* Fix trying to add fire sprite node to existing component
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b04bbe5036
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de5929d070
@ -119,9 +119,9 @@ class EntityManager {
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position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
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)
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)
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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}
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base.changeOwnership = false
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scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
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}
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}
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}
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