add physicsbody to base 6-7 and removal to func addPhysicsBodyToBase()

This commit is contained in:
127-Z3R0 2020-04-22 14:04:40 +02:00
parent 7b128a7ee8
commit d596442015

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@ -51,12 +51,25 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
player.append(basePlayer2) player.append(basePlayer2)
createVirginBases() createVirginBases()
connectBases() connectBases()
addPhysicsBodyToBase()
bases[5].physicsBody = SKPhysicsBody(circleOfRadius: 50)
}
func addPhysicsBodyToBase() {
bases[5].physicsBody = SKPhysicsBody(circleOfRadius: 20)
bases[5].physicsBody?.categoryBitMask = physicsBodyNumber.base5Number bases[5].physicsBody?.categoryBitMask = physicsBodyNumber.base5Number
bases[5].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber bases[5].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
bases[5].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number bases[5].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
bases[6].physicsBody = SKPhysicsBody(circleOfRadius: 20)
bases[6].physicsBody?.categoryBitMask = physicsBodyNumber.base6Number
bases[6].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
bases[6].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
bases[7].physicsBody = SKPhysicsBody(circleOfRadius: 20)
bases[7].physicsBody?.categoryBitMask = physicsBodyNumber.base7Number
bases[7].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
bases[7].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
} }
func createVirginBases() { func createVirginBases() {