Merge branch 'development'
This commit is contained in:
commit
bf8ce0c477
@ -25,8 +25,7 @@ class AtkBoostSkillComponent: GKComponent{
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}else {
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base.unitType = .Attack
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}
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}
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})
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}})
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super.init()
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}
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@ -23,20 +23,29 @@ class TeamComponent: GKComponent {
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fire.particleColorSequence = nil
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fire.particleColorBlendFactor = 1.0
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switch team {
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case .team1: fire.particleColor = SKColor.red
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case .team2: fire.particleColor = SKColor.purple
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case .team3: fire.particleColor = SKColor.green
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case .team4: fire.particleColor = SKColor.gray
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}
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self.team = team
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self.player = player
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super.init()
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fire.particleColor = getColor(by: team)
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func getColor(by team: Team) -> SKColor {
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switch team {
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case .team1: return SKColor.red
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case .team2: return SKColor.purple
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case .team3: return SKColor.green
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case .team4: return SKColor.gray
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}
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}
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func change(to team: Team, to player: GKPlayer) -> Void {
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self.team = team
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self.player = player
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self.fire.particleColor = getColor(by: team)
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}
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}
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@ -13,6 +13,7 @@ class TimerComponent: GKComponent {
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let labelNode :SKLabelNode
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var endTime :Date!
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var duration :Double
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var isRunning = false
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init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
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self.labelNode = SKLabelNode(text: text)
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@ -25,18 +26,26 @@ class TimerComponent: GKComponent {
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}
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func startWithDuration(duration: TimeInterval){
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isRunning = true
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endTime = Date().addingTimeInterval(duration)
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RoundCalculatorService.sharedInstance.isCalculating = false
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}
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func timeLeft() -> Int {
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if isRunning {
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let remainingSeconds = Int(endTime.timeIntervalSince(Date()))
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if(remainingSeconds < 0 ){
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startWithDuration(duration: duration)
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if(remainingSeconds == 0) {
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isRunning = false
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}
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return remainingSeconds
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}
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// if(remainingSeconds < 0){
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// startWithDuration(duration: duration)
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// }
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return 0
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}
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func isFinished() -> Bool {
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return timeLeft() == 0
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}
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@ -31,9 +31,10 @@ class Base: GKEntity{
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self.position = position
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super.init()
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
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let spritePos = position
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: spritePos))
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if(team != nil && player != nil){
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addComponent(TeamComponent(team: team!, player: player!, position: position))
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addComponent(TeamComponent(team: team!, player: player!, position: spritePos))
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self.unitCount = 500
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}
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@ -46,10 +46,10 @@ class EntityManager {
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scene.addChild(modal.header)
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scene.addChild(modal.body)
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scene.addChild(modal.footer)
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isModal = true
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}
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if let skillButtonNode = entity.component(ofType: AtkBoostSkillComponent.self)?.skillButtonNode {
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scene.addChild(skillButtonNode)
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isModal = true
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}
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if let skillButtonNode = entity.component(ofType: DefBoostSkillComponent.self)?.skillButtonNode {
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scene.addChild(skillButtonNode)
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@ -63,7 +63,6 @@ class EntityManager {
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}
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if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
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scene.addChild(buttonNode)
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isModal = true
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}
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if let nodes = entity.component(ofType: BackgroundComponent.self)?.nodes {
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for node in nodes {
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@ -79,7 +78,6 @@ class EntityManager {
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}
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if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
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scene.addChild(cancelBtnNode)
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isModal = true
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}
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if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
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scene.addChild(node)
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@ -106,6 +104,7 @@ class EntityManager {
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modal.header.removeFromParent()
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modal.body.removeFromParent()
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modal.footer.removeFromParent()
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isModal = false
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}
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if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
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sliderNode.sliderKnob.removeFromParent()
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@ -113,11 +112,9 @@ class EntityManager {
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}
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if let modalButton = entity.component(ofType: ButtonComponent.self) {
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modalButton.buttonNode.removeFromParent()
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isModal = false
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}
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if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
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cancelBtnNode.removeFromParent()
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isModal = false
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}
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entities.remove(entity)
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}
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@ -128,9 +125,9 @@ class EntityManager {
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let base = (entity as! Base)
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if base.changeOwnership {
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//FIX-ME: Find a way to update the Component without deleting it upfront
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//TODO: outsource component handling to a generic function
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//base.removeComponent(ofType: TeamComponent.self)
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if (entity.component(ofType: TeamComponent.self) != nil) {
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entity.component(ofType: TeamComponent.self)!.change(to: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, to: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player)
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} else {
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base.addComponent(TeamComponent(
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team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
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player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
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@ -140,6 +137,7 @@ class EntityManager {
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if let fire = entity.component(ofType: TeamComponent.self)?.fire{
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scene.addChild(fire)
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}
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}
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base.changeOwnership = false
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}
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}
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@ -155,13 +153,15 @@ class EntityManager {
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base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(base.unitCount)"
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if snapBase.ownership != nil {
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getOwnerBySnapBase = MatchmakingHelper.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
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} else {
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entity.removeComponent(ofType: TeamComponent.self)
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}
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if getOwnerBySnapBase != nil {
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base.changeOwnership = true
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base.ownershipPlayer = getOwnerBySnapBase
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//FIX-ME: Find a way to update the Component without deleting it upfront
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//TODO: outsource component handling to a generic function
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//entity.removeComponent(ofType: TeamComponent.self)
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if (entity.component(ofType: TeamComponent.self) != nil) {
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entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
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} else {
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entity.addComponent(TeamComponent(
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team: getTeamByPlayer(playerName: snapBase.ownership!),
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player: getOwnerBySnapBase!,
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@ -174,6 +174,7 @@ class EntityManager {
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}
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}
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}
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}
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func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
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return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
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@ -266,4 +267,8 @@ class EntityManager {
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return SnapshotModel(baseEntites: snapBase)
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}
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func getTimer() -> TimerComponent {
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return entities.filter{$0 is HUD}[0].component(ofType: TimerComponent.self)!
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}
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}
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@ -58,6 +58,7 @@ class Modal: GKEntity{
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for base in currentDraggedBase!.adjacencyList {
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if base == collisionBase {
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EntityManager.sharedInstance.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: Int(GameScene.sendUnits)))!)
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GameScene.sendUnits = 0
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}
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}
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}
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@ -120,6 +120,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
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if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
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DataService.sharedInstance.snapshotModel = snapshotModel
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EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: snapshotModel)
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EntityManager.sharedInstance.getTimer().startWithDuration(duration: 31)
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}
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if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
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@ -45,9 +45,9 @@ class MultiplayerNetwork{
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let encoder = JSONEncoder()
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let encoded = (try? encoder.encode(playerMoves))!
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sendDataToHost(data: encoded)
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}
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DataService.sharedInstance.localPlayerMoves.removeAll()
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}
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}
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func sendHostIdentifier() {
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let encoder = JSONEncoder()
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Binary file not shown.
@ -84,20 +84,35 @@ class RoundCalculatorService {
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for base in currentSnapshotModel!.baseEntites {
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if base.baseId == playerMoveWithMaxUnits.value.toBase {
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if base.ownership == nil {
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base.unitCount += playerMoveWithMaxUnits.value.unitCount
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if playerMoveWithMaxUnits.value.unitCount == 0 {
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base.ownership = nil
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} else {
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base.ownership = playerMoveWithMaxUnits.key
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}
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} else {
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if base.unitCount < playerMoveWithMaxUnits.value.unitCount {
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base.unitCount = playerMoveWithMaxUnits.value.unitCount - base.unitCount
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base.ownership = playerMoveWithMaxUnits.key
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} else if (base.unitCount == playerMoveWithMaxUnits.value.unitCount) {
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base.ownership = nil
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} else {
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base.unitCount -= playerMoveWithMaxUnits.value.unitCount
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}
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}
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}
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}
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}
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baseSpecificMoves.removeValue(forKey: baseId)
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}
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allPlayerMoves.removeAll()
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DataService.sharedInstance.localPlayerMoves.removeAll()
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MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
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DataService.sharedInstance.snapshotModel = currentSnapshotModel
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EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
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sleep(1)
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EntityManager.sharedInstance.getTimer().startWithDuration(duration: 31)
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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}
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@ -13,7 +13,6 @@ import GameKit
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class GameScene: SKScene{
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var isMoveTouch = false
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var currentDraggedBasePos = CGPoint()
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var currentDraggedBase : Base?
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static var sendUnits: CGFloat = 0
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var collisionBase: Base?
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@ -26,14 +25,15 @@ class GameScene: SKScene{
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}
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func initMap() {
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if (DataService.sharedInstance.gameHost?.playerName == GKLocalPlayer.local.displayName) {
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let mapModel = MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap()
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MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
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}
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DataService.sharedInstance.setSnapshotModel(snapshotModel: EntityManager.sharedInstance.getSnapshotModel())
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}
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if CommandLine.arguments.contains("--no-matchmaking") {
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MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap()
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}
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let touch = touches.first else {
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@ -44,8 +44,8 @@ class GameScene: SKScene{
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if isMoveTouch{
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isMoveTouch = false
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currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
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currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
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currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBase!.position
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currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBase!.position
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addAttackDetails(touchLocation: touchLocation)
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}
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@ -53,6 +53,7 @@ class GameScene: SKScene{
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for entity in EntityManager.sharedInstance.entities {
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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//FIXME: this is confusing
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addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
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}
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}
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@ -85,7 +86,8 @@ class GameScene: SKScene{
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func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
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if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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if !EntityManager.sharedInstance.isModal {
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if let baseEntity = entity as? Base {
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if baseEntity.ownershipPlayer == GKLocalPlayer.local {
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 0.3
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@ -94,7 +96,10 @@ class GameScene: SKScene{
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
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gameScene: self,
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currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
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}
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}
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}
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}
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@ -104,10 +109,13 @@ class GameScene: SKScene{
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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collisionBase = base
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// TODO: change interaction based on collision instead of touchlocation
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if currentDraggedBase!.unitCount > 1 {
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
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GameScene.sendUnits = CGFloat(currentDraggedBase!.unitCount / 2)
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}
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}
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}
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}
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@ -116,6 +124,13 @@ class GameScene: SKScene{
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for e in EntityManager.sharedInstance.entities{
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if let body = e.component(ofType: ModalContentComponent.self)?.body{
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GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
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//TODO: refactor this quick and dirty fix
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if GameScene.sendUnits == 0 {
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GameScene.sendUnits = 1
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} else if Int(GameScene.sendUnits) == currentDraggedBase?.unitCount {
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GameScene.sendUnits -= 1
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}
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body.text = "Schicke \(GameScene.sendUnits) Einheiten "
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}
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}
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@ -123,8 +138,8 @@ class GameScene: SKScene{
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func checkBases(bases: Set<Base>, touchLocation: CGPoint){
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for base in bases {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{ if !isMoveTouch {
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currentDraggedBasePos = base.component(ofType: DefaultBaseComponent.self)!.spriteNode.position
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
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if !isMoveTouch {
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currentDraggedBase = base
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}
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isMoveTouch = true
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