Add MatchmakingViewController
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@ -24,6 +24,7 @@ class GameViewController: UIViewController {
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view.showsNodeCount = true
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GameCenterHelper.helper.viewController = self
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MatchmakingHelper.sharedInstance.viewController = self
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}
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}
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117
GoldWars/GoldWars/MatchmakingHelper.swift
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117
GoldWars/GoldWars/MatchmakingHelper.swift
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@ -0,0 +1,117 @@
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//
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// MatchmakingHelper.swift
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// GoldWars
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//
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// Created by Chauntalle Schüle on 03.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import GameKit
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protocol GameKitHelperDelegate {
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func matchStarted()
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func matchEnded()
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func matchReceivedData(match: GKMatch, data: NSData,
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fromPlayer player: String)
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}
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class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDelegate {
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var delegate: GameKitHelperDelegate? //will receive all multiplayer events
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var mpMatch: GKMatch? //represents network
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var viewController: UIViewController?
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var mpMatchStarted: Bool
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let localPlayer: GKLocalPlayer = GKLocalPlayer.local
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static let sharedInstance = MatchmakingHelper()
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static var isAuthenticated: Bool{
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return GKLocalPlayer.local.isAuthenticated
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}
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override init() {
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mpMatchStarted = false
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super.init()
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}
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func presentMatchmaker() {
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// 1
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guard GKLocalPlayer.local.isAuthenticated else {
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print("Player ist nicht authentifiziert")
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return
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}
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// 2
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let request = GKMatchRequest()
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request.minPlayers = 2
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request.maxPlayers = 2
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// 3
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request.inviteMessage = "Willst du GoldWars spielen?"
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// 4
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let vc = GKMatchmakerViewController.init(matchRequest: request)
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viewController?.present(vc!, animated: true, completion: nil)
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}
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func findMatchWithMinPlayers(minPlayers: Int, maxPlayers: Int, viewController: UIViewController, delegate: GameKitHelperDelegate){
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guard GKLocalPlayer.local.isAuthenticated else {
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print("Player ist nicht authentifiziert")
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return
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}
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let request = GKMatchRequest.init()
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request.minPlayers = minPlayers
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request.maxPlayers = maxPlayers
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let matchmakerVC = GKMatchmakerViewController.init(matchRequest: request)
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matchmakerVC!.matchmakerDelegate = self
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viewController.present(matchmakerVC!, animated: true, completion: nil)
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}
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//The user has cancelled matchmaking
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func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
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viewController.dismiss(animated: true, completion: nil)
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delegate?.matchEnded()
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}
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//Matchmaking has failed with an error
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
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viewController.dismiss(animated: true, completion: nil)
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print("Error finding match", error.localizedDescription)
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delegate?.matchEnded()
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}
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// A peer-to-peer match has been found, the game should start
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func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
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viewController.dismiss(animated: true, completion: nil)
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mpMatch = match
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match.delegate = self
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//expectedPlayerCount : The remaining number of players who have not yet connected to the match
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if !mpMatchStarted && match.expectedPlayerCount == 0 {
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print("Bereit das Spiel zu starten!")
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//startMatch()
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}
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}
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private func match(match: GKMatch!, didReceiveData data: NSData!,fromPlayer playerID: String!) {
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if mpMatch != match { return }
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delegate?.matchReceivedData(match: match, data: data, fromPlayer:
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playerID)
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}
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private func match(match: GKMatch!, didFailWithError error: NSError!) {
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if mpMatch != match {
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return
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}
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mpMatchStarted = false
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delegate?.matchEnded()
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}
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func startMatch(){
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}
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}
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@ -21,7 +21,9 @@ class MenuScene: SKScene {
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text: "Start Game",
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position: CGPoint(x: midX, y: midY),
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onButtonPress: {
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self.loadScene(scene: GameScene(size: self.size))
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MatchmakingHelper.sharedInstance.presentMatchmaker()
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// self.loadScene(scene: GameScene(size: self.size))
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}))
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entityManager.add(Button(name: "settingsButton",
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iconName: "",
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@ -29,6 +31,7 @@ class MenuScene: SKScene {
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position: CGPoint(x: midX, y: midY - 80 ),
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onButtonPress: {
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//TODO: create Settings Scene
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MatchmakingHelper.sharedInstance.presentMatchmaker()
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}))
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entityManager.add(Background(size: self.size))
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}
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