add physicsbody to base 6-7 and removal to func addPhysicsBodyToBase()
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7b128a7ee8
commit
d596442015
@ -51,12 +51,25 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
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player.append(basePlayer2)
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player.append(basePlayer2)
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createVirginBases()
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createVirginBases()
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connectBases()
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connectBases()
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addPhysicsBodyToBase()
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bases[5].physicsBody = SKPhysicsBody(circleOfRadius: 50)
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}
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func addPhysicsBodyToBase() {
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bases[5].physicsBody = SKPhysicsBody(circleOfRadius: 20)
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bases[5].physicsBody?.categoryBitMask = physicsBodyNumber.base5Number
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bases[5].physicsBody?.categoryBitMask = physicsBodyNumber.base5Number
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bases[5].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
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bases[5].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
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bases[5].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
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bases[5].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
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bases[6].physicsBody = SKPhysicsBody(circleOfRadius: 20)
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bases[6].physicsBody?.categoryBitMask = physicsBodyNumber.base6Number
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bases[6].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
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bases[6].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
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bases[7].physicsBody = SKPhysicsBody(circleOfRadius: 20)
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bases[7].physicsBody?.categoryBitMask = physicsBodyNumber.base7Number
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bases[7].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
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bases[7].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
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}
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}
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func createVirginBases() {
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func createVirginBases() {
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