adding all Rules as Textures
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21
GoldWars/GoldWars/Assets.xcassets/RulesBasen.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/RulesBasen.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "RulesBasen.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/RulesBasen.imageset/RulesBasen.png
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GoldWars/GoldWars/Assets.xcassets/RulesBasen.imageset/RulesBasen.png
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GoldWars/GoldWars/Assets.xcassets/RulesBoost.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/RulesBoost.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "RulesBoost.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/RulesBoost.imageset/RulesBoost.png
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GoldWars/GoldWars/Assets.xcassets/RulesBoost.imageset/RulesBoost.png
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GoldWars/GoldWars/Assets.xcassets/RulesEinheiten.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/RulesEinheiten.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "RulesEinheiten.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/RulesEinheiten.imageset/RulesEinheiten.png
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GoldWars/GoldWars/Assets.xcassets/RulesEinheiten.imageset/RulesEinheiten.png
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GoldWars/GoldWars/Assets.xcassets/RulesErfolge.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/RulesErfolge.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "RulesErfolge.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/RulesErfolge.imageset/RulesErfolge.png
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GoldWars/GoldWars/Assets.xcassets/RulesErfolge.imageset/RulesErfolge.png
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GoldWars/GoldWars/Assets.xcassets/RulesSpiel.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/RulesSpiel.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "RulesSpiel.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/RulesSpiel.imageset/RulesSpiel.png
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GoldWars/GoldWars/Assets.xcassets/RulesSpiel.imageset/RulesSpiel.png
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GoldWars/GoldWars/Assets.xcassets/RulesSpielende.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/RulesSpielende.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "RulesSpielende.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/RulesSpielende.imageset/RulesSpielende.png
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GoldWars/GoldWars/Assets.xcassets/RulesSpielende.imageset/RulesSpielende.png
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@ -20,11 +20,9 @@ class EntityManager {
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var entities = Set<GKEntity>()
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var scene: SKScene
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var isModal: Bool
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var isRules: Bool
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private init() {
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isModal = false
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isRules = false
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scene = SKScene.init()
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}
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@ -70,16 +68,7 @@ class EntityManager {
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}
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if let rulesEntity = entity as? Rules {
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scene.addChild(rulesEntity.header)
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scene.addChild(rulesEntity.text1)
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scene.addChild(rulesEntity.text2)
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scene.addChild(rulesEntity.text3)
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scene.addChild(rulesEntity.text4)
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scene.addChild(rulesEntity.node1)
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scene.addChild(rulesEntity.node2)
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scene.addChild(rulesEntity.node3)
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// scene.addChild(rulesEntity.overlay)
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isRules = true
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}
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if let wayEntity = entity as? Way {
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@ -385,21 +374,12 @@ class EntityManager {
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func removeRules(){
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entities.forEach({entity in
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if let rules = entity as? Rules {
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rules.header.removeFromParent()
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rules.text1.removeFromParent()
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rules.text2.removeFromParent()
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rules.text3.removeFromParent()
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rules.text4.removeFromParent()
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rules.node1.removeFromParent()
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rules.node2.removeFromParent()
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rules.node3.removeFromParent()
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if let button = rules.component(ofType: ButtonComponent.self) {
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button.buttonNode.removeFromParent()
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}
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self.remove(rules)
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isRules = false
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}
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})
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}
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@ -118,233 +118,28 @@ enum RulesCategory: String{
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class Rules: GKEntity {
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var entityManager = EntityManager.menuEMInstance
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//var rulesCategory: RulesCategory
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var header: SKLabelNode
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var text1: SKLabelNode
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var text2: SKLabelNode
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var text3: SKLabelNode
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var text4: SKLabelNode
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var node1: SKSpriteNode
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var node2: SKSpriteNode
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var node3: SKSpriteNode
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init(rulesScene: RulesScene, rulesCategory: RulesCategory) {
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let texture: SKTexture
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switch rulesCategory {
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case .Spielbeschreibung:
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header = SKLabelNode(text: "Kurze Spielbeschreibung:")
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text1 = SKLabelNode(text: "GoldWars ist ein strategisches, rundenbasiertes Kampfspiel.\nZwei Spieler treten gegeneinander an und versuchen ihre Basen zu erweitern. Dazu schickst du Einheiten auf eine neue Basis.")
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text1.position = CGPoint(x: rulesScene.size.width * 0.5 + 50, y: rulesScene.size.height * 0.6 - 20)
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text1.numberOfLines = 4
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text1.preferredMaxLayoutWidth = 750
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text2.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "20 Runden")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
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node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 220)
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node3.zPosition = 4
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text4 = SKLabelNode(text: "Nach jeder Runde kämpfen die\ngegnerischen Einheiten gegeneinander.\nWer die Basis eingenommen hat siehst\ndu an der Farbe der Basis.")
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text4.position = CGPoint(x: rulesScene.size.width * 0.5 + 115, y: rulesScene.size.height * 0.2 + 10)
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text4.numberOfLines = 4
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texture = SKTexture(imageNamed:"RulesSpiel")
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case .Basen:
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header = SKLabelNode(text: "Erklärung der Basen:")
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text1 = SKLabelNode(text: "Initialisierung")
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self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
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self.text1.numberOfLines = 2
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self.text1.preferredMaxLayoutWidth = 390
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: texture.size())
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node1.setScale(2.4)
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 - 220, y: rulesScene.size.height * 0.8 - 100)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
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node3.zPosition = 4
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text4 = SKLabelNode(text: "20 Runden")
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text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
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texture = SKTexture(imageNamed:"RulesBasen")
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case .Spielende:
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header = SKLabelNode(text: "Erklärung des Spielendes:")
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text1 = SKLabelNode(text: "Initialisierung")
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self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
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self.text1.numberOfLines = 2
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self.text1.preferredMaxLayoutWidth = 390
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: texture.size())
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node1.setScale(2.4)
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "wtf")
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self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 , y: rulesScene.size.height * 0.8 - 500)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
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node3.zPosition = 4
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text4 = SKLabelNode(text: "20 Runden")
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text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
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texture = SKTexture(imageNamed:"RulesSpielende")
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case .Achievements:
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header = SKLabelNode(text: "Erklärung der Achievements:")
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text1 = SKLabelNode(text: "Initialisierung")
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self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
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self.text1.numberOfLines = 2
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self.text1.preferredMaxLayoutWidth = 390
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: texture.size())
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node1.setScale(2.4)
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "wtf")
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self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 , y: rulesScene.size.height * 0.8 - 500)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
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node3.zPosition = 4
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text4 = SKLabelNode(text: "20 Runden")
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text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
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texture = SKTexture(imageNamed:"RulesErfolge")
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case .Einheiten:
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header = SKLabelNode(text: "Erklärung der Einheiten:")
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text1 = SKLabelNode(text: "Initialisierung")
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self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
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self.text1.numberOfLines = 2
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self.text1.preferredMaxLayoutWidth = 390
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let texture = SKTexture(imageNamed:"yellow_boxTick")
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node1 = SKSpriteNode(texture: texture, size: texture.size())
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node1.setScale(2.4)
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node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node1.zPosition = 4
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text2 = SKLabelNode(text: "wtf")
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self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 , y: rulesScene.size.height * 0.8 - 500)
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node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
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node2.zPosition = 4
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text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
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text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
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node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
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node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
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node3.zPosition = 4
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text4 = SKLabelNode(text: "20 Runden")
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text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
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texture = SKTexture(imageNamed:"RulesEinheiten")
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case .Boost:
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header = SKLabelNode(text: "Erklärung der Boosts:")
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text1 = SKLabelNode(text: "Initialisierung")
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self.text1.position = CGPoint(x: rulesScene.size.width * 0.5 - 300 , y: rulesScene.size.height * 0.8 - 100)
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self.text1.numberOfLines = 2
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self.text1.preferredMaxLayoutWidth = 390
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|
||||
let texture = SKTexture(imageNamed:"yellow_boxTick")
|
||||
node1 = SKSpriteNode(texture: texture, size: CGSize(width: 5.0, height: 5.0))
|
||||
node1.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
|
||||
node1.zPosition = 4
|
||||
|
||||
text2 = SKLabelNode(text: "wtf")
|
||||
self.text2.position = CGPoint(x: rulesScene.size.width * 0.5 , y: rulesScene.size.height * 0.8 - 500)
|
||||
|
||||
node2 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
|
||||
node2.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 100)
|
||||
node2.zPosition = 4
|
||||
|
||||
text3 = SKLabelNode(text: "30 Sekunden Zeit pro Runde")
|
||||
text3.position = CGPoint(x: rulesScene.size.width * 0.5 + 25, y: rulesScene.size.height * 0.6 - 110)
|
||||
|
||||
node3 = SKSpriteNode(texture: texture, size: CGSize(width: 30.0, height: 30.0) )
|
||||
node3.position = CGPoint(x: rulesScene.size.width * 0.5 - 200, y: rulesScene.size.height * 0.6 - 160)
|
||||
node3.zPosition = 4
|
||||
|
||||
text4 = SKLabelNode(text: "20 Runden")
|
||||
text4.position = CGPoint(x: rulesScene.size.width * 0.5 - 100, y: rulesScene.size.height * 0.6 - 170)
|
||||
|
||||
texture = SKTexture(imageNamed:"RulesBoost")
|
||||
}
|
||||
self.header.position = CGPoint(x: rulesScene.size.width * 0.5 - 100 , y: rulesScene.size.height * 0.8)
|
||||
self.header.fontName = "Courier-Bold"
|
||||
self.header.fontColor = .black
|
||||
self.header.fontSize = 30
|
||||
self.header.zPosition = 5
|
||||
|
||||
self.text1.fontName = "Courier-Bold"
|
||||
self.text1.fontColor = .black
|
||||
self.text1.fontSize = 25
|
||||
self.text1.zPosition = 5
|
||||
|
||||
self.text2.fontName = "Courier-Bold"
|
||||
self.text2.fontColor = .black
|
||||
self.text2.fontSize = 25
|
||||
self.text2.zPosition = 5
|
||||
|
||||
self.text3.fontName = "Courier-Bold"
|
||||
self.text3.fontColor = .black
|
||||
self.text3.fontSize = 25
|
||||
self.text3.zPosition = 5
|
||||
|
||||
self.text4.fontName = "Courier-Bold"
|
||||
self.text4.fontColor = .black
|
||||
self.text4.fontSize = 25
|
||||
self.text4.zPosition = 5
|
||||
|
||||
node1 = SKSpriteNode(texture: texture, size: CGSize(width: rulesScene.size.width * 0.8, height: rulesScene.size.height * 0.8))
|
||||
node1.position = CGPoint(x: rulesScene.size.width * 0.6, y: rulesScene.size.height * 0.6 - 150)
|
||||
node1.zPosition = 4
|
||||
super.init()
|
||||
|
||||
/* overlay = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0.7), size: menuScene.size)
|
||||
overlay.anchorPoint = menuScene.anchorPoint
|
||||
overlay.zPosition = 3 */
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
|
Loading…
Reference in New Issue
Block a user