Add window to menu to see if the user is authenticated (ToDo)
This commit is contained in:
parent
0a94e64a25
commit
cdb4d69621
@ -46,14 +46,21 @@ class MenuScene: SKScene {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
override func update(_ currentTime: TimeInterval) {
|
override func update(_ currentTime: TimeInterval) {
|
||||||
self.enumerateChildNodes(withName: "clouds", using: ({
|
self.enumerateChildNodes(withName: "clouds", using: ({
|
||||||
(node, error) in
|
(node, error) in
|
||||||
node.position.x -= 2
|
node.position.x -= 2
|
||||||
if node.position.x < -(self.scene?.size.width)! {
|
if node.position.x < -(self.scene?.size.width)! {
|
||||||
node.position.x += (self.scene?.size.width)! * 3
|
node.position.x += (self.scene?.size.width)! * 3
|
||||||
}
|
}
|
||||||
}))
|
}))
|
||||||
}
|
|
||||||
|
// TODO: Notfalllösung
|
||||||
|
if(!GameCenterHelper.isAuthenticated) {
|
||||||
|
let label = SKLabelNode(text: "Authenticated")
|
||||||
|
label.zPosition = 2
|
||||||
|
label.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
|
||||||
|
self.addChild(label)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user