From c8bdc40c12a3f4d64648fe6061494fead8dcf5ef Mon Sep 17 00:00:00 2001 From: Marcel Schwarz Date: Thu, 18 Jun 2020 23:07:24 +0200 Subject: [PATCH] Set gray overlay for done to invisible for better understanding --- GoldWars/GoldWars/Entities/HUD.swift | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GoldWars/GoldWars/Entities/HUD.swift b/GoldWars/GoldWars/Entities/HUD.swift index 5079e73..35083f3 100644 --- a/GoldWars/GoldWars/Entities/HUD.swift +++ b/GoldWars/GoldWars/Entities/HUD.swift @@ -101,7 +101,7 @@ class HUD: GKEntity { roundsLabel = SKLabelNode(fontNamed: "Courier-Bold") roundLabel = SKLabelNode(fontNamed: "Courier-Bold") - blockWholeScreenPane = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0.7), size: size) + blockWholeScreenPane = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0), size: size) blockWholeScreenPane.position = CGPoint(x: size.width * 0.5, y: size.height * 0.5) blockWholeScreenPane.zPosition = 899 blockWholeScreenPane.isHidden = true