minor refactoring
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@ -158,6 +158,7 @@ class RoundCalculatorService {
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winner = determineWinner(by: "capture")
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}
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winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
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//TODO: Trigger Winner/Loser-Scene for Server
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return
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}
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currentRound += 1
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