add physicsbody to base 6-7 and removal to func addPhysicsBodyToBase()
This commit is contained in:
parent
7b128a7ee8
commit
d596442015
@ -51,12 +51,25 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
|
||||
player.append(basePlayer2)
|
||||
createVirginBases()
|
||||
connectBases()
|
||||
addPhysicsBodyToBase()
|
||||
|
||||
bases[5].physicsBody = SKPhysicsBody(circleOfRadius: 50)
|
||||
}
|
||||
|
||||
func addPhysicsBodyToBase() {
|
||||
bases[5].physicsBody = SKPhysicsBody(circleOfRadius: 20)
|
||||
bases[5].physicsBody?.categoryBitMask = physicsBodyNumber.base5Number
|
||||
bases[5].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
|
||||
bases[5].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
|
||||
|
||||
bases[6].physicsBody = SKPhysicsBody(circleOfRadius: 20)
|
||||
bases[6].physicsBody?.categoryBitMask = physicsBodyNumber.base6Number
|
||||
bases[6].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
|
||||
bases[6].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
|
||||
|
||||
bases[7].physicsBody = SKPhysicsBody(circleOfRadius: 20)
|
||||
bases[7].physicsBody?.categoryBitMask = physicsBodyNumber.base7Number
|
||||
bases[7].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
|
||||
bases[7].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
|
||||
}
|
||||
|
||||
func createVirginBases() {
|
||||
|
Loading…
Reference in New Issue
Block a user