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//
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// DefaultWayComponent.swift
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// GoldWars
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//
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// Created by Jakob Haag on 18.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import GameplayKit
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import SpriteKit
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class DefaultWayComponent: GKComponent {
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var shapeNode: SKShapeNode
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init(pathToDraw: CGMutablePath) {
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self.shapeNode = SKShapeNode()
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shapeNode.path = pathToDraw
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shapeNode.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
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shapeNode.lineWidth = 10
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shapeNode.zPosition = 0
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shapeNode.name = "way"
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super.init()
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -143,7 +143,7 @@ class GameScene: SKScene{
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continue
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continue
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}
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}
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if nodeChild.name != "clouds"{
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if nodeChild.name != "clouds"{
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nodeChild.run(sequence,completion: {
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nodeChild.run(sequence) {
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if !actionAdded {
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if !actionAdded {
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let explosion = self.getFinalExplosion()
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let explosion = self.getFinalExplosion()
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self.addChild(explosion)
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self.addChild(explosion)
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@ -162,7 +162,7 @@ class GameScene: SKScene{
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explosion.run(action)
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explosion.run(action)
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actionAdded = true
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actionAdded = true
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}
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}
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})
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}
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}
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}
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}
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}
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}
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}
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