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3e35db1d42
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@ -92,22 +92,22 @@ class Modal: GKEntity{
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super.init()
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switch modaltype {
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case .BaseAttack, .BaseMoveOwnUnits:
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let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 15)))
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addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
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self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation!, gameScene: gameScene, collisionBase: collisionBase)
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EntityManager.gameEMInstance.removeModal()
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}))
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case .QuitGame:
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addComponent(ButtonComponent(textureName: "yellow_button04", text: "Verlassen", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
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EntityManager.gameEMInstance.removeModal()
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GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 6))
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GameCenterManager.sharedInstance.opponentQuit = false
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GameCenterManager.sharedInstance.quitGame = true
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}))
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case .PauseGame:
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print("")
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case .BaseAttack, .BaseMoveOwnUnits:
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let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
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addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 15)))
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addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
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self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation!, gameScene: gameScene, collisionBase: collisionBase)
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EntityManager.gameEMInstance.removeModal()
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}))
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case .QuitGame:
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addComponent(ButtonComponent(textureName: "yellow_button04", text: "Verlassen", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 95), isEnabled: true, onButtonPress: {
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EntityManager.gameEMInstance.removeModal()
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GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 6))
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GameCenterManager.sharedInstance.opponentQuit = false
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GameCenterManager.sharedInstance.quitGame = true
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}))
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case .PauseGame:
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break
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}
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