Enable ability for both player and change trigger to current round
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c0153d43d4
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@ -15,7 +15,6 @@ class Base: GKEntity{
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var unitCount: Int
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var unitCount: Int
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var hasAttackBoost = false
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var hasAttackBoost = false
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var hasDefenseBoost = false
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var hasDefenseBoost = false
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var hasSpyBoost = false
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var adjacencyList: Array<Base>
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var adjacencyList: Array<Base>
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var changeOwnership: Bool
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var changeOwnership: Bool
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var ownershipPlayer: GKPlayer?
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var ownershipPlayer: GKPlayer?
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@ -217,6 +217,14 @@ class EntityManager {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
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}
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}
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func getOpponentBases(for team: Team) -> Set<Base> {
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if(team == .team1){
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return getBasesByTeam(for: .team2)
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}else {
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return getBasesByTeam(for: .team1)
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}
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}
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func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
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func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
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return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
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}
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}
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@ -238,6 +246,10 @@ class EntityManager {
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return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
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return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
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}
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}
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func getTeam() -> Team {
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return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == GKLocalPlayer.local.displayName }[0].component(ofType: TeamComponent.self)!.team
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}
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func getBasebyID(id: Int) -> Base?{
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func getBasebyID(id: Int) -> Base?{
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for entity in entities {
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for entity in entities {
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if entity is Base && (entity as! Base).baseID == id {
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if entity is Base && (entity as! Base).baseID == id {
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@ -56,10 +56,10 @@ class HUD: GKEntity {
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isEnabled: true,
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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onButtonPress: {
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EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasSpyBoost = true})
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EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"})
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
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}
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}
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)
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)
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defSkill = SingeClickButtonNode(
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defSkill = SingeClickButtonNode(
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textureName: "yellow_circle",
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textureName: "yellow_circle",
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@ -70,7 +70,7 @@ class HUD: GKEntity {
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DataService.sharedInstance.localRoundData.hasDefenceBoost = true
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DataService.sharedInstance.localRoundData.hasDefenceBoost = true
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
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}
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}
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)
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)
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atkSkill = SingeClickButtonNode(
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atkSkill = SingeClickButtonNode(
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textureName: "yellow_circle",
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textureName: "yellow_circle",
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@ -78,10 +78,10 @@ class HUD: GKEntity {
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isEnabled: true,
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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onButtonPress: {
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DataService.sharedInstance.localRoundData.hasAttackBoost = true
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DataService.sharedInstance.localRoundData.hasAttackBoost = true
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
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}
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}
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)
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)
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finishButton = SingeClickButtonNode(
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finishButton = SingeClickButtonNode(
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