implement Background Entity and Component
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94d7be35ff
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@ -25,6 +25,7 @@
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9E174C84245DD8CE00209FF0 /* Button.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E174C83245DD8CE00209FF0 /* Button.swift */; };
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9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E174C85245DD91500209FF0 /* ButtonComponent.swift */; };
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9E174C88245DF1FF00209FF0 /* BackgroundComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E174C87245DF1FF00209FF0 /* BackgroundComponent.swift */; };
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9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E174C89245E1A0A00209FF0 /* Background.swift */; };
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9E78ACB6245C9A5300526FF7 /* GameKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9E78ACB5245C9A5300526FF7 /* GameKit.framework */; };
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9E78ACB8245CB75B00526FF7 /* TeamComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */; };
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9E78ACBA245CBDAF00526FF7 /* HUD.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E78ACB9245CBDAF00526FF7 /* HUD.swift */; };
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@ -85,6 +86,7 @@
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9E174C83245DD8CE00209FF0 /* Button.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Button.swift; sourceTree = "<group>"; };
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9E174C85245DD91500209FF0 /* ButtonComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ButtonComponent.swift; sourceTree = "<group>"; };
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9E174C87245DF1FF00209FF0 /* BackgroundComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = BackgroundComponent.swift; sourceTree = "<group>"; };
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9E174C89245E1A0A00209FF0 /* Background.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Background.swift; sourceTree = "<group>"; };
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9E78ACB5245C9A5300526FF7 /* GameKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameKit.framework; path = System/Library/Frameworks/GameKit.framework; sourceTree = SDKROOT; };
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9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TeamComponent.swift; sourceTree = "<group>"; };
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9E78ACB9245CBDAF00526FF7 /* HUD.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = HUD.swift; sourceTree = "<group>"; };
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@ -215,6 +217,7 @@
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116060F6245C57D2004E5A36 /* EntityManager.swift */,
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9E78ACB9245CBDAF00526FF7 /* HUD.swift */,
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9E174C83245DD8CE00209FF0 /* Button.swift */,
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9E174C89245E1A0A00209FF0 /* Background.swift */,
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);
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path = Entities;
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sourceTree = "<group>";
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@ -420,6 +423,7 @@
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9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */,
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11036113244B3E30008610AF /* MenuScene.swift in Sources */,
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9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */,
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9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
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9EA3ABED245C8143006BC61D /* ModalBackgroundComponent.swift in Sources */,
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3EBD242C245D8044003CECE7 /* GameCenterHelper.swift in Sources */,
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AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */,
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@ -7,4 +7,39 @@
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//
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import Foundation
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import GameplayKit
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class BackgroundComponent: GKComponent{
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var nodes = [SKSpriteNode]()
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let size: CGSize
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init(size: CGSize) {
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self.size = size
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for i in 0...2 {
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
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sky.name = "clouds"
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sky.zPosition = -1
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sky.size = CGSize(width: size.width, height: size.height)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (size.height / 2))
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nodes.append(sky)
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}
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super.init()
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}
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func update(){
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for node in nodes{
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node.position.x -= 2
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if node.position.x < -(size.width) {
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node.position.x += (size.width) * 3
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}
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}
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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30
GoldWars/GoldWars/Entities/Background.swift
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30
GoldWars/GoldWars/Entities/Background.swift
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@ -0,0 +1,30 @@
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//
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// Background.swift
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// GoldWars
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//
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// Created by Niko Jochim on 02.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import GameplayKit
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class Background: GKEntity {
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init(size: CGSize) {
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super.init()
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addComponent(BackgroundComponent(size: size))
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}
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override func update(deltaTime seconds: TimeInterval) {
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component(ofType: BackgroundComponent.self)?.update()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -53,6 +53,11 @@ class EntityManager {
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if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
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scene.addChild(buttonNode)
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}
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if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes {
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for node in nodes {
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scene.addChild(node)
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}
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}
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}
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@ -73,7 +78,7 @@ class EntityManager {
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entities.remove(entity)
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}
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func base(for team: Team) -> GKEntity? {
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func getBaseByTeam(for team: Team) -> GKEntity? {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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@ -85,11 +90,15 @@ class EntityManager {
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return nil
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}
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func baseNode(for team: Team) -> SKSpriteNode?{
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return base(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
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func getBackground() -> GKEntity? {
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return entities.filter{$0 is Background}[0]
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}
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func getBaseNodeByTeam(for team: Team) -> SKSpriteNode?{
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return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
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}
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func getButtonByName(buttonName:String) -> Button{
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return entities.filter{($0 as! Button).name == buttonName}[0] as! Button
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return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
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}
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}
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@ -16,22 +16,11 @@ class GameScene: SKScene{
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override func sceneDidLoad() {
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entityManager = EntityManager(scene: self)
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entityManager.add(HUD(size: self.size))
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entityManager.add(Background(size: self.size))
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initMap()
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createBackground()
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}
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func createBackground() {
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for i in 0...2 {
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
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sky.name = "clouds"
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sky.zPosition = -1
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sky.size = CGSize(width: (self.scene?.size.width)!, height: (self.scene?.size.height)!)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
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self.addChild(sky)
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}
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}
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func initMap() {
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MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
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@ -76,15 +65,9 @@ class GameScene: SKScene{
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}
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}
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override func update(_ currentTime: TimeInterval) {
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self.enumerateChildNodes(withName: "clouds", using: ({
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(node, error) in
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node.position.x -= 2
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if node.position.x < -(self.scene?.size.width)! {
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node.position.x += (self.scene?.size.width)! * 3
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}
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}))
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entityManager.getBackground()?.update(deltaTime: currentTime)
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}
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}
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@ -30,32 +30,16 @@ class MenuScene: SKScene {
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onButtonPress: {
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//TODO: create Settings Scene
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}))
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}
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func backgroundInit(){
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for i in 0...2 {
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
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sky.name = "clouds"
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sky.zPosition = -1
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sky.size = CGSize(width: self.size.width, height: self.size.height)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
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self.addChild(sky)
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}
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entityManager.add(Background(size: self.size))
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}
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func loadScene(scene: SKScene) {
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let transition = SKTransition.moveIn(with: .right, duration: 1)
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let transition = SKTransition.flipVertical(withDuration: 0.5)
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self.view?.presentScene(scene, transition: transition)
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}
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override func update(_ currentTime: TimeInterval) {
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self.enumerateChildNodes(withName: "clouds", using: ({
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(node, error) in
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node.position.x -= 2
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if node.position.x < -(self.scene?.size.width)! {
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node.position.x += (self.scene?.size.width)! * 3
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}
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}))
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entityManager.getBackground()!.update(deltaTime: currentTime)
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entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
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}
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}
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