Merge branch 'development' into '56-attack-boost-faehigkeit-implementieren'

# Conflicts:
#   GoldWars/GoldWars.xcodeproj/project.pbxproj
This commit is contained in:
Simon Kellner 2020-05-20 16:33:37 +00:00
commit 739a7120f9
24 changed files with 709 additions and 86 deletions

8
GoldWars/.idea/.gitignore vendored Normal file
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@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/

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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<module classpath="AppCode" type="CIDR_MODULE" version="4" />

6
GoldWars/.idea/misc.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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</component>
</project>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
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<component name="ProjectRunConfigurationManager">
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6
GoldWars/.idea/vcs.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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4
GoldWars/.idea/xcode.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
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</project>

View File

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9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */, 9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */,
9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */, 9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
8BB6FF402472B8F000162BBD /* SkillButtonNode.swift in Sources */, 8BB6FF402472B8F000162BBD /* SkillButtonNode.swift in Sources */,
9EA3ABED245C8143006BC61D /* ModalBackgroundComponent.swift in Sources */, 9EA3ABED245C8143006BC61D /* ModalBackgroundComponent.swift in Sources */,
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */, C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
3EBD242C245D8044003CECE7 /* GameCenterHelper.swift in Sources */, 3EBD242C245D8044003CECE7 /* GameCenterHelper.swift in Sources */,
3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */, AB1D759C245DD18100671525 /* MapProtocol.swift in Sources */,
AEBF3B01246EB187004F7CD5 /* CancelBtnComponent.swift in Sources */,
AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */, AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */, AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */,
9EBFD7552462CF5A00E1E219 /* SliderComponent.swift in Sources */, 9EBFD7552462CF5A00E1E219 /* SliderComponent.swift in Sources */,
@ -427,6 +450,7 @@
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */, 9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */, 9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */, 9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
AEBF3AFF246EB146004F7CD5 /* CancelBtnNode.swift in Sources */,
110360DB244B101A008610AF /* GameViewController.swift in Sources */, 110360DB244B101A008610AF /* GameViewController.swift in Sources */,
2086465C2461B66200817C23 /* TimerComponent.swift in Sources */, 2086465C2461B66200817C23 /* TimerComponent.swift in Sources */,
110360D3244B101A008610AF /* AppDelegate.swift in Sources */, 110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
@ -593,8 +617,8 @@
buildSettings = { buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon; ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements; CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
CODE_SIGN_IDENTITY = "iPhone Developer"; CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Manual; CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 3; CURRENT_PROJECT_VERSION = 3;
DEVELOPMENT_TEAM = DDKFQG46BQ; DEVELOPMENT_TEAM = DDKFQG46BQ;
INFOPLIST_FILE = GoldWars/Info.plist; INFOPLIST_FILE = GoldWars/Info.plist;
@ -605,7 +629,7 @@
MARKETING_VERSION = 1.0; MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars; PRODUCT_BUNDLE_IDENTIFIER = de.hft.stuttgart.ip2.goldwars;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE_SPECIFIER = "Developer Profile"; PROVISIONING_PROFILE_SPECIFIER = "";
SWIFT_VERSION = 5.0; SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = 2; TARGETED_DEVICE_FAMILY = 2;
}; };
@ -616,8 +640,8 @@
buildSettings = { buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon; ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements; CODE_SIGN_ENTITLEMENTS = GoldWars/GoldWars.entitlements;
CODE_SIGN_IDENTITY = "iPhone Developer"; CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Manual; CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 3; CURRENT_PROJECT_VERSION = 3;
DEVELOPMENT_TEAM = DDKFQG46BQ; DEVELOPMENT_TEAM = DDKFQG46BQ;
INFOPLIST_FILE = GoldWars/Info.plist; INFOPLIST_FILE = GoldWars/Info.plist;

View File

@ -0,0 +1,27 @@
//
// CancelBtnComponent.swift
// GoldWars
//
// Created by Chauntalle Schüle on 15.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameplayKit
import SpriteKit
class CancelBtnComponent: GKComponent {
var cancelBtnNode: CancelBtnNode
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
cancelBtnNode = CancelBtnNode(iconName: iconName,
text: text,
isEnabled: isEnabled,
position: position,
onButtonPress: onButtonPress)
super.init()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -0,0 +1,57 @@
//
// CancelBtnNode.swift
// GoldWars
//
// Created by Chauntalle Schüle on 15.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import SpriteKit
class CancelBtnNode: SKSpriteNode {
var isEnabled: Bool{
didSet{
if isEnabled {
self.alpha = 1
self.childNode(withName: "label")?.alpha = 1
} else {
self.alpha = 0.3
self.childNode(withName: "label")?.alpha = 0.3
}
}
}
let onButtonPress: () -> ()
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
self.onButtonPress = onButtonPress
self.isEnabled = isEnabled
let texture = SKTexture(imageNamed: "yellow_cross")
super.init(texture: texture, color: SKColor.white, size: texture.size())
self.size = CGSize(width: 30, height: 30)
self.position = position
isUserInteractionEnabled = true
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if isEnabled {
let action = SKAction.sequence(
[
SKAction.scale(by: (3/4), duration: 0.3),
SKAction.scale(by: (4/3), duration: 0.3),
]
)
self.childNode(withName: "label")?.run(action)
self.run(action)
onButtonPress()
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -11,9 +11,9 @@ import GameplayKit
import GameKit import GameKit
class TeamComponent: GKComponent { class TeamComponent: GKComponent {
let team: Team var team: Team
var player: GKPlayer
let fire: SKEmitterNode let fire: SKEmitterNode
let player: GKPlayer
init(team: Team, player: GKPlayer, position: CGPoint) { init(team: Team, player: GKPlayer, position: CGPoint) {
fire = SKEmitterNode(fileNamed: "Fire")! fire = SKEmitterNode(fileNamed: "Fire")!

View File

@ -9,12 +9,12 @@
import GameplayKit import GameplayKit
class TimerComponent: GKComponent { class TimerComponent: GKComponent {
let labelNode :SKLabelNode let labelNode :SKLabelNode
var endTime :Date! var endTime :Date!
var duration :Double var duration :Double
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) { init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
self.labelNode = SKLabelNode(text: text) self.labelNode = SKLabelNode(text: text)
self.labelNode.fontColor = UIColor.black self.labelNode.fontColor = UIColor.black
self.labelNode.fontSize = CGFloat(45) self.labelNode.fontSize = CGFloat(45)
@ -26,6 +26,7 @@ class TimerComponent: GKComponent {
func startWithDuration(duration: TimeInterval){ func startWithDuration(duration: TimeInterval){
endTime = Date().addingTimeInterval(duration) endTime = Date().addingTimeInterval(duration)
RoundCalculatorService.sharedInstance.isCalculating = false
} }
func timeLeft() -> Int { func timeLeft() -> Int {
@ -45,12 +46,20 @@ class TimerComponent: GKComponent {
if(isFinished()){ if(isFinished()){
self.labelNode.text = "Synching" self.labelNode.text = "Synching"
if !MultiplayerNetwork.sharedInstance.isSending {
MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
}
if !RoundCalculatorService.sharedInstance.isCalculating
&& DataService.sharedInstance.didReceiveAllData()
&& MatchmakingHelper.sharedInstance.isServer {
RoundCalculatorService.sharedInstance.calculateRound()
}
} }
} }
required init?(coder: NSCoder) { required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented") fatalError("init(coder:) has not been implemented")
} }
} }

View File

@ -0,0 +1,72 @@
//
// PlayerMovesService.swift
// GoldWars
//
// Created by Tim Herbst on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
struct PlayerMove: Codable{
let fromBase: Int
let toBase: Int
var unitCount: Int
}
struct Host: Codable {
let playerName: String
}
class SnapshotModel: Codable {
var baseEntites: [BaseEntityModel]
init(baseEntites: [BaseEntityModel]) {
self.baseEntites = baseEntites
}
}
class BaseEntityModel: Codable {
let baseId: Int
var unitCount: Int
var ownership: String?
init(baseId: Int, unitCount: Int, ownership: String?) {
self.baseId = baseId
self.unitCount = unitCount
self.ownership = ownership
}
}
class DataService {
static let sharedInstance = DataService()
var localPlayerMoves: [PlayerMove] = []
var remotePlayerMoves: [String: [PlayerMove]] = [:]
var snapshotModel: SnapshotModel?
var gameHost: Host?
func addMove(playerMove: PlayerMove) {
var equalMove = localPlayerMoves.filter { (ele) -> Bool in
ele.fromBase == playerMove.fromBase && ele.toBase == playerMove.toBase
}
if equalMove.count == 1 {
equalMove[0].unitCount = Int(equalMove[0].unitCount) + Int(playerMove.unitCount)
} else {
self.localPlayerMoves.append(playerMove)
}
}
func addRemotePlayerMoves(playerName: String, playerMoves: [PlayerMove]) {
self.remotePlayerMoves[playerName] = playerMoves
}
func didReceiveAllData() -> Bool {
return remotePlayerMoves.count == MatchmakingHelper.sharedInstance.mpMatch?.players.count
}
func setGameHost(host: Host) {
self.gameHost = host
}
func setSnapshotModel(snapshotModel: SnapshotModel) {
self.snapshotModel = snapshotModel
}
}

View File

@ -10,13 +10,14 @@ import SpriteKit
import GameplayKit import GameplayKit
import GameKit import GameKit
class Base: GKEntity { class Base: GKEntity{
static var BASE_ID_COUNT: Int = 0
var unitCount: Int var unitCount: Int
var unitType: UnitType var unitType: UnitType
var adjacencyList: Array<Base> var adjacencyList: Array<Base>
var changeOwnership: Bool var changeOwnership: Bool
var ownershipPlayer: GKPlayer? var ownershipPlayer: GKPlayer?
var baseID: Int
init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) { init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
self.unitCount = 0 self.unitCount = 0
@ -24,6 +25,8 @@ class Base: GKEntity {
self.adjacencyList = [Base]() self.adjacencyList = [Base]()
self.changeOwnership = false self.changeOwnership = false
self.ownershipPlayer = player self.ownershipPlayer = player
self.baseID = Base.BASE_ID_COUNT
Base.BASE_ID_COUNT += 1
super.init() super.init()
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position)) addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: position))
@ -33,11 +36,14 @@ class Base: GKEntity {
} }
} }
func attackBase(base: Base, units:Int) -> [GKEntity]{ func doPlayerMoveTypeToBase(base: Base, playerMoveType: PlayerMoveType, units: Int) -> [GKEntity]{
base.changeOwnership = true base.changeOwnership = true
base.ownershipPlayer = self.ownershipPlayer base.ownershipPlayer = self.ownershipPlayer
self.unitCount -= units self.unitCount -= units
base.unitCount += units base.unitCount += units
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
toBase: base.baseID,
unitCount: units * playerMoveType.rawValue))
return [self, base] return [self, base]
} }

View File

@ -74,6 +74,10 @@ class EntityManager {
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode { if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
scene.addChild(labelNode) scene.addChild(labelNode)
} }
if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
scene.addChild(cancelBtnNode)
isModal = true
}
if let node = entity.component(ofType: SpinningLogoComponent.self)?.node { if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
scene.addChild(node) scene.addChild(node)
} }
@ -99,6 +103,10 @@ class EntityManager {
modalButton.buttonNode.removeFromParent() modalButton.buttonNode.removeFromParent()
isModal = false isModal = false
} }
if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
cancelBtnNode.removeFromParent()
isModal = false
}
entities.remove(entity) entities.remove(entity)
} }
@ -108,17 +116,55 @@ class EntityManager {
let base = (entity as! Base) let base = (entity as! Base)
if base.changeOwnership { if base.changeOwnership {
//FIX-ME: Find a way to update the Component without deleting it upfront
//TODO: outsource component handling to a generic function
//base.removeComponent(ofType: TeamComponent.self)
base.addComponent(TeamComponent( base.addComponent(TeamComponent(
team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team,
player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player, player: (entities[0] as! Base).component(ofType: TeamComponent.self)!.player,
position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)! position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
) )
) )
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
scene.addChild(fire)
}
base.changeOwnership = false base.changeOwnership = false
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
} }
} }
}
func updateSnapshotModel(snapshotModel: SnapshotModel) {
let bases = entities.filter{$0 is Base}
for entity in bases{
let base = entity as! Base
let snapBase = self.getSnapshotBaseById(baseId: base.baseID, snapshotModel: snapshotModel)
var getOwnerBySnapBase: GKPlayer? = nil
base.unitCount = snapBase.unitCount
if snapBase.ownership != nil {
getOwnerBySnapBase = MatchmakingHelper.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
}
if getOwnerBySnapBase != nil {
base.changeOwnership = true
base.ownershipPlayer = getOwnerBySnapBase
//FIX-ME: Find a way to update the Component without deleting it upfront
//TODO: outsource component handling to a generic function
//entity.removeComponent(ofType: TeamComponent.self)
entity.addComponent(TeamComponent(
team: getTeamByPlayer(playerName: snapBase.ownership!),
player: getOwnerBySnapBase!,
position: (entity.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!
)
)
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
scene.addChild(fire)
}
}
}
}
func getSnapshotBaseById(baseId: Int, snapshotModel: SnapshotModel) -> BaseEntityModel{
return snapshotModel.baseEntites.filter { $0.baseId == baseId }[0]
} }
func getBaseByPlayer(for player: GKPlayer) -> GKEntity? { func getBaseByPlayer(for player: GKPlayer) -> GKEntity? {
@ -166,6 +212,19 @@ class EntityManager {
return nil return nil
} }
func getTeamByPlayer(playerName: String) -> Team {
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
}
func getBasebyID(id: Int) -> Base?{
for entity in entities {
if entity is Base && (entity as! Base).baseID == id {
return (entity as! Base)
}
}
return nil
}
func getBackground() -> GKEntity? { func getBackground() -> GKEntity? {
return entities.filter{$0 is Background}[0] return entities.filter{$0 is Background}[0]
} }
@ -181,4 +240,18 @@ class EntityManager {
func getHUD() -> GKEntity? { func getHUD() -> GKEntity? {
return entities.filter{$0 is HUD}[0] return entities.filter{$0 is HUD}[0]
} }
func getSnapshotModel() -> SnapshotModel {
let bases = entities.filter{$0 is Base}
var snapBase: [BaseEntityModel] = []
for entity in bases {
let base = entity as! Base
snapBase.append(BaseEntityModel(baseId: base.baseID, unitCount: base.unitCount, ownership: base.ownershipPlayer?.displayName))
}
return SnapshotModel(baseEntites: snapBase)
}
} }

View File

@ -12,7 +12,7 @@ class Modal: GKEntity{
var unitCount:Int var unitCount:Int
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: SKScene) { init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
unitCount = base.unitCount unitCount = base.unitCount
super.init() super.init()
switch modaltype{ switch modaltype{
@ -20,7 +20,7 @@ class Modal: GKEntity{
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint)) addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint)) addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: { addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
self.removeModalEntities(entityManager: entityManager, gameScene: gameScene) self.removeModalEntities(gameScene: gameScene)
})) }))
case .BaseAttack: case .BaseAttack:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint)) addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
@ -28,7 +28,11 @@ class Modal: GKEntity{
addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten", addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
footer: "", anchorPoint: anchorPoint)) footer: "", anchorPoint: anchorPoint))
addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: { addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
self.removeModalEntities(entityManager: entityManager, gameScene: gameScene) self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
self.removeModalEntities(gameScene: gameScene)
}))
addComponent(CancelBtnComponent(iconName: "", text: "", position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), isEnabled: true, onButtonPress: {
self.removeModalEntities(gameScene: gameScene)
})) }))
} }
} }
@ -37,10 +41,10 @@ class Modal: GKEntity{
fatalError("init(coder:) has not been implemented") fatalError("init(coder:) has not been implemented")
} }
func removeModalEntities(entityManager: EntityManager, gameScene: SKScene){ func removeModalEntities(gameScene: SKScene){
for entity in entityManager.entities { for entity in EntityManager.sharedInstance.entities {
if entityManager.isModal && entity.isMember(of: Modal.self) { if EntityManager.sharedInstance.isModal && entity.isMember(of: Modal.self) {
entityManager.remove(entity) EntityManager.sharedInstance.remove(entity)
} }
for child in gameScene.children { for child in gameScene.children {
if(child.name != "fire"){ if(child.name != "fire"){
@ -49,4 +53,12 @@ class Modal: GKEntity{
} }
} }
} }
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene, collisionBase: Base?){
for base in currentDraggedBase!.adjacencyList {
if base == collisionBase {
EntityManager.sharedInstance.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: Int(GameScene.sendUnits)))!)
}
}
}
} }

View File

@ -0,0 +1,13 @@
//
// PlayerMoveType.swift
// GoldWars
//
// Created by Aldin Duraki on 16.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
enum PlayerMoveType: Int, Codable{
case AtkMove = 1
case TxnMove = -1
}

View File

@ -33,6 +33,8 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
var viewController: UIViewController? var viewController: UIViewController?
var mpMatchStarted: Bool var mpMatchStarted: Bool
var isServer: Bool var isServer: Bool
var spieler1: GKPlayer?
var nameSpieler1 = ""
var menusc: MenuScene? var menusc: MenuScene?
let localPlayer: GKLocalPlayer = GKLocalPlayer.local let localPlayer: GKLocalPlayer = GKLocalPlayer.local
@ -100,12 +102,27 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
} }
/* /*
Vom match erhaltene Spielerdaten Vom match erhaltene Spielerdaten
*/ */
private func match(match: GKMatch!, didReceiveData data: NSData!,fromPlayer playerID: String!) { func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
if mpMatch != match { return } if mpMatch != match { return }
delegate?.matchReceivedData(match: match, data: data, fromPlayer: playerID)
let jsonDecoder = JSONDecoder()
if let playerMoves = try? jsonDecoder.decode([PlayerMove].self, from: data) {
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, playerMoves: playerMoves)
}
if let message = try? jsonDecoder.decode(Host.self, from: data) {
DataService.sharedInstance.gameHost = message
}
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
DataService.sharedInstance.snapshotModel = snapshotModel
EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: snapshotModel)
}
MultiplayerNetwork.sharedInstance.isSending = false
} }
/* /*
@ -152,15 +169,33 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
if player == GKLocalPlayer.local { if player == GKLocalPlayer.local {
self.isServer = true self.isServer = true
self.spieler1 = player
self.nameSpieler1 = self.spieler1!.displayName
DataService.sharedInstance.setGameHost(host: Host(playerName: player!.displayName))
} else { } else {
self.isServer = false self.isServer = false
} }
self.delegate?.matchStarted() self.delegate?.matchStarted()
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size)) self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
MultiplayerNetwork.sharedInstance.sendHostIdentifier()
}) })
} }
func getGKPlayerByUsername(displayName: String) -> GKPlayer? {
let nilGK : GKPlayer? = nil
if GKLocalPlayer.local.displayName == displayName {
return GKLocalPlayer.local
}
for player in mpMatch!.players {
if player.displayName == displayName {
return player
}
}
return nilGK
}
/* /*
Trennt die Verbindung vom Match Trennt die Verbindung vom Match

View File

@ -0,0 +1,64 @@
//
// MultiplayerNetwork.swift
// GoldWars
//
// Created by Niko Jochim on 10.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameplayKit
import Foundation
import GameKit
class MultiplayerNetwork{
static let sharedInstance = MultiplayerNetwork()
var isSending = false
func sendData(data: Data) {
let mmHelper = MatchmakingHelper.sharedInstance
if let multiplayerMatch = mmHelper.mpMatch {
do {
try multiplayerMatch.sendData(toAllPlayers: data, with: .reliable)
} catch {
//TODO: Add logging
}
}
}
func sendDataToHost(data: Data) {
let mmHelper = MatchmakingHelper.sharedInstance
let hostGKPlayer = MatchmakingHelper.sharedInstance.mpMatch?.players.filter{ $0.displayName == DataService.sharedInstance.gameHost!.playerName}[0]
if let multiplayerMatch = mmHelper.mpMatch{
do {
try multiplayerMatch.send(data, to: [hostGKPlayer!], dataMode: .reliable)
} catch {
//TODO: Add logging
}
}
}
func sendPlayerMoves(playerMoves: [PlayerMove]) {
if MatchmakingHelper.sharedInstance.isServer == false {
self.isSending = true
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(playerMoves))!
sendDataToHost(data: encoded)
}
DataService.sharedInstance.localPlayerMoves.removeAll()
}
func sendHostIdentifier() {
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(DataService.sharedInstance.gameHost))!
sendData(data: encoded)
}
func sendSnapshotModelToPlayers() {
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(DataService.sharedInstance.snapshotModel))!
sendData(data: encoded)
}
}

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@ -0,0 +1,32 @@
//
// PlayerMovesService.swift
// GoldWars
//
// Created by Tim Herbst on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
struct PlayerMove : Codable{
let fromBase: Int
let toBase: Int
let unitCount: Int
}
struct Host: Codable {
let playerName: String
}
class DataService {
static let sharedInstance = DataService()
var playerMoves: [PlayerMove] = []
var gameHost: Host?
func addMove(playerMove: PlayerMove) {
self.playerMoves.append(playerMove)
}
func setGameHost(host: Host) {
self.gameHost = host
}
}

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@ -0,0 +1,124 @@
//
// RoundCalculatorService.swift
// GoldWars
//
// Created by Aldin Duraki on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameKit
import os
class RoundCalculatorService {
static let sharedInstance = RoundCalculatorService()
static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
var allPlayerMoves: [String: [PlayerMove]] = [:]
var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
var isCalculating = false
func calculateRound() {
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
isCalculating = true
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
for playerMove in DataService.sharedInstance.remotePlayerMoves {
addPlayerMove(playerName: playerMove.key, playerMoves: playerMove.value)
}
addPlayerMove(playerName: GKLocalPlayer.local.displayName, playerMoves: DataService.sharedInstance.localPlayerMoves)
for playerMove in allPlayerMoves {
for move in playerMove.value {
mapPlayerMoveToAttackedBase(playerName: playerMove.key, playerMove: move)
}
}
// TODO: Refactor to a less complex way
for (key, value) in baseSpecificMoves {
let baseId = key
var playerMovesByBase = value
let targetBase = currentSnapshotModel?.baseEntites.filter { $0.baseId == baseId }[0]
let possiblyOwnershipMoves = playerMovesByBase.filter { $0.key == targetBase?.ownership}
for (playerName, playerMoves) in possiblyOwnershipMoves {
for playerMove in playerMoves {
for base in currentSnapshotModel!.baseEntites {
if base.baseId == playerMove.fromBase {
base.unitCount -= playerMove.unitCount
}
if base.baseId == playerMove.toBase {
base.unitCount += playerMove.unitCount
}
}
}
playerMovesByBase.removeValue(forKey: playerName)
}
for (_, playerMoves) in playerMovesByBase {
for playerMove in playerMoves {
for base in currentSnapshotModel!.baseEntites {
if base.baseId == playerMove.fromBase {
base.unitCount -= playerMove.unitCount
}
}
}
}
var combinePotentionalForces: [String: PlayerMove] = [:]
for playerMoves in playerMovesByBase {
combinePotentionalForces[playerMoves.key] = PlayerMove(fromBase: playerMoves.value[0].fromBase, toBase: playerMoves.value[0].toBase, unitCount: 0)
for move in playerMoves.value {
combinePotentionalForces[playerMoves.key]!.unitCount += move.unitCount
}
}
if(combinePotentionalForces.count > 0) {
let sortedPotentionalCombinedForces = combinePotentionalForces.sorted { $0.1.unitCount > $1.1.unitCount }
var playerMoveWithMaxUnits = sortedPotentionalCombinedForces[0]
if playerMovesByBase.count >= 2 {
let playerMoveWithSecMaxUnits = sortedPotentionalCombinedForces[1]
playerMoveWithMaxUnits.value.unitCount -= playerMoveWithSecMaxUnits.value.unitCount
}
for base in currentSnapshotModel!.baseEntites {
if base.baseId == playerMoveWithMaxUnits.value.toBase {
base.unitCount += playerMoveWithMaxUnits.value.unitCount
if playerMoveWithMaxUnits.value.unitCount == 0 {
base.ownership = nil
} else {
base.ownership = playerMoveWithMaxUnits.key
}
}
}
}
baseSpecificMoves.removeValue(forKey: baseId)
}
allPlayerMoves.removeAll()
MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
}
func addPlayerMove(playerName: String, playerMoves: [PlayerMove]) {
self.allPlayerMoves[playerName] = playerMoves
}
func mapPlayerMoveToAttackedBase(playerName: String, playerMove: PlayerMove) {
if self.baseSpecificMoves.keys.contains(playerMove.toBase) {
if (self.baseSpecificMoves[playerMove.toBase]?.keys.contains(playerName))!{
self.baseSpecificMoves[playerMove.toBase]?[playerName]?.append(playerMove)
} else {
self.baseSpecificMoves[playerMove.toBase]?.merge([playerName: [playerMove]]){(current, _) in current}
}
} else {
self.baseSpecificMoves[playerMove.toBase] = [playerName: [playerMove]]
}
}
func resolvePlayerMove(playerMove: PlayerMove, unitCount: Int, ownership: String?, resolveType: String) {
//TODO: outsource playermoves
}
}

View File

@ -15,6 +15,8 @@ class GameScene: SKScene{
var isMoveTouch = false var isMoveTouch = false
var currentDraggedBasePos = CGPoint() var currentDraggedBasePos = CGPoint()
var currentDraggedBase : Base? var currentDraggedBase : Base?
static var sendUnits: CGFloat = 0
var collisionBase: Base?
override func sceneDidLoad() { override func sceneDidLoad() {
EntityManager.sharedInstance.setScene(scene: self) EntityManager.sharedInstance.setScene(scene: self)
@ -25,6 +27,7 @@ class GameScene: SKScene{
func initMap() { func initMap() {
MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap(playerCount: 2) MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap(playerCount: 2)
DataService.sharedInstance.setSnapshotModel(snapshotModel: EntityManager.sharedInstance.getSnapshotModel())
} }
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
@ -39,44 +42,13 @@ class GameScene: SKScene{
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
for base in currentDraggedBase!.adjacencyList { addAttackDetails(touchLocation: touchLocation)
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
// TODO: change interaction based on collision instead of touchlocation
if !(EntityManager.sharedInstance.getTeamByBase(base: currentDraggedBase!) == EntityManager.sharedInstance.getTeamByBase(base: base)){
EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: EntityManager.sharedInstance, gameScene: self))
EntityManager.sharedInstance.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
}else {
EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: EntityManager.sharedInstance, gameScene: self))
}
}
}
} }
else { else {
for entity in EntityManager.sharedInstance.entities { for entity in EntityManager.sharedInstance.entities {
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal { addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
spriteNode?.touchesBegan(touches, with: event)
if !EntityManager.sharedInstance.isModal {
for child in self.children {
if(child.name != "fire"){
child.alpha = 0.3
}
}
EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
base: entity as! Base,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
entityManager: EntityManager.sharedInstance, gameScene: self))
}
}
} }
} }
@ -93,37 +65,82 @@ class GameScene: SKScene{
child.touchesMoved(touches, with: event) child.touchesMoved(touches, with: event)
} }
} }
checkSlider()
for e in EntityManager.sharedInstance.entities{
if let body = e.component(ofType: ModalContentComponent.self)?.body{
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
} }
let bases = EntityManager.sharedInstance.getBasesByPlayer(for: GKLocalPlayer.local) let bases = EntityManager.sharedInstance.getBasesByPlayer(for: GKLocalPlayer.local)
for base in bases { checkBases(bases: bases, touchLocation: touchLocation)
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
if !isMoveTouch {
currentDraggedBasePos = base.component(ofType: DefaultBaseComponent.self)!.spriteNode.position
currentDraggedBase = base
}
isMoveTouch = true
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
for adjacencyBase in base.adjacencyList {
let node = adjacencyBase.component(ofType: DefaultBaseComponent.self)?.spriteNode
node?.run(SKAction.sequence([
SKAction.resize(byWidth: 2, height: 2, duration: 0.5),
SKAction.resize(byWidth: -2, height: -2, duration: 0.5)
]))
}
}
}
} }
override func update(_ currentTime: TimeInterval) { override func update(_ currentTime: TimeInterval) {
EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime) EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime)
EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update() EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
} }
func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
spriteNode?.touchesBegan(touches, with: event)
if !EntityManager.sharedInstance.isModal {
for child in self.children {
if(child.name != "fire"){
child.alpha = 0.3
}
}
EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
base: entity as! Base,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
}
}
}
func addAttackDetails(touchLocation: CGPoint){
for base in currentDraggedBase!.adjacencyList {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
collisionBase = base
// TODO: change interaction based on collision instead of touchlocation
EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
}
}
}
func checkSlider(){
for e in EntityManager.sharedInstance.entities{
if let body = e.component(ofType: ModalContentComponent.self)?.body{
GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
body.text = "Schicke \(GameScene.sendUnits) Einheiten "
}
}
}
func checkBases(bases: Set<Base>, touchLocation: CGPoint){
for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{ if !isMoveTouch {
currentDraggedBasePos = base.component(ofType: DefaultBaseComponent.self)!.spriteNode.position
currentDraggedBase = base
}
isMoveTouch = true
moveFireAndBase(base: base, touchLocation: touchLocation)
showNearestBases(base: base)
}
}
}
func moveFireAndBase(base: Base, touchLocation: CGPoint){
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
}
func showNearestBases(base: Base){
for adjacencyBase in base.adjacencyList {
let node = adjacencyBase.component(ofType: DefaultBaseComponent.self)?.spriteNode
node?.run(SKAction.sequence([
SKAction.resize(byWidth: 2, height: 2, duration: 0.5),
SKAction.resize(byWidth: -2, height: -2, duration: 0.5)
]))
}
}
} }

View File

@ -23,7 +23,7 @@ class SoundManager {
do { do {
audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!) audioPlayer = try AVAudioPlayer(contentsOf: backgroundMainMenuAudio!)
} catch { } catch {
print("Datei nicht gefunden!") //TODO: Add logging
} }
audioPlayer.numberOfLoops = -1 audioPlayer.numberOfLoops = -1
audioPlayer.prepareToPlay() audioPlayer.prepareToPlay()

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@ -0,0 +1,13 @@
//
// RoundSimulatorService.swift
// GoldWars
//
// Created by student on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import Foundation
class RoundSimulatorService {
}