Merge branch '28-moving-background' into 'development'
Resolve "Moving Background" Closes #28 See merge request marcel.schwarz/software-projekt-2!29
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commit
cda2e08624
21
GoldWars/GoldWars/Assets.xcassets/SkyBackground.imageset/Contents.json
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21
GoldWars/GoldWars/Assets.xcassets/SkyBackground.imageset/Contents.json
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@ -0,0 +1,21 @@
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{
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"images" : [
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{
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"filename" : "SkyBackground.jpg",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/SkyBackground.imageset/SkyBackground.jpg
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BIN
GoldWars/GoldWars/Assets.xcassets/SkyBackground.imageset/SkyBackground.jpg
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After Width: | Height: | Size: 20 KiB |
@ -17,7 +17,8 @@ class GameViewController: UIViewController {
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if let view = self.view as! SKView? {
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if let scene = SKScene(fileNamed: "MenuScene") {
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//scene.scaleMode = .aspectFill
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scene.size = self.view.bounds.size
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scene.scaleMode = .aspectFill
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view.presentScene(scene)
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//TODO: create dev profile or remove on delivery
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view.showsFPS = true
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@ -18,8 +18,21 @@ class GameScene: SKScene{
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entityManager.add(Base(textureName: "Base", team: .team1))
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entityManager.add(Base(textureName: "Base", team: .team2))
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entityManager.add(HUD(size: self.size))
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initMap()
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createBackground()
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}
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func createBackground() {
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for i in 0...2 {
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
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sky.name = "clouds"
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sky.zPosition = -1
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sky.size = CGSize(width: (self.scene?.size.width)!, height: (self.scene?.size.height)!)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
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self.addChild(sky)
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}
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}
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// TODO: Issue #24 create Map generation Service
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@ -116,4 +129,13 @@ class GameScene: SKScene{
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}
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}
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override func update(_ currentTime: TimeInterval) {
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self.enumerateChildNodes(withName: "clouds", using: ({
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(node, error) in
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node.position.x -= 2
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if node.position.x < -(self.scene?.size.width)! {
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node.position.x += (self.scene?.size.width)! * 3
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}
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}))
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}
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}
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@ -13,6 +13,19 @@ class MenuScene: SKScene {
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var startGameButtonNode:SKSpriteNode!
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var settingsButtonNode:SKSpriteNode!
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override func sceneDidLoad() {
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for i in 0...2 {
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let sky = SKSpriteNode(imageNamed: "SkyBackground")
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sky.name = "clouds"
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sky.zPosition = -1
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sky.size = CGSize(width: self.size.width, height: self.size.height)
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sky.position = CGPoint(x: CGFloat(i) * sky.size.width , y: (self.frame.size.height / 2))
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self.addChild(sky)
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}
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let touch = touches.first else {
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@ -33,4 +46,14 @@ class MenuScene: SKScene {
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}
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}
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override func update(_ currentTime: TimeInterval) {
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self.enumerateChildNodes(withName: "clouds", using: ({
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(node, error) in
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node.position.x -= 2
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if node.position.x < -(self.scene?.size.width)! {
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node.position.x += (self.scene?.size.width)! * 3
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}
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}))
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}
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}
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