menuSt, syncSt and gameSt now correctly triggered even in MM, menuSc and gameSc loaded in states, still need to find trigger for syncSt after finishing one timer cycle / round
This commit is contained in:
parent
f4847e79d7
commit
b23071bb08
@ -51,7 +51,6 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
|
||||
override init() {
|
||||
super.init()
|
||||
// StateManager.stateManager.changeState(wantedState: .syncingSt, menuSc: nil, gameVC: nil)
|
||||
localPlayer.register(self)
|
||||
authUser();
|
||||
localPlayerRandomNumber = RandomNumber()
|
||||
@ -148,10 +147,12 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
os_log("State 2 erhalten", log: LOG, type: .info)
|
||||
sendStateToPeers(state: State(state: 3))
|
||||
initIsFinish = true
|
||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||
os_log("Spiel startet", log: LOG, type: .info)
|
||||
case 3:
|
||||
os_log("State 3 erhalten", log: LOG, type: .info)
|
||||
initIsFinish = true
|
||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||
os_log("Spiel startet", log: LOG, type: .info)
|
||||
case 4:
|
||||
os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
|
||||
@ -181,6 +182,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
os_log("Map model wurde gesetzt", log: LOG, type: .info)
|
||||
GameCenterManager.sharedInstance.isMatchStarted = true
|
||||
self.gameScene = scene
|
||||
StateManager.sharedInstance.gameSc = scene
|
||||
sendStateToPeers(state: State(state: 2))
|
||||
os_log("State 2 wurde an Host gesendet", log: LOG, type: .info)
|
||||
// initIsFinish = true
|
||||
@ -193,6 +195,7 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
self.gameScene = GameScene(size: self.menusc!.size)
|
||||
let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()
|
||||
os_log("Map wurde erstellt", log: LOG, type: .info)
|
||||
StateManager.sharedInstance.gameSc = gameScene
|
||||
MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
|
||||
os_log("Map wurde an Peer gesendet", log: LOG, type: .info)
|
||||
DataService.sharedInstance.setSnapshotModel(snapshotModel: entityManager.getSnapshotModel())
|
||||
@ -233,14 +236,16 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
|
||||
}
|
||||
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
StateManager.sharedInstance.changeState(wantedState: .menuSt)
|
||||
}
|
||||
|
||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
StateManager.sharedInstance.changeState(wantedState: .menuSt)
|
||||
}
|
||||
|
||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
||||
StateManager.stateManager.changeState(wantedState: .syncingSt, menuSc: menusc, gameVC: nil)
|
||||
StateManager.sharedInstance.changeState(wantedState: .syncingSt)
|
||||
viewController.dismiss(animated: true, completion: nil)
|
||||
myMatch = match
|
||||
if !isMatchStarted && match.expectedPlayerCount == 0 {
|
||||
|
@ -15,8 +15,10 @@ class GameViewController: UIViewController {
|
||||
override func viewDidLoad() {
|
||||
super.viewDidLoad()
|
||||
|
||||
StateManager.stateManager.createStates()
|
||||
StateManager.stateManager.changeState(wantedState: .menuSt, menuSc: nil, gameVC: self)
|
||||
StateManager.sharedInstance.createStates()
|
||||
StateManager.sharedInstance.gameVC = self
|
||||
StateManager.sharedInstance.changeState(wantedState: .menuSt)
|
||||
|
||||
GameCenterManager.sharedInstance.viewController = self
|
||||
}
|
||||
|
||||
|
@ -72,7 +72,7 @@ class GameScene: SKScene{
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
StateManager.stateManager.stateMachine!.update(deltaTime: currentTime)
|
||||
StateManager.sharedInstance.stateMachine!.update(deltaTime: currentTime)
|
||||
/* entityManager.getBackground()?.update(deltaTime: currentTime)
|
||||
entityManager.getHUD()?.component(ofType: TimerComponent.self)?.update()
|
||||
*/
|
||||
|
@ -15,6 +15,7 @@ class MenuScene: SKScene {
|
||||
|
||||
override func sceneDidLoad() {
|
||||
GameCenterManager.sharedInstance.menusc = self
|
||||
StateManager.sharedInstance.menuSc = self
|
||||
entityManager.setScene(scene: self)
|
||||
let midX = self.size.width / 2
|
||||
let midY = self.size.height / 2
|
||||
@ -24,8 +25,8 @@ class MenuScene: SKScene {
|
||||
position: CGPoint(x: midX, y: midY),
|
||||
onButtonPress: {
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
StateManager.stateManager.changeState(wantedState: .gameSt, menuSc: self, gameVC: nil)
|
||||
//self.loadScene(scene: GameScene(size: self.size))
|
||||
StateManager.sharedInstance.changeState(wantedState: .gameSt)
|
||||
/*self.loadScene(scene: GameScene(size: self.size))*/
|
||||
SoundManager.sharedInstance.stopMenuMusic()
|
||||
} else {
|
||||
if GameCenterManager.isAuthenticated {
|
||||
@ -69,7 +70,7 @@ class MenuScene: SKScene {
|
||||
}
|
||||
|
||||
override func update(_ currentTime: TimeInterval) {
|
||||
StateManager.stateManager.stateMachine!.update(deltaTime: currentTime)
|
||||
StateManager.sharedInstance.stateMachine!.update(deltaTime: currentTime)
|
||||
/*
|
||||
if entityManager.entities.count != 0 {
|
||||
entityManager.getBackground()!.update(deltaTime: currentTime)
|
||||
|
@ -20,8 +20,9 @@ class GameState: GKState {
|
||||
override func didEnter(from previousState: GKState?) {
|
||||
os_log("Entered Game State", log: LOG, type: .info)
|
||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||
StateManager.stateManager.menuSc!.loadScene(scene: GameScene(size: StateManager.stateManager.menuSc!.size))
|
||||
StateManager.sharedInstance.menuSc!.loadScene(scene: GameScene(size: StateManager.sharedInstance.menuSc!.size))
|
||||
}
|
||||
StateManager.sharedInstance.menuSc!.loadScene(scene: StateManager.sharedInstance.gameSc!)
|
||||
}
|
||||
|
||||
override func update(deltaTime seconds: TimeInterval) {
|
||||
|
@ -27,9 +27,11 @@ class MenuState: GKState {
|
||||
menuEM.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
|
||||
}
|
||||
|
||||
if GameCenterManager.sharedInstance.initIsFinish {
|
||||
StateManager.stateManager.menuSc!.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
|
||||
}
|
||||
// if GameCenterManager.sharedInstance.initIsFinish {
|
||||
// StateManager.sharedInstance.menuSc!.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
|
||||
override func didEnter(from previousState: GKState?) {
|
||||
@ -44,8 +46,8 @@ class MenuState: GKState {
|
||||
}
|
||||
|
||||
func presentFirstViewMenu(){
|
||||
if let view = StateManager.stateManager.gameVC!.view as! SKView? {
|
||||
let scene = MenuScene(size: StateManager.stateManager.gameVC!.view.bounds.size)
|
||||
if let view = StateManager.sharedInstance.gameVC!.view as! SKView? {
|
||||
let scene = MenuScene(size: StateManager.sharedInstance.gameVC!.view.bounds.size)
|
||||
EntityManager.menuEMInstance.setScene(scene: scene)
|
||||
scene.scaleMode = .aspectFill
|
||||
view.presentScene(scene)
|
||||
|
@ -11,7 +11,7 @@ import os
|
||||
|
||||
class StateManager{
|
||||
|
||||
static let stateManager = StateManager()
|
||||
static let sharedInstance = StateManager()
|
||||
|
||||
var stateMachine: GKStateMachine?
|
||||
var wantedState: StateTypes?
|
||||
@ -32,8 +32,9 @@ class StateManager{
|
||||
if stateMachine?.enter(MenuState.self) == false {
|
||||
if previousState is MenuState{
|
||||
os_log("Already in Menu State", log: LOG, type: .info)
|
||||
}
|
||||
}else{
|
||||
os_log("Failed entering Menu State", log: LOG, type: .info)
|
||||
}
|
||||
}else{
|
||||
currentState = stateMachine?.currentState
|
||||
}
|
||||
@ -41,8 +42,9 @@ class StateManager{
|
||||
if stateMachine?.enter(GameState.self) == false {
|
||||
if previousState is GameState{
|
||||
os_log("Already in Game State", log: LOG, type: .info)
|
||||
}
|
||||
} else {
|
||||
os_log("Failed entering Game State", log: LOG, type: .info)
|
||||
}
|
||||
}else{
|
||||
currentState = stateMachine?.currentState
|
||||
}
|
||||
@ -50,8 +52,9 @@ class StateManager{
|
||||
if stateMachine?.enter(SyncingState.self) == false {
|
||||
if previousState is SyncingState{
|
||||
os_log("Already in Syncing State", log: LOG, type: .info)
|
||||
}
|
||||
}else{
|
||||
os_log("Failed entering Syncing State", log: LOG, type: .info)
|
||||
}
|
||||
}else{
|
||||
currentState = stateMachine?.currentState
|
||||
}
|
||||
@ -59,8 +62,9 @@ class StateManager{
|
||||
if stateMachine?.enter(EndGameState.self) == false {
|
||||
if previousState is EndGameState{
|
||||
os_log("Already in EndGame State", log: LOG, type: .info)
|
||||
}
|
||||
} else{
|
||||
os_log("Failed entering EndGame State", log: LOG, type: .info)
|
||||
}
|
||||
}else{
|
||||
currentState = stateMachine?.currentState
|
||||
}
|
||||
@ -78,10 +82,15 @@ class StateManager{
|
||||
stateMachine = GKStateMachine(states: [menuSt, syncingSt, playingSt, endGameSt])
|
||||
}
|
||||
|
||||
func changeState(wantedState: StateTypes, menuSc: MenuScene?, gameVC: GameViewController?){
|
||||
/* func changeState(wantedState: StateTypes, menuSc: MenuScene?, gameVC: GameViewController?){
|
||||
self.wantedState = wantedState
|
||||
self.menuSc = menuSc
|
||||
self.gameVC = gameVC
|
||||
enterState()
|
||||
}*/
|
||||
|
||||
func changeState(wantedState: StateTypes){
|
||||
self.wantedState = wantedState
|
||||
enterState()
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ class SyncingState: GKState {
|
||||
var previousState: GKState?
|
||||
|
||||
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
|
||||
return stateClass is GameState.Type || stateClass is EndGameState.Type
|
||||
return stateClass is GameState.Type || stateClass is EndGameState.Type || stateClass is MenuState.Type
|
||||
}
|
||||
|
||||
override func didEnter(from previousState: GKState?) {
|
||||
@ -30,12 +30,9 @@ class SyncingState: GKState {
|
||||
menuEM.getBackground()!.update(deltaTime: seconds)
|
||||
menuEM.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if GameCenterManager.sharedInstance.initIsFinish {
|
||||
StateManager.stateManager.changeState(wantedState: .gameSt, menuSc: self, gameVC: nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
override func willExit(to nextState: GKState) {
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user