diff --git a/GoldWars/GoldWars/AppDelegate.swift b/GoldWars/GoldWars/AppDelegate.swift
index 7bf5733..17e9b6c 100644
--- a/GoldWars/GoldWars/AppDelegate.swift
+++ b/GoldWars/GoldWars/AppDelegate.swift
@@ -10,32 +10,32 @@ import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
-
+
var window: UIWindow?
-
-
+
+
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
-
+
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
-
+
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
}
-
+
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
-
+
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
-
-
+
+
}
diff --git a/GoldWars/GoldWars/Components/AtkBoostSkillComponent.swift b/GoldWars/GoldWars/Components/AtkBoostSkillComponent.swift
index 7bb11e6..a2d36b3 100644
--- a/GoldWars/GoldWars/Components/AtkBoostSkillComponent.swift
+++ b/GoldWars/GoldWars/Components/AtkBoostSkillComponent.swift
@@ -9,25 +9,25 @@
import GameplayKit
class AtkBoostSkillComponent: GKComponent{
-
- let shapeNode: SKShapeNode
- let labelNode: SKLabelNode
-
- init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
- self.labelNode = SKLabelNode(text: text)
- self.shapeNode = SKShapeNode(circleOfRadius: 30)
- self.shapeNode.position = anchorPoint
- self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
- if texture != nil {
- shapeNode.fillTexture = texture
- }else {
- shapeNode.fillColor = SKColor.gray
- }
- super.init()
- }
-
- required init?(coder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
-
+
+ let shapeNode: SKShapeNode
+ let labelNode: SKLabelNode
+
+ init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
+ self.labelNode = SKLabelNode(text: text)
+ self.shapeNode = SKShapeNode(circleOfRadius: 30)
+ self.shapeNode.position = anchorPoint
+ self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
+ if texture != nil {
+ shapeNode.fillTexture = texture
+ }else {
+ shapeNode.fillColor = SKColor.gray
+ }
+ super.init()
+ }
+
+ required init?(coder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
+
}
diff --git a/GoldWars/GoldWars/Components/AttackActionComponent.swift b/GoldWars/GoldWars/Components/AttackActionComponent.swift
index e10f1b2..ba46e1a 100644
--- a/GoldWars/GoldWars/Components/AttackActionComponent.swift
+++ b/GoldWars/GoldWars/Components/AttackActionComponent.swift
@@ -9,19 +9,19 @@
import GameplayKit
class AttackActionComponent: GKComponent {
-
-
+
+
init(unitCount: Int, adjacencyList: Array, position: CGPoint) {
super.init()
}
-
+
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
-
-
+
+
func action() {
// Not implemented yet
}
-
+
}
diff --git a/GoldWars/GoldWars/Components/BackgroundComponent.swift b/GoldWars/GoldWars/Components/BackgroundComponent.swift
index e766ad9..7239741 100644
--- a/GoldWars/GoldWars/Components/BackgroundComponent.swift
+++ b/GoldWars/GoldWars/Components/BackgroundComponent.swift
@@ -9,10 +9,10 @@
import GameplayKit
class BackgroundComponent: GKComponent{
-
+
var nodes = [SKSpriteNode]()
let size: CGSize
-
+
init(size: CGSize) {
self.size = size
for i in 0...2 {
@@ -24,8 +24,8 @@ class BackgroundComponent: GKComponent{
nodes.append(sky)
}
super.init()
- }
-
+ }
+
func update(){
for node in nodes{
node.position.x -= 2
@@ -34,9 +34,9 @@ class BackgroundComponent: GKComponent{
}
}
}
-
+
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
-
+
}
diff --git a/GoldWars/GoldWars/Components/BaseNode.swift b/GoldWars/GoldWars/Components/BaseNode.swift
index bbfee06..00da238 100644
--- a/GoldWars/GoldWars/Components/BaseNode.swift
+++ b/GoldWars/GoldWars/Components/BaseNode.swift
@@ -9,26 +9,26 @@
import SpriteKit
class BaseNode: SKSpriteNode{
-
- override func touchesBegan(_ touches: Set, with event: UIEvent?) {
- // TODO: PopUp Einheiten + Close PopUp
- self.run(
- SKAction.sequence(
- [
- SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
- SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
- ]
- )
- )
- }
-
- override func touchesMoved(_ touches: Set, with event: UIEvent?) {
- // TODO: zeige Angirff Effect
- }
-
- override func touchesEnded(_ touches: Set, with event: UIEvent?) {
- // TODO: Open Slider PopUp
- }
-
-
+
+ override func touchesBegan(_ touches: Set, with event: UIEvent?) {
+ // TODO: PopUp Einheiten + Close PopUp
+ self.run(
+ SKAction.sequence(
+ [
+ SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
+ SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
+ ]
+ )
+ )
+ }
+
+ override func touchesMoved(_ touches: Set, with event: UIEvent?) {
+ // TODO: zeige Angirff Effect
+ }
+
+ override func touchesEnded(_ touches: Set, with event: UIEvent?) {
+ // TODO: Open Slider PopUp
+ }
+
+
}
diff --git a/GoldWars/GoldWars/Components/ButtonComponent.swift b/GoldWars/GoldWars/Components/ButtonComponent.swift
index 3ad2caf..0fe059f 100644
--- a/GoldWars/GoldWars/Components/ButtonComponent.swift
+++ b/GoldWars/GoldWars/Components/ButtonComponent.swift
@@ -9,9 +9,9 @@
import GameplayKit
class ButtonComponent: GKComponent {
-
+
var buttonNode: ButtonNode
-
+
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
buttonNode = ButtonNode(iconName: iconName,
text: text,
diff --git a/GoldWars/GoldWars/Components/ButtonNode.swift b/GoldWars/GoldWars/Components/ButtonNode.swift
index 4161636..2ebd012 100644
--- a/GoldWars/GoldWars/Components/ButtonNode.swift
+++ b/GoldWars/GoldWars/Components/ButtonNode.swift
@@ -9,7 +9,7 @@
import SpriteKit
class ButtonNode: SKSpriteNode {
-
+
var isEnabled: Bool{
didSet{
if isEnabled {
@@ -18,19 +18,19 @@ class ButtonNode: SKSpriteNode {
} else {
self.alpha = 0.3
self.childNode(withName: "label")?.alpha = 0.3
- }
+ }
}
}
-
+
let onButtonPress: () -> ()
-
+
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
self.onButtonPress = onButtonPress
self.isEnabled = isEnabled
let texture = SKTexture(imageNamed: "yellow_button04")
super.init(texture: texture, color: SKColor.white, size: texture.size())
self.position = position
-
+
let label = SKLabelNode(fontNamed: "Courier-Bold")
label.fontSize = 30
label.fontColor = SKColor.black
@@ -38,7 +38,7 @@ class ButtonNode: SKSpriteNode {
label.verticalAlignmentMode = .center
label.text = text
label.name = "label"
-
+
if iconName.isEmpty {
label.position = CGPoint(x: 0, y: 0)
} else {
@@ -50,26 +50,26 @@ class ButtonNode: SKSpriteNode {
}
self.addChild(label)
isUserInteractionEnabled = true
+ }
+
+ override func touchesBegan(_ touches: Set, with event: UIEvent?) {
+ if isEnabled {
+ let action = SKAction.sequence(
+ [
+ SKAction.scale(by: (3/4), duration: 0.3),
+ SKAction.scale(by: (4/3), duration: 0.3),
+ ]
+ )
+
+ self.childNode(withName: "label")?.run(action)
+ self.run(action)
+ onButtonPress()
}
-
- override func touchesBegan(_ touches: Set, with event: UIEvent?) {
- if isEnabled {
- let action = SKAction.sequence(
- [
- SKAction.scale(by: (3/4), duration: 0.3),
- SKAction.scale(by: (4/3), duration: 0.3),
- ]
- )
-
- self.childNode(withName: "label")?.run(action)
- self.run(action)
- onButtonPress()
- }
- }
-
-
- required init?(coder aDecoder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
-
+ }
+
+
+ required init?(coder aDecoder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
+
}
diff --git a/GoldWars/GoldWars/Components/DefBoostSkillComponent.swift b/GoldWars/GoldWars/Components/DefBoostSkillComponent.swift
index 818a23b..01c0aef 100644
--- a/GoldWars/GoldWars/Components/DefBoostSkillComponent.swift
+++ b/GoldWars/GoldWars/Components/DefBoostSkillComponent.swift
@@ -9,25 +9,25 @@
import GameplayKit
class DefBoostSkillComponent: GKComponent{
-
- let shapeNode: SKShapeNode
- let labelNode: SKLabelNode
-
- init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
- self.labelNode = SKLabelNode(text: text)
- self.shapeNode = SKShapeNode(circleOfRadius: 30)
- self.shapeNode.position = anchorPoint
- self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
- if texture != nil {
- shapeNode.fillTexture = texture
- }else {
- shapeNode.fillColor = SKColor.gray
- }
- super.init()
- }
-
- required init?(coder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
-
+
+ let shapeNode: SKShapeNode
+ let labelNode: SKLabelNode
+
+ init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
+ self.labelNode = SKLabelNode(text: text)
+ self.shapeNode = SKShapeNode(circleOfRadius: 30)
+ self.shapeNode.position = anchorPoint
+ self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
+ if texture != nil {
+ shapeNode.fillTexture = texture
+ }else {
+ shapeNode.fillColor = SKColor.gray
+ }
+ super.init()
+ }
+
+ required init?(coder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
+
}
diff --git a/GoldWars/GoldWars/Components/DefaultBaseComponent.swift b/GoldWars/GoldWars/Components/DefaultBaseComponent.swift
index 13665e1..715840b 100644
--- a/GoldWars/GoldWars/Components/DefaultBaseComponent.swift
+++ b/GoldWars/GoldWars/Components/DefaultBaseComponent.swift
@@ -10,15 +10,15 @@ import GameplayKit
import SpriteKit
class DefaultBaseComponent: GKComponent {
- var spriteNode: BaseNode
-
- init(texture: SKTexture, position: CGPoint) {
- spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
- spriteNode.position = position
- super.init()
- }
-
- required init?(coder aDecoder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
+ var spriteNode: BaseNode
+
+ init(texture: SKTexture, position: CGPoint) {
+ spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
+ spriteNode.position = position
+ super.init()
+ }
+
+ required init?(coder aDecoder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
}
diff --git a/GoldWars/GoldWars/Components/ModalBackgroundComponent.swift b/GoldWars/GoldWars/Components/ModalBackgroundComponent.swift
index 1d4a807..e81fcf9 100644
--- a/GoldWars/GoldWars/Components/ModalBackgroundComponent.swift
+++ b/GoldWars/GoldWars/Components/ModalBackgroundComponent.swift
@@ -10,17 +10,17 @@ import GameplayKit
import SpriteKit
class ModalBackgroundComponent: GKComponent {
- let spriteNode: SKSpriteNode
-
- init(anchorPoint: CGPoint) {
- let texture = SKTexture(imageNamed:"ModalBackground")
- spriteNode = SKSpriteNode(texture: texture, size: texture.size())
- spriteNode.setScale(2)
- spriteNode.position = anchorPoint
- super.init()
- }
-
- required init?(coder aDecoder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
+ let spriteNode: SKSpriteNode
+
+ init(anchorPoint: CGPoint) {
+ let texture = SKTexture(imageNamed:"ModalBackground")
+ spriteNode = SKSpriteNode(texture: texture, size: texture.size())
+ spriteNode.setScale(2)
+ spriteNode.position = anchorPoint
+ super.init()
+ }
+
+ required init?(coder aDecoder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
}
diff --git a/GoldWars/GoldWars/Components/ModalContentComponent.swift b/GoldWars/GoldWars/Components/ModalContentComponent.swift
index 4ee8f0c..df004a3 100644
--- a/GoldWars/GoldWars/Components/ModalContentComponent.swift
+++ b/GoldWars/GoldWars/Components/ModalContentComponent.swift
@@ -10,33 +10,33 @@ import GameplayKit
import SpriteKit
class ModalContentComponent: GKComponent{
-
- var header: SKLabelNode
- var body: SKLabelNode
- var footer: SKLabelNode
-
- init(header: String, body: String, footer: String , anchorPoint: CGPoint) {
- self.header = SKLabelNode(text: header)
- self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
- self.header.fontName = "HelveticaNeue-Bold"
- self.header.fontSize = 40
-
- self.body = SKLabelNode(text: body)
- self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
- self.body.numberOfLines = 2
- self.body.preferredMaxLayoutWidth = 390
- self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
- self.body.fontName = "HelveticaNeue-Bold"
- self.body.fontSize = 40
-
- self.footer = SKLabelNode(text: footer)
- self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
- self.footer.fontName = "HelveticaNeue-Bold"
- self.footer.fontSize = 40
- super.init()
- }
-
- required init?(coder aDecoder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
+
+ var header: SKLabelNode
+ var body: SKLabelNode
+ var footer: SKLabelNode
+
+ init(header: String, body: String, footer: String , anchorPoint: CGPoint) {
+ self.header = SKLabelNode(text: header)
+ self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
+ self.header.fontName = "HelveticaNeue-Bold"
+ self.header.fontSize = 40
+
+ self.body = SKLabelNode(text: body)
+ self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
+ self.body.numberOfLines = 2
+ self.body.preferredMaxLayoutWidth = 390
+ self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
+ self.body.fontName = "HelveticaNeue-Bold"
+ self.body.fontSize = 40
+
+ self.footer = SKLabelNode(text: footer)
+ self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
+ self.footer.fontName = "HelveticaNeue-Bold"
+ self.footer.fontSize = 40
+ super.init()
+ }
+
+ required init?(coder aDecoder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
}
diff --git a/GoldWars/GoldWars/Components/SliderComponent.swift b/GoldWars/GoldWars/Components/SliderComponent.swift
index 4eabfb3..dc46145 100644
--- a/GoldWars/GoldWars/Components/SliderComponent.swift
+++ b/GoldWars/GoldWars/Components/SliderComponent.swift
@@ -9,15 +9,15 @@
import GameplayKit
class SliderComponent: GKComponent {
-
- var sliderNode: SliderNode
-
- init(width: CGFloat, position: CGPoint) {
- sliderNode = SliderNode(width: width, position: position)
- super.init()
- }
-
- required init?(coder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
+
+ var sliderNode: SliderNode
+
+ init(width: CGFloat, position: CGPoint) {
+ sliderNode = SliderNode(width: width, position: position)
+ super.init()
+ }
+
+ required init?(coder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
}
diff --git a/GoldWars/GoldWars/Components/SliderNode.swift b/GoldWars/GoldWars/Components/SliderNode.swift
index 929d78a..93f42d2 100644
--- a/GoldWars/GoldWars/Components/SliderNode.swift
+++ b/GoldWars/GoldWars/Components/SliderNode.swift
@@ -10,57 +10,57 @@ import SpriteKit
class SliderNode :SKNode {
-
- var sliderLine :SKShapeNode
- var sliderKnob :SliderKnob
- var width: CGFloat
-
- var getValue: CGFloat{
- get{
- return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
- }
- }
-
- init(width: CGFloat, position: CGPoint) {
- self.width = width
- sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
- sliderLine.position = position
- sliderLine.fillColor = SKColor.white
- sliderKnob = SliderKnob(circleOfRadius: 20)
- sliderKnob.min = position.x - width / 2
- sliderKnob.max = position.x + width / 2
- sliderKnob.fillColor = SKColor.red
- sliderKnob.zPosition = sliderLine.zPosition + 1
- sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
- super.init()
-
- }
-
- required init?(coder aDecoder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
+
+ var sliderLine :SKShapeNode
+ var sliderKnob :SliderKnob
+ var width: CGFloat
+
+ var getValue: CGFloat{
+ get{
+ return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
+ }
+ }
+
+ init(width: CGFloat, position: CGPoint) {
+ self.width = width
+ sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
+ sliderLine.position = position
+ sliderLine.fillColor = SKColor.white
+ sliderKnob = SliderKnob(circleOfRadius: 20)
+ sliderKnob.min = position.x - width / 2
+ sliderKnob.max = position.x + width / 2
+ sliderKnob.fillColor = SKColor.red
+ sliderKnob.zPosition = sliderLine.zPosition + 1
+ sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
+ super.init()
+
+ }
+
+ required init?(coder aDecoder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
}
class SliderKnob: SKShapeNode {
- var min = CGFloat()
- var max = CGFloat()
-
- override func touchesMoved(_ touches: Set, with event: UIEvent?) {
-
- for touch in touches {
- let touchLocation = touch.location(in: self.scene!)
-
- if self.position.x >= min - 1 && self.position.x <= max + 1{
- self.position.x = touchLocation.x
- }
-
- if(self.position.x <= min){
- self.position.x = min
- }
- if(self.position.x >= max){
- self.position.x = max
- }
- }
- }
+ var min = CGFloat()
+ var max = CGFloat()
+
+ override func touchesMoved(_ touches: Set, with event: UIEvent?) {
+
+ for touch in touches {
+ let touchLocation = touch.location(in: self.scene!)
+
+ if self.position.x >= min - 1 && self.position.x <= max + 1{
+ self.position.x = touchLocation.x
+ }
+
+ if(self.position.x <= min){
+ self.position.x = min
+ }
+ if(self.position.x >= max){
+ self.position.x = max
+ }
+ }
+ }
}
diff --git a/GoldWars/GoldWars/Components/SpySkillComponent.swift b/GoldWars/GoldWars/Components/SpySkillComponent.swift
index ccd54f1..b193de5 100644
--- a/GoldWars/GoldWars/Components/SpySkillComponent.swift
+++ b/GoldWars/GoldWars/Components/SpySkillComponent.swift
@@ -9,26 +9,26 @@
import GameplayKit
class SpySkillComponent: GKComponent{
-
- let shapeNode: SKShapeNode
- let labelNode: SKLabelNode
-
- init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
- self.labelNode = SKLabelNode(text: text)
- self.shapeNode = SKShapeNode(circleOfRadius: 30)
- self.shapeNode.position = anchorPoint
- self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
- if texture != nil {
- shapeNode.fillTexture = texture
- }else {
- shapeNode.fillColor = SKColor.gray
- }
- super.init()
- }
-
- required init?(coder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
-
+
+ let shapeNode: SKShapeNode
+ let labelNode: SKLabelNode
+
+ init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
+ self.labelNode = SKLabelNode(text: text)
+ self.shapeNode = SKShapeNode(circleOfRadius: 30)
+ self.shapeNode.position = anchorPoint
+ self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
+ if texture != nil {
+ shapeNode.fillTexture = texture
+ }else {
+ shapeNode.fillColor = SKColor.gray
+ }
+ super.init()
+ }
+
+ required init?(coder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
+
}
diff --git a/GoldWars/GoldWars/Components/TeamComponent.swift b/GoldWars/GoldWars/Components/TeamComponent.swift
index c75a391..379a1cc 100644
--- a/GoldWars/GoldWars/Components/TeamComponent.swift
+++ b/GoldWars/GoldWars/Components/TeamComponent.swift
@@ -11,27 +11,27 @@ import GameplayKit
class TeamComponent: GKComponent {
let team: Team
- let fire: SKEmitterNode
-
- init(team: Team, position: CGPoint) {
- fire = SKEmitterNode(fileNamed: "Fire")!
- fire.zPosition = -1
- fire.position = position
- fire.name = "fire"
- fire.particleColorSequence = nil
- fire.particleColorBlendFactor = 1.0
-
+ let fire: SKEmitterNode
+
+ init(team: Team, position: CGPoint) {
+ fire = SKEmitterNode(fileNamed: "Fire")!
+ fire.zPosition = -1
+ fire.position = position
+ fire.name = "fire"
+ fire.particleColorSequence = nil
+ fire.particleColorBlendFactor = 1.0
+
switch team {
- case .team1: fire.particleColor = SKColor.red
- case .team2: fire.particleColor = SKColor.purple
- case .team3: fire.particleColor = SKColor.green
- case .team4: fire.particleColor = SKColor.gray
- }
-
+ case .team1: fire.particleColor = SKColor.red
+ case .team2: fire.particleColor = SKColor.purple
+ case .team3: fire.particleColor = SKColor.green
+ case .team4: fire.particleColor = SKColor.gray
+ }
+
self.team = team
super.init()
}
-
+
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
diff --git a/GoldWars/GoldWars/Components/TimerComponent.swift b/GoldWars/GoldWars/Components/TimerComponent.swift
index 5c5f420..816ca04 100644
--- a/GoldWars/GoldWars/Components/TimerComponent.swift
+++ b/GoldWars/GoldWars/Components/TimerComponent.swift
@@ -9,12 +9,12 @@
import GameplayKit
class TimerComponent: GKComponent {
-
+
let labelNode :SKLabelNode
var endTime :Date!
var duration :Double
-
- init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
+
+ init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
self.labelNode = SKLabelNode(text: text)
self.labelNode.fontColor = UIColor.black
self.labelNode.fontSize = CGFloat(45)
@@ -51,6 +51,6 @@ class TimerComponent: GKComponent {
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
-
+
}
diff --git a/GoldWars/GoldWars/Entities/Background.swift b/GoldWars/GoldWars/Entities/Background.swift
index b3e447b..6cc1b74 100644
--- a/GoldWars/GoldWars/Entities/Background.swift
+++ b/GoldWars/GoldWars/Entities/Background.swift
@@ -9,16 +9,16 @@
import GameplayKit
class Background: GKEntity {
-
+
init(size: CGSize) {
super.init()
addComponent(BackgroundComponent(size: size))
}
-
+
override func update(deltaTime seconds: TimeInterval) {
- component(ofType: BackgroundComponent.self)?.update()
+ component(ofType: BackgroundComponent.self)?.update()
}
-
+
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
diff --git a/GoldWars/GoldWars/Entities/Base.swift b/GoldWars/GoldWars/Entities/Base.swift
index e50a690..70fe75d 100644
--- a/GoldWars/GoldWars/Entities/Base.swift
+++ b/GoldWars/GoldWars/Entities/Base.swift
@@ -8,20 +8,17 @@
import SpriteKit
import GameplayKit
-import GameKit
class Base: GKEntity {
var unitCount: Int
var adjacencyList: Array
- var changeOwnerShip: Bool
- var ownerShipPlayer: GKPlayer?
+ var changeOwnerShip: Bool
- init(position: CGPoint, player: GKPlayer? = nil, team: Team? = nil) {
+ init(position: CGPoint, team: Team! = nil) {
self.unitCount = 0
self.adjacencyList = [Base]()
- self.changeOwnerShip = false
- self.ownerShipPlayer = player
+ self.changeOwnerShip = false
super.init()
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
@@ -31,13 +28,12 @@ class Base: GKEntity {
}
}
- func attackBase(base: Base, units:Int) -> [GKEntity]{
- base.changeOwnerShip = true
- base.ownerShipPlayer = self.ownerShipPlayer
- self.unitCount -= units
- base.unitCount += units
- return [self, base]
- }
+ func attackBase(base: Base, units:Int) -> [GKEntity]{
+ base.changeOwnerShip = true
+ self.unitCount -= units
+ base.unitCount += units
+ return [self, base]
+ }
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
diff --git a/GoldWars/GoldWars/Entities/Button.swift b/GoldWars/GoldWars/Entities/Button.swift
index 4312dca..8ac174d 100644
--- a/GoldWars/GoldWars/Entities/Button.swift
+++ b/GoldWars/GoldWars/Entities/Button.swift
@@ -12,7 +12,7 @@ class Button: GKEntity{
let name: String
var isEnabled = true
-
+
init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
self.name = name
super.init()
diff --git a/GoldWars/GoldWars/Entities/EntityManager.swift b/GoldWars/GoldWars/Entities/EntityManager.swift
index 05b9f14..0f7166c 100644
--- a/GoldWars/GoldWars/Entities/EntityManager.swift
+++ b/GoldWars/GoldWars/Entities/EntityManager.swift
@@ -13,42 +13,42 @@ class EntityManager {
var entities = Set()
let scene: SKScene
- var isModal: Bool
+ var isModal: Bool
init(scene: SKScene) {
self.scene = scene
- isModal = false
+ isModal = false
}
func add(_ entity: GKEntity) {
entities.insert(entity)
- if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
- scene.addChild(spriteNode)
- }
- if let fire = entity.component(ofType: TeamComponent.self)?.fire{
- scene.addChild(fire)
- }
- if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
- scene.addChild(spriteNode)
- isModal = true
- }
- if let modal = entity.component(ofType: ModalContentComponent.self) {
- scene.addChild(modal.header)
- scene.addChild(modal.body)
- scene.addChild(modal.footer)
- }
- if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
- if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
- if let skill = entity.component(ofType: SpySkillComponent.self) {
- scene.addChild(skill.shapeNode)
- scene.addChild(skill.labelNode)
- }
+ if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
+ scene.addChild(spriteNode)
+ }
+ if let fire = entity.component(ofType: TeamComponent.self)?.fire{
+ scene.addChild(fire)
+ }
+ if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
+ scene.addChild(spriteNode)
+ isModal = true
+ }
+ if let modal = entity.component(ofType: ModalContentComponent.self) {
+ scene.addChild(modal.header)
+ scene.addChild(modal.body)
+ scene.addChild(modal.footer)
+ }
+ if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
+ if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
+ if let skill = entity.component(ofType: SpySkillComponent.self) {
+ scene.addChild(skill.shapeNode)
+ scene.addChild(skill.labelNode)
+ }
if let timer = entity.component(ofType: TimerComponent.self) {
scene.addChild(timer.labelNode)
}
@@ -60,82 +60,82 @@ class EntityManager {
scene.addChild(node)
}
}
- if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
- scene.addChild(sliderNode.sliderKnob)
- scene.addChild(sliderNode.sliderLine)
- }
+ if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
+ scene.addChild(sliderNode.sliderKnob)
+ scene.addChild(sliderNode.sliderLine)
+ }
}
func remove(_ entity: GKEntity) {
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
spriteNode.removeFromParent()
}
- if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
- spriteNode.removeFromParent()
- isModal = false
- }
- if let modal = entity.component(ofType: ModalContentComponent.self) {
- modal.header.removeFromParent()
- modal.body.removeFromParent()
- modal.footer.removeFromParent()
- }
- if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
- sliderNode.sliderKnob.removeFromParent()
- sliderNode.sliderLine.removeFromParent()
- }
+ if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
+ spriteNode.removeFromParent()
+ isModal = false
+ }
+ if let modal = entity.component(ofType: ModalContentComponent.self) {
+ modal.header.removeFromParent()
+ modal.body.removeFromParent()
+ modal.footer.removeFromParent()
+ }
+ if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
+ sliderNode.sliderKnob.removeFromParent()
+ sliderNode.sliderLine.removeFromParent()
+ }
entities.remove(entity)
}
-
- func update(_ entities: [GKEntity]){
- for entity in entities {
- self.entities.update(with: entity)
- let base = (entity as! Base)
-
- if base.changeOwnerShip {
- base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
- base.changeOwnerShip = false
- scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
- }
- }
-
- }
- func getBaseByTeam(for team: Team) -> GKEntity? {
- for entity in entities {
- if let teamComponent = entity.component(ofType: TeamComponent.self),
- let _ = entity.component(ofType: DefaultBaseComponent.self) {
+
+ func update(_ entities: [GKEntity]){
+ for entity in entities {
+ self.entities.update(with: entity)
+ let base = (entity as! Base)
+
+ if base.changeOwnerShip {
+ base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
+ base.changeOwnerShip = false
+ scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
+ }
+ }
+
+ }
+ func getBaseByTeam(for team: Team) -> GKEntity? {
+ for entity in entities {
+ if let teamComponent = entity.component(ofType: TeamComponent.self),
+ let _ = entity.component(ofType: DefaultBaseComponent.self) {
if teamComponent.team == team {
return entity
- }
- }
- }
- return nil
+ }
+ }
+ }
+ return nil
}
-
+
func getBasesByTeam(for team: Team) -> Set {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set
}
-
- func getTeamByBase(base: Base) -> Team? {
- for entity in entities {
- if entity is Base && entity == base{
- for component in entity.components{
- if component is TeamComponent {
- return entity.component(ofType: TeamComponent.self)!.team
- }
- }
- }
- }
- return nil
- }
-
+
+ func getTeamByBase(base: Base) -> Team? {
+ for entity in entities {
+ if entity is Base && entity == base{
+ for component in entity.components{
+ if component is TeamComponent {
+ return entity.component(ofType: TeamComponent.self)!.team
+ }
+ }
+ }
+ }
+ return nil
+ }
+
func getBackground() -> GKEntity? {
return entities.filter{$0 is Background}[0]
}
-
- func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
- return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
- }
-
+
+ func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
+ return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
+ }
+
func getButtonByName(buttonName:String) -> Button {
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
}
diff --git a/GoldWars/GoldWars/Entities/HUD.swift b/GoldWars/GoldWars/Entities/HUD.swift
index 6225c0c..a161285 100644
--- a/GoldWars/GoldWars/Entities/HUD.swift
+++ b/GoldWars/GoldWars/Entities/HUD.swift
@@ -9,29 +9,29 @@
import GameplayKit
class HUD: GKEntity {
-
- init(size: CGSize) {
- super.init()
- addComponent(SpySkillComponent(text: "Spy",
- texture: nil,
- anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
-
-
- addComponent(AtkBoostSkillComponent(text: "Atk",
- texture: nil,
- anchorPoint: CGPoint(x: size.width * 0.85, y: size.height * 0.1)))
-
-
- addComponent(DefBoostSkillComponent(text: "Def",
- texture: nil,
- anchorPoint: CGPoint(x: size.width * 0.95, y: size.height * 0.1)))
+
+ init(size: CGSize) {
+ super.init()
+ addComponent(SpySkillComponent(text: "Spy",
+ texture: nil,
+ anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
+
+
+ addComponent(AtkBoostSkillComponent(text: "Atk",
+ texture: nil,
+ anchorPoint: CGPoint(x: size.width * 0.85, y: size.height * 0.1)))
+
+
+ addComponent(DefBoostSkillComponent(text: "Def",
+ texture: nil,
+ anchorPoint: CGPoint(x: size.width * 0.95, y: size.height * 0.1)))
addComponent(TimerComponent(text: "",
- anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
- }
-
- required init?(coder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
-
+ anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
+ }
+
+ required init?(coder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
+
}
diff --git a/GoldWars/GoldWars/Entities/Modal.swift b/GoldWars/GoldWars/Entities/Modal.swift
index a8f638f..cdafa53 100644
--- a/GoldWars/GoldWars/Entities/Modal.swift
+++ b/GoldWars/GoldWars/Entities/Modal.swift
@@ -9,41 +9,31 @@
import GameplayKit
class Modal: GKEntity{
+
+ var unitCount:Int
- var unitCount:Int
-
- init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
- unitCount = base.unitCount
- super.init()
- switch modaltype{
- case .BaseDetails:
- addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
- addComponent(ModalContentComponent(
- header: "Basis Information",
- body: "Diese Basis enthält \(base.unitCount) Einheiten",
- footer: "",
- anchorPoint: anchorPoint
- )
- )
- case .BaseAttack:
- addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
- addComponent(SliderComponent(
- width: 300,
- position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)
- )
- )
- addComponent(ModalContentComponent(
- header: "Angriff",
- body: "Schicke \(unitCount / 2) Einheiten",
- footer: "",
- anchorPoint: anchorPoint
- )
- )
- }
- }
-
- required init?(coder: NSCoder) {
- fatalError("init(coder:) has not been implemented")
- }
-
+ init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
+ unitCount = base.unitCount
+ super.init()
+ switch modaltype{
+ case .BaseDetails:
+ addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
+ addComponent(ModalContentComponent(header: "Basis Information",
+ body: "Diese Basis enthält \(base.unitCount) Einheiten",
+ footer: "",
+ anchorPoint: anchorPoint))
+ case .BaseAttack:
+ addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
+ addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
+ addComponent(ModalContentComponent(header: "Angriff",
+ body: "Schicke \(unitCount / 2) Einheiten",
+ footer: "",
+ anchorPoint: anchorPoint))
+ }
+ }
+
+ required init?(coder: NSCoder) {
+ fatalError("init(coder:) has not been implemented")
+ }
+
}
diff --git a/GoldWars/GoldWars/Enums/ModalType.swift b/GoldWars/GoldWars/Enums/ModalType.swift
index 74d3177..40bcedf 100644
--- a/GoldWars/GoldWars/Enums/ModalType.swift
+++ b/GoldWars/GoldWars/Enums/ModalType.swift
@@ -7,6 +7,6 @@
//
enum ModalType: String{
- case BaseDetails
- case BaseAttack
+ case BaseDetails
+ case BaseAttack
}
diff --git a/GoldWars/GoldWars/Enums/Team.swift b/GoldWars/GoldWars/Enums/Team.swift
index f8921b6..15115fa 100644
--- a/GoldWars/GoldWars/Enums/Team.swift
+++ b/GoldWars/GoldWars/Enums/Team.swift
@@ -11,6 +11,6 @@ enum Team: Int {
case team2 = 2
case team3 = 3
case team4 = 4
-
+
static let allValues = [team1, team2,team3,team4]
}
diff --git a/GoldWars/GoldWars/GameCenterHelper.swift b/GoldWars/GoldWars/GameCenterHelper.swift
index 0447bad..abf9578 100644
--- a/GoldWars/GoldWars/GameCenterHelper.swift
+++ b/GoldWars/GoldWars/GameCenterHelper.swift
@@ -12,20 +12,20 @@ final class GameCenterHelper: NSObject {
typealias CompletionBlock = (Error?) -> Void
static let helper = GameCenterHelper()
-
+
var viewController: UIViewController?
static var isAuthenticated: Bool {
- return GKLocalPlayer.local.isAuthenticated
+ return GKLocalPlayer.local.isAuthenticated
}
override init() {
super.init()
-
+
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
NotificationCenter.default
- .post(name: .authenticationChanged, object: GKLocalPlayer.local.isAuthenticated)
-
+ .post(name: .authenticationChanged, object: GKLocalPlayer.local.isAuthenticated)
+
if GKLocalPlayer.local.isAuthenticated {
print("Authenticated to Game Center!")
} else if let vc = gcAuthVC {
diff --git a/GoldWars/GoldWars/GameViewController.swift b/GoldWars/GoldWars/GameViewController.swift
index 55c52ea..e4a2f43 100644
--- a/GoldWars/GoldWars/GameViewController.swift
+++ b/GoldWars/GoldWars/GameViewController.swift
@@ -11,10 +11,10 @@ import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
-
+
override func viewDidLoad() {
super.viewDidLoad()
-
+
if let view = self.view as! SKView? {
let scene = MenuScene(size: self.view.bounds.size)
scene.scaleMode = .aspectFill
@@ -22,16 +22,16 @@ class GameViewController: UIViewController {
//TODO: create dev profile or remove on delivery
view.showsFPS = true
view.showsNodeCount = true
-
- GameCenterHelper.helper.viewController = self
- MatchmakingHelper.sharedInstance.viewController = self
- }
+
+ GameCenterHelper.helper.viewController = self
+ MatchmakingHelper.sharedInstance.viewController = self
}
-
+ }
+
override var shouldAutorotate: Bool {
return true
}
-
+
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if UIDevice.current.userInterfaceIdiom == .phone {
return .allButUpsideDown
@@ -39,7 +39,7 @@ class GameViewController: UIViewController {
return .all
}
}
-
+
override var prefersStatusBarHidden: Bool {
return true
}
diff --git a/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift b/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
index 43e62f6..beff433 100644
--- a/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
+++ b/GoldWars/GoldWars/Map/TwoPlayerDefaultTestMap.swift
@@ -8,7 +8,6 @@
import Foundation
import SpriteKit
-import GameKit
class TwoPlayerDefaultTestMap: MapProtocol {
@@ -25,8 +24,6 @@ class TwoPlayerDefaultTestMap: MapProtocol {
// Create Bases
let basePlayerOne = Base(
position: CGPoint(x: self.size.width * 0.1, y: self.size.height / 2),
- // ToDo: not final version. Better would be something like MatchmakingHelper.spieler1 but does not work yet
- player: GKLocalPlayer.local,
team: .team1
)
diff --git a/GoldWars/GoldWars/MatchmakingHelper.swift b/GoldWars/GoldWars/MatchmakingHelper.swift
index 72e3c25..48628ce 100644
--- a/GoldWars/GoldWars/MatchmakingHelper.swift
+++ b/GoldWars/GoldWars/MatchmakingHelper.swift
@@ -72,15 +72,15 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
/*
Der User hat die Verbindung mit "Abbrechen" unterbrochen. GameCenter MatchMaking wird beendet.
- */
+ */
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
viewController.dismiss(animated: true, completion: nil)
delegate?.matchEnded()
}
/*
- Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
- */
+ Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
+ */
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
viewController.dismiss(animated: true, completion: nil)
print("Error finding match", error.localizedDescription)
@@ -91,7 +91,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
Gamecenter hat erfolgreich ein Match gefunden, das Spiel kann gestartet werden.
expectedPlayerCount: Die verbleibende Anzahl von Spielern, die sich noch nicht mit dem Spiel verbunden haben
z.B 0 gibt an, dass keine weiteren Spieler benötigt werden um das Match zu starten
- */
+ */
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
viewController.dismiss(animated: true, completion: nil)
mpMatch = match
@@ -102,8 +102,8 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
}
/*
- Vom match erhaltene Spielerdaten
- */
+ Vom match erhaltene Spielerdaten
+ */
private func match(match: GKMatch!, didReceiveData data: NSData!,fromPlayer playerID: String!) {
if mpMatch != match { return }
delegate?.matchReceivedData(match: match, data: data, fromPlayer: playerID)
@@ -143,15 +143,15 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
}
/*
- Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
- */
+ Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
+ */
func startMatch() {
-
+
mpMatch!.chooseBestHostingPlayer(completionHandler: {
(player) in
self.mpMatchStarted = true
-
+
if player == GKLocalPlayer.local {
self.isServer = true
self.spieler1 = player
@@ -165,7 +165,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
})
}
-
+
/*
Trennt die Verbindung vom Match
diff --git a/GoldWars/GoldWars/Scenes/GameScene.swift b/GoldWars/GoldWars/Scenes/GameScene.swift
index cd50ff6..b306854 100644
--- a/GoldWars/GoldWars/Scenes/GameScene.swift
+++ b/GoldWars/GoldWars/Scenes/GameScene.swift
@@ -22,45 +22,45 @@ class GameScene: SKScene{
entityManager.add(Background(size: self.size))
initMap()
}
-
+
func initMap() {
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
}
-
+
override func touchesEnded(_ touches: Set, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
-
+
let touchLocation = touch.location(in: self)
-
- if isMoveTouch{
- isMoveTouch = false
+
+ if isMoveTouch{
+ isMoveTouch = false
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
-
- for base in currentDraggedBase!.adjacencyList {
- if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
- // TODO: change interaction based on collision instead of touchlocation
-
- if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
- entityManager.add(Modal(modaltype: .BaseAttack,
- base: currentDraggedBase!,
- anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
- entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
- }else {
- entityManager.add(Modal(modaltype: .BaseAttack,
- base: currentDraggedBase!,
- anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
- }
-
- }
- }
- }
+
+ for base in currentDraggedBase!.adjacencyList {
+ if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
+ // TODO: change interaction based on collision instead of touchlocation
+
+ if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
+ entityManager.add(Modal(modaltype: .BaseAttack,
+ base: currentDraggedBase!,
+ anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
+ entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
+ }else {
+ entityManager.add(Modal(modaltype: .BaseAttack,
+ base: currentDraggedBase!,
+ anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
+ }
+
+ }
+ }
+ }
else {
for entity in entityManager.entities {
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
-
+
if entityManager.isModal && entity.isMember(of: Modal.self) {
entityManager.remove(entity)
for child in self.children {
@@ -69,7 +69,7 @@ class GameScene: SKScene{
}
}
}
-
+
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
spriteNode?.touchesBegan(touches, with: event)
if !entityManager.isModal {
@@ -85,28 +85,28 @@ class GameScene: SKScene{
}
}
}
-
+
}
-
+
override func touchesMoved(_ touches: Set, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
let touchLocation = touch.location(in: self)
-
- for child in children {
- if atPoint(touchLocation) == child {
- child.touchesMoved(touches, with: event)
- }
- }
-
- for e in entityManager.entities{
- if let body = e.component(ofType: ModalContentComponent.self)?.body{
- body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
- } }
-
+
+ for child in children {
+ if atPoint(touchLocation) == child {
+ child.touchesMoved(touches, with: event)
+ }
+ }
+
+ for e in entityManager.entities{
+ if let body = e.component(ofType: ModalContentComponent.self)?.body{
+ body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
+ } }
+
let bases = entityManager.getBasesByTeam(for: .team1)
-
+
for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
if !isMoveTouch {
@@ -114,7 +114,7 @@ class GameScene: SKScene{
currentDraggedBase = base
}
isMoveTouch = true
-
+
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
for adjacencyBase in base.adjacencyList {
diff --git a/GoldWars/GoldWars/Scenes/MenuScene.swift b/GoldWars/GoldWars/Scenes/MenuScene.swift
index 3f8694a..edf6bb9 100644
--- a/GoldWars/GoldWars/Scenes/MenuScene.swift
+++ b/GoldWars/GoldWars/Scenes/MenuScene.swift
@@ -9,9 +9,9 @@
import SpriteKit
class MenuScene: SKScene {
-
+
var entityManager: EntityManager!
-
+
override func sceneDidLoad() {
entityManager = EntityManager(scene: self)
let midX = self.size.width / 2
@@ -24,24 +24,24 @@ class MenuScene: SKScene {
if CommandLine.arguments.contains("--no-matchmaking") {
self.loadScene(scene: GameScene(size: self.size))
} else {
- MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
+ MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
}
- }))
+ }))
entityManager.add(Button(name: "settingsButton",
iconName: "",
text: "Settings",
position: CGPoint(x: midX, y: midY - 80 ),
onButtonPress: {
//TODO: create Settings Scene
- }))
+ }))
entityManager.add(Background(size: self.size))
}
-
+
func loadScene(scene: SKScene) {
let transition = SKTransition.flipVertical(withDuration: 0.5)
self.view?.presentScene(scene, transition: transition)
}
-
+
override func update(_ currentTime: TimeInterval) {
entityManager.getBackground()!.update(deltaTime: currentTime)
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
diff --git a/GoldWars/GoldWarsTests/GoldWarsTests.swift b/GoldWars/GoldWarsTests/GoldWarsTests.swift
index 651c277..8f24b2e 100644
--- a/GoldWars/GoldWarsTests/GoldWarsTests.swift
+++ b/GoldWars/GoldWarsTests/GoldWarsTests.swift
@@ -10,25 +10,25 @@ import XCTest
@testable import GoldWars
class GoldWarsTests: XCTestCase {
-
+
override func setUp() {
// Put setup code here. This method is called before the invocation of each test method in the class.
}
-
+
override func tearDown() {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
-
+
func testExample() {
// This is an example of a functional test case.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
-
+
func testPerformanceExample() {
// This is an example of a performance test case.
self.measure {
// Put the code you want to measure the time of here.
}
}
-
+
}