Remove base details modal

This commit is contained in:
Marcel Schwarz 2020-06-18 00:03:36 +02:00
parent 0d8a134445
commit afad3e808e
2 changed files with 5 additions and 30 deletions

View File

@ -9,7 +9,6 @@
import GameplayKit
enum ModalType: String {
case BaseDetails
case BaseAttack
case BaseMoveOwnUnits
case PauseGame
@ -52,10 +51,6 @@ class Modal: GKEntity{
overlay.zPosition = 3
switch modaltype {
case .BaseDetails:
header = SKLabelNode(text: "Information")
body = SKLabelNode(text: "Diese Basis enthält \(base!.unitCount) Einheiten")
footer = SKLabelNode()
case .BaseAttack:
header = SKLabelNode(text: "Angriff")
body = SKLabelNode(text: "Schicke \(unitCount / 2)\nEinheiten")
@ -92,10 +87,6 @@ class Modal: GKEntity{
super.init()
switch modaltype{
case .BaseDetails:
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
EntityManager.gameEMInstance.removeModal()
}))
case .BaseAttack, .BaseMoveOwnUnits:
let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))

View File

@ -50,12 +50,11 @@ class GameScene: SKScene{
entityManager.getBasesByPlayer(for: GKLocalPlayer.local).forEach({base in
moveFireAndBase(base: base, touchLocation: base.position)
})
}
else {
} else {
for entity in entityManager.entities {
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
//FIXME: this is confusing
addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
if atPoint(touchLocation) == entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.touchesBegan(touches, with: event)
}
}
}
}
@ -80,21 +79,6 @@ class GameScene: SKScene{
entityManager.getBackground()?.update(deltaTime: currentTime)
}
func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
spriteNode?.touchesBegan(touches, with: event)
if let baseEntity = entity as? Base {
if baseEntity.ownershipPlayer == GKLocalPlayer.local {
entityManager.add(Modal(modaltype: .BaseDetails,
base: entity as? Base,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self,
currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
}
}
}
}
func addAttackDetails(touchLocation: CGPoint){
for base in currentDraggedBase!.adjacencyList {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {