deleted comments
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@ -110,7 +110,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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}
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func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
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print("I am here")
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if myMatch != match { return }
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let jsonDecoder = JSONDecoder()
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if let randomNumberFromPeer = try? jsonDecoder.decode(RandomNumber.self, from: data) {
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@ -171,14 +170,12 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
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}
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if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
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print("entered syncing state in match")
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StateManager.sharedInstance.changeState(wantedState: .syncingSt)
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DataService.sharedInstance.snapshotModel = snapshotModel
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RoundCalculatorService.sharedInstance.currentRound += 1
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entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
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entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
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entityManager.getHUD()?.startWithDuration()
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print("entered gameSt in match snapshot")
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StateManager.sharedInstance.changeState(wantedState: .gameSt)
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}
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if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
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@ -252,7 +249,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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}
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
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print("entered syncing state in didfindmatch")
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StateManager.sharedInstance.changeState(wantedState: .syncingSt)
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viewController.dismiss(animated: true, completion: nil)
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myMatch = match
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@ -25,20 +25,14 @@ class RoundCalculatorService {
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var isCalculating = false
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var numberOfAttacks = 0
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var numberOfOwnUnitMoves = 0
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var roundNr = 1
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func calculateRound() {
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roundNr += 1
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print("roundNR \(roundNr)")
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print("entered syncingSt in calculateRound")
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StateManager.sharedInstance.changeState(wantedState: .syncingSt)
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os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
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roundNr += 1
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isCalculating = true
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let currentSnapshotModel = DataService.sharedInstance.snapshotModel
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var baseSpecificMoves = collectBaseSpecificMoves()
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// TODO: Refactor to a less complex way
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@ -177,7 +171,6 @@ class RoundCalculatorService {
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entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
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entityManager.getHUD()?.startWithDuration()
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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print("entered gameSt in calculateRound")
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StateManager.sharedInstance.changeState(wantedState: .gameSt)
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}
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@ -73,9 +73,6 @@ class GameScene: SKScene{
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override func update(_ currentTime: TimeInterval) {
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StateManager.sharedInstance.stateMachine!.update(deltaTime: currentTime)
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/* entityManager.getBackground()?.update(deltaTime: currentTime)
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entityManager.getHUD()?.component(ofType: TimerComponent.self)?.update()
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*/
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}
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func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
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@ -26,7 +26,6 @@ class MenuScene: SKScene {
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onButtonPress: {
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if CommandLine.arguments.contains("--no-matchmaking") {
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StateManager.sharedInstance.changeState(wantedState: .gameSt)
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/*self.loadScene(scene: GameScene(size: self.size))*/
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SoundManager.sharedInstance.stopMenuMusic()
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} else {
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if GameCenterManager.isAuthenticated {
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@ -71,16 +70,6 @@ class MenuScene: SKScene {
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override func update(_ currentTime: TimeInterval) {
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StateManager.sharedInstance.stateMachine!.update(deltaTime: currentTime)
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/*
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if entityManager.entities.count != 0 {
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entityManager.getBackground()!.update(deltaTime: currentTime)
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entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
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}
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if GameCenterManager.sharedInstance.initIsFinish {
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self.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
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}
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*/
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}
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}
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@ -12,7 +12,7 @@ import os
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class GameState: GKState {
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let LOG = OSLog.init(subsystem: "GameState", category: "GameState")
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var aufruf = 0
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var roundNr = RoundCalculatorService.sharedInstance.roundNr
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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return stateClass is SyncingState.Type
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@ -20,13 +20,12 @@ class GameState: GKState {
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override func didEnter(from previousState: GKState?) {
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os_log("Entered Game State", log: LOG, type: .info)
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if CommandLine.arguments.contains("--no-matchmaking") {
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if CommandLine.arguments.contains("--no-matchmaking"){
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StateManager.sharedInstance.menuSc!.loadScene(scene: GameScene(size: StateManager.sharedInstance.menuSc!.size))
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}
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if aufruf == 0{
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if roundNr == 1{
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StateManager.sharedInstance.menuSc!.loadScene(scene: StateManager.sharedInstance.gameSc!)
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}
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aufruf += 1
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}
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override func update(deltaTime seconds: TimeInterval) {
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@ -26,12 +26,6 @@ class MenuState: GKState {
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menuEM.getBackground()!.update(deltaTime: seconds)
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menuEM.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
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}
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// if GameCenterManager.sharedInstance.initIsFinish {
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// StateManager.sharedInstance.menuSc!.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
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// }
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}
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override func didEnter(from previousState: GKState?) {
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@ -82,13 +82,6 @@ class StateManager{
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stateMachine = GKStateMachine(states: [menuSt, syncingSt, playingSt, endGameSt])
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}
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/* func changeState(wantedState: StateTypes, menuSc: MenuScene?, gameVC: GameViewController?){
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self.wantedState = wantedState
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self.menuSc = menuSc
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self.gameVC = gameVC
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enterState()
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}*/
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func changeState(wantedState: StateTypes){
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self.wantedState = wantedState
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enterState()
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