resolved Merge conflicts
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@ -12,7 +12,7 @@ class Modal: GKEntity{
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var unitCount:Int
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, entityManager: EntityManager, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint) {
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init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint) {
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unitCount = base.unitCount
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super.init()
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switch modaltype{
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@ -20,7 +20,7 @@ class Modal: GKEntity{
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
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addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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self.removeModalEntities(gameScene: gameScene)
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}))
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case .BaseAttack:
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addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
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@ -28,11 +28,11 @@ class Modal: GKEntity{
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addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
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footer: "", anchorPoint: anchorPoint))
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addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
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self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, entityManager: entityManager, gameScene: gameScene)
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene)
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self.removeModalEntities(gameScene: gameScene)
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}))
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addComponent(CancelBtnComponent(iconName: "", text: "", position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), isEnabled: true, onButtonPress: {
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self.removeModalEntities(entityManager: entityManager, gameScene: gameScene)
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self.removeModalEntities(gameScene: gameScene)
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}))
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}
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}
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@ -41,10 +41,10 @@ class Modal: GKEntity{
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fatalError("init(coder:) has not been implemented")
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}
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func removeModalEntities(entityManager: EntityManager, gameScene: SKScene){
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for entity in entityManager.entities {
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if entityManager.isModal && entity.isMember(of: Modal.self) {
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entityManager.remove(entity)
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func removeModalEntities(gameScene: SKScene){
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for entity in EntityManager.sharedInstance.entities {
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if EntityManager.sharedInstance.isModal && entity.isMember(of: Modal.self) {
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EntityManager.sharedInstance.remove(entity)
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}
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for child in gameScene.children {
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if(child.name != "fire"){
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@ -54,11 +54,11 @@ class Modal: GKEntity{
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}
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}
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func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, entityManager: EntityManager, gameScene: GameScene){
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func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene){
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for base in currentDraggedBase!.adjacencyList {
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if gameScene.atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
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entityManager.update((currentDraggedBase?.attackBase(base: base, units: Int(GameScene.sendUnits)))!)
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if !(EntityManager.sharedInstance.getTeamByBase(base: currentDraggedBase!) == EntityManager.sharedInstance.getTeamByBase(base: base)){
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EntityManager.sharedInstance.update((currentDraggedBase?.attackBase(base: base, units: Int(GameScene.sendUnits)))!)
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}
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}
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}
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@ -43,7 +43,7 @@ class GameScene: SKScene{
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addAttackDetails(touchLocation: touchLocation)
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}
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else {
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for entity in entityManager.entities {
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for entity in EntityManager.sharedInstance.entities {
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let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
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addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
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@ -65,29 +65,29 @@ class GameScene: SKScene{
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}
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checkSlider()
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let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
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let bases = EntityManager.sharedInstance.getBasesByPlayer(for: GKLocalPlayer.local)
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checkBases(bases: bases, touchLocation: touchLocation)
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}
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override func update(_ currentTime: TimeInterval) {
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entityManager.getBackground()?.update(deltaTime: currentTime)
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entityManager.getHUD()?.component(ofType: TimerComponent.self)?.update()
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EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime)
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EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
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}
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func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
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if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
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if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
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spriteNode?.touchesBegan(touches, with: event)
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if !entityManager.isModal {
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if !EntityManager.sharedInstance.isModal {
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for child in self.children {
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if(child.name != "fire"){
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child.alpha = 0.3
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}
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}
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entityManager.add(Modal(modaltype: .BaseDetails,
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
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base: entity as! Base,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation))
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gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation))
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}
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}
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}
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@ -96,16 +96,16 @@ class GameScene: SKScene{
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for base in currentDraggedBase!.adjacencyList {
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if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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// TODO: change interaction based on collision instead of touchlocation
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entityManager.add(Modal(modaltype: .BaseAttack,
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EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
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base: currentDraggedBase!,
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anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
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entityManager: entityManager, gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation))
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gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation))
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}
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}
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}
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func checkSlider(){
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for e in entityManager.entities{
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for e in EntityManager.sharedInstance.entities{
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if let body = e.component(ofType: ModalContentComponent.self)?.body{
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GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
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body.text = "Schicke \(GameScene.sendUnits) Einheiten "
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