Merge branch '66-game-over-scene-2' into 'development'

Resolve "Game-Over Scene"

Closes #66

See merge request marcel.schwarz/software-projekt-2!115
This commit is contained in:
Marcel Schwarz 2020-06-18 17:50:35 +00:00
commit 875524d170
20 changed files with 224 additions and 82 deletions

View File

@ -31,6 +31,8 @@
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@ -41,7 +43,6 @@
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ABC0C3732481509300387B8F /* MapUtils.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABC0C3722481509300387B8F /* MapUtils.swift */; }; ABC0C3732481509300387B8F /* MapUtils.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABC0C3722481509300387B8F /* MapUtils.swift */; };
@ -94,6 +95,8 @@
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9E174C87245DF1FF00209FF0 /* BackgroundComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = BackgroundComponent.swift; sourceTree = "<group>"; }; 9E174C87245DF1FF00209FF0 /* BackgroundComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = BackgroundComponent.swift; sourceTree = "<group>"; };
9E174C89245E1A0A00209FF0 /* Background.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Background.swift; sourceTree = "<group>"; }; 9E174C89245E1A0A00209FF0 /* Background.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Background.swift; sourceTree = "<group>"; };
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9E61EAC6249BB61A00334DDE /* SpinningLogo3DNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SpinningLogo3DNode.swift; sourceTree = "<group>"; };
9E78ACB5245C9A5300526FF7 /* GameKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameKit.framework; path = System/Library/Frameworks/GameKit.framework; sourceTree = SDKROOT; }; 9E78ACB5245C9A5300526FF7 /* GameKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameKit.framework; path = System/Library/Frameworks/GameKit.framework; sourceTree = SDKROOT; };
9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TeamComponent.swift; sourceTree = "<group>"; }; 9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = TeamComponent.swift; sourceTree = "<group>"; };
9E78ACB9245CBDAF00526FF7 /* HUD.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = HUD.swift; sourceTree = "<group>"; }; 9E78ACB9245CBDAF00526FF7 /* HUD.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = HUD.swift; sourceTree = "<group>"; };
@ -105,7 +108,6 @@
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9ECD3699245C91F7008DEEBD /* GoldWars.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = GoldWars.entitlements; sourceTree = "<group>"; }; 9ECD3699245C91F7008DEEBD /* GoldWars.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = GoldWars.entitlements; sourceTree = "<group>"; };
9EEDE02C246FCD770096C735 /* SpinningLogoEntity.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SpinningLogoEntity.swift; sourceTree = "<group>"; }; 9EEDE02C246FCD770096C735 /* SpinningLogoEntity.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SpinningLogoEntity.swift; sourceTree = "<group>"; };
9EEDE02E246FCD800096C735 /* SpinningLogoComponent.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = SpinningLogoComponent.swift; sourceTree = "<group>"; };
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@ -207,8 +209,8 @@
8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */, 8BB6FF3F2472B8F000162BBD /* SingeClickButtonNode.swift */,
C05BB9C3247D890C00411249 /* SliderComponent.swift */, C05BB9C3247D890C00411249 /* SliderComponent.swift */,
9EC7E48A2461FBF700396BCD /* SliderNode.swift */, 9EC7E48A2461FBF700396BCD /* SliderNode.swift */,
9EEDE02E246FCD800096C735 /* SpinningLogoComponent.swift */,
9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */, 9E78ACB7245CB75B00526FF7 /* TeamComponent.swift */,
9E61EAC6249BB61A00334DDE /* SpinningLogo3DNode.swift */,
); );
path = Components; path = Components;
sourceTree = "<group>"; sourceTree = "<group>";
@ -234,6 +236,7 @@
children = ( children = (
3F79FFDF2486F7CD003F79C3 /* Explosion.sks */, 3F79FFDF2486F7CD003F79C3 /* Explosion.sks */,
9E11FF77245CD81100EED3BE /* Fire.sks */, 9E11FF77245CD81100EED3BE /* Fire.sks */,
9E61EAC2249BAC9100334DDE /* LoserFire.sks */,
); );
path = Partikels; path = Partikels;
sourceTree = "<group>"; sourceTree = "<group>";
@ -368,6 +371,7 @@
9E11FF79245CD81100EED3BE /* Fire.sks in Resources */, 9E11FF79245CD81100EED3BE /* Fire.sks in Resources */,
110360E0244B101B008610AF /* Assets.xcassets in Resources */, 110360E0244B101B008610AF /* Assets.xcassets in Resources */,
110360E3244B101B008610AF /* LaunchScreen.storyboard in Resources */, 110360E3244B101B008610AF /* LaunchScreen.storyboard in Resources */,
9E61EAC4249BAC9100334DDE /* LoserFire.sks in Resources */,
C04783EE2468583F004961FB /* intro-music.mp3 in Resources */, C04783EE2468583F004961FB /* intro-music.mp3 in Resources */,
3F79FFE02486F7CD003F79C3 /* Explosion.sks in Resources */, 3F79FFE02486F7CD003F79C3 /* Explosion.sks in Resources */,
); );
@ -418,7 +422,7 @@
ABC0C3732481509300387B8F /* MapUtils.swift in Sources */, ABC0C3732481509300387B8F /* MapUtils.swift in Sources */,
9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */, 9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */, 9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */, 9E61EAC7249BB61A00334DDE /* SpinningLogo3DNode.swift in Sources */,
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */, 9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
110360DB244B101A008610AF /* GameViewController.swift in Sources */, 110360DB244B101A008610AF /* GameViewController.swift in Sources */,
C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */, C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */,

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@ -0,0 +1,23 @@
{
"images" : [
{
"filename" : "winner.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "winner-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "winner-2.png",
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,40 @@
//
// SpinningLogo3DNode.swift
// GoldWars
//
// Created by Niko Jochim on 18.06.20.
// Copyright © 2020 SP2. All rights reserved.
//
import Foundation
import SpriteKit
import GameKit
class SpinningLogo3DNode : SK3DNode {
init() {
super.init(viewportSize: CGSize(width: 250, height: 250))
let scnScene: SCNScene = {
let scnScene = SCNScene()
let cylinder = SCNCylinder(radius: 250, height: 50)
let logoMaterial = SCNMaterial()
let colorMaterial = SCNMaterial()
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
let cylinderNode = SCNNode(geometry: cylinder)
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
let forever = SCNAction.repeatForever(action)
cylinderNode.runAction(forever)
scnScene.rootNode.addChildNode(cylinderNode)
return scnScene
}()
self.scnScene = scnScene
self.position = position
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -1,45 +0,0 @@
//
// SpinningLogoComponent.swift
// GoldWars
//
// Created by Niko Jochim on 15.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import Foundation
import GameKit
class SpinningLogoComponent: GKComponent{
var node : SK3DNode
init(position: CGPoint) {
let scnScene: SCNScene = {
let scnScene = SCNScene()
let cylinder = SCNCylinder(radius: 250, height: 50)
let logoMaterial = SCNMaterial()
let colorMaterial = SCNMaterial()
logoMaterial.diffuse.contents = UIImage(named: "logo_no_background")
colorMaterial.diffuse.contents = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
cylinder.materials = [colorMaterial,logoMaterial,logoMaterial]
let cylinderNode = SCNNode(geometry: cylinder)
cylinderNode.eulerAngles = SCNVector3(x: Float(CGFloat.pi / 2), y: 0, z: Float(CGFloat.pi / 2))
let action = SCNAction.rotateBy(x: CGFloat(GLKMathDegreesToRadians(360)), y:0 , z: 0, duration: 8)
let forever = SCNAction.repeatForever(action)
cylinderNode.runAction(forever)
scnScene.rootNode.addChildNode(cylinderNode)
return scnScene
}()
self.node = SK3DNode(viewportSize: CGSize(width: 250, height: 250))
node.scnScene = scnScene
node.position = position
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -60,6 +60,10 @@ class EntityManager {
scene.addChild(hudEntitiy.blockWholeScreenPane) scene.addChild(hudEntitiy.blockWholeScreenPane)
} }
if let spinningLogoEntity = entity as? SpinningLogoEntity {
scene.addChild(spinningLogoEntity.spinningLogoNode)
}
if let wayEntity = entity as? Way { if let wayEntity = entity as? Way {
scene.addChild(wayEntity.localWayComponent) scene.addChild(wayEntity.localWayComponent)
} }
@ -88,9 +92,7 @@ class EntityManager {
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode { if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
scene.addChild(labelNode) scene.addChild(labelNode)
} }
if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
scene.addChild(node)
}
} }
func remove(_ entity: GKEntity) { func remove(_ entity: GKEntity) {
@ -275,7 +277,7 @@ class EntityManager {
} }
func getBackground() -> GKEntity? { func getBackground() -> GKEntity? {
return entities.filter{$0 is Background}[0] return entities.filter{$0 is Background}.first
} }
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? { func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
@ -287,7 +289,7 @@ class EntityManager {
} }
func getHUD() -> HUD? { func getHUD() -> HUD? {
return entities.filter{$0 is HUD}[0] as? HUD return entities.filter{$0 is HUD}.first as? HUD
} }
func getSnapshotModel() -> SnapshotModel { func getSnapshotModel() -> SnapshotModel {

View File

@ -35,8 +35,10 @@ class HUD: GKEntity {
init(size: CGSize) { init(size: CGSize) {
hostLabel = SKLabelNode(text: GameCenterManager.sharedInstance.hostingPlayer?.displayName) hostLabel = SKLabelNode(text: GameCenterManager.sharedInstance.hostingPlayer?.displayName)
hostLabel.name = "hostLabel"
hostUnitsLabel = SKLabelNode(text: "500" ) hostUnitsLabel = SKLabelNode(text: "500" )
peerLabel = SKLabelNode(text: GameCenterManager.sharedInstance.peerPlayer?.displayName) peerLabel = SKLabelNode(text: GameCenterManager.sharedInstance.peerPlayer?.displayName)
peerLabel.name = "peerLabel"
peerUnitsLabel = SKLabelNode(text: "500") peerUnitsLabel = SKLabelNode(text: "500")
roundTimerLabel = SKLabelNode(text: "") roundTimerLabel = SKLabelNode(text: "")

View File

@ -11,9 +11,12 @@ import GameplayKit
class SpinningLogoEntity: GKEntity { class SpinningLogoEntity: GKEntity {
let spinningLogoNode : SpinningLogo3DNode
init(position: CGPoint) { init(position: CGPoint) {
spinningLogoNode = SpinningLogo3DNode()
spinningLogoNode.position = position
super.init() super.init()
self.addComponent(SpinningLogoComponent(position: position))
} }
required init?(coder: NSCoder) { required init?(coder: NSCoder) {

View File

@ -39,7 +39,7 @@ class Way: GKEntity {
self.localWayComponent.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1) self.localWayComponent.strokeColor = UIColor(red: 0.852, green: 0.649, blue: 0.123, alpha: 1)
self.localWayComponent.lineWidth = 10 self.localWayComponent.lineWidth = 10
self.localWayComponent.zPosition = 0 self.localWayComponent.zPosition = 0
self.localWayComponent.name = "way"
super.init() super.init()
} }

View File

@ -29,7 +29,7 @@ struct State: Codable {
final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate ,GKMatchDelegate,GKLocalPlayerListener{ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate ,GKMatchDelegate,GKLocalPlayerListener{
static let sharedInstance = GameCenterManager() static var sharedInstance = GameCenterManager()
let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager") let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager")
@ -44,6 +44,8 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
var entityManager = EntityManager.gameEMInstance var entityManager = EntityManager.gameEMInstance
var localPlayerRandomNumber: RandomNumber? var localPlayerRandomNumber: RandomNumber?
var initIsFinish = false var initIsFinish = false
var gameEnded = false
var winner: String?
var gameScene: GameScene? var gameScene: GameScene?
static var isAuthenticated: Bool { static var isAuthenticated: Bool {
return GKLocalPlayer.local.isAuthenticated return GKLocalPlayer.local.isAuthenticated
@ -56,6 +58,16 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
localPlayerRandomNumber = RandomNumber() localPlayerRandomNumber = RandomNumber()
} }
func reset() {
isMatchStarted = false
isServer = false
localPlayerRandomNumber = RandomNumber()
initIsFinish = false
gameEnded = false
winner = nil
gameScene = nil
}
func authUser() -> Void { func authUser() -> Void {
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
NotificationCenter.default NotificationCenter.default
@ -225,10 +237,12 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKG
os_log("Spiel startet", log: LOG, type: .info) os_log("Spiel startet", log: LOG, type: .info)
case 4: case 4:
os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info) os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
// TODO: Trigger Loser Scene winner = hostingPlayer?.displayName
gameEnded = true
case 5: case 5:
os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info) os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
// TODO: Trigger Winner Scene winner = peerPlayer?.displayName
gameEnded = true
default: default:
break break
} }

View File

@ -11,7 +11,6 @@ import SpriteKit
import GameplayKit import GameplayKit
class GameViewController: UIViewController { class GameViewController: UIViewController {
public static let sharedInstance = GameViewController();
var currentScene: SKView? var currentScene: SKView?
override func viewDidLoad() { override func viewDidLoad() {
@ -44,4 +43,5 @@ class GameViewController: UIViewController {
override var prefersStatusBarHidden: Bool { override var prefersStatusBarHidden: Bool {
return true return true
} }
} }

View File

@ -38,7 +38,6 @@ class MultiplayerNetwork{
func sendPlayerMoves(localRoundData: LocalRoundData) { func sendPlayerMoves(localRoundData: LocalRoundData) {
if GameCenterManager.sharedInstance.isServer == false { if GameCenterManager.sharedInstance.isServer == false {
print("I am client")
self.isSending = true self.isSending = true
let encoder = JSONEncoder() let encoder = JSONEncoder()
let encoded = (try? encoder.encode(localRoundData))! let encoded = (try? encoder.encode(localRoundData))!

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@ -158,7 +158,8 @@ class RoundCalculatorService {
winner = determineWinner(by: "capture") winner = determineWinner(by: "capture")
} }
winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5)) winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
//TODO: Trigger Winner/Loser-Scene for Server GameCenterManager.sharedInstance.winner = winner
GameCenterManager.sharedInstance.gameEnded = true
return return
} }
currentRound += 1 currentRound += 1

View File

@ -30,7 +30,9 @@ class RoundTimer: Timer {
} }
func stopTimer() { func stopTimer() {
guard timer != nil else { return }
timer?.invalidate() timer?.invalidate()
timer = nil
} }
func resumeTimer() { func resumeTimer() {
@ -46,7 +48,6 @@ class RoundTimer: Timer {
@objc func onTimerFires() @objc func onTimerFires()
{ {
timeLeft -= 1 timeLeft -= 1
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded)) EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
if timeLeft == 0 { if timeLeft == 0 {
@ -57,6 +58,7 @@ class RoundTimer: Timer {
} }
calculate = true calculate = true
} }
if timeLeft <= 0 { if timeLeft <= 0 {
if calculate if calculate
&& !RoundCalculatorService.sharedInstance.isCalculating && !RoundCalculatorService.sharedInstance.isCalculating
@ -66,5 +68,7 @@ class RoundTimer: Timer {
calculate = false calculate = false
} }
} }
} }
} }

View File

@ -18,6 +18,7 @@ class GameScene: SKScene{
var currentDraggedBase : Base? var currentDraggedBase : Base?
static var sendUnits: Int = 0 static var sendUnits: Int = 0
var collisionBase: Base? var collisionBase: Base?
var gameEndEffects = false
override func sceneDidLoad() { override func sceneDidLoad() {
entityManager.setScene(scene: self) entityManager.setScene(scene: self)
@ -25,8 +26,8 @@ class GameScene: SKScene{
entityManager.add(Background(size: self.size)) entityManager.add(Background(size: self.size))
if CommandLine.arguments.contains("--no-matchmaking") { if CommandLine.arguments.contains("--no-matchmaking") {
_ = MapFactory(scene: self, entityManager: entityManager).load() _ = MapFactory(scene: self, entityManager: entityManager).load()
return
} }
return
} }
override func didMove(to view: SKView) { override func didMove(to view: SKView) {
@ -77,6 +78,9 @@ class GameScene: SKScene{
override func update(_ currentTime: TimeInterval) { override func update(_ currentTime: TimeInterval) {
entityManager.getBackground()?.update(deltaTime: currentTime) entityManager.getBackground()?.update(deltaTime: currentTime)
if GameCenterManager.sharedInstance.gameEnded && !gameEndEffects {
gameEnd()
}
} }
func addAttackDetails(touchLocation: CGPoint){ func addAttackDetails(touchLocation: CGPoint){
@ -121,6 +125,96 @@ class GameScene: SKScene{
} }
} }
func gameEnd(){
entityManager.getHUD()?.blockWholeScreenPane.isHidden = true
gameEndEffects = true
GameCenterManager.sharedInstance.gameEnded = false
let move = SKAction.move(to: CGPoint(x: self.size.width / 2, y: self.size.height / 2), duration: 1)
let removeParticle = SKAction.removeFromParent()
let sequence = SKAction.sequence([move, removeParticle])
var actionAdded = false
for nodeChild in children {
if nodeChild.name == "peerLabel" || nodeChild.name == "hostLabel"{
continue
}
if nodeChild.name == "way" {
nodeChild.run(SKAction.removeFromParent())
continue
}
if nodeChild.name != "clouds"{
nodeChild.run(sequence) {
if !actionAdded {
let explosion = self.getFinalExplosion()
self.addChild(explosion)
let action = SKAction.afterDelay(2) {
(self.childNode(withName: "hostLabel") as! SKLabelNode).horizontalAlignmentMode = .center
(self.childNode(withName: "peerLabel") as! SKLabelNode).horizontalAlignmentMode = .center
self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.3), duration: 1))
self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.3), duration: 1))
self.initGameEndIcons()
let node = ButtonNode(textureName: "yellow_button05", text: "Menu", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
self.backToMenuAction()
})
node.name = "BackButton"
self.addChild(node)
}
explosion.run(action)
actionAdded = true
}
}
}
}
}
func initGameEndIcons() {
let iclonSize = CGSize(width: 400, height: 400)
let winnerIcon = SKSpriteNode(texture: SKTexture(imageNamed: "winner"));
winnerIcon.size = iclonSize
let loserIcon = SKSpriteNode(texture: SKTexture(imageNamed: "BaseTexture"))
loserIcon.size = iclonSize
let loserFire = SKEmitterNode(fileNamed: "LoserFire")
loserFire?.zPosition = loserIcon.zPosition - 1
loserFire?.run(SKAction.scale(by: 4, duration: 8))
let iconPosition1 = CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.55)
let iconPosition2 = CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.55)
let coin = SpinningLogo3DNode()
if GameCenterManager.sharedInstance.winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName {
winnerIcon.position = iconPosition1
coin.position = iconPosition1
loserIcon.position = iconPosition2
loserFire?.position = iconPosition2
} else {
winnerIcon.position = iconPosition2
coin.position = iconPosition2
loserIcon.position = iconPosition1
loserFire?.position = iconPosition1
}
self.addChild(winnerIcon)
self.addChild(coin)
self.addChild(loserIcon)
self.addChild(loserFire!)
}
func getFinalExplosion() -> SKEmitterNode {
let explosion = SKEmitterNode(fileNamed: "Explosion")!
explosion.zPosition = 2
explosion.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
explosion.name = "explosion"
explosion.particleColorSequence = nil
explosion.particleColorBlendFactor = 1.0
return explosion
}
func backToMenuAction() {
GameCenterManager.sharedInstance.reset()
self.gameEndEffects = false
entityManager.getTimer()?.stopTimer()
RoundCalculatorService.sharedInstance.currentRound = 1
self.view?.presentScene(MenuScene(size: self.size))
entityManager.entities.removeAll()
self.removeFromParent()
}
func checkBases(bases: Set<Base>, touchLocation: CGPoint){ func checkBases(bases: Set<Base>, touchLocation: CGPoint){
for base in bases { for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode { if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
@ -173,6 +267,8 @@ class GameScene: SKScene{
} }
@objc func pauseGame() -> Void { @objc func pauseGame() -> Void {
entityManager.removeModal()
entityManager.getHUD()?.roundTimer.stopTimer()
entityManager.add(Modal(modaltype: .PauseGame, entityManager.add(Modal(modaltype: .PauseGame,
base: nil, base: nil,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2), anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
@ -181,7 +277,6 @@ class GameScene: SKScene{
touchLocation: nil, touchLocation: nil,
collisionBase: nil collisionBase: nil
)) ))
entityManager.getHUD()?.roundTimer.stopTimer()
} }
@objc func resumeGame() -> Void { @objc func resumeGame() -> Void {
entityManager.removeModal() entityManager.removeModal()