setLabel Names
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f363d30f15
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@ -35,8 +35,10 @@ class HUD: GKEntity {
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init(size: CGSize) {
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init(size: CGSize) {
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hostLabel = SKLabelNode(text: GameCenterManager.sharedInstance.hostingPlayer?.displayName)
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hostLabel = SKLabelNode(text: GameCenterManager.sharedInstance.hostingPlayer?.displayName)
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hostLabel.name = "hostLabel"
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hostUnitsLabel = SKLabelNode(text: "500" )
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hostUnitsLabel = SKLabelNode(text: "500" )
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peerLabel = SKLabelNode(text: GameCenterManager.sharedInstance.peerPlayer?.displayName)
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peerLabel = SKLabelNode(text: GameCenterManager.sharedInstance.peerPlayer?.displayName)
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peerLabel.name = "peerLabel"
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peerUnitsLabel = SKLabelNode(text: "500")
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peerUnitsLabel = SKLabelNode(text: "500")
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roundTimerLabel = SKLabelNode(text: "")
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roundTimerLabel = SKLabelNode(text: "")
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@ -47,7 +47,7 @@ class RoundTimer: Timer {
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@objc func onTimerFires()
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@objc func onTimerFires()
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{
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{
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timeLeft -= 1
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EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
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EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
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if timeLeft == 0 {
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if timeLeft == 0 {
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@ -56,6 +56,7 @@ class RoundTimer: Timer {
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if !MultiplayerNetwork.sharedInstance.isSending {
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if !MultiplayerNetwork.sharedInstance.isSending {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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}
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}
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calculate = true
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if timeLeft <= 0 {
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if timeLeft <= 0 {
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if calculate
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if calculate
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&& !RoundCalculatorService.sharedInstance.isCalculating
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&& !RoundCalculatorService.sharedInstance.isCalculating
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@ -29,10 +29,11 @@ class GameScene: SKScene{
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}
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}
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return
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return
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}
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}
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override func didMove(to view: SKView) {
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override func didMove(to view: SKView) {
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NotificationCenter.default.addObserver(self, selector: #selector(pauseGame), name: Notification.Name("pauseGame"), object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(pauseGame), name: Notification.Name("pauseGame"), object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(resumeGame), name: Notification.Name("resumeGame"), object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(resumeGame), name: Notification.Name("resumeGame"), object: nil)
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}
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard let touch = touches.first else {
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guard let touch = touches.first else {
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@ -78,6 +79,7 @@ class GameScene: SKScene{
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override func update(_ currentTime: TimeInterval) {
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override func update(_ currentTime: TimeInterval) {
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if entityManager.entities.count != 0 {
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if entityManager.entities.count != 0 {
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entityManager.getBackground()?.update(deltaTime: currentTime)
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entityManager.getBackground()?.update(deltaTime: currentTime)
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print("Update")
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if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
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if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
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gameEnd()
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gameEnd()
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}
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}
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@ -127,6 +129,7 @@ class GameScene: SKScene{
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}
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}
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func gameEnd(){
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func gameEnd(){
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print("Game END")
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gameEndEffects = true
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gameEndEffects = true
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let winnerNode:String?
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let winnerNode:String?
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GameCenterManager.sharedInstance.gameEnded = false
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GameCenterManager.sharedInstance.gameEnded = false
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