Merge branch '68-attack-defense-boost-in-roundcalculator' into 'development'
Resolve "Attack / Defense Boost in RoundCalculator" Closes #68 See merge request marcel.schwarz/software-projekt-2!88
This commit is contained in:
commit
823dda29ef
@ -57,7 +57,7 @@ class TimerComponent: GKComponent {
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self.labelNode.text = "Synching"
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RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
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if !MultiplayerNetwork.sharedInstance.isSending {
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
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MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
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}
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if !RoundCalculatorService.sharedInstance.isCalculating
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&& DataService.sharedInstance.didReceiveAllData()
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@ -12,6 +12,18 @@ struct PlayerMove: Codable{
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var unitCount: Int
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}
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struct LocalRoundData: Codable {
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var localPlayerMoves: [PlayerMove]
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var hasAttackBoost: Bool
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var hasDefenceBoost: Bool
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init() {
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localPlayerMoves = []
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hasAttackBoost = false
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hasDefenceBoost = false
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}
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}
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class SnapshotModel: Codable {
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var baseEntites: [BaseEntityModel]
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@ -25,7 +37,7 @@ class BaseEntityModel: Codable {
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var unitCount: Int
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var ownership: String?
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init(baseId: Int, unitCount: Int, ownership: String?) {
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init(baseId: Int, unitCount: Int, ownership: String?, hasAttackBoost: Bool, hasDefenceBoost: Bool) {
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self.baseId = baseId
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self.unitCount = unitCount
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self.ownership = ownership
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@ -34,8 +46,8 @@ class BaseEntityModel: Codable {
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class DataService {
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static let sharedInstance = DataService()
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var localPlayerMoves: [PlayerMove] = []
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var remotePlayerMoves: [String: [PlayerMove]] = [:]
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var localRoundData: LocalRoundData = LocalRoundData()
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var remotePlayerMoves: [String: LocalRoundData] = [:]
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var snapshotModel: SnapshotModel?
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var hostingPlayer = GameCenterManager.sharedInstance.hostingPlayer
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@ -43,18 +55,18 @@ class DataService {
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var entityManager = EntityManager.gameEMInstance
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func addMove(playerMove: PlayerMove) {
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var equalMove = localPlayerMoves.filter { (ele) -> Bool in
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var equalMove = localRoundData.localPlayerMoves.filter { (ele) -> Bool in
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ele.fromBase == playerMove.fromBase && ele.toBase == playerMove.toBase
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}
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if equalMove.count == 1 {
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equalMove[0].unitCount = Int(equalMove[0].unitCount) + Int(playerMove.unitCount)
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} else {
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self.localPlayerMoves.append(playerMove)
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self.localRoundData.localPlayerMoves.append(playerMove)
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}
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}
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func addRemotePlayerMoves(playerName: String, playerMoves: [PlayerMove]) {
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self.remotePlayerMoves[playerName] = playerMoves
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func addRemotePlayerMoves(playerName: String, localRoundData: LocalRoundData) {
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self.remotePlayerMoves[playerName] = localRoundData
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}
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func didReceiveAllData() -> Bool {
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@ -53,7 +53,8 @@ class Base: GKEntity{
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base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
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DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
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toBase: base.baseID,
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unitCount: units * playerMoveType.rawValue))
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unitCount: units * playerMoveType.rawValue)
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)
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return [self, base]
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}
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@ -136,6 +136,7 @@ class EntityManager {
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getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
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} else {
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entity.removeComponent(ofType: TeamComponent.self)
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base.ownershipPlayer = nil
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}
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if getOwnerBySnapBase != nil {
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if getOwnerBySnapBase == GKLocalPlayer.local {
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@ -249,7 +250,15 @@ class EntityManager {
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for entity in bases {
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let base = entity as! Base
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snapBase.append(BaseEntityModel(baseId: base.baseID, unitCount: base.unitCount, ownership: base.ownershipPlayer?.displayName))
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snapBase.append(
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BaseEntityModel(
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baseId: base.baseID,
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unitCount: base.unitCount,
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ownership: base.ownershipPlayer?.displayName,
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hasAttackBoost: base.hasAttackBoost,
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hasDefenceBoost: base.hasDefenseBoost
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)
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)
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}
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return SnapshotModel(baseEntites: snapBase)
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@ -44,14 +44,14 @@ class HUD: GKEntity {
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text: "Def",
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.85, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasDefenseBoost = true})}
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onButtonPress: {DataService.sharedInstance.localRoundData.hasDefenceBoost = true}
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)
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atkSkill = SingeClickButtonNode(
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textureName: "yellow_circle",
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text: "Atk",
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isEnabled: true,
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position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
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onButtonPress: {EntityManager.gameEMInstance.getBasesByTeam(for: .team2).forEach({base in base.hasAttackBoost = true})}
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onButtonPress: {DataService.sharedInstance.localRoundData.hasAttackBoost = true}
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)
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super.init()
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hostLabel.position = CGPoint(x: size.width * 0.02, y: size.height * 0.95)
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@ -122,8 +122,8 @@ final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate ,GKM
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break
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}
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}
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if let playerMoves = try? jsonDecoder.decode([PlayerMove].self, from: data) {
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DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, playerMoves: playerMoves)
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if let roundData = try? jsonDecoder.decode(LocalRoundData.self, from: data) {
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DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
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}
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if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
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DataService.sharedInstance.snapshotModel = snapshotModel
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@ -36,13 +36,15 @@ class MultiplayerNetwork{
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}
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}
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func sendPlayerMoves(playerMoves: [PlayerMove]) {
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func sendPlayerMoves(localRoundData: LocalRoundData) {
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if GameCenterManager.sharedInstance.isServer == false {
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self.isSending = true
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let encoder = JSONEncoder()
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let encoded = (try? encoder.encode(playerMoves))!
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let encoded = (try? encoder.encode(localRoundData))!
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sendDataToHost(data: encoded)
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DataService.sharedInstance.localPlayerMoves.removeAll()
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DataService.sharedInstance.localRoundData.localPlayerMoves.removeAll()
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DataService.sharedInstance.localRoundData.hasAttackBoost = false
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DataService.sharedInstance.localRoundData.hasDefenceBoost = false
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}
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}
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@ -13,8 +13,12 @@ class RoundCalculatorService {
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static let sharedInstance = RoundCalculatorService()
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static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
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var allPlayerMoves: [String: [PlayerMove]] = [:]
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var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
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let ATK_BOOST_MULTIPLICATOR = 1.1
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let DEF_BOOST_MULTIPLICATOR = 1.1
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// TODO: Better data structure
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var boosts: [String: (Bool, Bool)] = [:] // First bool is atk boost, second is def boost
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var entityManager = EntityManager.gameEMInstance
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var isCalculating = false
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@ -27,21 +31,10 @@ class RoundCalculatorService {
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isCalculating = true
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let currentSnapshotModel = DataService.sharedInstance.snapshotModel
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for playerMove in DataService.sharedInstance.remotePlayerMoves {
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addPlayerMove(playerName: playerMove.key, playerMoves: playerMove.value)
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}
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addPlayerMove(playerName: GKLocalPlayer.local.displayName, playerMoves: DataService.sharedInstance.localPlayerMoves)
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for playerMove in allPlayerMoves {
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for move in playerMove.value {
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mapPlayerMoveToAttackedBase(playerName: playerMove.key, playerMove: move)
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}
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}
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var baseSpecificMoves = collectBaseSpecificMoves()
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// TODO: Refactor to a less complex way
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for (key, value) in baseSpecificMoves {
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let baseId = key
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var playerMovesByBase = value
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for (baseId, var playerMovesByBase) in baseSpecificMoves {
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let targetBase = currentSnapshotModel?.baseEntites.filter { $0.baseId == baseId }[0]
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let possiblyOwnershipMoves = playerMovesByBase.filter { $0.key == targetBase?.ownership}
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@ -72,17 +65,36 @@ class RoundCalculatorService {
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var combinePotentionalForces: [String: PlayerMove] = [:]
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for playerMoves in playerMovesByBase {
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combinePotentionalForces[playerMoves.key] = PlayerMove(fromBase: playerMoves.value[0].fromBase, toBase: playerMoves.value[0].toBase, unitCount: 0)
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combinePotentionalForces[playerMoves.key] = PlayerMove(
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fromBase: playerMoves.value[0].fromBase,
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toBase: playerMoves.value[0].toBase,
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unitCount: 0
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)
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for move in playerMoves.value {
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combinePotentionalForces[playerMoves.key]!.unitCount += move.unitCount
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}
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}
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if(combinePotentionalForces.count > 0) {
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if combinePotentionalForces.count > 0 {
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let sortedPotentionalCombinedForces = combinePotentionalForces.sorted { $0.1.unitCount > $1.1.unitCount }
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var playerMoveWithMaxUnits = sortedPotentionalCombinedForces[0]
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if playerMovesByBase.count >= 2 {
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let playerMoveWithSecMaxUnits = sortedPotentionalCombinedForces[1]
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var playerMoveWithSecMaxUnits = sortedPotentionalCombinedForces[1]
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if boosts[playerMoveWithMaxUnits.key]!.0 {
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playerMoveWithMaxUnits.value.unitCount = Int(Double(playerMoveWithMaxUnits.value.unitCount) * ATK_BOOST_MULTIPLICATOR)
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}
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if boosts[playerMoveWithSecMaxUnits.key]!.0 {
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playerMoveWithSecMaxUnits.value.unitCount = Int(Double(playerMoveWithSecMaxUnits.value.unitCount) * ATK_BOOST_MULTIPLICATOR)
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}
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if playerMoveWithMaxUnits.value.unitCount < playerMoveWithSecMaxUnits.value.unitCount {
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let temp = playerMoveWithMaxUnits
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playerMoveWithMaxUnits = playerMoveWithSecMaxUnits
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playerMoveWithSecMaxUnits = temp
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}
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playerMoveWithMaxUnits.value.unitCount -= playerMoveWithSecMaxUnits.value.unitCount
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}
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@ -90,17 +102,17 @@ class RoundCalculatorService {
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if base.baseId == playerMoveWithMaxUnits.value.toBase {
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if base.ownership == nil {
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base.unitCount += playerMoveWithMaxUnits.value.unitCount
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if playerMoveWithMaxUnits.value.unitCount == 0 {
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base.ownership = nil
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base.ownership = playerMoveWithMaxUnits.value.unitCount == 0 ? nil : playerMoveWithMaxUnits.key
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} else {
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base.ownership = playerMoveWithMaxUnits.key
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if boosts[base.ownership!]!.1 {
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base.unitCount = Int(Double(base.unitCount) * DEF_BOOST_MULTIPLICATOR)
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}
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} else {
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if base.unitCount < playerMoveWithMaxUnits.value.unitCount {
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base.unitCount = playerMoveWithMaxUnits.value.unitCount - base.unitCount
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base.ownership = playerMoveWithMaxUnits.key
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} else if (base.unitCount == playerMoveWithMaxUnits.value.unitCount) {
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base.ownership = nil
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base.unitCount = 0
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} else {
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base.unitCount -= playerMoveWithMaxUnits.value.unitCount
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}
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@ -110,8 +122,9 @@ class RoundCalculatorService {
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}
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baseSpecificMoves.removeValue(forKey: baseId)
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}
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allPlayerMoves.removeAll()
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DataService.sharedInstance.localPlayerMoves.removeAll()
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DataService.sharedInstance.localRoundData.localPlayerMoves.removeAll()
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DataService.sharedInstance.localRoundData.hasAttackBoost = false
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DataService.sharedInstance.localRoundData.hasDefenceBoost = false
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MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
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DataService.sharedInstance.snapshotModel = currentSnapshotModel
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entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
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@ -120,21 +133,48 @@ class RoundCalculatorService {
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os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
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}
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func addPlayerMove(playerName: String, playerMoves: [PlayerMove]) {
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self.allPlayerMoves[playerName] = playerMoves
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func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
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var allPlayerMoves: [String: [PlayerMove]] = [:]
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// collect moves from remote player
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for playerMove in DataService.sharedInstance.remotePlayerMoves {
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allPlayerMoves[playerMove.key] = playerMove.value.localPlayerMoves
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}
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func mapPlayerMoveToAttackedBase(playerName: String, playerMove: PlayerMove) {
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if self.baseSpecificMoves.keys.contains(playerMove.toBase) {
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if (self.baseSpecificMoves[playerMove.toBase]?.keys.contains(playerName))!{
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self.baseSpecificMoves[playerMove.toBase]?[playerName]?.append(playerMove)
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boosts[GameCenterManager.sharedInstance.hostingPlayer!.displayName] = (
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DataService.sharedInstance.localRoundData.hasAttackBoost,
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DataService.sharedInstance.localRoundData.hasDefenceBoost
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)
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boosts[GameCenterManager.sharedInstance.peerPlayer!.displayName] = (
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DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]!.hasAttackBoost,
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DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]!.hasDefenceBoost
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)
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// collect moves from local player
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allPlayerMoves[GKLocalPlayer.local.displayName] = DataService.sharedInstance.localRoundData.localPlayerMoves
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var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
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for playerMove in allPlayerMoves {
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for move in playerMove.value {
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if baseSpecificMoves.keys.contains(move.toBase) {
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if (baseSpecificMoves[move.toBase]?.keys.contains(playerMove.key))! {
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baseSpecificMoves[move.toBase]?[playerMove.key]?.append(move)
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} else {
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self.baseSpecificMoves[playerMove.toBase]?.merge([playerName: [playerMove]]){(current, _) in current}
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baseSpecificMoves[move.toBase]?.merge([playerMove.key: [move]]){(current, _) in current}
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}
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} else {
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self.baseSpecificMoves[playerMove.toBase] = [playerName: [playerMove]]
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baseSpecificMoves[move.toBase] = [playerMove.key: [move]]
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}
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}
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}
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DataService.sharedInstance.remotePlayerMoves.removeAll()
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return baseSpecificMoves
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}
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func resolvePlayerMove(playerMove: PlayerMove, unitCount: Int, ownership: String?, resolveType: String) {
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//TODO: outsource playermoves
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