HUD Layout
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GoldWars/GoldWars/Assets.xcassets/exitButton.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/exitButton.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "exitButton.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/exitButton.imageset/exitButton.png
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GoldWars/GoldWars/Assets.xcassets/exitButton.imageset/exitButton.png
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GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/Contents.json
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GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/Contents.json
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{
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"images" : [
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{
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"filename" : "roundInfoTexture.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"filename" : "roundInfoTexture-1.png",
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"filename" : "roundInfoTexture-2.png",
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture-1.png
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GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture-1.png
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GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture-2.png
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GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture-2.png
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GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture.png
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GoldWars/GoldWars/Assets.xcassets/roundInfoTexture.imageset/roundInfoTexture.png
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@ -52,17 +52,16 @@ class HUD: GKEntity {
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self.roundTimer = RoundTimer()
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leaveGame = ButtonNode(textureName: "yellow_button04", text: "Verlassen" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.17, y: EntityManager.gameEMInstance.scene.size.height * 0.04), onButtonPress: {
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leaveGame = ButtonNode(textureName: "exitButton", text: "" , isEnabled: true, position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.05, y: EntityManager.gameEMInstance.scene.size.height * 0.11), onButtonPress: {
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EntityManager.gameEMInstance.add(Modal(modaltype: .QuitGame, base: nil, anchorPoint: CGPoint(x: EntityManager.gameEMInstance.scene.size.width / 2 , y: EntityManager.gameEMInstance.scene.size.height / 2), gameScene: EntityManager.gameEMInstance.scene, currentDraggedBase: nil, touchLocation: nil, collisionBase: nil))
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})
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leaveGame.setScale(0.6)
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leaveGame.size = CGSize(width: 120, height: 120);
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spySkill = SkillButtonNode(
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textureName: "spy_button",
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text: "Spy",
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isEnabled: true,
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cooldown: 3,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.80, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.81, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: TeamComponent.self)?.unitcountLabel.text = "\(base.unitCount)"})
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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@ -75,7 +74,7 @@ class HUD: GKEntity {
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text: "Def",
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isEnabled: true,
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cooldown: 4,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.90, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.88, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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DataService.sharedInstance.localRoundData.hasDefenceBoost = true
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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@ -88,7 +87,7 @@ class HUD: GKEntity {
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text: "Atk",
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isEnabled: true,
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cooldown: 4,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.70, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.74, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {
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DataService.sharedInstance.localRoundData.hasAttackBoost = true
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GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
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@ -102,15 +101,16 @@ class HUD: GKEntity {
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text: "",
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isEnabled: true,
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position: CGPoint(
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x: EntityManager.gameEMInstance.scene.size.width / 2 ,
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x: EntityManager.gameEMInstance.scene.size.width * 0.95 ,
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y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: { }
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)
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finishButton.size = CGSize(width: 100, height: 100)
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//finishButton.setScale(0.9)
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finishButton.zPosition = 2
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backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
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backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfoTexture"))
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currentRoundLabel = SKLabelNode(fontNamed: "Courier-Bold")
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roundsLabel = SKLabelNode(fontNamed: "Courier-Bold")
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roundLabel = SKLabelNode(fontNamed: "Courier-Bold")
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@ -169,13 +169,13 @@ class HUD: GKEntity {
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func initRoundInfo(size: CGSize) -> () {
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backgroundRoundCounter.zPosition = 2
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backgroundRoundCounter.position = CGPoint(x: Double(size.width) * 0.06, y: Double(size.height) * 0.08)
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backgroundRoundCounter.position = CGPoint(x: Double(size.width) * 0.095, y: Double(size.height) * 0.11)
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backgroundRoundCounter.size = CGSize(width: 120, height: 120)
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currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
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currentRoundLabel.fontSize = 50
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currentRoundLabel.fontColor = SKColor.black
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currentRoundLabel.verticalAlignmentMode = .center
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currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 5)
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currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 4)
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currentRoundLabel.zPosition = backgroundRoundCounter.zPosition + 1
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roundsLabel.zPosition = backgroundRoundCounter.zPosition + 1
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