Add function to button
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@ -15,6 +15,7 @@ class Base: GKEntity{
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var unitCount: Int
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var unitCount: Int
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var hasAttackBoost = false
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var hasAttackBoost = false
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var hasDefenseBoost = false
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var hasDefenseBoost = false
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var hasSpyBoost = false
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var adjacencyList: Array<Base>
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var adjacencyList: Array<Base>
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var changeOwnership: Bool
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var changeOwnership: Bool
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var ownershipPlayer: GKPlayer?
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var ownershipPlayer: GKPlayer?
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@ -56,10 +56,10 @@ class HUD: GKEntity {
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isEnabled: true,
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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onButtonPress: {
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print("Not implemented")
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EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasSpyBoost = true})
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
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}
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}
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)
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)
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defSkill = SingeClickButtonNode(
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defSkill = SingeClickButtonNode(
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textureName: "yellow_circle",
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textureName: "yellow_circle",
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