Ignore the last two Commits -> stupidy impact
* Access to ButtonNode via Component * revert work and implement everything needed
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6970f27a61
commit
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@ -66,10 +66,6 @@ class EntityManager {
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scene.addChild(spinningLogoEntity.warsLetteringNode)
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scene.addChild(spinningLogoEntity.warsLetteringNode)
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}
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}
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if let settingsButtonEntity = entity as? SettingsButton {
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scene.addChild(settingsButtonEntity.settingsButton)
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}
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if let wayEntity = entity as? Way {
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if let wayEntity = entity as? Way {
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scene.addChild(wayEntity.localWayComponent)
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scene.addChild(wayEntity.localWayComponent)
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}
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}
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@ -298,8 +294,8 @@ class EntityManager {
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}
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}
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func changeSettingsButtonText(buttonName: String, text: String) {
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func changeSettingsButtonText(buttonName: String, text: String) {
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let button = entities.filter{$0 is SettingsButton && ($0 as! SettingsButton).name == buttonName }[0] as! SettingsButton
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let button = entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
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button.settingsButton.label.text = text
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button.component(ofType: ButtonComponent.self)?.buttonNode.label.text = text
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}
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}
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func getHUD() -> HUD? {
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func getHUD() -> HUD? {
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@ -27,7 +27,8 @@ class SettingsScene: SKScene {
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let scene = MenuScene(size: self.size)
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let scene = MenuScene(size: self.size)
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self.loadScene(scene: scene)
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self.loadScene(scene: scene)
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}))
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}))
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entityManager.add(SettingsButton(name: "StopMenuMusic",
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entityManager.add(Button(name: "StopMenuMusic",
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textureName: "yellow_button04",
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text: musicButtonText,
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text: musicButtonText,
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
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onButtonPress: {
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onButtonPress: {
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@ -41,7 +42,8 @@ class SettingsScene: SKScene {
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self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "ON")
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self.entityManager.changeSettingsButtonText(buttonName: "StopMenuMusic", text: "ON")
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}
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}
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}))
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}))
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entityManager.add(SettingsButton(name: "StopMovingBackground",
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entityManager.add(Button(name: "StopMovingBackground",
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textureName: "yellow_button04",
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text: "MOVE",
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text: "MOVE",
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
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position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
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onButtonPress: {
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onButtonPress: {
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