adding bigger changes after review, deleted enum und methods enter&changeState
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9eb06b54fd
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@ -148,13 +148,13 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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sendStateToPeers(state: State(state: 3))
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sendStateToPeers(state: State(state: 3))
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initIsFinish = true
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initIsFinish = true
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print("entered gameSt in case 2 match")
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print("entered gameSt in case 2 match")
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StateManager.sharedInstance.changeState(wantedState: .gameSt)
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StateManager.sharedInstance.stateMachine?.enter(GameState.self)
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os_log("Spiel startet", log: LOG, type: .info)
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os_log("Spiel startet", log: LOG, type: .info)
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case 3:
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case 3:
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os_log("State 3 erhalten", log: LOG, type: .info)
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os_log("State 3 erhalten", log: LOG, type: .info)
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initIsFinish = true
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initIsFinish = true
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print("entered gameSt in case 3 match")
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print("entered gameSt in case 3 match")
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StateManager.sharedInstance.changeState(wantedState: .gameSt)
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StateManager.sharedInstance.stateMachine?.enter(GameState.self)
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os_log("Spiel startet", log: LOG, type: .info)
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os_log("Spiel startet", log: LOG, type: .info)
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case 4:
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case 4:
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os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
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os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
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@ -170,13 +170,13 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
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DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
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}
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}
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if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
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if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
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StateManager.sharedInstance.enterState(wantedState: .syncingState)
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StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
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DataService.sharedInstance.snapshotModel = snapshotModel
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DataService.sharedInstance.snapshotModel = snapshotModel
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RoundCalculatorService.sharedInstance.currentRound += 1
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RoundCalculatorService.sharedInstance.currentRound += 1
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entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
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entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
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entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
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entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
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entityManager.getHUD()?.startWithDuration()
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entityManager.getHUD()?.startWithDuration()
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StateManager.sharedInstance.enterState(wantedState: .gameState)
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StateManager.sharedInstance.stateMachine?.enter(GameState.self)
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}
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}
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if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
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if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
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os_log("Peer hat Map erhalten", log: LOG, type: .info)
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os_log("Peer hat Map erhalten", log: LOG, type: .info)
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@ -238,16 +238,16 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
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}
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}
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func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
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func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
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viewController.dismiss(animated: true, completion: nil)
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viewController.dismiss(animated: true, completion: nil)
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StateManager.sharedInstance.enterState(wantedState: .menuState)
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StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
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}
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}
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
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viewController.dismiss(animated: true, completion: nil)
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viewController.dismiss(animated: true, completion: nil)
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StateManager.sharedInstance.enterState(wantedState: .menuState)
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StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
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}
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}
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
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StateManager.sharedInstance.enterState(wantedState: .syncingState)
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StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
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viewController.dismiss(animated: true, completion: nil)
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viewController.dismiss(animated: true, completion: nil)
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myMatch = match
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myMatch = match
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if !isMatchStarted && match.expectedPlayerCount == 0 {
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if !isMatchStarted && match.expectedPlayerCount == 0 {
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@ -16,7 +16,7 @@ class GameViewController: UIViewController {
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super.viewDidLoad()
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super.viewDidLoad()
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StateManager.sharedInstance.gameVC = self
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StateManager.sharedInstance.gameVC = self
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StateManager.sharedInstance.enterState(wantedState: .menuState)
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StateManager.sharedInstance.stateMachine?.enter(MenuState.self)
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GameCenterManager.sharedInstance.viewController = self
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GameCenterManager.sharedInstance.viewController = self
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}
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}
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@ -29,7 +29,7 @@ class RoundCalculatorService {
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var roundNr = 1
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var roundNr = 1
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func calculateRound() {
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func calculateRound() {
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StateManager.sharedInstance.enterState(wantedState: .syncingState)
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StateManager.sharedInstance.stateMachine?.enter(SyncingState.self)
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os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
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os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
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roundNr += 1
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roundNr += 1
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@ -173,7 +173,7 @@ class RoundCalculatorService {
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entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
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entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
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entityManager.getHUD()?.startWithDuration()
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entityManager.getHUD()?.startWithDuration()
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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StateManager.sharedInstance.enterState(wantedState: .gameState)
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StateManager.sharedInstance.stateMachine?.enter(GameState.self)
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}
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}
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func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
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func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
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@ -25,7 +25,7 @@ class MenuScene: SKScene {
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position: CGPoint(x: midX, y: midY),
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position: CGPoint(x: midX, y: midY),
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onButtonPress: {
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onButtonPress: {
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if CommandLine.arguments.contains("--no-matchmaking") {
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if CommandLine.arguments.contains("--no-matchmaking") {
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StateManager.sharedInstance.enterState(wantedState: .gameState)
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StateManager.sharedInstance.stateMachine?.enter(GameState.self)
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SoundManager.sharedInstance.stopMenuMusic()
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SoundManager.sharedInstance.stopMenuMusic()
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} else {
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} else {
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if GameCenterManager.isAuthenticated {
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if GameCenterManager.isAuthenticated {
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@ -14,6 +14,14 @@ class EndGameState: GKState {
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let LOG = OSLog.init(subsystem: "EndGameState", category: "EndGameState")
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let LOG = OSLog.init(subsystem: "EndGameState", category: "EndGameState")
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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if StateManager.sharedInstance.stateMachine?.currentState is EndGameState && stateClass is EndGameState.Type{
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os_log("Already in EndGame State", log: LOG, type: .info)
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return false
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}
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if stateClass is SyncingState.Type || stateClass is GameState.Type{
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os_log("Failed: Entering SyncingState and GameState after EndGameState is not allowed", log: LOG, type: .info)
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return false
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}
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return stateClass is MenuState.Type
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return stateClass is MenuState.Type
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}
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}
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@ -14,6 +14,14 @@ class GameState: GKState {
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let LOG = OSLog.init(subsystem: "GameState", category: "GameState")
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let LOG = OSLog.init(subsystem: "GameState", category: "GameState")
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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if StateManager.sharedInstance.stateMachine?.currentState is GameState && stateClass is GameState.Type{
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os_log("Already in Game State", log: LOG, type: .info)
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return false
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}
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if stateClass is MenuState.Type || stateClass is EndGameState.Type{
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os_log("Failed: Entering MenuState and EndgameState after GameState is not allowed", log: LOG, type: .info)
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return false
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}
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return stateClass is SyncingState.Type
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return stateClass is SyncingState.Type
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}
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}
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@ -14,6 +14,14 @@ class MenuState: GKState {
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let LOG = OSLog.init(subsystem: "MenuState", category: "MenuState")
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let LOG = OSLog.init(subsystem: "MenuState", category: "MenuState")
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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if StateManager.sharedInstance.stateMachine?.currentState is MenuState && stateClass is MenuState.Type{
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os_log("Already in Menu State", log: LOG, type: .info)
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return false
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}
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if stateClass is EndGameState.Type{
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os_log("Entering EndGameState after MenuState is not allowed", log: LOG, type: .info)
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return false
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}
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if CommandLine.arguments.contains("--no-matchmaking") {
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if CommandLine.arguments.contains("--no-matchmaking") {
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return stateClass is GameState.Type
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return stateClass is GameState.Type
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}
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}
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@ -31,14 +39,6 @@ class MenuState: GKState {
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os_log("Entered Menu State", log: LOG, type: .info)
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os_log("Entered Menu State", log: LOG, type: .info)
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if (previousState == nil){
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if (previousState == nil){
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presentFirstViewMenu()
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}
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}
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override func willExit(to nextState: GKState) {
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}
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func presentFirstViewMenu(){
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if let view = StateManager.sharedInstance.gameVC!.view as! SKView? {
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if let view = StateManager.sharedInstance.gameVC!.view as! SKView? {
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let scene = MenuScene(size: StateManager.sharedInstance.gameVC!.view.bounds.size)
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let scene = MenuScene(size: StateManager.sharedInstance.gameVC!.view.bounds.size)
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EntityManager.menuEMInstance.setScene(scene: scene)
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EntityManager.menuEMInstance.setScene(scene: scene)
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@ -50,3 +50,8 @@ class MenuState: GKState {
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}
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}
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}
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}
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}
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}
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override func willExit(to nextState: GKState) {
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}
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}
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@ -9,19 +9,11 @@
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import GameKit
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import GameKit
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import os
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import os
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enum StateTypes {
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case menuState
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case syncingState
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case gameState
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case endGameState
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}
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class StateManager{
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class StateManager{
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static let sharedInstance = StateManager()
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static let sharedInstance = StateManager()
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var stateMachine: GKStateMachine?
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var stateMachine: GKStateMachine?
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var currentState: GKState?
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var menuSc: MenuScene?
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var menuSc: MenuScene?
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var gameVC: GameViewController?
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var gameVC: GameViewController?
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@ -37,58 +29,4 @@ class StateManager{
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stateMachine = GKStateMachine(states: [menuState, syncingState, playingState, endGameState])
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stateMachine = GKStateMachine(states: [menuState, syncingState, playingState, endGameState])
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}
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}
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func enterState(wantedState: StateTypes){
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switch wantedState {
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case .menuState:
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if stateMachine?.enter(MenuState.self) == false {
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if stateMachine?.currentState is MenuState{
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os_log("Already in Menu State", log: LOG, type: .info)
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}else{
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os_log("Failed entering Menu State", log: LOG, type: .info)
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}
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}else{
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currentState = stateMachine?.currentState
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}
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case .gameState:
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if stateMachine?.enter(GameState.self) == false {
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if stateMachine?.currentState is GameState{
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os_log("Already in Game State", log: LOG, type: .info)
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} else {
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os_log("Failed entering Game State", log: LOG, type: .info)
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}
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}else{
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currentState = stateMachine?.currentState
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}
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case .syncingState:
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if stateMachine?.enter(SyncingState.self) == false {
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if stateMachine?.currentState is SyncingState{
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os_log("Already in Syncing State", log: LOG, type: .info)
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}else{
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os_log("Failed entering Syncing State", log: LOG, type: .info)
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}
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}else{
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currentState = stateMachine?.currentState
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}
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case .endGameState:
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if stateMachine?.enter(EndGameState.self) == false {
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if stateMachine?.currentState is EndGameState{
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os_log("Already in EndGame State", log: LOG, type: .info)
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} else{
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os_log("Failed entering EndGame State", log: LOG, type: .info)
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}
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}else{
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currentState = stateMachine?.currentState
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}
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}
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}
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/*func createStates(){
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let menuSt = MenuState()
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let syncingSt = SyncingState()
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let playingSt = GameState()
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let endGameSt = EndGameState()
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stateMachine = GKStateMachine(states: [menuSt, syncingSt, playingSt, endGameSt])
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}*/
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}
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}
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@ -15,6 +15,10 @@ class SyncingState: GKState {
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var previousState: GKState?
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var previousState: GKState?
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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if StateManager.sharedInstance.stateMachine?.currentState is SyncingState && stateClass is SyncingState.Type{
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os_log("Already in Syncing State", log: LOG, type: .info)
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return false
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}
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return stateClass is GameState.Type || stateClass is EndGameState.Type || stateClass is MenuState.Type
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return stateClass is GameState.Type || stateClass is EndGameState.Type || stateClass is MenuState.Type
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}
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}
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