Merge branch '19-einheiten-bewegen' into 'development'
Resolve "Einheiten bewegen" Closes #19 See merge request marcel.schwarz/software-projekt-2!41
This commit is contained in:
commit
dcd4a10d08
@ -36,6 +36,8 @@
|
||||
9EA3ABEB245C6DFA006BC61D /* BaseNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EA3ABEA245C6DFA006BC61D /* BaseNode.swift */; };
|
||||
9EA3ABED245C8143006BC61D /* ModalBackgroundComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EA3ABEC245C8143006BC61D /* ModalBackgroundComponent.swift */; };
|
||||
9EA3ABEF245C834B006BC61D /* ModalContentComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EA3ABEE245C834B006BC61D /* ModalContentComponent.swift */; };
|
||||
9EBFD7552462CF5A00E1E219 /* SliderComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EBFD7542462CF5A00E1E219 /* SliderComponent.swift */; };
|
||||
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EC7E48A2461FBF700396BCD /* SliderNode.swift */; };
|
||||
9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EC86B9E245C88A300796EF3 /* Modal.swift */; };
|
||||
9EC86BA6245C8AD000796EF3 /* ModalType.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EC86BA5245C8AD000796EF3 /* ModalType.swift */; };
|
||||
AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */ = {isa = PBXBuildFile; fileRef = AB1D759A245DD18100671525 /* MapProtocol.swift */; };
|
||||
@ -89,6 +91,8 @@
|
||||
9EA3ABEA245C6DFA006BC61D /* BaseNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = BaseNode.swift; sourceTree = "<group>"; };
|
||||
9EA3ABEC245C8143006BC61D /* ModalBackgroundComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ModalBackgroundComponent.swift; sourceTree = "<group>"; };
|
||||
9EA3ABEE245C834B006BC61D /* ModalContentComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ModalContentComponent.swift; sourceTree = "<group>"; };
|
||||
9EBFD7542462CF5A00E1E219 /* SliderComponent.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SliderComponent.swift; sourceTree = "<group>"; };
|
||||
9EC7E48A2461FBF700396BCD /* SliderNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SliderNode.swift; sourceTree = "<group>"; };
|
||||
9EC86B9E245C88A300796EF3 /* Modal.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Modal.swift; sourceTree = "<group>"; };
|
||||
9EC86BA5245C8AD000796EF3 /* ModalType.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ModalType.swift; sourceTree = "<group>"; };
|
||||
9ECD3699245C91F7008DEEBD /* GoldWars.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = GoldWars.entitlements; sourceTree = "<group>"; };
|
||||
@ -182,6 +186,8 @@
|
||||
9E174C85245DD91500209FF0 /* ButtonComponent.swift */,
|
||||
9E174C87245DF1FF00209FF0 /* BackgroundComponent.swift */,
|
||||
9E04AFAE245E2B73002D5CFC /* AttackActionComponent.swift */,
|
||||
9EBFD7542462CF5A00E1E219 /* SliderComponent.swift */,
|
||||
9EC7E48A2461FBF700396BCD /* SliderNode.swift */,
|
||||
);
|
||||
path = Components;
|
||||
sourceTree = "<group>";
|
||||
@ -378,8 +384,10 @@
|
||||
AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */,
|
||||
AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
|
||||
AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */,
|
||||
9EBFD7552462CF5A00E1E219 /* SliderComponent.swift in Sources */,
|
||||
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
|
||||
9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
|
||||
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
|
||||
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
|
||||
110360DB244B101A008610AF /* GameViewController.swift in Sources */,
|
||||
110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
|
||||
|
@ -10,8 +10,8 @@ import GameplayKit
|
||||
|
||||
class AtkBoostSkillComponent: GKComponent{
|
||||
|
||||
let shapeNode :SKShapeNode
|
||||
let labelNode :SKLabelNode
|
||||
let shapeNode: SKShapeNode
|
||||
let labelNode: SKLabelNode
|
||||
|
||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
@ -24,7 +24,6 @@ class AtkBoostSkillComponent: GKComponent{
|
||||
shapeNode.fillColor = SKColor.gray
|
||||
}
|
||||
super.init()
|
||||
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
|
@ -6,17 +6,13 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
|
||||
class AttackActionComponent : GKComponent {
|
||||
class AttackActionComponent: GKComponent {
|
||||
|
||||
|
||||
init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
|
||||
|
||||
|
||||
super.init()
|
||||
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
@ -25,7 +21,7 @@ class AttackActionComponent : GKComponent {
|
||||
|
||||
|
||||
func action() {
|
||||
|
||||
// Not implemented yet
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -6,7 +6,6 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
|
||||
class BackgroundComponent: GKComponent{
|
||||
@ -21,7 +20,7 @@ class BackgroundComponent: GKComponent{
|
||||
sky.name = "clouds"
|
||||
sky.zPosition = -1
|
||||
sky.size = CGSize(width: size.width, height: size.height)
|
||||
sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (size.height / 2))
|
||||
sky.position = CGPoint(x: CGFloat(i) * sky.size.width, y: (size.height / 2))
|
||||
nodes.append(sky)
|
||||
}
|
||||
super.init()
|
||||
@ -36,8 +35,6 @@ class BackgroundComponent: GKComponent{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
@ -6,23 +6,20 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
|
||||
|
||||
class BaseNode: SKSpriteNode{
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
// TODO: PopUp Einheiten + Close PopUp
|
||||
self.run(
|
||||
SKAction.sequence(
|
||||
[
|
||||
SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
|
||||
SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
|
||||
]
|
||||
[
|
||||
SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
|
||||
SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
|
||||
]
|
||||
)
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
|
@ -6,14 +6,13 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
|
||||
class ButtonComponent: GKComponent {
|
||||
|
||||
var buttonNode : ButtonNode
|
||||
var buttonNode: ButtonNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool , onButtonPress: @escaping () -> ()) {
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
|
||||
buttonNode = ButtonNode(iconName: iconName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
|
@ -6,12 +6,11 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
|
||||
class ButtonNode : SKSpriteNode {
|
||||
class ButtonNode: SKSpriteNode {
|
||||
|
||||
var isEnabled:Bool{
|
||||
var isEnabled: Bool{
|
||||
didSet{
|
||||
if isEnabled {
|
||||
self.alpha = 1
|
||||
@ -25,7 +24,7 @@ class ButtonNode : SKSpriteNode {
|
||||
|
||||
let onButtonPress: () -> ()
|
||||
|
||||
init(iconName: String, text: String,isEnabled:Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.onButtonPress = onButtonPress
|
||||
self.isEnabled = isEnabled
|
||||
let texture = SKTexture(imageNamed: "yellow_button04")
|
||||
@ -33,42 +32,39 @@ class ButtonNode : SKSpriteNode {
|
||||
self.position = position
|
||||
|
||||
let label = SKLabelNode(fontNamed: "Courier-Bold")
|
||||
|
||||
label.fontSize = 30
|
||||
label.fontColor = SKColor.black
|
||||
|
||||
label.zPosition = 1
|
||||
label.verticalAlignmentMode = .center
|
||||
label.text = text
|
||||
label.name = "label"
|
||||
|
||||
if !iconName.isEmpty {
|
||||
if iconName.isEmpty {
|
||||
label.position = CGPoint(x: 0, y: 0)
|
||||
} else {
|
||||
label.position = CGPoint(x: size.width * 0.25, y: 0)
|
||||
let icon = SKSpriteNode(imageNamed: iconName)
|
||||
icon.position = CGPoint(x: -size.width * 0.25, y: 0)
|
||||
icon.zPosition = 1
|
||||
self.addChild(icon)
|
||||
} else {
|
||||
label.position = CGPoint(x: 0, y: 0)
|
||||
}
|
||||
self.addChild(label)
|
||||
isUserInteractionEnabled = true
|
||||
}
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
|
||||
if isEnabled {
|
||||
let action = SKAction.sequence(
|
||||
[
|
||||
SKAction.scale(by: (3/4), duration: 0.3),
|
||||
SKAction.scale(by: (4/3), duration: 0.3),
|
||||
])
|
||||
]
|
||||
)
|
||||
|
||||
self.childNode(withName: "label")?.run(action)
|
||||
self.run(action)
|
||||
onButtonPress()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -10,8 +10,8 @@ import GameplayKit
|
||||
|
||||
class DefBoostSkillComponent: GKComponent{
|
||||
|
||||
let shapeNode :SKShapeNode
|
||||
let labelNode :SKLabelNode
|
||||
let shapeNode: SKShapeNode
|
||||
let labelNode: SKLabelNode
|
||||
|
||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
@ -24,7 +24,6 @@ class DefBoostSkillComponent: GKComponent{
|
||||
shapeNode.fillColor = SKColor.gray
|
||||
}
|
||||
super.init()
|
||||
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
|
@ -6,14 +6,13 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class DefaultBaseComponent: GKComponent {
|
||||
var spriteNode: BaseNode
|
||||
|
||||
init(texture: SKTexture,position: CGPoint) {
|
||||
init(texture: SKTexture, position: CGPoint) {
|
||||
spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
|
||||
spriteNode.position = position
|
||||
super.init()
|
||||
|
@ -6,12 +6,11 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
class ModalBackgroundComponent: GKComponent {
|
||||
let spriteNode : SKSpriteNode
|
||||
let spriteNode: SKSpriteNode
|
||||
|
||||
init(anchorPoint: CGPoint) {
|
||||
let texture = SKTexture(imageNamed:"ModalBackground")
|
||||
|
@ -6,7 +6,6 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
import SpriteKit
|
||||
|
||||
@ -31,7 +30,7 @@ class ModalContentComponent: GKComponent{
|
||||
self.body.fontSize = 40
|
||||
|
||||
self.footer = SKLabelNode(text: footer)
|
||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
|
||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
||||
self.footer.fontName = "HelveticaNeue-Bold"
|
||||
self.footer.fontSize = 40
|
||||
super.init()
|
||||
|
23
GoldWars/GoldWars/Components/SliderComponent.swift
Normal file
23
GoldWars/GoldWars/Components/SliderComponent.swift
Normal file
@ -0,0 +1,23 @@
|
||||
//
|
||||
// SliderComponent.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 05.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import GameplayKit
|
||||
|
||||
class SliderComponent: GKComponent {
|
||||
|
||||
var sliderNode: SliderNode
|
||||
|
||||
init(width: CGFloat, position: CGPoint) {
|
||||
sliderNode = SliderNode(width: width, position: position)
|
||||
super.init()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
66
GoldWars/GoldWars/Components/SliderNode.swift
Normal file
66
GoldWars/GoldWars/Components/SliderNode.swift
Normal file
@ -0,0 +1,66 @@
|
||||
//
|
||||
// SliderNode.swift
|
||||
// GoldWars
|
||||
//
|
||||
// Created by Niko Jochim on 05.05.20.
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import SpriteKit
|
||||
|
||||
|
||||
class SliderNode :SKNode {
|
||||
|
||||
var sliderLine :SKShapeNode
|
||||
var sliderKnob :SliderKnob
|
||||
var width: CGFloat
|
||||
|
||||
var getValue: CGFloat{
|
||||
get{
|
||||
return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
|
||||
}
|
||||
}
|
||||
|
||||
init(width: CGFloat, position: CGPoint) {
|
||||
self.width = width
|
||||
sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
|
||||
sliderLine.position = position
|
||||
sliderLine.fillColor = SKColor.white
|
||||
sliderKnob = SliderKnob(circleOfRadius: 20)
|
||||
sliderKnob.min = position.x - width / 2
|
||||
sliderKnob.max = position.x + width / 2
|
||||
sliderKnob.fillColor = SKColor.red
|
||||
sliderKnob.zPosition = sliderLine.zPosition + 1
|
||||
sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
||||
super.init()
|
||||
|
||||
}
|
||||
|
||||
required init?(coder aDecoder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
}
|
||||
|
||||
class SliderKnob: SKShapeNode {
|
||||
var min = CGFloat()
|
||||
var max = CGFloat()
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
|
||||
for touch in touches {
|
||||
let touchLocation = touch.location(in: self.scene!)
|
||||
|
||||
if self.position.x >= min - 1 && self.position.x <= max + 1{
|
||||
self.position.x = touchLocation.x
|
||||
}
|
||||
|
||||
if(self.position.x <= min){
|
||||
self.position.x = min
|
||||
}
|
||||
if(self.position.x >= max){
|
||||
self.position.x = max
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,8 +10,8 @@ import GameplayKit
|
||||
|
||||
class SpySkillComponent: GKComponent{
|
||||
|
||||
let shapeNode :SKShapeNode
|
||||
let labelNode :SKLabelNode
|
||||
let shapeNode: SKShapeNode
|
||||
let labelNode: SKLabelNode
|
||||
|
||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||
self.labelNode = SKLabelNode(text: text)
|
||||
@ -24,7 +24,6 @@ class SpySkillComponent: GKComponent{
|
||||
shapeNode.fillColor = SKColor.gray
|
||||
}
|
||||
super.init()
|
||||
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
|
@ -11,7 +11,7 @@ import GameplayKit
|
||||
|
||||
class TeamComponent: GKComponent {
|
||||
let team: Team
|
||||
let fire:SKEmitterNode
|
||||
let fire: SKEmitterNode
|
||||
|
||||
init(team: Team, position: CGPoint) {
|
||||
fire = SKEmitterNode(fileNamed: "Fire")!
|
||||
@ -20,7 +20,8 @@ class TeamComponent: GKComponent {
|
||||
fire.name = "fire"
|
||||
fire.particleColorSequence = nil
|
||||
fire.particleColorBlendFactor = 1.0
|
||||
switch team {
|
||||
|
||||
switch team {
|
||||
case .team1: fire.particleColor = SKColor.red
|
||||
case .team2: fire.particleColor = SKColor.purple
|
||||
case .team3: fire.particleColor = SKColor.green
|
||||
|
@ -6,7 +6,6 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
|
||||
class Background: GKEntity {
|
||||
@ -16,7 +15,6 @@ class Background: GKEntity {
|
||||
addComponent(BackgroundComponent(size: size))
|
||||
}
|
||||
|
||||
|
||||
override func update(deltaTime seconds: TimeInterval) {
|
||||
component(ofType: BackgroundComponent.self)?.update()
|
||||
}
|
||||
@ -24,7 +22,4 @@ class Background: GKEntity {
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -9,24 +9,31 @@
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
|
||||
class Base : GKEntity {
|
||||
class Base: GKEntity {
|
||||
|
||||
var unitCount: Int
|
||||
var adjacencyList: Array<Base>
|
||||
var changeOwnerShip: Bool
|
||||
|
||||
init(position: CGPoint, team: Team! = nil) {
|
||||
self.unitCount = 0
|
||||
self.adjacencyList = [Base]()
|
||||
|
||||
self.changeOwnerShip = false
|
||||
super.init()
|
||||
|
||||
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
|
||||
if(team != nil){
|
||||
addComponent(TeamComponent(team: team!, position: position))
|
||||
self.unitCount = 100
|
||||
self.unitCount = 500
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func attackBase(base: Base, units:Int) -> [GKEntity]{
|
||||
base.changeOwnerShip = true
|
||||
self.unitCount -= units
|
||||
base.unitCount += units
|
||||
return [self, base]
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
|
@ -6,24 +6,20 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameKit
|
||||
|
||||
class Button : GKEntity{
|
||||
let name : String
|
||||
class Button: GKEntity{
|
||||
|
||||
let name: String
|
||||
var isEnabled = true
|
||||
|
||||
init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||
self.name = name
|
||||
super.init()
|
||||
self.addComponent(ButtonComponent(iconName: iconName, text: text,position: position, isEnabled: isEnabled, onButtonPress: onButtonPress))
|
||||
self.addComponent(ButtonComponent(iconName: iconName, text: text, position: position, isEnabled: isEnabled, onButtonPress: onButtonPress))
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -6,7 +6,6 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SpriteKit
|
||||
import GameplayKit
|
||||
|
||||
@ -14,7 +13,7 @@ class EntityManager {
|
||||
|
||||
var entities = Set<GKEntity>()
|
||||
let scene: SKScene
|
||||
var isModal:Bool
|
||||
var isModal: Bool
|
||||
|
||||
init(scene: SKScene) {
|
||||
self.scene = scene
|
||||
@ -58,9 +57,12 @@ class EntityManager {
|
||||
scene.addChild(node)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
scene.addChild(sliderNode.sliderKnob)
|
||||
scene.addChild(sliderNode.sliderLine)
|
||||
}
|
||||
}
|
||||
|
||||
func remove(_ entity: GKEntity) {
|
||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
spriteNode.removeFromParent()
|
||||
@ -74,9 +76,26 @@ class EntityManager {
|
||||
modal.body.removeFromParent()
|
||||
modal.footer.removeFromParent()
|
||||
}
|
||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||
sliderNode.sliderKnob.removeFromParent()
|
||||
sliderNode.sliderLine.removeFromParent()
|
||||
}
|
||||
entities.remove(entity)
|
||||
}
|
||||
|
||||
func update(_ entities: [GKEntity]){
|
||||
for entity in entities {
|
||||
self.entities.update(with: entity)
|
||||
let base = (entity as! Base)
|
||||
|
||||
if base.changeOwnerShip {
|
||||
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
|
||||
base.changeOwnerShip = false
|
||||
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
func getBaseByTeam(for team: Team) -> GKEntity? {
|
||||
for entity in entities {
|
||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||
@ -93,15 +112,30 @@ class EntityManager {
|
||||
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
||||
}
|
||||
|
||||
func getTeamByBase(base: Base) -> Team? {
|
||||
for entity in entities {
|
||||
if entity is Base && entity == base{
|
||||
for component in entity.components{
|
||||
if component is TeamComponent {
|
||||
return entity.component(ofType: TeamComponent.self)!.team
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func getBackground() -> GKEntity? {
|
||||
return entities.filter{$0 is Background}[0]
|
||||
}
|
||||
|
||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode?{
|
||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
}
|
||||
|
||||
func getButtonByName(buttonName:String) -> Button{
|
||||
func getButtonByName(buttonName:String) -> Button {
|
||||
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -6,15 +6,15 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameplayKit
|
||||
|
||||
class Modal:GKEntity{
|
||||
|
||||
class Modal: GKEntity{
|
||||
|
||||
var unitCount:Int
|
||||
|
||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
|
||||
unitCount = base.unitCount
|
||||
super.init()
|
||||
|
||||
switch modaltype{
|
||||
case .BaseDetails:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
@ -22,8 +22,13 @@ class Modal:GKEntity{
|
||||
body: "Diese Basis enthält \(base.unitCount) Einheiten",
|
||||
footer: "",
|
||||
anchorPoint: anchorPoint))
|
||||
default:
|
||||
break
|
||||
case .BaseAttack:
|
||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
|
||||
addComponent(ModalContentComponent(header: "Angriff",
|
||||
body: "Schicke \(unitCount / 2) Einheiten",
|
||||
footer: "",
|
||||
anchorPoint: anchorPoint))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,8 +6,6 @@
|
||||
// Copyright © 2020 SP2. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
enum ModalType: String{
|
||||
case BaseDetails
|
||||
case BaseAttack
|
||||
|
Binary file not shown.
@ -28,17 +28,37 @@ class GameScene: SKScene{
|
||||
}
|
||||
|
||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
|
||||
guard let touch = touches.first else {
|
||||
return
|
||||
}
|
||||
|
||||
let touchLocation = touch.location(in: self)
|
||||
|
||||
if !isMoveTouch {
|
||||
if isMoveTouch{
|
||||
isMoveTouch = false
|
||||
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
|
||||
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
|
||||
|
||||
for base in currentDraggedBase!.adjacencyList {
|
||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||
// TODO: change interaction based on collision instead of touchlocation
|
||||
|
||||
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
||||
}else {
|
||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||
base: currentDraggedBase!,
|
||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for entity in entityManager.entities {
|
||||
|
||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
|
||||
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
||||
@ -48,7 +68,6 @@ class GameScene: SKScene{
|
||||
child.alpha = 1
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||
@ -58,7 +77,6 @@ class GameScene: SKScene{
|
||||
if(child.name != "fire"){
|
||||
child.alpha = 0.3
|
||||
}
|
||||
|
||||
}
|
||||
entityManager.add(Modal(modaltype: .BaseDetails,
|
||||
base: entity as! Base,
|
||||
@ -67,14 +85,6 @@ class GameScene: SKScene{
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
isMoveTouch = false
|
||||
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
|
||||
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
|
||||
}
|
||||
}
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
|
||||
}
|
||||
|
||||
@ -84,6 +94,17 @@ class GameScene: SKScene{
|
||||
}
|
||||
let touchLocation = touch.location(in: self)
|
||||
|
||||
for child in children {
|
||||
if atPoint(touchLocation) == child {
|
||||
child.touchesMoved(touches, with: event)
|
||||
}
|
||||
}
|
||||
|
||||
for e in entityManager.entities{
|
||||
if let body = e.component(ofType: ModalContentComponent.self)?.body{
|
||||
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
||||
} }
|
||||
|
||||
let bases = entityManager.getBasesByTeam(for: .team1)
|
||||
|
||||
for base in bases {
|
||||
@ -91,7 +112,6 @@ class GameScene: SKScene{
|
||||
if !isMoveTouch {
|
||||
currentDraggedBasePos = base.component(ofType: DefaultBaseComponent.self)!.spriteNode.position
|
||||
currentDraggedBase = base
|
||||
|
||||
}
|
||||
isMoveTouch = true
|
||||
|
||||
@ -106,11 +126,6 @@ class GameScene: SKScene{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
|
Loading…
Reference in New Issue
Block a user