoPlayerMapFactory", log: LOG, type: .info)
|
||||
|
||||
// Generate bases structure
|
||||
os_log("Get player one base", log: LOG, type: .info)
|
||||
let basePlayerOne = Base(
|
||||
position: CGPoint(x: self.size.width * 0.07, y: self.size.height / 2),
|
||||
player: (MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
|
||||
team: .team1
|
||||
)
|
||||
|
||||
os_log("Get player one's startbases", log: LOG, type: .info)
|
||||
var p1StartBases = [String: Base]()
|
||||
var ways = [Way]()
|
||||
|
||||
if (mapModel.numBasesP1 == 1) {
|
||||
p1StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.5))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["mid"]!))
|
||||
} else if (mapModel.numBasesP1 == 2) {
|
||||
p1StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.333))
|
||||
p1StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.666))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["top"]!))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["bot"]!))
|
||||
} else {
|
||||
p1StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.25))
|
||||
p1StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.5))
|
||||
p1StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.75))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["top"]!))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["mid"]!))
|
||||
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["bot"]!))
|
||||
}
|
||||
|
||||
os_log("Generate Map center", log: LOG, type: .info)
|
||||
let gridCellWidth = self.size.width * 0.2
|
||||
let gridCellHeight = self.size.height * 0.4
|
||||
let cellInsetX = CGFloat(self.size.width * 0.05)
|
||||
let cellInsetY = CGFloat(self.size.height * 0.07)
|
||||
|
||||
let gridTopLeft = CGRect(
|
||||
x: self.size.width * 0.3,
|
||||
y: self.size.height * 0.1,
|
||||
width: gridCellWidth,
|
||||
height: gridCellHeight
|
||||
).insetBy(dx: cellInsetX, dy: cellInsetY)
|
||||
|
||||
let gridTopRight = CGRect(
|
||||
x: self.size.width * 0.5,
|
||||
y: self.size.height * 0.1,
|
||||
width: gridCellWidth,
|
||||
height: gridCellHeight
|
||||
).insetBy(dx: cellInsetX, dy: cellInsetY)
|
||||
|
||||
let gridBottomLeft = CGRect(
|
||||
x: self.size.width * 0.3,
|
||||
y: self.size.height * 0.5,
|
||||
width: gridCellWidth,
|
||||
height: gridCellHeight
|
||||
).insetBy(dx: cellInsetX, dy: cellInsetY)
|
||||
|
||||
let gridBottomRight = CGRect(
|
||||
x: self.size.width * 0.5,
|
||||
y: self.size.height * 0.5,
|
||||
width: gridCellWidth,
|
||||
height: gridCellHeight
|
||||
).insetBy(dx: cellInsetX, dy: cellInsetY)
|
||||
|
||||
let topLeft = CenterElementProvider.get(inFrame: gridTopLeft, withId: mapModel.topLeftId)
|
||||
let topRight = CenterElementProvider.get(inFrame: gridTopRight, withId: mapModel.topRightId)
|
||||
let bottomLeft = CenterElementProvider.get(inFrame: gridBottomLeft, withId: mapModel.bottomLeftId)
|
||||
let bottomRight = CenterElementProvider.get(inFrame: gridBottomRight, withId: mapModel.bottomRightId)
|
||||
|
||||
ways.append(contentsOf: topLeft.getInternalWays())
|
||||
ways.append(contentsOf: topRight.getInternalWays())
|
||||
ways.append(contentsOf: bottomLeft.getInternalWays())
|
||||
ways.append(contentsOf: bottomRight.getInternalWays())
|
||||
|
||||
os_log("Get player two base", log: LOG, type: .info)
|
||||
let basePlayerTwo = Base(
|
||||
position: CGPoint(x: self.size.width * 0.93, y: self.size.height / 2),
|
||||
player: (!MatchmakingHelper.sharedInstance.isServer) ? GKLocalPlayer.local : MatchmakingHelper.sharedInstance.mpMatch?.players[0],
|
||||
team: .team2
|
||||
)
|
||||
|
||||
os_log("Get player two's startbases", log: LOG, type: .info)
|
||||
var p2StartBases = [String: Base]()
|
||||
|
||||
if (mapModel.numBasesP2 == 1) {
|
||||
p2StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.5))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["mid"]!))
|
||||
} else if (mapModel.numBasesP2 == 2) {
|
||||
p2StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.333))
|
||||
p2StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.666))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["top"]!))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["bot"]!))
|
||||
} else {
|
||||
p2StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.25))
|
||||
p2StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.5))
|
||||
p2StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.75))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["top"]!))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["mid"]!))
|
||||
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["bot"]!))
|
||||
}
|
||||
|
||||
// Create adjacency mapping
|
||||
os_log("Connecting base p1 and start bases", log: LOG, type: .info)
|
||||
basePlayerOne.adjacencyList.append(contentsOf: p1StartBases.values)
|
||||
p1StartBases.values.forEach({base in base.adjacencyList.append(basePlayerOne)})
|
||||
|
||||
if (p1StartBases["top"] != nil && topLeft.getLeftConnection() != nil) {
|
||||
os_log("Connecting p1 startbase top with topLeft segment", log: LOG, type: .info)
|
||||
p1StartBases["top"]!.adjacencyList.append(topLeft.getLeftConnection()!)
|
||||
topLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["top"]!)
|
||||
ways.append(Way(fromBase: p1StartBases["top"]!, toBase: topLeft.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (p1StartBases["mid"] != nil) {
|
||||
if (topLeft.getLeftConnection() != nil) {
|
||||
os_log("Connecting p1 startbase mid with topLeft segment", log: LOG, type: .info)
|
||||
p1StartBases["mid"]!.adjacencyList.append(topLeft.getLeftConnection()!)
|
||||
topLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: p1StartBases["mid"]!, toBase: topLeft.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (bottomLeft.getLeftConnection() != nil) {
|
||||
os_log("Connecting p1 startbase mid with bottomLeft segment", log: LOG, type: .info)
|
||||
p1StartBases["mid"]!.adjacencyList.append(bottomLeft.getLeftConnection()!)
|
||||
bottomLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: p1StartBases["mid"]!, toBase: bottomLeft.getLeftConnection()!))
|
||||
}
|
||||
}
|
||||
|
||||
if (p1StartBases["bot"] != nil && bottomLeft.getLeftConnection() != nil) {
|
||||
os_log("Connecting p1 startbase bot with bottomLeft segment", log: LOG, type: .info)
|
||||
p1StartBases["bot"]!.adjacencyList.append(bottomLeft.getLeftConnection()!)
|
||||
bottomLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["bot"]!)
|
||||
ways.append(Way(fromBase: p1StartBases["bot"]!, toBase: bottomLeft.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (topLeft.getRightConnection() != nil && topRight.getLeftConnection() != nil) {
|
||||
os_log("Connecting topLeft with topRight segment horizontally", log: LOG, type: .info)
|
||||
topLeft.getRightConnection()!.adjacencyList.append(topRight.getLeftConnection()!)
|
||||
topRight.getLeftConnection()!.adjacencyList.append(topLeft.getRightConnection()!)
|
||||
ways.append(Way(fromBase: topLeft.getRightConnection()!, toBase: topRight.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (bottomLeft.getRightConnection() != nil && bottomRight.getLeftConnection() != nil) {
|
||||
os_log("Connecting bottomLeft with bottomRight segment horizontally", log: LOG, type: .info)
|
||||
bottomLeft.getRightConnection()!.adjacencyList.append(bottomRight.getLeftConnection()!)
|
||||
bottomRight.getLeftConnection()!.adjacencyList.append(bottomLeft.getRightConnection()!)
|
||||
ways.append(Way(fromBase: bottomLeft.getRightConnection()!, toBase: bottomRight.getLeftConnection()!))
|
||||
}
|
||||
|
||||
if (topLeft.getBottomConnection() != nil && bottomLeft.getTopConnection() != nil) {
|
||||
os_log("Connecting topLeft with bottomLeft segment vertically", log: LOG, type: .info)
|
||||
topLeft.getBottomConnection()!.adjacencyList.append(bottomLeft.getTopConnection()!)
|
||||
bottomLeft.getTopConnection()!.adjacencyList.append(topLeft.getBottomConnection()!)
|
||||
ways.append(Way(fromBase: topLeft.getBottomConnection()!, toBase: bottomLeft.getTopConnection()!))
|
||||
}
|
||||
|
||||
if (topRight.getBottomConnection() != nil && bottomRight.getTopConnection() != nil) {
|
||||
os_log("Connecting topRight with bottomRight segment vertically", log: LOG, type: .info)
|
||||
topRight.getBottomConnection()!.adjacencyList.append(bottomRight.getTopConnection()!)
|
||||
bottomRight.getTopConnection()!.adjacencyList.append(topRight.getBottomConnection()!)
|
||||
ways.append(Way(fromBase: topRight.getBottomConnection()!, toBase: bottomRight.getTopConnection()!))
|
||||
}
|
||||
|
||||
os_log("Connecting base p2 and start bases", log: LOG, type: .info)
|
||||
basePlayerTwo.adjacencyList.append(contentsOf: p2StartBases.values)
|
||||
p2StartBases.values.forEach({base in base.adjacencyList.append(basePlayerTwo)})
|
||||
|
||||
if (p2StartBases["top"] != nil && topRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase top with topRight segment", log: LOG, type: .info)
|
||||
p2StartBases["top"]!.adjacencyList.append(topRight.getRightConnection()!)
|
||||
topRight.getRightConnection()!.adjacencyList.append(p2StartBases["top"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["top"]!, toBase: topRight.getRightConnection()!))
|
||||
}
|
||||
|
||||
if (p2StartBases["mid"] != nil) {
|
||||
if (topRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase mid with topRight segment", log: LOG, type: .info)
|
||||
p2StartBases["mid"]!.adjacencyList.append(topRight.getRightConnection()!)
|
||||
topRight.getRightConnection()!.adjacencyList.append(p2StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: topRight.getRightConnection()!, toBase: p2StartBases["mid"]!))
|
||||
}
|
||||
|
||||
if (bottomRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase mid with bottomRight segment", log: LOG, type: .info)
|
||||
p2StartBases["mid"]!.adjacencyList.append(bottomRight.getRightConnection()!)
|
||||
bottomRight.getRightConnection()!.adjacencyList.append(p2StartBases["mid"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["mid"]!, toBase: bottomRight.getRightConnection()!))
|
||||
}
|
||||
}
|
||||
|
||||
if (p2StartBases["bot"] != nil && bottomRight.getRightConnection() != nil) {
|
||||
os_log("Connecting p2 startbase bot with bottomRight segment", log: LOG, type: .info)
|
||||
p2StartBases["bot"]!.adjacencyList.append(bottomRight.getRightConnection()!)
|
||||
bottomRight.getRightConnection()!.adjacencyList.append(p2StartBases["bot"]!)
|
||||
ways.append(Way(fromBase: p2StartBases["bot"]!, toBase: bottomRight.getRightConnection()!))
|
||||
}
|
||||
|
||||
|
||||
// Add all bases to the scene
|
||||
entityManager.add(basePlayerOne)
|
||||
p1StartBases.forEach({(key, base) in entityManager.add(base)})
|
||||
|
||||
topLeft.getAllBases().forEach({base in entityManager.add(base)})
|
||||
topRight.getAllBases().forEach({base in entityManager.add(base)})
|
||||
bottomLeft.getAllBases().forEach({base in entityManager.add(base)})
|
||||
bottomRight.getAllBases().forEach({base in entityManager.add(base)})
|
||||
|
||||
entityManager.add(basePlayerTwo)
|
||||
p2StartBases.forEach({(key, base) in entityManager.add(base)})
|
||||
|
||||
ways.forEach({way in entityManager.add(way)})
|
||||
}
|
||||
|
||||
|
||||
func createPathFromBaseToBase(fromBase: Base, toBase: Base) {
|
||||
let path = Way(fromBase: fromBase, toBase: toBase)
|
||||
entityManager.add(path)
|
||||
}
|
||||
}
|
@ -102,12 +102,32 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
||||
}
|
||||
|
||||
/*
|
||||
Vom match erhaltene Spielerdaten
|
||||
*/
|
||||
private func match(match: GKMatch!, didReceiveData data: NSData!,fromPlayer playerID: String!) {
|
||||
Vom match erhaltene Spielerdaten
|
||||
*/
|
||||
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
|
||||
if mpMatch != match { return }
|
||||
delegate?.matchReceivedData(match: match, data: data, fromPlayer: playerID)
|
||||
|
||||
let jsonDecoder = JSONDecoder()
|
||||
|
||||
if let playerMoves = try? jsonDecoder.decode([PlayerMove].self, from: data) {
|
||||
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, playerMoves: playerMoves)
|
||||
}
|
||||
|
||||
if let message = try? jsonDecoder.decode(Host.self, from: data) {
|
||||
DataService.sharedInstance.gameHost = message
|
||||
}
|
||||
|
||||
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
|
||||
DataService.sharedInstance.snapshotModel = snapshotModel
|
||||
EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: snapshotModel)
|
||||
EntityManager.sharedInstance.getTimer().startWithDuration(duration: 31)
|
||||
}
|
||||
|
||||
if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
|
||||
DataService.sharedInstance.setMapModel(model: mapModel)
|
||||
}
|
||||
|
||||
MultiplayerNetwork.sharedInstance.isSending = false
|
||||
}
|
||||
|
||||
/*
|
||||
@ -156,16 +176,31 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
||||
self.isServer = true
|
||||
self.spieler1 = player
|
||||
self.nameSpieler1 = self.spieler1!.displayName
|
||||
|
||||
DataService.sharedInstance.setGameHost(host: Host(playerName: player!.displayName))
|
||||
} else {
|
||||
self.isServer = false
|
||||
}
|
||||
|
||||
self.delegate?.matchStarted()
|
||||
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
|
||||
MultiplayerNetwork.sharedInstance.sendHostIdentifier()
|
||||
})
|
||||
}
|
||||
|
||||
func getGKPlayerByUsername(displayName: String) -> GKPlayer? {
|
||||
let nilGK : GKPlayer? = nil
|
||||
|
||||
if GKLocalPlayer.local.displayName == displayName {
|
||||
return GKLocalPlayer.local
|
||||
}
|
||||
|
||||
for player in mpMatch!.players {
|
||||
if player.displayName == displayName {
|
||||
return player
|
||||
}
|
||||
}
|
||||
return nilGK
|
||||
}
|
||||
|
||||
/*
|
||||
Trennt die Verbindung vom Match
|
||||
|
70
GoldWars/GoldWars/MultiplayerNetwork.swift
Normal file
70
GoldWars/GoldWars/MultiplayerNetwork.swift
Normal file
@ -0,0 +1,70 @@
|
||||
//
|
||||
// MultiplayerNetwork.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 10.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
import Foundation
|
||||
import GameKit
|
||||
|
||||
class MultiplayerNetwork{
|
||||
static let sharedInstance = MultiplayerNetwork()
|
||||
|
||||
var isSending = false
|
||||
|
||||
func sendData(data: Data) {
|
||||
let mmHelper = MatchmakingHelper.sharedInstance
|
||||
if let multiplayerMatch = mmHelper.mpMatch {
|
||||
do {
|
||||
try multiplayerMatch.sendData(toAllPlayers: data, with: .reliable)
|
||||
} catch {
|
||||
//TODO: Add logging
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func sendDataToHost(data: Data) {
|
||||
let mmHelper = MatchmakingHelper.sharedInstance
|
||||
let hostGKPlayer = MatchmakingHelper.sharedInstance.mpMatch?.players.filter{ $0.displayName == DataService.sharedInstance.gameHost!.playerName}[0]
|
||||
|
||||
if let multiplayerMatch = mmHelper.mpMatch{
|
||||
do {
|
||||
try multiplayerMatch.send(data, to: [hostGKPlayer!], dataMode: .reliable)
|
||||
} catch {
|
||||
//TODO: Add logging
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func sendPlayerMoves(playerMoves: [PlayerMove]) {
|
||||
if MatchmakingHelper.sharedInstance.isServer == false {
|
||||
self.isSending = true
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(playerMoves))!
|
||||
sendDataToHost(data: encoded)
|
||||
DataService.sharedInstance.localPlayerMoves.removeAll()
|
||||
}
|
||||
}
|
||||
|
||||
func sendHostIdentifier() {
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(DataService.sharedInstance.gameHost))!
|
||||
sendData(data: encoded)
|
||||
}
|
||||
|
||||
func sendSnapshotModelToPlayers() {
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(DataService.sharedInstance.snapshotModel))!
|
||||
sendData(data: encoded)
|
||||
}
|
||||
|
||||
func sendMapModelToPlayers(mapModel: MapGenerationModel) {
|
||||
let encoder = JSONEncoder()
|
||||
let encoded = (try? encoder.encode(mapModel))!
|
||||
sendData(data: encoded)
|
||||
}
|
||||
|
||||
}
|
Binary file not shown.
32
GoldWars/GoldWars/PlayerMovesService.swift
Normal file
32
GoldWars/GoldWars/PlayerMovesService.swift
Normal file
@ -0,0 +1,32 @@
|
||||
//
|
||||
// PlayerMovesService.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Tim Herbst on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
struct PlayerMove : Codable{
|
||||
let fromBase: Int
|
||||
let toBase: Int
|
||||
let unitCount: Int
|
||||
}
|
||||
|
||||
struct Host: Codable {
|
||||
let playerName: String
|
||||
}
|
||||
|
||||
class DataService {
|
||||
static let sharedInstance = DataService()
|
||||
var playerMoves: [PlayerMove] = []
|
||||
var gameHost: Host?
|
||||
|
||||
|
||||
func addMove(playerMove: PlayerMove) {
|
||||
self.playerMoves.append(playerMove)
|
||||
}
|
||||
|
||||
func setGameHost(host: Host) {
|
||||
self.gameHost = host
|
||||
}
|
||||
}
|
139
GoldWars/GoldWars/RoundCalculatorService.swift
Normal file
139
GoldWars/GoldWars/RoundCalculatorService.swift
Normal file
@ -0,0 +1,139 @@
|
||||
//
|
||||
// RoundCalculatorService.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Aldin Duraki on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameKit
|
||||
import os
|
||||
|
||||
class RoundCalculatorService {
|
||||
static let sharedInstance = RoundCalculatorService()
|
||||
static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
|
||||
|
||||
var allPlayerMoves: [String: [PlayerMove]] = [:]
|
||||
var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
|
||||
|
||||
var isCalculating = false
|
||||
|
||||
func calculateRound() {
|
||||
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
||||
isCalculating = true
|
||||
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
|
||||
|
||||
for playerMove in DataService.sharedInstance.remotePlayerMoves {
|
||||
addPlayerMove(playerName: playerMove.key, playerMoves: playerMove.value)
|
||||
}
|
||||
addPlayerMove(playerName: GKLocalPlayer.local.displayName, playerMoves: DataService.sharedInstance.localPlayerMoves)
|
||||
|
||||
for playerMove in allPlayerMoves {
|
||||
for move in playerMove.value {
|
||||
mapPlayerMoveToAttackedBase(playerName: playerMove.key, playerMove: move)
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Refactor to a less complex way
|
||||
for (key, value) in baseSpecificMoves {
|
||||
let baseId = key
|
||||
var playerMovesByBase = value
|
||||
let targetBase = currentSnapshotModel?.baseEntites.filter { $0.baseId == baseId }[0]
|
||||
let possiblyOwnershipMoves = playerMovesByBase.filter { $0.key == targetBase?.ownership}
|
||||
|
||||
for (playerName, playerMoves) in possiblyOwnershipMoves {
|
||||
for playerMove in playerMoves {
|
||||
for base in currentSnapshotModel!.baseEntites {
|
||||
if base.baseId == playerMove.fromBase {
|
||||
base.unitCount -= playerMove.unitCount
|
||||
}
|
||||
if base.baseId == playerMove.toBase {
|
||||
base.unitCount += playerMove.unitCount
|
||||
}
|
||||
}
|
||||
}
|
||||
playerMovesByBase.removeValue(forKey: playerName)
|
||||
}
|
||||
|
||||
for (_, playerMoves) in playerMovesByBase {
|
||||
for playerMove in playerMoves {
|
||||
for base in currentSnapshotModel!.baseEntites {
|
||||
if base.baseId == playerMove.fromBase {
|
||||
base.unitCount -= playerMove.unitCount
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var combinePotentionalForces: [String: PlayerMove] = [:]
|
||||
|
||||
for playerMoves in playerMovesByBase {
|
||||
combinePotentionalForces[playerMoves.key] = PlayerMove(fromBase: playerMoves.value[0].fromBase, toBase: playerMoves.value[0].toBase, unitCount: 0)
|
||||
for move in playerMoves.value {
|
||||
combinePotentionalForces[playerMoves.key]!.unitCount += move.unitCount
|
||||
}
|
||||
}
|
||||
if(combinePotentionalForces.count > 0) {
|
||||
let sortedPotentionalCombinedForces = combinePotentionalForces.sorted { $0.1.unitCount > $1.1.unitCount }
|
||||
|
||||
var playerMoveWithMaxUnits = sortedPotentionalCombinedForces[0]
|
||||
if playerMovesByBase.count >= 2 {
|
||||
let playerMoveWithSecMaxUnits = sortedPotentionalCombinedForces[1]
|
||||
playerMoveWithMaxUnits.value.unitCount -= playerMoveWithSecMaxUnits.value.unitCount
|
||||
}
|
||||
|
||||
for base in currentSnapshotModel!.baseEntites {
|
||||
if base.baseId == playerMoveWithMaxUnits.value.toBase {
|
||||
if base.ownership == nil {
|
||||
base.unitCount += playerMoveWithMaxUnits.value.unitCount
|
||||
if playerMoveWithMaxUnits.value.unitCount == 0 {
|
||||
base.ownership = nil
|
||||
} else {
|
||||
base.ownership = playerMoveWithMaxUnits.key
|
||||
}
|
||||
} else {
|
||||
if base.unitCount < playerMoveWithMaxUnits.value.unitCount {
|
||||
base.unitCount = playerMoveWithMaxUnits.value.unitCount - base.unitCount
|
||||
base.ownership = playerMoveWithMaxUnits.key
|
||||
} else if (base.unitCount == playerMoveWithMaxUnits.value.unitCount) {
|
||||
base.ownership = nil
|
||||
} else {
|
||||
base.unitCount -= playerMoveWithMaxUnits.value.unitCount
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
baseSpecificMoves.removeValue(forKey: baseId)
|
||||
}
|
||||
allPlayerMoves.removeAll()
|
||||
DataService.sharedInstance.localPlayerMoves.removeAll()
|
||||
MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
|
||||
DataService.sharedInstance.snapshotModel = currentSnapshotModel
|
||||
EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
|
||||
sleep(1)
|
||||
EntityManager.sharedInstance.getTimer().startWithDuration(duration: 31)
|
||||
os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
|
||||
}
|
||||
|
||||
func addPlayerMove(playerName: String, playerMoves: [PlayerMove]) {
|
||||
self.allPlayerMoves[playerName] = playerMoves
|
||||
}
|
||||
|
||||
func mapPlayerMoveToAttackedBase(playerName: String, playerMove: PlayerMove) {
|
||||
if self.baseSpecificMoves.keys.contains(playerMove.toBase) {
|
||||
if (self.baseSpecificMoves[playerMove.toBase]?.keys.contains(playerName))!{
|
||||
self.baseSpecificMoves[playerMove.toBase]?[playerName]?.append(playerMove)
|
||||
} else {
|
||||
self.baseSpecificMoves[playerMove.toBase]?.merge([playerName: [playerMove]]){(current, _) in current}
|
||||
}
|
||||
} else {
|
||||
self.baseSpecificMoves[playerMove.toBase] = [playerName: [playerMove]]
|
||||
}
|
||||
}
|
||||
|
||||
func resolvePlayerMove(playerMove: PlayerMove, unitCount: Int, ownership: String?, resolveType: String) {
|
||||
//TODO: outsource playermoves
|
||||
}
|
||||
|
||||
}
|
@ -8,128 +8,160 @@
|
||||
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
import GameKit
|
||||
|
||||
class GameScene: SKScene{
|
||||
|
||||
var entityManager: EntityManager!
|
||||
var isMoveTouch = false
|
||||
var currentDraggedBasePos = CGPoint()
|
||||
var currentDraggedBase : Base?
|
||||
static var sendUnits: CGFloat = 0
|
||||
var collisionBase: Base?
|
||||
|
||||
override func sceneDidLoad() {
|
||||
entityManager = EntityManager(scene: self)
|
||||
entityManager.add(HUD(size: self.size))
|
||||
entityManager.add(Background(size: self.size))
|
||||
EntityManager.sharedInstance.setScene(scene: self)
|
||||
EntityManager.sharedInstance.add(HUD(size: self.size))
|
||||
EntityManager.sharedInstance.add(Background(size: self.size))
|
||||
initMap()
|
||||
}
|
||||
|
||||
|
||||
func initMap() {
|
||||
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
|
||||
if (DataService.sharedInstance.gameHost?.playerName == GKLocalPlayer.local.displayName) {
|
||||
let mapModel = MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap()
|
||||
MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
|
||||
DataService.sharedInstance.setSnapshotModel(snapshotModel: EntityManager.sharedInstance.getSnapshotModel())
|
||||
}
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
guard let touch = touches.first else {
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
let touchLocation = touch.location(in: self)
|
||||
|
||||
if isMoveTouch{
|
||||
isMoveTouch = false
|
||||
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
|
||||
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
|
||||
|
||||
for base in currentDraggedBase!.adjacencyList {
|
||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
// TODO: change interaction based on collision instead of touchlocation
|
||||
|
||||
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
||||
}else {
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if isMoveTouch{
|
||||
isMoveTouch = false
|
||||
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBase!.position
|
||||
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBase!.position
|
||||
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.labelNode?.position = CGPoint(x: currentDraggedBase!.position.x + 30, y: currentDraggedBase!.position.y - 50)
|
||||
addAttackDetails(touchLocation: touchLocation)
|
||||
}
|
||||
else {
|
||||
for entity in entityManager.entities {
|
||||
for entity in EntityManager.sharedInstance.entities {
|
||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
|
||||
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
||||
entityManager.remove(entity)
|
||||
for child in self.children {
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||
spriteNode?.touchesBegan(touches, with: event)
|
||||
if !entityManager.isModal {
|
||||
for child in self.children {
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 0.3
|
||||
}
|
||||
}
|
||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
||||
base: entity as! Base,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME: this is confusing
|
||||
addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
guard let touch = touches.first else {
|
||||
return
|
||||
}
|
||||
let touchLocation = touch.location(in: self)
|
||||
|
||||
for child in children {
|
||||
if atPoint(touchLocation) == child {
|
||||
child.touchesMoved(touches, with: event)
|
||||
}
|
||||
}
|
||||
|
||||
for e in entityManager.entities{
|
||||
if let body = e.component(ofType: ModalContentComponent.self)?.body{
|
||||
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
||||
} }
|
||||
|
||||
let bases = entityManager.getBasesByTeam(for: .team1)
|
||||
|
||||
for base in bases {
|
||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
||||
if !isMoveTouch {
|
||||
currentDraggedBasePos = base.component(ofType: DefaultBaseComponent.self)!.spriteNode.position
|
||||
currentDraggedBase = base
|
||||
}
|
||||
isMoveTouch = true
|
||||
|
||||
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
||||
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
||||
for adjacencyBase in base.adjacencyList {
|
||||
let node = adjacencyBase.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
node?.run(SKAction.sequence([
|
||||
SKAction.resize(byWidth: 2, height: 2, duration: 0.5),
|
||||
SKAction.resize(byWidth: -2, height: -2, duration: 0.5)
|
||||
]))
|
||||
|
||||
for child in children {
|
||||
if atPoint(touchLocation) == child {
|
||||
child.touchesMoved(touches, with: event)
|
||||
}
|
||||
}
|
||||
checkSlider()
|
||||
|
||||
let bases = EntityManager.sharedInstance.getBasesByPlayer(for: GKLocalPlayer.local)
|
||||
|
||||
checkBases(bases: bases, touchLocation: touchLocation)
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime)
|
||||
EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
|
||||
}
|
||||
|
||||
func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
|
||||
if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
|
||||
spriteNode?.touchesBegan(touches, with: event)
|
||||
if let baseEntity = entity as? Base {
|
||||
if baseEntity.ownershipPlayer == GKLocalPlayer.local {
|
||||
for child in self.children {
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 0.3
|
||||
}
|
||||
}
|
||||
EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
|
||||
base: entity as! Base,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||
gameScene: self,
|
||||
currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
entityManager.getBackground()?.update(deltaTime: currentTime)
|
||||
entityManager.getHUD()?.component(ofType: TimerComponent.self)?.update()
|
||||
func addAttackDetails(touchLocation: CGPoint){
|
||||
for base in currentDraggedBase!.adjacencyList {
|
||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
collisionBase = base
|
||||
// TODO: change interaction based on collision instead of touchlocation
|
||||
if currentDraggedBase!.unitCount > 1 {
|
||||
EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
|
||||
gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
|
||||
GameScene.sendUnits = CGFloat(currentDraggedBase!.unitCount / 2)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func checkSlider(){
|
||||
for e in EntityManager.sharedInstance.entities{
|
||||
if let body = e.component(ofType: ModalContentComponent.self)?.body{
|
||||
GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
|
||||
|
||||
//TODO: refactor this quick and dirty fix
|
||||
if GameScene.sendUnits == 0 {
|
||||
GameScene.sendUnits = 1
|
||||
} else if Int(GameScene.sendUnits) == currentDraggedBase?.unitCount {
|
||||
GameScene.sendUnits -= 1
|
||||
}
|
||||
body.text = "Schicke \(GameScene.sendUnits) Einheiten "
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func checkBases(bases: Set<Base>, touchLocation: CGPoint){
|
||||
for base in bases {
|
||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
||||
if !isMoveTouch {
|
||||
currentDraggedBase = base
|
||||
}
|
||||
isMoveTouch = true
|
||||
moveFireAndBase(base: base, touchLocation: touchLocation)
|
||||
showNearestBases(base: base)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func moveFireAndBase(base: Base, touchLocation: CGPoint){
|
||||
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
||||
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
||||
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
|
||||
}
|
||||
|
||||
func showNearestBases(base: Base){
|
||||
for adjacencyBase in base.adjacencyList {
|
||||
let node = adjacencyBase.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
node?.run(SKAction.sequence([
|
||||
SKAction.resize(byWidth: 2, height: 2, duration: 0.5),
|
||||
SKAction.resize(byWidth: -2, height: -2, duration: 0.5)
|
||||
]))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,43 +7,47 @@
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
import SceneKit
|
||||
class MenuScene: SKScene {
|
||||
|
||||
var entityManager: EntityManager!
|
||||
|
||||
|
||||
override func sceneDidLoad() {
|
||||
entityManager = EntityManager(scene: self)
|
||||
EntityManager.sharedInstance.setScene(scene: self)
|
||||
let midX = self.size.width / 2
|
||||
let midY = self.size.height / 2
|
||||
entityManager.add(Button(name: "startGameButton",
|
||||
EntityManager.sharedInstance.add(Button(name: "startGameButton",
|
||||
iconName: "",
|
||||
text: "Start Game",
|
||||
position: CGPoint(x: midX, y: midY),
|
||||
onButtonPress: {
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
self.loadScene(scene: GameScene(size: self.size))
|
||||
SoundManager.sharedInstance.stopMenuMusic()
|
||||
} else {
|
||||
MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
|
||||
MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
|
||||
}
|
||||
}))
|
||||
entityManager.add(Button(name: "settingsButton",
|
||||
}))
|
||||
EntityManager.sharedInstance.add(Button(name: "settingsButton",
|
||||
iconName: "",
|
||||
text: "Settings",
|
||||
position: CGPoint(x: midX, y: midY - 80 ),
|
||||
onButtonPress: {
|
||||
//TODO: create Settings Scene
|
||||
}))
|
||||
entityManager.add(Background(size: self.size))
|
||||
self.loadScene(scene: SettingsScene(size: self.size))
|
||||
}))
|
||||
EntityManager.sharedInstance.add(Background(size: self.size))
|
||||
EntityManager.sharedInstance.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
|
||||
|
||||
if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true {
|
||||
SoundManager.sharedInstance.startMenuMusic()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func loadScene(scene: SKScene) {
|
||||
let transition = SKTransition.flipVertical(withDuration: 0.5)
|
||||
self.view?.presentScene(scene, transition: transition)
|
||||
}
|
||||
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
entityManager.getBackground()!.update(deltaTime: currentTime)
|
||||
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
|
||||
EntityManager.sharedInstance.getBackground()!.update(deltaTime: currentTime)
|
||||
EntityManager.sharedInstance.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
|
||||
}
|
||||
}
|
||||
|
93
GoldWars/GoldWars/SettingsScene.swift
Normal file
93
GoldWars/GoldWars/SettingsScene.swift
Normal file
@ -0,0 +1,93 @@
|
||||
//
|
||||
// SettingsScene.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Tim Herbst on 10.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
class SettingsScene: SKScene {
|
||||
|
||||
override func sceneDidLoad() {
|
||||
EntityManager.sharedInstance.setScene(scene: self)
|
||||
let positionX = self.size.width * 0.1
|
||||
let positionY = self.size.height * 0.05
|
||||
|
||||
EntityManager.sharedInstance.add(Button(name: "backToMenuScene",
|
||||
iconName: "",
|
||||
text: "Back",
|
||||
position: CGPoint(x: positionX, y: positionY),
|
||||
onButtonPress: {
|
||||
self.loadScene(scene: MenuScene(size: self.size))
|
||||
}))
|
||||
EntityManager.sharedInstance.add(Button(name: "StopMenuMusic",
|
||||
iconName: "",
|
||||
text: "ON/OFF",
|
||||
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
|
||||
onButtonPress: {
|
||||
if SoundManager.sharedInstance.isMusicPlaying {
|
||||
SoundManager.sharedInstance.stopMenuMusic()
|
||||
SoundManager.sharedInstance.isMusicEnabled = false
|
||||
} else {
|
||||
SoundManager.sharedInstance.isMusicEnabled = true
|
||||
SoundManager.sharedInstance.startMenuMusic()
|
||||
}
|
||||
}))
|
||||
EntityManager.sharedInstance.add(Button(name: "StopMovingBackground",
|
||||
iconName: "",
|
||||
text: "MOVE/STOP",
|
||||
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
|
||||
onButtonPress: {
|
||||
if BackgroundComponent.isMovingBackgroundEnabled {
|
||||
BackgroundComponent.isMovingBackgroundEnabled = false
|
||||
} else {
|
||||
BackgroundComponent.isMovingBackgroundEnabled = true
|
||||
}
|
||||
}))
|
||||
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
|
||||
name: "SettingsLabel",
|
||||
text: "Settings",
|
||||
fontSize: 200.0,
|
||||
fontColor: .black,
|
||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.7),
|
||||
horizontalAlignmentMode: .center,
|
||||
vertikalAligmentMode: .baseline,
|
||||
isAnimationEnabled: true,
|
||||
isAnimationInfinite: true)
|
||||
)
|
||||
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
|
||||
name: "LabelMusic",
|
||||
text: "Music", fontSize: 50.0,
|
||||
fontColor: .black,
|
||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 15),
|
||||
horizontalAlignmentMode: .right,
|
||||
vertikalAligmentMode: .baseline,
|
||||
isAnimationEnabled: true,
|
||||
isAnimationInfinite: false)
|
||||
)
|
||||
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
|
||||
name: "LabelBackground",
|
||||
text: "Background",
|
||||
fontSize: 50.0,
|
||||
fontColor: .black,
|
||||
position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 115),
|
||||
horizontalAlignmentMode: .right,
|
||||
vertikalAligmentMode: .baseline,
|
||||
isAnimationEnabled: true,
|
||||
isAnimationInfinite: false)
|
||||
)
|
||||
EntityManager.sharedInstance.add(Background(size: self.size))
|
||||
}
|
||||
|
||||
func loadScene(scene: SKScene) {
|
||||
let transition = SKTransition.flipVertical(withDuration: 0.5)
|
||||
self.view?.presentScene(scene, transition: transition)
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
EntityManager.sharedInstance.getBackground()!.update(deltaTime: currentTime)
|
||||
}
|
||||
|
||||
}
|
47
GoldWars/GoldWars/SoundManager.swift
Normal file
47
GoldWars/GoldWars/SoundManager.swift
Normal file
@ -0,0 +1,47 @@
|
||||
//
|
||||
// SoundManager.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Tim Herbst on 10.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
import AVFoundation
|
||||
|
||||
class SoundManager {
|
||||
public static var sharedInstance = SoundManager()
|
||||
|
||||
var audioPlayer = AVAudioPlayer()
|
||||
var backgroundMainMenuAudio: URL?
|
||||
var isMusicPlaying = false
|
||||
var isMusicEnabled = true
|
||||
|
||||
func startMenuMusic() {
|
||||
self.isMusicPlaying = true
|
||||
backgroundMainMenuAudio = Bundle.main.url(forResource: "intro-music", withExtension: "mp3")
|
||||
do {
|
||||
audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!)
|
||||
} catch {
|
||||
//TODO: Add logging
|
||||
}
|
||||
audioPlayer.numberOfLoops = -1
|
||||
audioPlayer.prepareToPlay()
|
||||
if self.isMusicEnabled == true {
|
||||
audioPlayer.play()
|
||||
}
|
||||
}
|
||||
|
||||
func stopMenuMusic() {
|
||||
audioPlayer.pause()
|
||||
self.isMusicPlaying = false
|
||||
}
|
||||
|
||||
func setVolume(_ volume: Float) {
|
||||
audioPlayer.volume = volume
|
||||
}
|
||||
|
||||
func getVolume() -> Float {
|
||||
return audioPlayer.volume
|
||||
}
|
||||
}
|
13
GoldWars/GoldWars/Storyboards/RoundSimulatorService.swift
Normal file
13
GoldWars/GoldWars/Storyboards/RoundSimulatorService.swift
Normal file
@ -0,0 +1,13 @@
|
||||
//
|
||||
// RoundSimulatorService.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by student on 13.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
class RoundSimulatorService {
|
||||
|
||||
}
|
BIN
GoldWars/GoldWars/intro-music.mp3
Normal file
BIN
GoldWars/GoldWars/intro-music.mp3
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user