change entity manager implementation to singleton
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4b8b2b3b2d
commit
d80e80783a
@ -12,15 +12,22 @@ import GameKit
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class EntityManager {
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class EntityManager {
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static let sharedInstance = EntityManager()
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var entities = Set<GKEntity>()
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var entities = Set<GKEntity>()
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let scene: SKScene
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var scene: SKScene
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var isModal: Bool
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var isModal: Bool
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init(scene: SKScene) {
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private init() {
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self.scene = scene
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isModal = false
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isModal = false
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scene = SKScene.init()
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}
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}
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func setScene(scene: SKScene){
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self.scene = scene
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}
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func add(_ entity: GKEntity) {
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func add(_ entity: GKEntity) {
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entities.insert(entity)
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entities.insert(entity)
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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@ -12,20 +12,19 @@ import GameKit
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class GameScene: SKScene{
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class GameScene: SKScene{
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var entityManager: EntityManager!
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var isMoveTouch = false
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var isMoveTouch = false
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var currentDraggedBasePos = CGPoint()
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var currentDraggedBasePos = CGPoint()
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var currentDraggedBase : Base?
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var currentDraggedBase : Base?
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override func sceneDidLoad() {
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override func sceneDidLoad() {
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entityManager = EntityManager(scene: self)
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EntityManager.sharedInstance.setScene(scene: self)
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entityManager.add(HUD(size: self.size))
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EntityManager.sharedInstance.add(HUD(size: self.size))
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entityManager.add(Background(size: self.size))
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EntityManager.sharedInstance.add(Background(size: self.size))
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initMap()
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initMap()
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}
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}
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func initMap() {
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func initMap() {
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MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
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MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap(playerCount: 2)
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}
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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@ -44,38 +43,38 @@ class GameScene: SKScene{
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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// TODO: change interaction based on collision instead of touchlocation
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// TODO: change interaction based on collision instead of touchlocation
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if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
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if !(EntityManager.sharedInstance.getTeamByBase(base: currentDraggedBase!) == EntityManager.sharedInstance.getTeamByBase(base: base)){
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entityManager.add(Modal(modaltype: .BaseAttack,
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self))
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entityManager: EntityManager.sharedInstance, gameScene: self))
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entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
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EntityManager.sharedInstance.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
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}else {
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}else {
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entityManager.add(Modal(modaltype: .BaseAttack,
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self))
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entityManager: EntityManager.sharedInstance, gameScene: self))
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}
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}
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}
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}
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}
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}
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}
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}
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else {
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else {
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for entity in entityManager.entities {
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for entity in EntityManager.sharedInstance.entities {
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
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if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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spriteNode?.touchesBegan(touches, with: event)
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if !entityManager.isModal {
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if !EntityManager.sharedInstance.isModal {
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for child in self.children {
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for child in self.children {
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if(child.name != "fire"){
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if(child.name != "fire"){
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child.alpha = 0.3
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child.alpha = 0.3
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}
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}
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}
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}
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entityManager.add(Modal(modaltype: .BaseDetails,
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self))
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entityManager: EntityManager.sharedInstance, gameScene: self))
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}
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}
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}
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}
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}
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}
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@ -95,12 +94,12 @@ class GameScene: SKScene{
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}
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}
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}
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}
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for e in entityManager.entities{
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for e in EntityManager.sharedInstance.entities{
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if let body = e.component(ofType: ModalContentComponent.self)?.body{
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if let body = e.component(ofType: ModalContentComponent.self)?.body{
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body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
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body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
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} }
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} }
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let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
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let bases = EntityManager.sharedInstance.getBasesByPlayer(for: GKLocalPlayer.local)
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for base in bases {
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for base in bases {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
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@ -124,7 +123,7 @@ class GameScene: SKScene{
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}
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}
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override func update(_ currentTime: TimeInterval) {
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override func update(_ currentTime: TimeInterval) {
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entityManager.getBackground()?.update(deltaTime: currentTime)
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EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime)
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entityManager.getHUD()?.component(ofType: TimerComponent.self)?.update()
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EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
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}
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}
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}
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}
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@ -10,13 +10,11 @@ import SpriteKit
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import SceneKit
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import SceneKit
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class MenuScene: SKScene {
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class MenuScene: SKScene {
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var entityManager: EntityManager!
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override func sceneDidLoad() {
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override func sceneDidLoad() {
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entityManager = EntityManager(scene: self)
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EntityManager.sharedInstance.setScene(scene: self)
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let midX = self.size.width / 2
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let midX = self.size.width / 2
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let midY = self.size.height / 2
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let midY = self.size.height / 2
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entityManager.add(Button(name: "startGameButton",
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EntityManager.sharedInstance.add(Button(name: "startGameButton",
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iconName: "",
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iconName: "",
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text: "Start Game",
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text: "Start Game",
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position: CGPoint(x: midX, y: midY),
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position: CGPoint(x: midX, y: midY),
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@ -28,15 +26,15 @@ class MenuScene: SKScene {
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MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
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MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
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}
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}
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}))
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}))
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entityManager.add(Button(name: "settingsButton",
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EntityManager.sharedInstance.add(Button(name: "settingsButton",
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iconName: "",
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iconName: "",
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text: "Settings",
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text: "Settings",
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position: CGPoint(x: midX, y: midY - 80 ),
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position: CGPoint(x: midX, y: midY - 80 ),
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onButtonPress: {
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onButtonPress: {
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self.loadScene(scene: SettingsScene(size: self.size))
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self.loadScene(scene: SettingsScene(size: self.size))
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}))
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}))
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entityManager.add(Background(size: self.size))
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EntityManager.sharedInstance.add(Background(size: self.size))
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entityManager.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
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EntityManager.sharedInstance.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
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if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true {
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if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true {
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SoundManager.sharedInstance.startMenuMusic()
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SoundManager.sharedInstance.startMenuMusic()
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@ -49,7 +47,7 @@ class MenuScene: SKScene {
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}
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}
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override func update(_ currentTime: TimeInterval) {
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override func update(_ currentTime: TimeInterval) {
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entityManager.getBackground()!.update(deltaTime: currentTime)
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EntityManager.sharedInstance.getBackground()!.update(deltaTime: currentTime)
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entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
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EntityManager.sharedInstance.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
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}
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}
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}
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}
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@ -9,21 +9,20 @@
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import SpriteKit
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import SpriteKit
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class SettingsScene: SKScene {
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class SettingsScene: SKScene {
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var entityManager: EntityManager!
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override func sceneDidLoad() {
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override func sceneDidLoad() {
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entityManager = EntityManager(scene: self)
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EntityManager.sharedInstance.setScene(scene: self)
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let positionX = self.size.width * 0.1
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let positionX = self.size.width * 0.1
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let positionY = self.size.height * 0.05
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let positionY = self.size.height * 0.05
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entityManager.add(Button(name: "backToMenuScene",
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EntityManager.sharedInstance.add(Button(name: "backToMenuScene",
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iconName: "",
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iconName: "",
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text: "Back",
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text: "Back",
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position: CGPoint(x: positionX, y: positionY),
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position: CGPoint(x: positionX, y: positionY),
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onButtonPress: {
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onButtonPress: {
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self.loadScene(scene: MenuScene(size: self.size))
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self.loadScene(scene: MenuScene(size: self.size))
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}))
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}))
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entityManager.add(Button(name: "StopMenuMusic",
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EntityManager.sharedInstance.add(Button(name: "StopMenuMusic",
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iconName: "",
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iconName: "",
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text: "ON/OFF",
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text: "ON/OFF",
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
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@ -36,7 +35,7 @@ class SettingsScene: SKScene {
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SoundManager.sharedInstance.startMenuMusic()
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SoundManager.sharedInstance.startMenuMusic()
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}
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}
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}))
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}))
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entityManager.add(Button(name: "StopMovingBackground",
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EntityManager.sharedInstance.add(Button(name: "StopMovingBackground",
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iconName: "",
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iconName: "",
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text: "MOVE/STOP",
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text: "MOVE/STOP",
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
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@ -47,7 +46,7 @@ class SettingsScene: SKScene {
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BackgroundComponent.isMovingBackgroundEnabled = true
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BackgroundComponent.isMovingBackgroundEnabled = true
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}
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}
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}))
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}))
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entityManager.add(Label(fontnamed: "Courier-Bold",
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EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
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name: "SettingsLabel",
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name: "SettingsLabel",
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text: "Settings",
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text: "Settings",
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fontSize: 200.0,
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fontSize: 200.0,
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@ -58,7 +57,7 @@ class SettingsScene: SKScene {
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isAnimationEnabled: true,
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isAnimationEnabled: true,
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isAnimationInfinite: true)
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isAnimationInfinite: true)
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)
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)
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entityManager.add(Label(fontnamed: "Courier-Bold",
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EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
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name: "LabelMusic",
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name: "LabelMusic",
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text: "Music", fontSize: 50.0,
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text: "Music", fontSize: 50.0,
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fontColor: .black,
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fontColor: .black,
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@ -68,7 +67,7 @@ class SettingsScene: SKScene {
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isAnimationEnabled: true,
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isAnimationEnabled: true,
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isAnimationInfinite: false)
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isAnimationInfinite: false)
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)
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)
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entityManager.add(Label(fontnamed: "Courier-Bold",
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EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
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name: "LabelBackground",
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name: "LabelBackground",
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text: "Background",
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text: "Background",
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fontSize: 50.0,
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fontSize: 50.0,
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@ -79,7 +78,7 @@ class SettingsScene: SKScene {
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isAnimationEnabled: true,
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isAnimationEnabled: true,
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isAnimationInfinite: false)
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isAnimationInfinite: false)
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)
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)
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entityManager.add(Background(size: self.size))
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EntityManager.sharedInstance.add(Background(size: self.size))
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}
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}
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func loadScene(scene: SKScene) {
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func loadScene(scene: SKScene) {
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@ -88,7 +87,7 @@ class SettingsScene: SKScene {
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}
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}
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override func update(_ currentTime: TimeInterval) {
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override func update(_ currentTime: TimeInterval) {
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entityManager.getBackground()!.update(deltaTime: currentTime)
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EntityManager.sharedInstance.getBackground()!.update(deltaTime: currentTime)
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}
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}
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}
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}
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