* Refactor for Master of the Universe

This commit is contained in:
127-Z3R0 2020-05-23 19:02:39 +02:00
parent e447a37757
commit 7e2b1b7a54
3 changed files with 4 additions and 6 deletions

View File

@ -13,7 +13,6 @@ class DefBoostSkillComponent: GKComponent{
var skillButtonNode: SkillButtonNode var skillButtonNode: SkillButtonNode
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool) { init(iconName: String, text: String, position: CGPoint, isEnabled:Bool) {
skillButtonNode = SkillButtonNode(iconName: iconName, skillButtonNode = SkillButtonNode(iconName: iconName,
text: text, text: text,
isEnabled: isEnabled, isEnabled: isEnabled,

View File

@ -14,7 +14,7 @@ class GameViewController: UIViewController {
override func viewDidLoad() { override func viewDidLoad() {
super.viewDidLoad() super.viewDidLoad()
if let view = self.view as! SKView? { if let view = self.view as! SKView? {
let scene = MenuScene(size: self.view.bounds.size) let scene = MenuScene(size: self.view.bounds.size)
EntityManager.menuEMInstance.setScene(scene: scene) EntityManager.menuEMInstance.setScene(scene: scene)
@ -27,11 +27,11 @@ class GameViewController: UIViewController {
MatchmakingHelper.sharedInstance.viewController = self MatchmakingHelper.sharedInstance.viewController = self
} }
} }
override var shouldAutorotate: Bool { override var shouldAutorotate: Bool {
return true return true
} }
override var supportedInterfaceOrientations: UIInterfaceOrientationMask { override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if UIDevice.current.userInterfaceIdiom == .phone { if UIDevice.current.userInterfaceIdiom == .phone {
return .allButUpsideDown return .allButUpsideDown
@ -39,7 +39,7 @@ class GameViewController: UIViewController {
return .all return .all
} }
} }
override var prefersStatusBarHidden: Bool { override var prefersStatusBarHidden: Bool {
return true return true
} }

View File

@ -13,7 +13,6 @@ class SettingsScene: SKScene {
var entityManager = EntityManager.settingsEMInstance var entityManager = EntityManager.settingsEMInstance
override func sceneDidLoad() { override func sceneDidLoad() {
entityManager.setScene(scene: self) entityManager.setScene(scene: self)
let positionX = self.size.width * 0.1 let positionX = self.size.width * 0.1
let positionY = self.size.height * 0.05 let positionY = self.size.height * 0.05