Merge branch '90-ueberarbeitung-einzelner-hud-elemente' into 'development'

Resolve "Ueberarbeitung einzelner HUD Elemente"

Closes #90

See merge request marcel.schwarz/software-projekt-2!142
This commit is contained in:
Aldin Duraki 2020-06-26 01:04:08 +00:00
commit c7d9d63752
23 changed files with 139 additions and 53 deletions

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@ -1,17 +1,17 @@
{
"images" : [
{
"filename" : "Base.png",
"filename" : "BaseTexture.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "Base-1.png",
"filename" : "BaseTexture-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "Base-2.png",
"filename" : "BaseTexture-2.png",
"idiom" : "universal",
"scale" : "3x"
}

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@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "exitButton.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "finish_button 2.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -1,7 +1,7 @@
{
"images" : [
{
"filename" : "gold_button_3.png",
"filename" : "gold_button_4.png",
"idiom" : "universal",
"scale" : "1x"
},

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@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "gold_button_4.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"filename" : "roundInfoTexture.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "roundInfoTexture-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "roundInfoTexture-2.png",
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -20,6 +20,8 @@ class SkillButtonNode: ButtonNode {
self.cooldown = cooldown
self.displayText = text
super.init(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
self.size = CGSize(width: 100, height: 100)
self.label.fontSize = 25
}

View File

@ -51,31 +51,27 @@ class HUD: GKEntity {
roundTimerLabel.horizontalAlignmentMode = .center
self.roundTimer = RoundTimer()
leaveGame = ButtonNode(textureName: "yellow_button04", text: "Verlassen" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.17, y: EntityManager.gameEMInstance.scene.size.height * 0.04), onButtonPress: {
finishButton = SingeClickButtonNode(
textureName: "finish_button",
text: "",
isEnabled: true,
position: CGPoint(
x: EntityManager.gameEMInstance.scene.size.width * 0.95 ,
y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: { }
)
leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
})
leaveGame.setScale(0.6)
spySkill = SkillButtonNode(
textureName: "spy_button",
text: "Spy",
isEnabled: true,
cooldown: 3,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.80, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
}
)
leaveGame.size = CGSize(width: 120, height: 120);
defSkill = SkillButtonNode(
textureName: "def_button",
text: "Def",
isEnabled: true,
cooldown: 4,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.90, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
position: CGPoint(x: finishButton.position.x - 85, y: finishButton.position.y),
onButtonPress: {
DataService.sharedInstance.localRoundData.hasDefenceBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
@ -83,12 +79,25 @@ class HUD: GKEntity {
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
}
)
spySkill = SkillButtonNode(
textureName: "spy_button",
text: "Spy",
isEnabled: true,
cooldown: 3,
position: CGPoint(x: defSkill.position.x - 85, y: defSkill.position.y),
onButtonPress: {
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
}
)
atkSkill = SkillButtonNode(
textureName: "atk_button",
text: "Atk",
isEnabled: true,
cooldown: 4,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.70, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
position: CGPoint(x: spySkill.position.x - 85, y: spySkill.position.y),
onButtonPress: {
DataService.sharedInstance.localRoundData.hasAttackBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
@ -96,21 +105,10 @@ class HUD: GKEntity {
SoundManager.sharedInstance.playSoundEffect(pathToFile: "use_boost",fileExtension: "wav",volumeLevel: 0.0)
}
)
finishButton = SingeClickButtonNode(
textureName: "yellow_button04",
text: "Fertig",
isEnabled: true,
position: CGPoint(
x: EntityManager.gameEMInstance.scene.size.width * 0.17,
y: EntityManager.gameEMInstance.scene.size.height * 0.09),
onButtonPress: { }
)
finishButton.size = CGSize(width: 125, height: 40)
finishButton.setScale(0.9)
finishButton.size = CGSize(width: 100, height: 100)
finishButton.zPosition = 2
backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfoTexture"))
currentRoundLabel = SKLabelNode(fontNamed: "Courier-Bold")
roundsLabel = SKLabelNode(fontNamed: "Courier-Bold")
roundLabel = SKLabelNode(fontNamed: "Courier-Bold")
@ -121,7 +119,6 @@ class HUD: GKEntity {
blockWholeScreenPane.isHidden = true
super.init()
initRoundInfo(size: size)
finishButton.onButtonPress = { [unowned self] in
self.finishRound()
}
@ -133,7 +130,6 @@ class HUD: GKEntity {
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
roundTimer.initTimer()
startWithDuration()
}
@ -169,13 +165,13 @@ class HUD: GKEntity {
func initRoundInfo(size: CGSize) -> () {
backgroundRoundCounter.zPosition = 2
backgroundRoundCounter.position = CGPoint(x: Double(size.width) * 0.06, y: Double(size.height) * 0.08)
backgroundRoundCounter.position = CGPoint(x: leaveGame.position.x + 63, y: leaveGame.position.y)
backgroundRoundCounter.size = CGSize(width: 120, height: 120)
currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
currentRoundLabel.fontSize = 50
currentRoundLabel.fontColor = SKColor.black
currentRoundLabel.verticalAlignmentMode = .center
currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 5)
currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 4)
currentRoundLabel.zPosition = backgroundRoundCounter.zPosition + 1
roundsLabel.zPosition = backgroundRoundCounter.zPosition + 1

View File

@ -153,8 +153,8 @@ class GameScene: SKScene{
let action = SKAction.afterDelay(2) {
(self.childNode(withName: "hostLabel") as! SKLabelNode).horizontalAlignmentMode = .center
(self.childNode(withName: "peerLabel") as! SKLabelNode).horizontalAlignmentMode = .center
self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.3), duration: 1))
self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.3), duration: 1))
self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.25), duration: 1))
self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.25), duration: 1))
self.initGameEndIcons()
let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
self.backToMenuAction()
@ -336,16 +336,18 @@ class GameScene: SKScene{
@objc func pauseGame() -> Void {
entityManager.removeModal()
entityManager.getHUD()?.roundTimer.stopTimer()
entityManager.add(Modal(modaltype: .PauseGame,
base: nil,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self,
currentDraggedBase: nil,
touchLocation: nil,
collisionBase: nil
))
if !self.gameEndEffects{
entityManager.removeModal()
entityManager.getHUD()?.roundTimer.stopTimer()
entityManager.add(Modal(modaltype: .PauseGame,
base: nil,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self,
currentDraggedBase: nil,
touchLocation: nil,
collisionBase: nil
))
}
}
@objc func resumeGame() -> Void {