refactor variables

This commit is contained in:
Jakob Haag 2020-05-11 19:44:31 +02:00
parent 9c751cc84f
commit bd5d142a43
2 changed files with 8 additions and 8 deletions

View File

@ -14,14 +14,14 @@ class Base: GKEntity {
var unitCount: Int
var adjacencyList: Array<Base>
var changeOwnerShip: Bool
var ownerShipPlayer: GKPlayer?
var changeOwnership: Bool
var ownershipPlayer: GKPlayer?
init(position: CGPoint, player: GKPlayer? = nil, team: Team? = nil) {
self.unitCount = 0
self.adjacencyList = [Base]()
self.changeOwnerShip = false
self.ownerShipPlayer = player
self.changeOwnership = false
self.ownershipPlayer = player
super.init()
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
@ -32,8 +32,8 @@ class Base: GKEntity {
}
func attackBase(base: Base, units:Int) -> [GKEntity]{
base.changeOwnerShip = true
base.ownerShipPlayer = self.ownerShipPlayer
base.changeOwnership = true
base.ownershipPlayer = self.ownershipPlayer
self.unitCount -= units
base.unitCount += units
return [self, base]

View File

@ -92,13 +92,13 @@ class EntityManager {
self.entities.update(with: entity)
let base = (entity as! Base)
if base.changeOwnerShip {
if base.changeOwnership {
base.addComponent(
TeamComponent(
team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!,
player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player))
base.changeOwnerShip = false
base.changeOwnership = false
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
}
}