Merge branch '111-alles-in-deutsch-ubersetzen' into 'development'
Resolve "Alles in Deutsch übersetzen" Closes #111 See merge request marcel.schwarz/software-projekt-2!135
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commit
d6627a4872
@ -92,14 +92,14 @@ class HUD: GKEntity {
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finishButton = SingeClickButtonNode(
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textureName: "yellow_button04",
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text: "Done",
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text: "Fertig",
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isEnabled: true,
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position: CGPoint(
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x: EntityManager.gameEMInstance.scene.size.width * 0.15,
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x: EntityManager.gameEMInstance.scene.size.width * 0.17,
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y: EntityManager.gameEMInstance.scene.size.height * 0.06),
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onButtonPress: { }
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)
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finishButton.size = CGSize(width: 80, height: 40)
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finishButton.size = CGSize(width: 125, height: 40)
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finishButton.zPosition = 2
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backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
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@ -148,7 +148,7 @@ class HUD: GKEntity {
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func startWithDuration(){
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roundTimer.startTimer()
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finishButton.isEnabled = true
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self.roundTimer.roundEnded = "Syncing"
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self.roundTimer.roundEnded = "Berechnung"
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RoundCalculatorService.sharedInstance.isCalculating = false
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blockWholeScreenPane.isHidden = true
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}
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@ -156,7 +156,7 @@ class HUD: GKEntity {
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func finishRound() -> () {
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self.blockWholeScreenPane.isHidden = false
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self.roundTimer.timeLeft = 1;
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self.roundTimer.roundEnded = "Waiting for other player..."
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self.roundTimer.roundEnded = "Warte auf Gegner..."
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}
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func initRoundInfo(size: CGSize) -> () {
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@ -171,14 +171,14 @@ class HUD: GKEntity {
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currentRoundLabel.zPosition = backgroundRoundCounter.zPosition + 1
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roundsLabel.zPosition = backgroundRoundCounter.zPosition + 1
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roundsLabel.text = "of \(RoundCalculatorService.sharedInstance.MAX_ROUNDS)"
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roundsLabel.text = "von \(RoundCalculatorService.sharedInstance.MAX_ROUNDS)"
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roundsLabel.fontColor = SKColor.black
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roundsLabel.verticalAlignmentMode = .center
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roundsLabel.fontSize = 12
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roundsLabel.position = CGPoint(x: currentRoundLabel.position.x, y: currentRoundLabel.position.y - 25)
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roundLabel.zPosition = backgroundRoundCounter.zPosition + 1
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roundLabel.text = "Round"
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roundLabel.text = "Runde"
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roundLabel.fontColor = SKColor.black
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roundLabel.verticalAlignmentMode = .center
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roundLabel.fontSize = 12
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@ -61,7 +61,7 @@ class Modal: GKEntity{
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footer = SKLabelNode()
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case .PauseGame:
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header = SKLabelNode(text: "Pause")
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body = SKLabelNode(text: "Waiting for player to reconnect")
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body = SKLabelNode(text: "Warte auf Gegner...")
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footer = SKLabelNode()
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closeButton.zPosition = -1
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}
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@ -153,7 +153,7 @@ class GameScene: SKScene{
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self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.3), duration: 1))
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self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.3), duration: 1))
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self.initGameEndIcons()
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let node = ButtonNode(textureName: "yellow_button05", text: "Menu", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
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let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
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self.backToMenuAction()
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})
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node.name = "BackButton"
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@ -36,7 +36,7 @@ class MenuScene: SKScene {
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}))
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entityManager.add(Button(name: "settingsButton",
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textureName: "gold_button_3",
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text: "Settings",
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text: "Einstellungen",
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position: CGPoint(x: midX, y: midY ),
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onButtonPress: {
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let scene = SettingsScene(size: self.size)
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@ -18,10 +18,10 @@ class SettingsScene: SKScene {
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entityManager.setScene(scene: self)
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let positionX = self.size.width * 0.1
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let positionY = self.size.height * 0.05
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isMusicDeactivatedByUserDefault ? setMusicButtonTextByUserDefault(text: "OFF") : setMusicButtonTextByUserDefault(text: "ON")
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isMusicDeactivatedByUserDefault ? setMusicButtonTextByUserDefault(text: "Aus") : setMusicButtonTextByUserDefault(text: "Ein")
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entityManager.add(Button(name: "backToMenuScene",
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textureName: "yellow_button04",
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text: "Back",
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text: "Zurück",
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position: CGPoint(x: positionX, y: positionY),
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onButtonPress: {
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let scene = MenuScene(size: self.size)
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@ -35,30 +35,30 @@ class SettingsScene: SKScene {
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if SoundManager.sharedInstance.isMusicPlaying {
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SoundManager.sharedInstance.stopMenuMusic()
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SoundManager.sharedInstance.isMusicEnabled = false
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self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "OFF")
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self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "Aus")
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} else {
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SoundManager.sharedInstance.isMusicEnabled = true
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SoundManager.sharedInstance.startMenuMusic()
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self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "ON")
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self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "An")
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}
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}))
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entityManager.add(Button(name: "StopMovingBackground",
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textureName: "yellow_button04",
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text: "MOVE",
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text: "An",
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
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onButtonPress: {
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if BackgroundComponent.isMovingBackgroundEnabled {
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BackgroundComponent.isMovingBackgroundEnabled = false
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self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "STOP")
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self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "Aus")
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} else {
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BackgroundComponent.isMovingBackgroundEnabled = true
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self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "MOVE")
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self.entityManager.changeSettingsButtonText(buttonName: "StopMovingBackground", text: "An")
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}
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}))
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entityManager.add(Label(fontnamed: "Courier-Bold",
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name: "SettingsLabel",
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text: "Settings",
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fontSize: 200.0,
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text: "Einstellungen",
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fontSize: 150.0,
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fontColor: .black,
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position: CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.7),
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horizontalAlignmentMode: .center,
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@ -68,7 +68,7 @@ class SettingsScene: SKScene {
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)
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entityManager.add(Label(fontnamed: "Courier-Bold",
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name: "LabelMusic",
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text: "Music", fontSize: 50.0,
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text: "Sounds", fontSize: 50.0,
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fontColor: .black,
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position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 15),
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horizontalAlignmentMode: .right,
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@ -78,7 +78,7 @@ class SettingsScene: SKScene {
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)
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entityManager.add(Label(fontnamed: "Courier-Bold",
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name: "LabelBackground",
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text: "Background",
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text: "Wind",
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fontSize: 50.0,
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fontColor: .black,
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position: CGPoint(x: self.size.width * 0.5, y: self.size.height / 2 - 115),
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