* Impl. debugging move on MapGeneration
* Changed fire particle with master designer niko von jochim
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@ -30,6 +30,9 @@ class GameScene: SKScene{
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MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
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MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
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DataService.sharedInstance.setSnapshotModel(snapshotModel: EntityManager.sharedInstance.getSnapshotModel())
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DataService.sharedInstance.setSnapshotModel(snapshotModel: EntityManager.sharedInstance.getSnapshotModel())
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}
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}
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if CommandLine.arguments.contains("--no-matchmaking") {
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MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap()
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}
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}
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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