* Refactor for Master of the Universe
This commit is contained in:
parent
e447a37757
commit
7e2b1b7a54
@ -13,7 +13,6 @@ class DefBoostSkillComponent: GKComponent{
|
||||
var skillButtonNode: SkillButtonNode
|
||||
|
||||
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool) {
|
||||
|
||||
skillButtonNode = SkillButtonNode(iconName: iconName,
|
||||
text: text,
|
||||
isEnabled: isEnabled,
|
||||
|
@ -13,7 +13,6 @@ class SettingsScene: SKScene {
|
||||
var entityManager = EntityManager.settingsEMInstance
|
||||
|
||||
override func sceneDidLoad() {
|
||||
|
||||
entityManager.setScene(scene: self)
|
||||
let positionX = self.size.width * 0.1
|
||||
let positionY = self.size.height * 0.05
|
||||
|
Loading…
Reference in New Issue
Block a user