Remove sample code

This commit is contained in:
Marcel Schwarz 2020-04-18 15:23:38 +02:00
parent c1638f78fa
commit 8dfb274416
3 changed files with 9 additions and 64 deletions

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@ -15,96 +15,41 @@ class GameScene: SKScene {
var graphs = [String : GKGraph]() var graphs = [String : GKGraph]()
private var lastUpdateTime : TimeInterval = 0 private var lastUpdateTime : TimeInterval = 0
private var label : SKLabelNode?
private var spinnyNode : SKShapeNode?
override func sceneDidLoad() { override func sceneDidLoad() {
self.lastUpdateTime = 0
// Get label node from scene and store it for use later
self.label = self.childNode(withName: "//helloLabel") as? SKLabelNode
if let label = self.label {
label.alpha = 0.0
label.run(SKAction.fadeIn(withDuration: 2.0))
} }
// Create shape node to use during mouse interaction
let w = (self.size.width + self.size.height) * 0.05
self.spinnyNode = SKShapeNode.init(rectOf: CGSize.init(width: w, height: w), cornerRadius: w * 0.3)
if let spinnyNode = self.spinnyNode {
spinnyNode.lineWidth = 2.5
spinnyNode.run(SKAction.repeatForever(SKAction.rotate(byAngle: CGFloat(Double.pi), duration: 1)))
spinnyNode.run(SKAction.sequence([SKAction.wait(forDuration: 0.5),
SKAction.fadeOut(withDuration: 0.5),
SKAction.removeFromParent()]))
}
}
func touchDown(atPoint pos : CGPoint) { func touchDown(atPoint pos : CGPoint) {
if let n = self.spinnyNode?.copy() as! SKShapeNode? {
n.position = pos
n.strokeColor = SKColor.green
self.addChild(n)
}
} }
func touchMoved(toPoint pos : CGPoint) { func touchMoved(toPoint pos : CGPoint) {
if let n = self.spinnyNode?.copy() as! SKShapeNode? {
n.position = pos
n.strokeColor = SKColor.blue
self.addChild(n)
}
} }
func touchUp(atPoint pos : CGPoint) { func touchUp(atPoint pos : CGPoint) {
if let n = self.spinnyNode?.copy() as! SKShapeNode? {
n.position = pos
n.strokeColor = SKColor.red
self.addChild(n)
}
} }
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let label = self.label {
label.run(SKAction.init(named: "Pulse")!, withKey: "fadeInOut")
}
for t in touches { self.touchDown(atPoint: t.location(in: self)) }
} }
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) { override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches { self.touchMoved(toPoint: t.location(in: self)) }
} }
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches { self.touchUp(atPoint: t.location(in: self)) }
} }
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) { override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches { self.touchUp(atPoint: t.location(in: self)) }
} }
override func update(_ currentTime: TimeInterval) { override func update(_ currentTime: TimeInterval) {
// Called before each frame is rendered
// Initialize _lastUpdateTime if it has not already been
if (self.lastUpdateTime == 0) {
self.lastUpdateTime = currentTime
}
// Calculate time since last update
let dt = currentTime - self.lastUpdateTime
// Update entities
for entity in self.entities {
entity.update(deltaTime: dt)
}
self.lastUpdateTime = currentTime
} }
} }