game scene and menu scene are now initialized in states, still need to test for 2 player
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0296edb080
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@ -19,6 +19,7 @@ class GameState: GKState {
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override func didEnter(from previousState: GKState?) {
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os_log("Entered Game State", log: LOG, type: .info)
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StateManager.stateManager.menuSc!.loadScene(scene: GameScene(size: StateManager.stateManager.menuSc!.size))
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}
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override func update(deltaTime seconds: TimeInterval) {
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@ -15,19 +15,8 @@ class GameViewController: UIViewController {
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override func viewDidLoad() {
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super.viewDidLoad()
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StateManager.stateManager.wantedState = StateTypes.menuSt
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StateManager.stateManager.createStates()
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StateManager.stateManager.enterState()
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if let view = self.view as! SKView? {
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let scene = MenuScene(size: self.view.bounds.size)
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EntityManager.menuEMInstance.setScene(scene: scene)
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scene.scaleMode = .aspectFill
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view.presentScene(scene)
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//TODO: create dev profile or remove on delivery
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view.showsFPS = true
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view.showsNodeCount = true
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}
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StateManager.stateManager.changeState(wantedState: .menuSt, menuSc: nil, gameVC: self)
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GameCenterManager.sharedInstance.viewController = self
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}
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@ -12,18 +12,46 @@ import os
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class MenuState: GKState {
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let LOG = OSLog.init(subsystem: "MenuState", category: "MenuState")
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var menuEM = EntityManager.menuEMInstance
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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if CommandLine.arguments.contains("--no-matchmaking") {
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return stateClass is GameState.Type
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}
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return stateClass is SyncingState.Type
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}
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override func update(deltaTime seconds: TimeInterval) {
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/* if menuEM.entities.count != 0 {
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menuEM.getBackground()!.update(deltaTime: seconds)
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menuEM.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
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}
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if GameCenterManager.sharedInstance.initIsFinish {
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StateManager.stateManager.menuSc!.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
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}*/
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}
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override func didEnter(from previousState: GKState?) {
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os_log("Entered Menu State", log: LOG, type: .info)
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if (previousState == nil){
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presentFirstViewMenu()
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}
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}
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override func willExit(to nextState: GKState) {
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}
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func presentFirstViewMenu(){
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if let view = StateManager.stateManager.gameVC!.view as! SKView? {
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let scene = MenuScene(size: StateManager.stateManager.gameVC!.view.bounds.size)
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EntityManager.menuEMInstance.setScene(scene: scene)
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scene.scaleMode = .aspectFill
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view.presentScene(scene)
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//TODO: create dev profile or remove on delivery
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view.showsFPS = true
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view.showsNodeCount = true
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}
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}
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}
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@ -8,6 +8,7 @@
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import SpriteKit
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import SceneKit
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class MenuScene: SKScene {
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var entityManager = EntityManager.menuEMInstance
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@ -23,11 +24,12 @@ class MenuScene: SKScene {
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position: CGPoint(x: midX, y: midY),
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onButtonPress: {
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if CommandLine.arguments.contains("--no-matchmaking") {
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self.loadScene(scene: GameScene(size: self.size))
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StateManager.stateManager.changeState(wantedState: .gameSt, menuSc: self, gameVC: nil)
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//self.loadScene(scene: GameScene(size: self.size))
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SoundManager.sharedInstance.stopMenuMusic()
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} else {
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if GameCenterManager.isAuthenticated {
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StateManager.stateManager.changeState(wantedState: .syncingSt, menuSc: self, gameVC: nil)
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GameCenterManager.sharedInstance.presentMatchmaker()
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}else {
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GameCenterManager.sharedInstance.authUser()
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@ -78,4 +80,5 @@ class MenuScene: SKScene {
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}
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}
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}
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