Merge branch 'development'

This commit is contained in:
Marcel Schwarz 2020-06-04 18:40:43 +02:00
commit 70cfe9719b
62 changed files with 1712 additions and 694 deletions

View File

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9E78ACBE245CC9C000526FF7 /* AtkBoostSkillComponent.swift in Sources */,
9E78ACC4245CCA3600526FF7 /* SpySkillComponent.swift in Sources */,
9EA3ABEB245C6DFA006BC61D /* BaseNode.swift in Sources */,
9E04AFAF245E2B73002D5CFC /* AttackActionComponent.swift in Sources */,
3E6785422472CBEC007B9DE4 /* Way.swift in Sources */,
110360D9244B101A008610AF /* GameScene.swift in Sources */,
C04783F024685995004961FB /* SettingsScene.swift in Sources */,
@ -441,37 +405,29 @@
9E78ACBA245CBDAF00526FF7 /* HUD.swift in Sources */,
9EC2FBA72476B1EC00ABF11F /* PlayerInfoComponent.swift in Sources */,
9EEDE02D246FCD770096C735 /* SpinningLogoEntity.swift in Sources */,
11738A3B24508F68004426F1 /* UnitType.swift in Sources */,
9E174C86245DD91500209FF0 /* ButtonComponent.swift in Sources */,
AE151589245F18EF001D363E /* MatchmakingHelper.swift in Sources */,
11036113244B3E30008610AF /* MenuScene.swift in Sources */,
C099579C246C5E5C0016AA22 /* DataService.swift in Sources */,
AB21D7D5246C748A00B09CBA /* TwoPlayerMapGenerator.swift in Sources */,
AB21D7D5246C748A00B09CBA /* MapFactory.swift in Sources */,
9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */,
9E174C8A245E1A0A00209FF0 /* Background.swift in Sources */,
8BB6FF402472B8F000162BBD /* SkillButtonNode.swift in Sources */,
9EA3ABED245C8143006BC61D /* ModalBackgroundComponent.swift in Sources */,
8BB6FF402472B8F000162BBD /* SingeClickButtonNode.swift in Sources */,
C064E9A8246C0EA50022B228 /* LabelNode.swift in Sources */,
3EBD242C245D8044003CECE7 /* GameCenterHelper.swift in Sources */,
3F745DF0246F48FC00CE7375 /* PlayerMoveType.swift in Sources */,
AEBF3B01246EB187004F7CD5 /* CancelBtnComponent.swift in Sources */,
AB1D75A0245DEC0500671525 /* MapFactory.swift in Sources */,
AB1D759D245DD18100671525 /* TwoPlayerDefaultTestMap.swift in Sources */,
9EBFD7552462CF5A00E1E219 /* SliderComponent.swift in Sources */,
3EAD889524801B6A0048A10A /* RoundTimer.swift in Sources */,
3E67854024728368007B9DE4 /* CElements.swift in Sources */,
ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
C064E9AC246C151F0022B228 /* Label.swift in Sources */,
ABC0C3732481509300387B8F /* MapUtils.swift in Sources */,
9E174C82245DD81D00209FF0 /* ButtonNode.swift in Sources */,
9EC7E48B2461FBF700396BCD /* SliderNode.swift in Sources */,
9EEDE02F246FCD800096C735 /* SpinningLogoComponent.swift in Sources */,
9E174C84245DD8CE00209FF0 /* Button.swift in Sources */,
AEBF3AFF246EB146004F7CD5 /* CancelBtnNode.swift in Sources */,
110360DB244B101A008610AF /* GameViewController.swift in Sources */,
3E6785442472CC27007B9DE4 /* DefaultWayComponent.swift in Sources */,
2086465C2461B66200817C23 /* TimerComponent.swift in Sources */,
C05BB9C4247D890C00411249 /* SliderComponent.swift in Sources */,
110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
9EC86B9F245C88A300796EF3 /* Modal.swift in Sources */,
9E78ACC2245CC9EE00526FF7 /* DefBoostSkillComponent.swift in Sources */,
C05FAED62468559D0006AF2E /* SoundManager.swift in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;

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@ -1,17 +1,17 @@
{
"images" : [
{
"filename" : "base.png",
"filename" : "Base.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "base-1.png",
"filename" : "Base-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "base-2.png",
"filename" : "Base-2.png",
"idiom" : "universal",
"scale" : "3x"
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"filename" : "Base_2.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "Base_2-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "Base_2-2.png",
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -1,17 +1,17 @@
{
"images" : [
{
"filename" : "PopUpBackground.png",
"filename" : "ModalBackground.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "PopUpBackground-1.png",
"filename" : "ModalBackground-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "PopUpBackground-2.png",
"filename" : "ModalBackground-2.png",
"idiom" : "universal",
"scale" : "3x"
}

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@ -1,15 +1,17 @@
{
"images" : [
{
"filename" : "SkyBackground.jpg",
"filename" : "SkyBackground.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "SkyBackground-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "SkyBackground-2.png",
"idiom" : "universal",
"scale" : "3x"
}

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@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "red_cross.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"filename" : "roundInfo_texture.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "roundInfo_texture-1.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "roundInfo_texture-2.png",
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -12,8 +12,8 @@ class ButtonComponent: GKComponent {
var buttonNode: ButtonNode
init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
buttonNode = ButtonNode(iconName: iconName,
init(textureName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
buttonNode = ButtonNode(textureName: textureName,
text: text,
isEnabled: isEnabled,
position: position,

View File

@ -22,12 +22,12 @@ class ButtonNode: SKSpriteNode {
}
}
let onButtonPress: () -> ()
var onButtonPress: () -> ()
init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
init(textureName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
self.onButtonPress = onButtonPress
self.isEnabled = isEnabled
let texture = SKTexture(imageNamed: "yellow_button04")
let texture = SKTexture(imageNamed: textureName)
super.init(texture: texture, color: SKColor.white, size: texture.size())
self.position = position
@ -39,15 +39,6 @@ class ButtonNode: SKSpriteNode {
label.text = text
label.name = "label"
if iconName.isEmpty {
label.position = CGPoint(x: 0, y: 0)
} else {
label.position = CGPoint(x: size.width * 0.25, y: 0)
let icon = SKSpriteNode(imageNamed: iconName)
icon.position = CGPoint(x: -size.width * 0.25, y: 0)
icon.zPosition = 1
self.addChild(icon)
}
self.addChild(label)
isUserInteractionEnabled = true
}

View File

@ -12,21 +12,21 @@ import GameKit
class DefaultBaseComponent: GKComponent {
var spriteNode: BaseNode
var labelNode : SKLabelNode?
var labelNode : SKLabelNode
init(texture: SKTexture, position: CGPoint) {
spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
spriteNode = BaseNode(texture: texture, size: CGSize(width: 100, height: 100))
spriteNode.position = position
spriteNode.zPosition = 2
super.init()
labelNode = SKLabelNode(text: "")
labelNode?.fontColor = SKColor.black
labelNode?.horizontalAlignmentMode = .left
labelNode?.verticalAlignmentMode = .center
labelNode?.fontName = "AvenirNext-Bold"
labelNode?.fontSize = 15
labelNode?.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
labelNode?.zPosition = spriteNode.zPosition - 1
labelNode.fontColor = SKColor.black
labelNode.horizontalAlignmentMode = .left
labelNode.verticalAlignmentMode = .center
labelNode.fontName = "AvenirNext-Bold"
labelNode.fontSize = 15
labelNode.position = CGPoint(x: position.x + 30 , y: position.y - 50 )
labelNode.zPosition = spriteNode.zPosition - 1
super.init()
}
required init?(coder aDecoder: NSCoder) {

View File

@ -0,0 +1,32 @@
//
// LabelComponent.swift
// GoldWars
//
// Created by Tim Herbst on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameplayKit
class LabelComponent: GKComponent {
var labelNode: LabelNode
init(fontnamed: String?, name: String, text: String, fontSize: CGFloat, fontColor: UIColor, position: CGPoint, horizontalAlignmentMode: SKLabelHorizontalAlignmentMode, vertikalAligmentMode: SKLabelVerticalAlignmentMode, isAnimationEnabled: Bool, isAnimationInfinite: Bool) {
labelNode = LabelNode(fontNamed: fontnamed)
labelNode.name = name
labelNode.text = text
labelNode.fontSize = fontSize
labelNode.fontColor = fontColor
labelNode.horizontalAlignmentMode = horizontalAlignmentMode
labelNode.verticalAlignmentMode = vertikalAligmentMode
labelNode.position = position
if isAnimationEnabled {
labelNode.sequentiallyBouncingZoom(delay: 0.3, infinite: isAnimationInfinite)
}
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -0,0 +1,152 @@
//
// LabelNode.swift
// GoldWars
//
// Created by Tim Herbst on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import SpriteKit
class LabelNode: SKNode {
let colt = SKLabelNode()
var labels = [SKLabelNode]()
var text = "" {
didSet {
refreshLabels()
}
}
var fontName = "HelveticaNeue-UltraLight" {
didSet {
_ = labels.compactMap({ $0.fontName = fontName })
refreshLabels()
}
}
var fontSize = CGFloat(30.0) {
didSet {
_ = labels.compactMap({ $0.fontSize = fontSize })
refreshLabels()
}
}
var fontColor = UIColor.init(white: 1.0, alpha: 1.0) {
didSet {
_ = labels.compactMap({ $0.fontColor = fontColor })
refreshLabels()
}
}
var horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.init(rawValue: 0) { // left
didSet {
_ = labels.compactMap({ $0.horizontalAlignmentMode = horizontalAlignmentMode! })
refreshLabels()
}
}
var verticalAlignmentMode = SKLabelVerticalAlignmentMode.init(rawValue: 0) { // center
didSet {
_ = labels.compactMap({ $0.verticalAlignmentMode = verticalAlignmentMode! })
refreshLabels()
}
}
var lineSpacingFactor: CGFloat = -1.3 {
didSet {
refreshLabels()
}
}
override init() {
super.init()
}
convenience init(text: String) {
self.init()
self.text = text
}
convenience init(fontNamed fontName: String?) {
self.init(text: "")
if let f = fontName {
self.fontName = f
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func refreshLabels() {
_ = labels.compactMap({ $0.removeFromParent() })
labels.removeAll()
if text.count > 0 {
var newX: CGFloat = 0.0
var gapX: CGFloat = 0.0
let ghostSpace = SKLabelNode(text: ".")
ghostSpace.fontName = fontName
ghostSpace.fontSize = fontSize
let ghostSpaceWidth = ghostSpace.frame.size.width
var fullNodeWidth:CGFloat = 0.0
for char in text {
if String(char) != " " {
let charLabelNode = SKLabelNode(text: String(char))
charLabelNode.fontName = fontName
charLabelNode.fontSize = fontSize
fullNodeWidth += charLabelNode.frame.size.width + lineSpacingFactor
} else {
fullNodeWidth += ghostSpaceWidth + lineSpacingFactor
}
}
switch horizontalAlignmentMode {
case .left? : gapX = 0.0
case .center? : gapX = fullNodeWidth/2
case .right? : gapX = fullNodeWidth
default: break
}
var index: Int = 0
for char in text {
if String(char) != " " {
let charLabelNode = SKLabelNode(text: String(char))
charLabelNode.fontName = fontName
charLabelNode.fontSize = fontSize
charLabelNode.fontColor = fontColor
charLabelNode.horizontalAlignmentMode = .left
charLabelNode.verticalAlignmentMode = verticalAlignmentMode!
charLabelNode.position.x = newX - gapX
charLabelNode.alpha = 1
self.addChild(charLabelNode)
labels.append(charLabelNode)
newX += charLabelNode.frame.size.width + lineSpacingFactor
} else {
ghostSpace.horizontalAlignmentMode = .left
ghostSpace.verticalAlignmentMode = verticalAlignmentMode!
ghostSpace.position.x = newX - gapX
labels.append(ghostSpace)
newX += ghostSpaceWidth + lineSpacingFactor
}
index += 1
}
}
}
func sequentiallyBouncingZoom(delay:TimeInterval, infinite:Bool = false) {
if labels.count > 0 && self.action(forKey: "sequentiallyBouncingZoom") == nil {
let main = SKAction.run { [weak self] in
guard let strongSelf = self else { return }
for i in 0..<strongSelf.labels.count {
let zoomIn = SKAction.scale(to: 2.0, duration: delay)
let zoomOut = SKAction.scale(to: 1.0, duration: delay)
let currentDuration = delay * TimeInterval(i)
let wait = SKAction.wait(forDuration: currentDuration)
let seq = SKAction.sequence([wait,zoomIn,zoomOut])
let currentLab = strongSelf.labels[i]
currentLab.run(seq, withKey: "seq\(i)")
}
}
let waitAfter = SKAction.wait(forDuration: delay * TimeInterval(self.labels.count+1))
let seq = SKAction.sequence([main,waitAfter])
let finalAction = infinite ? SKAction.repeatForever(seq) : main
self.run(finalAction, withKey: "sequentiallyBouncingZoom")
}
}
}
extension SKAction {
class func afterDelay(_ delay: TimeInterval, performAction action: SKAction) -> SKAction {
return SKAction.sequence([SKAction.wait(forDuration: delay), action])
}
class func afterDelay(_ delay: TimeInterval, runBlock block: @escaping () -> Void) -> SKAction {
return SKAction.afterDelay(delay, performAction: SKAction.run(block))
}
}

View File

@ -10,52 +10,3 @@ import Foundation
import GameplayKit
import GameKit
class PlayerInfoComponent: GKComponent {
var hostLabel:SKLabelNode
var hostUnitsLabel:SKLabelNode
var peerLabel:SKLabelNode
var peerUnitsLabel:SKLabelNode
var host: GKPlayer?
var peer: GKPlayer?
init(size: CGSize) {
if MatchmakingHelper.sharedInstance.isServer {
host = GKLocalPlayer.local
peer = MatchmakingHelper.sharedInstance.mpMatch?.players[0]
} else {
host = MatchmakingHelper.sharedInstance.mpMatch?.players[0]
peer = GKLocalPlayer.local
}
hostLabel = SKLabelNode(text: host?.displayName)
hostUnitsLabel = SKLabelNode(text: "500" )
peerLabel = SKLabelNode(text: peer?.displayName)
peerUnitsLabel = SKLabelNode(text: "500")
super.init()
hostLabel.position = CGPoint(x: size.width * 0.02, y: size.height * 0.95)
hostLabel.horizontalAlignmentMode = .left
peerLabel.position = CGPoint(x: size.width * 0.98, y: size.height * 0.95)
peerLabel.horizontalAlignmentMode = .right
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
}
func update(){
hostUnitsLabel.text = "\(EntityManager.sharedInstance.getUnitSum(by: host!))"
peerUnitsLabel.text = "\(EntityManager.sharedInstance.getUnitSum(by: peer!))"
}
func setColor(labelNodes: [SKLabelNode]) -> Void {
for label in labelNodes {
label.fontColor = SKColor.black
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -0,0 +1,18 @@
//
// SkillButtonNode.swift
// GoldWars
//
// Created by Simon Kellner on 18.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import SpriteKit
class SingeClickButtonNode: ButtonNode {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
self.isEnabled = false
}
}

View File

@ -0,0 +1,25 @@
//
// SkillComponent.swift
// GoldWars
//
// Created by Marcel Schwarz on 24.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import Foundation
import GameKit
import GameplayKit
class SkillComponent: GKComponent {
var skillButtonNode: SingeClickButtonNode
init(textureName: String, text: String, position: CGPoint, isEnabled: Bool, onButtonPress: @escaping () -> ()) {
skillButtonNode = SingeClickButtonNode(textureName: textureName, text: text, isEnabled: isEnabled, position: position, onButtonPress: onButtonPress)
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -2,23 +2,24 @@
// SliderComponent.swift
// GoldWars
//
// Created by Niko Jochim on 05.05.20.
// Created by Marcel Schwarz on 24.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameplayKit
class SliderComponent: GKComponent {
var sliderNode: SliderNode
var sliderNode: SliderNode
init(width: CGFloat, position: CGPoint) {
sliderNode = SliderNode(width: width, position: position)
sliderNode.zPosition = 4
super.init()
}
init(width: CGFloat, position: CGPoint) {
sliderNode = SliderNode(width: width, position: position)
sliderNode.zPosition = 5
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -1,34 +0,0 @@
//
// SpySkillComponent.swift
// GoldWars
//
// Created by Niko Jochim on 01.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameplayKit
class SpySkillComponent: GKComponent{
let shapeNode: SKShapeNode
let labelNode: SKLabelNode
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
self.labelNode = SKLabelNode(text: text)
self.shapeNode = SKShapeNode(circleOfRadius: 30)
self.shapeNode.position = anchorPoint
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
if texture != nil {
shapeNode.fillTexture = texture
}else {
shapeNode.fillColor = SKColor.gray
}
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -1,74 +0,0 @@
//
// TimerComponent.swift
// GoldWars
//
// Created by Daniel Steckert on 05.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameplayKit
class TimerComponent: GKComponent {
let labelNode :SKLabelNode
var endTime :Date!
var duration :Double
var isRunning = false
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
self.labelNode = SKLabelNode(text: text)
self.labelNode.fontColor = UIColor.black
self.labelNode.fontSize = CGFloat(45)
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
self.duration = duration + 1
super.init()
startWithDuration(duration: self.duration)
}
func startWithDuration(duration: TimeInterval){
isRunning = true
endTime = Date().addingTimeInterval(duration)
RoundCalculatorService.sharedInstance.isCalculating = false
}
func timeLeft() -> Int {
if isRunning {
let remainingSeconds = Int(endTime.timeIntervalSince(Date()))
if(remainingSeconds == 0) {
isRunning = false
}
return remainingSeconds
}
// if(remainingSeconds < 0){
// startWithDuration(duration: duration)
// }
return 0
}
func isFinished() -> Bool {
return timeLeft() == 0
}
func update() {
self.labelNode.text = String(timeLeft())
if(isFinished()){
self.labelNode.text = "Synching"
if !MultiplayerNetwork.sharedInstance.isSending {
MultiplayerNetwork.sharedInstance.sendPlayerMoves(playerMoves: DataService.sharedInstance.localPlayerMoves)
}
if !RoundCalculatorService.sharedInstance.isCalculating
&& DataService.sharedInstance.didReceiveAllData()
&& MatchmakingHelper.sharedInstance.isServer {
RoundCalculatorService.sharedInstance.calculateRound()
}
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -6,14 +6,22 @@
// Copyright © 2020 SP2. All rights reserved.
//
struct PlayerMove: Codable{
struct PlayerMove: Codable {
let fromBase: Int
let toBase: Int
var unitCount: Int
}
struct Host: Codable {
let playerName: String
struct LocalRoundData: Codable {
var localPlayerMoves: [PlayerMove]
var hasAttackBoost: Bool
var hasDefenceBoost: Bool
init() {
localPlayerMoves = []
hasAttackBoost = false
hasDefenceBoost = false
}
}
class SnapshotModel: Codable {
@ -29,7 +37,7 @@ class BaseEntityModel: Codable {
var unitCount: Int
var ownership: String?
init(baseId: Int, unitCount: Int, ownership: String?) {
init(baseId: Int, unitCount: Int, ownership: String?, hasAttackBoost: Bool, hasDefenceBoost: Bool) {
self.baseId = baseId
self.unitCount = unitCount
self.ownership = ownership
@ -38,33 +46,31 @@ class BaseEntityModel: Codable {
class DataService {
static let sharedInstance = DataService()
var localPlayerMoves: [PlayerMove] = []
var remotePlayerMoves: [String: [PlayerMove]] = [:]
var localRoundData: LocalRoundData = LocalRoundData()
var remotePlayerMoves: [String: LocalRoundData] = [:]
var snapshotModel: SnapshotModel?
var gameHost: Host?
var hostingPlayer = GameCenterManager.sharedInstance.hostingPlayer
var mapModel: MapGenerationModel?
var entityManager = EntityManager.gameEMInstance
func addMove(playerMove: PlayerMove) {
var equalMove = localPlayerMoves.filter { (ele) -> Bool in
var equalMove = localRoundData.localPlayerMoves.filter { (ele) -> Bool in
ele.fromBase == playerMove.fromBase && ele.toBase == playerMove.toBase
}
if equalMove.count == 1 {
equalMove[0].unitCount = Int(equalMove[0].unitCount) + Int(playerMove.unitCount)
} else {
self.localPlayerMoves.append(playerMove)
self.localRoundData.localPlayerMoves.append(playerMove)
}
}
func addRemotePlayerMoves(playerName: String, playerMoves: [PlayerMove]) {
self.remotePlayerMoves[playerName] = playerMoves
func addRemotePlayerMoves(playerName: String, localRoundData: LocalRoundData) {
self.remotePlayerMoves[playerName] = localRoundData
}
func didReceiveAllData() -> Bool {
return remotePlayerMoves.count == MatchmakingHelper.sharedInstance.mpMatch?.players.count
}
func setGameHost(host: Host) {
self.gameHost = host
return remotePlayerMoves.count == GameCenterManager.sharedInstance.myMatch?.players.count
}
func setSnapshotModel(snapshotModel: SnapshotModel) {
@ -73,6 +79,6 @@ class DataService {
func setMapModel(model: MapGenerationModel) {
self.mapModel = model
MapFactory(scene: EntityManager.sharedInstance.scene, entityManager: EntityManager.sharedInstance).loadMap(fromModel: DataService.sharedInstance.mapModel!)
MapFactory(scene: entityManager.scene, entityManager: entityManager).load(fromModel: DataService.sharedInstance.mapModel!)
}
}

View File

@ -13,7 +13,8 @@ import GameKit
class Base: GKEntity{
static var BASE_ID_COUNT: Int = 0
var unitCount: Int
var unitType: UnitType
var hasAttackBoost = false
var hasDefenseBoost = false
var adjacencyList: Array<Base>
var changeOwnership: Bool
var ownershipPlayer: GKPlayer?
@ -22,7 +23,6 @@ class Base: GKEntity{
init(position: CGPoint, player: GKPlayer! = nil, team: Team! = nil) {
self.unitCount = 0
self.unitType = .General
self.adjacencyList = [Base]()
self.changeOwnership = false
self.ownershipPlayer = player
@ -32,28 +32,29 @@ class Base: GKEntity{
super.init()
let spritePos = position
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "Base"), position: spritePos))
addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: "BaseTexture"), position: spritePos))
if(team != nil && player != nil){
addComponent(TeamComponent(team: team!, player: player!, position: spritePos))
self.unitCount = 500
}
if ownershipPlayer == GKLocalPlayer.local {
self.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(unitCount)"
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(unitCount)"
}
}
func doPlayerMoveTypeToBase(base: Base, playerMoveType: PlayerMoveType, units: Int) -> [GKEntity]{
base.changeOwnership = true
if base.ownershipPlayer != GKLocalPlayer.local {
base.changeOwnership = true
}
base.ownershipPlayer = self.ownershipPlayer
self.unitCount -= units
base.unitCount += units
self.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(self.unitCount)"
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(base.unitCount)"
self.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(self.unitCount)"
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
toBase: base.baseID,
unitCount: units * playerMoveType.rawValue))
unitCount: units * playerMoveType.rawValue)
)
return [self, base]
}

View File

@ -13,10 +13,10 @@ class Button: GKEntity{
let name: String
var isEnabled = true
init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
init(name: String, textureName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
self.name = name
super.init()
self.addComponent(ButtonComponent(iconName: iconName, text: text, position: position, isEnabled: isEnabled, onButtonPress: onButtonPress))
self.addComponent(ButtonComponent(textureName: textureName, text: text, position: position, isEnabled: isEnabled, onButtonPress: onButtonPress))
}
required init?(coder: NSCoder) {

View File

@ -12,7 +12,9 @@ import GameKit
class EntityManager {
static let sharedInstance = EntityManager()
static let gameEMInstance = EntityManager()
static let menuEMInstance = EntityManager()
static let settingsEMInstance = EntityManager()
var entities = Set<GKEntity>()
var scene: SKScene
@ -30,37 +32,40 @@ class EntityManager {
func add(_ entity: GKEntity) {
entities.insert(entity)
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
scene.addChild(spriteNode)
if let modalEntitiy = entity as? Modal {
scene.addChild(modalEntitiy.background)
scene.addChild(modalEntitiy.closeButton)
scene.addChild(modalEntitiy.header)
scene.addChild(modalEntitiy.body)
scene.addChild(modalEntitiy.footer)
scene.addChild(modalEntitiy.overlay)
isModal = true
}
if let label = entity.component(ofType: DefaultBaseComponent.self)?.labelNode {
scene.addChild(label)
if let hudEntitiy = entity as? HUD {
scene.addChild(hudEntitiy.hostLabel)
scene.addChild(hudEntitiy.hostUnitsLabel)
scene.addChild(hudEntitiy.peerLabel)
scene.addChild(hudEntitiy.peerUnitsLabel)
scene.addChild(hudEntitiy.defSkill)
scene.addChild(hudEntitiy.atkSkill)
scene.addChild(hudEntitiy.spySkill)
scene.addChild(hudEntitiy.roundTimerLabel)
scene.addChild(hudEntitiy.finishButton)
scene.addChild(hudEntitiy.backgroundRoundCounter)
scene.addChild(hudEntitiy.currentRoundLabel)
scene.addChild(hudEntitiy.roundsLabel)
scene.addChild(hudEntitiy.roundLabel)
}
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self) {
scene.addChild(spriteNode.labelNode)
scene.addChild(spriteNode.spriteNode)
}
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
scene.addChild(fire)
}
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
scene.addChild(spriteNode)
}
if let modal = entity.component(ofType: ModalContentComponent.self) {
scene.addChild(modal.header)
scene.addChild(modal.body)
scene.addChild(modal.footer)
isModal = true
}
if let skillButtonNode = entity.component(ofType: AtkBoostSkillComponent.self)?.skillButtonNode {
scene.addChild(skillButtonNode)
}
if let skillButtonNode = entity.component(ofType: DefBoostSkillComponent.self)?.skillButtonNode {
scene.addChild(skillButtonNode)
}
if let skill = entity.component(ofType: SpySkillComponent.self) {
scene.addChild(skill.shapeNode)
scene.addChild(skill.labelNode)
}
if let timer = entity.component(ofType: TimerComponent.self) {
scene.addChild(timer.labelNode)
}
if let buttonNode = entity.component(ofType: ButtonComponent.self)?.buttonNode {
scene.addChild(buttonNode)
}
@ -76,36 +81,18 @@ class EntityManager {
if let labelNode = entity.component(ofType: LabelComponent.self)?.labelNode {
scene.addChild(labelNode)
}
if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
scene.addChild(cancelBtnNode)
}
if let node = entity.component(ofType: SpinningLogoComponent.self)?.node {
scene.addChild(node)
}
if let wayNode = entity.component(ofType: DefaultWayComponent.self)?.shapeNode {
scene.addChild(wayNode)
}
if let playerInfos = entity.component(ofType: PlayerInfoComponent.self) {
scene.addChild(playerInfos.hostLabel)
scene.addChild(playerInfos.hostUnitsLabel)
scene.addChild(playerInfos.peerLabel)
scene.addChild(playerInfos.peerUnitsLabel)
}
}
func remove(_ entity: GKEntity) {
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
spriteNode.removeFromParent()
}
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
spriteNode.removeFromParent()
}
if let modal = entity.component(ofType: ModalContentComponent.self) {
modal.header.removeFromParent()
modal.body.removeFromParent()
modal.footer.removeFromParent()
isModal = false
}
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
sliderNode.sliderKnob.removeFromParent()
sliderNode.sliderLine.removeFromParent()
@ -113,9 +100,6 @@ class EntityManager {
if let modalButton = entity.component(ofType: ButtonComponent.self) {
modalButton.buttonNode.removeFromParent()
}
if let cancelBtnNode = entity.component(ofType: CancelBtnComponent.self)?.cancelBtnNode {
cancelBtnNode.removeFromParent()
}
entities.remove(entity)
}
@ -138,7 +122,7 @@ class EntityManager {
scene.addChild(fire)
}
}
base.changeOwnership = false
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.capture.fifty.bases", increasePercentComplete: 2)
}
}
}
@ -150,19 +134,36 @@ class EntityManager {
let snapBase = self.getSnapshotBaseById(baseId: base.baseID, snapshotModel: snapshotModel)
var getOwnerBySnapBase: GKPlayer? = nil
base.unitCount = snapBase.unitCount
base.changeOwnership = false
if snapBase.ownership != nil {
getOwnerBySnapBase = MatchmakingHelper.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
getOwnerBySnapBase = GameCenterManager.sharedInstance.getGKPlayerByUsername(displayName: snapBase.ownership!)
} else {
entity.removeComponent(ofType: TeamComponent.self)
base.ownershipPlayer = nil
}
if getOwnerBySnapBase != nil {
if getOwnerBySnapBase == GKLocalPlayer.local {
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = "\(base.unitCount)"
}else {
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.text = ""
if base.ownershipPlayer != getOwnerBySnapBase {
//TODO: Outsource following with a AnimationManager
let explosion = SKEmitterNode(fileNamed: "Explosion")!
scene.addChild(explosion)
explosion.zPosition = 2
explosion.position = base.position
explosion.name = "explosion"
explosion.particleColorSequence = nil
explosion.particleColorBlendFactor = 1.0
let wait = SKAction.wait(forDuration: 1)
let removeParticle = SKAction.removeFromParent()
let sequence = SKAction.sequence([wait, removeParticle])
explosion.run(sequence)
}
if getOwnerBySnapBase == GKLocalPlayer.local {
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
} else {
base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = ""
}
base.changeOwnership = true
base.ownershipPlayer = getOwnerBySnapBase
if (entity.component(ofType: TeamComponent.self) != nil) {
entity.component(ofType: TeamComponent.self)!.change(to: getTeamByPlayer(playerName: snapBase.ownership!), to: getOwnerBySnapBase!)
@ -180,7 +181,7 @@ class EntityManager {
}
}
getHUD()?.component(ofType: PlayerInfoComponent.self)?.update()
getHUD()!.updateUnitSum()
}
@ -216,6 +217,14 @@ class EntityManager {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
}
func getOpponentBases(for team: Team) -> Set<Base> {
if(team == .team1){
return getBasesByTeam(for: .team2)
}else {
return getBasesByTeam(for: .team1)
}
}
func getBasesByPlayer(for player: GKPlayer) -> Set<Base> {
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player == player } as! Set<Base>
}
@ -237,6 +246,10 @@ class EntityManager {
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == playerName }[0].component(ofType: TeamComponent.self)!.team
}
func getTeam() -> Team {
return entities.filter { $0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.player.displayName == GKLocalPlayer.local.displayName }[0].component(ofType: TeamComponent.self)!.team
}
func getBasebyID(id: Int) -> Base?{
for entity in entities {
if entity is Base && (entity as! Base).baseID == id {
@ -258,8 +271,8 @@ class EntityManager {
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
}
func getHUD() -> GKEntity? {
return entities.filter{$0 is HUD}[0]
func getHUD() -> HUD? {
return entities.filter{$0 is HUD}[0] as? HUD
}
func getSnapshotModel() -> SnapshotModel {
@ -268,15 +281,20 @@ class EntityManager {
for entity in bases {
let base = entity as! Base
snapBase.append(BaseEntityModel(baseId: base.baseID, unitCount: base.unitCount, ownership: base.ownershipPlayer?.displayName))
snapBase.append(
BaseEntityModel(
baseId: base.baseID,
unitCount: base.unitCount,
ownership: base.ownershipPlayer?.displayName,
hasAttackBoost: base.hasAttackBoost,
hasDefenceBoost: base.hasDefenseBoost
)
)
}
return SnapshotModel(baseEntites: snapBase)
}
func getTimer() -> TimerComponent {
return entities.filter{$0 is HUD}[0].component(ofType: TimerComponent.self)!
}
func getUnitSum(by player: GKPlayer) -> Int{
let bases = getBasesByPlayer(for: player)
@ -286,4 +304,44 @@ class EntityManager {
}
return sum
}
func removeModal() {
entities.forEach({entity in
if let modal = entity as? Modal {
modal.background.removeFromParent()
modal.closeButton.removeFromParent()
modal.header.removeFromParent()
modal.body.removeFromParent()
modal.footer.removeFromParent()
modal.overlay.removeFromParent()
if let slider = modal.component(ofType: SliderComponent.self) {
slider.sliderNode.removeFromParent()
slider.sliderNode.sliderKnob.removeFromParent()
slider.sliderNode.sliderLine.removeFromParent()
}
if let button = modal.component(ofType: ButtonComponent.self) {
button.buttonNode.removeFromParent()
}
self.remove(modal)
for child in scene.children {
if(child.name != "fire"){
child.alpha = 1
}
}
isModal = false
}
})
}
func getTimer() -> RoundTimer? {
return getHUD()?.roundTimer
}
func updateTime(time: String) {
getHUD()?.roundTimerLabel.text = time
}
}

View File

@ -7,30 +7,177 @@
//
import GameplayKit
import GameKit
class HUD: GKEntity {
var entityManager = EntityManager.gameEMInstance
var hostLabel:SKLabelNode
var hostUnitsLabel:SKLabelNode
var peerLabel:SKLabelNode
var peerUnitsLabel:SKLabelNode
var host: GKPlayer?
var peer: GKPlayer?
var spySkill: SingeClickButtonNode
var defSkill: SingeClickButtonNode
var atkSkill: SingeClickButtonNode
var roundTimerLabel: SKLabelNode
let roundTimer: RoundTimer
var backgroundRoundCounter: SKSpriteNode
var currentRoundLabel: SKLabelNode
var roundsLabel: SKLabelNode
var roundLabel: SKLabelNode
var finishButton: ButtonNode
init(size: CGSize) {
host = GameCenterManager.sharedInstance.hostingPlayer
peer = GameCenterManager.sharedInstance.peerPlayer
hostLabel = SKLabelNode(text: host?.displayName)
hostUnitsLabel = SKLabelNode(text: "500" )
peerLabel = SKLabelNode(text: peer?.displayName)
peerUnitsLabel = SKLabelNode(text: "500")
roundTimerLabel = SKLabelNode(text: "")
roundTimerLabel.fontColor = UIColor.black
roundTimerLabel.fontSize = CGFloat(45)
roundTimerLabel.position = CGPoint(x: size.width * 0.5, y: size.height * 0.9)
roundTimerLabel.horizontalAlignmentMode = .center
self.roundTimer = RoundTimer()
spySkill = SingeClickButtonNode(
textureName: "yellow_circle",
text: "Spy",
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.75, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
EntityManager.gameEMInstance.getOpponentBases(for: EntityManager.gameEMInstance.getTeam()).forEach({base in base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"})
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.spy.ten", increasePercentComplete: 10)
}
)
defSkill = SingeClickButtonNode(
textureName: "yellow_circle",
text: "Def",
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.85, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
DataService.sharedInstance.localRoundData.hasDefenceBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.def.ten", increasePercentComplete: 10)
}
)
atkSkill = SingeClickButtonNode(
textureName: "yellow_circle",
text: "Atk",
isEnabled: true,
position: CGPoint(x: EntityManager.gameEMInstance.scene.size.width * 0.95, y: EntityManager.gameEMInstance.scene.size.height * 0.1),
onButtonPress: {
DataService.sharedInstance.localRoundData.hasAttackBoost = true
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.first.time", increasePercentComplete: 100)
GameCenterManager.sharedInstance.addAchievementProgress(identifier: "de.hft.stuttgart.ip2.goldwars.skill.atk.ten", increasePercentComplete: 10)
}
)
finishButton = SingeClickButtonNode(
textureName: "yellow_button04",
text: "Done",
isEnabled: true,
position: CGPoint(
x: EntityManager.gameEMInstance.scene.size.width * 0.15,
y: EntityManager.gameEMInstance.scene.size.height * 0.06),
onButtonPress: { }
)
finishButton.size = CGSize(width: 80, height: 40)
finishButton.zPosition = 2
backgroundRoundCounter = SKSpriteNode(texture: SKTexture(imageNamed: "roundInfo_texture"))
currentRoundLabel = SKLabelNode(fontNamed: "Courier-Bold")
roundsLabel = SKLabelNode(fontNamed: "Courier-Bold")
roundLabel = SKLabelNode(fontNamed: "Courier-Bold")
super.init()
addComponent(SpySkillComponent(text: "Spy",
texture: nil,
anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
initRoundInfo(size: size)
finishButton.onButtonPress = { [unowned self] in
self.finishRound()
}
addComponent(AtkBoostSkillComponent(iconName: "", text: "Atk", position: CGPoint(x: size.width * 0.85, y: size.height * 0.1), isEnabled: true))
hostLabel.position = CGPoint(x: size.width * 0.02, y: size.height * 0.95)
hostLabel.horizontalAlignmentMode = .left
peerLabel.position = CGPoint(x: size.width * 0.98, y: size.height * 0.95)
peerLabel.horizontalAlignmentMode = .right
hostUnitsLabel.position = CGPoint(x: size.width * 0.05, y: size.height * 0.9)
peerUnitsLabel.position = CGPoint(x: size.width * 0.95, y: size.height * 0.9)
setColor(labelNodes: [hostLabel,hostUnitsLabel,peerLabel,peerUnitsLabel])
roundTimer.initTimer()
startWithDuration()
}
addComponent(DefBoostSkillComponent(iconName: "", text: "Def", position: CGPoint(x: size.width * 0.95, y: size.height * 0.1), isEnabled: true))
addComponent(TimerComponent(text: "",
anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
addComponent(PlayerInfoComponent(size: size))
func updateUnitSum(){
hostUnitsLabel.text = "\(entityManager.getUnitSum(by: host!))"
peerUnitsLabel.text = "\(entityManager.getUnitSum(by: peer!))"
}
func setColor(labelNodes: [SKLabelNode]) -> Void {
for label in labelNodes {
label.fontColor = SKColor.black
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func startWithDuration(){
roundTimer.startTimer()
finishButton.isEnabled = true
self.roundTimer.roundEnded = "Syncing"
RoundCalculatorService.sharedInstance.isCalculating = false
}
func finishRound() -> () {
self.roundTimer.timeLeft = 1;
self.roundTimer.roundEnded = "Waiting for other player..."
}
func initRoundInfo(size: CGSize) -> () {
backgroundRoundCounter.zPosition = 2
backgroundRoundCounter.position = CGPoint(x: Double(size.width) * 0.06, y: Double(size.height) * 0.08)
currentRoundLabel.text = "\(RoundCalculatorService.sharedInstance.currentRound)"
currentRoundLabel.fontSize = 50
currentRoundLabel.fontColor = SKColor.black
currentRoundLabel.verticalAlignmentMode = .center
currentRoundLabel.position = CGPoint(x: backgroundRoundCounter.position.x, y: backgroundRoundCounter.position.y - 5)
currentRoundLabel.zPosition = backgroundRoundCounter.zPosition + 1
roundsLabel.zPosition = backgroundRoundCounter.zPosition + 1
roundsLabel.text = "of \(RoundCalculatorService.sharedInstance.MAX_ROUNDS)"
roundsLabel.fontColor = SKColor.black
roundsLabel.verticalAlignmentMode = .center
roundsLabel.fontSize = 12
roundsLabel.position = CGPoint(x: currentRoundLabel.position.x, y: currentRoundLabel.position.y - 25)
roundLabel.zPosition = backgroundRoundCounter.zPosition + 1
roundLabel.text = "Round"
roundLabel.fontColor = SKColor.black
roundLabel.verticalAlignmentMode = .center
roundLabel.fontSize = 12
roundLabel.position = CGPoint(x: currentRoundLabel.position.x, y: currentRoundLabel.position.y + 25)
}
func setCurrentRound(round: Int) -> Void {
currentRoundLabel.text = "\(round)"
let newRoundAction = SKAction.sequence([
SKAction.scale(by: 2, duration: 1),
SKAction.scale(by: 0.5, duration: 1),
])
currentRoundLabel.run(newRoundAction)
}
}

View File

@ -0,0 +1,21 @@
//
// Label.swift
// GoldWars
//
// Created by Tim Herbst on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameplayKit
class Label: GKEntity {
init(fontnamed: String, name: String, text: String, fontSize: CGFloat, fontColor: UIColor, position: CGPoint, horizontalAlignmentMode: SKLabelHorizontalAlignmentMode, vertikalAligmentMode: SKLabelVerticalAlignmentMode, isAnimationEnabled: Bool, isAnimationInfinite: Bool) {
super.init()
self.addComponent(LabelComponent(fontnamed: fontnamed, name: name, text: text, fontSize: fontSize, fontColor: fontColor, position: position, horizontalAlignmentMode: horizontalAlignmentMode, vertikalAligmentMode: vertikalAligmentMode, isAnimationEnabled: isAnimationEnabled, isAnimationInfinite: isAnimationInfinite))
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

View File

@ -8,31 +8,88 @@
import GameplayKit
enum ModalType: String{
case BaseDetails
case BaseAttack
case BaseMoveOwnUnits
}
class Modal: GKEntity{
var unitCount:Int
var entityManager = EntityManager.gameEMInstance
var unitCount: Int
var background: SKSpriteNode
var closeButton: ButtonNode
var header: SKLabelNode
var body: SKLabelNode
var footer: SKLabelNode
var overlay: SKSpriteNode
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint, gameScene: GameScene, currentDraggedBase: Base?, touchLocation: CGPoint, collisionBase: Base?) {
unitCount = base.unitCount
let texture = SKTexture(imageNamed:"ModalBackground")
background = SKSpriteNode(texture: texture, size: texture.size())
background.setScale(2.4)
background.position = anchorPoint
background.zPosition = 4
closeButton = ButtonNode(textureName: "red_cross", text: "", isEnabled: true, position: CGPoint(x: anchorPoint.x + 195, y: anchorPoint.y + 178), onButtonPress: {
EntityManager.gameEMInstance.removeModal()
})
closeButton.size = CGSize(width: 26, height: 26)
closeButton.zPosition = 5
overlay = SKSpriteNode(color: UIColor.init(red: 0, green: 0, blue: 0, alpha: 0.7), size: gameScene.size)
overlay.anchorPoint = gameScene.anchorPoint
overlay.zPosition = 3
switch modaltype {
case .BaseDetails:
header = SKLabelNode(text: "Information")
body = SKLabelNode(text: "Diese Basis enthält \(base.unitCount) Einheiten")
footer = SKLabelNode()
case .BaseAttack:
header = SKLabelNode(text: "Angriff")
body = SKLabelNode(text: "Schicke \(unitCount / 2)\nEinheiten")
footer = SKLabelNode()
case .BaseMoveOwnUnits:
header = SKLabelNode(text: "Formation")
body = SKLabelNode(text: "Sende \(unitCount / 2)\nEinheiten")
footer = SKLabelNode()
}
self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 90)
self.header.fontName = "HelveticaNeue-Bold"
self.header.fontSize = 40
self.header.zPosition = 5
self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
self.body.numberOfLines = 2
self.body.preferredMaxLayoutWidth = 390
self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
self.body.fontName = "HelveticaNeue-Bold"
self.body.fontSize = 40
self.body.zPosition = 5
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
self.footer.fontName = "HelveticaNeue-Bold"
self.footer.fontSize = 40
self.footer.zPosition = 5
super.init()
switch modaltype{
case .BaseDetails:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
addComponent(ModalContentComponent(header: "Basis Information", body: "Diese Basis enthält \(base.unitCount) Einheiten", footer: "", anchorPoint: anchorPoint))
addComponent(ButtonComponent(iconName: "", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
self.removeModalEntities(gameScene: gameScene)
addComponent(ButtonComponent(textureName: "yellow_button04", text: "Zurück", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
EntityManager.gameEMInstance.removeModal()
}))
case .BaseAttack:
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
case .BaseAttack, .BaseMoveOwnUnits:
let text = (modaltype == .BaseAttack) ? "Angriff" : "Senden"
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 50)))
addComponent(ModalContentComponent(header: "Angriff", body: "Schicke \(unitCount / 2) Einheiten",
footer: "", anchorPoint: anchorPoint))
addComponent(ButtonComponent(iconName: "", text: "Senden", position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 120), isEnabled: true, onButtonPress: {
addComponent(ButtonComponent(textureName: "yellow_button04", text: text, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 105), isEnabled: true, onButtonPress: {
self.sendUnits(currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, gameScene: gameScene, collisionBase: collisionBase)
self.removeModalEntities(gameScene: gameScene)
}))
addComponent(CancelBtnComponent(iconName: "", text: "", position: CGPoint(x: anchorPoint.x + 160, y: anchorPoint.y + 140), isEnabled: true, onButtonPress: {
self.removeModalEntities(gameScene: gameScene)
EntityManager.gameEMInstance.removeModal()
}))
}
}
@ -42,14 +99,9 @@ class Modal: GKEntity{
}
func removeModalEntities(gameScene: SKScene){
for entity in EntityManager.sharedInstance.entities {
if EntityManager.sharedInstance.isModal && entity.isMember(of: Modal.self) {
EntityManager.sharedInstance.remove(entity)
}
for child in gameScene.children {
if(child.name != "fire"){
child.alpha = 1
}
for entity in entityManager.entities {
if entityManager.isModal && entity.isMember(of: Modal.self) {
entityManager.remove(entity)
}
}
}
@ -57,7 +109,8 @@ class Modal: GKEntity{
func sendUnits(currentDraggedBase: Base?, touchLocation: CGPoint, gameScene: GameScene, collisionBase: Base?){
for base in currentDraggedBase!.adjacencyList {
if base == collisionBase {
EntityManager.sharedInstance.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: Int(GameScene.sendUnits)))!)
RoundCalculatorService.sharedInstance.increaseMoveCounter(ownBase: currentDraggedBase?.ownershipPlayer == base.ownershipPlayer)
entityManager.update((currentDraggedBase?.doPlayerMoveTypeToBase(base: base, playerMoveType: PlayerMoveType.AtkMove, units: Int(GameScene.sendUnits)))!)
GameScene.sendUnits = 0
}
}

View File

@ -1,12 +0,0 @@
//
// ModalType.swift
// GoldWars
//
// Created by Niko Jochim on 01.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
enum ModalType: String{
case BaseDetails
case BaseAttack
}

View File

@ -1,45 +0,0 @@
//
// GameCenterHelper.swift
// GoldWars
//
// Created by Jakob Haag on 02.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameKit
final class GameCenterHelper: NSObject {
typealias CompletionBlock = (Error?) -> Void
static let helper = GameCenterHelper()
var viewController: UIViewController?
static var isAuthenticated: Bool {
return GKLocalPlayer.local.isAuthenticated
}
override init() {
super.init()
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
NotificationCenter.default
.post(name: .authenticationChanged, object: GKLocalPlayer.local.isAuthenticated)
if GKLocalPlayer.local.isAuthenticated {
print("Authenticated to Game Center!")
} else if let vc = gcAuthVC {
self.viewController?.present(vc, animated: true)
}
else {
print("Error authentication to GameCenter: " +
"\(error?.localizedDescription ?? "none")")
}
}
}
}
extension Notification.Name {
static let presentGame = Notification.Name(rawValue: "presentGame")
static let authenticationChanged = Notification.Name(rawValue: "authenticationChanged")
}

View File

@ -0,0 +1,265 @@
//
// GameCenter.swift
// GoldWars
//
// Created by Niko Jochim on 23.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import Foundation
import GameKit
import os
struct RandomNumber: Codable {
let number: Int
init() {
number = Int.random(in: 0...999999)
}
}
struct State: Codable {
// 0 PlayerInit fertig
// 1 RemotePlayerInit fertig
// 2 Peer hat Map erhalten
// 3 Host hat Spiel gestartet
// 4 Peer hat verloren
// 5 Peer hat gewonnen
let state: Int
}
final class GameCenterManager: NSObject, GKMatchmakerViewControllerDelegate, GKGameCenterControllerDelegate ,GKMatchDelegate,GKLocalPlayerListener{
static let sharedInstance = GameCenterManager()
let LOG = OSLog.init(subsystem: "GameCenterManager", category: "GameCenterManager")
var viewController: UIViewController?
let localPlayer: GKLocalPlayer = GKLocalPlayer.local
var myMatch: GKMatch?
var isMatchStarted = false
var isServer = false
var hostingPlayer: GKPlayer?
var peerPlayer: GKPlayer?
var menusc: MenuScene?
var entityManager = EntityManager.gameEMInstance
var localPlayerRandomNumber: RandomNumber?
var initIsFinish = false
var gameScene: GameScene?
static var isAuthenticated: Bool {
return GKLocalPlayer.local.isAuthenticated
}
override init() {
super.init()
localPlayer.register(self)
authUser();
localPlayerRandomNumber = RandomNumber()
}
func authUser() -> Void {
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
NotificationCenter.default
.post(name: .authenticationChanged, object: GKLocalPlayer.local.isAuthenticated)
if let vc = gcAuthVC {
self.viewController?.present(vc, animated: true)
}
}
}
func presentMatchmaker() {
let request = GKMatchRequest()
request.minPlayers = 2
request.maxPlayers = 2
request.defaultNumberOfPlayers = 2
request.inviteMessage = "Willst du GoldWars spielen?"
let matchmakerVC = GKMatchmakerViewController.init(matchRequest: request)
matchmakerVC!.matchmakerDelegate = self
viewController?.present(matchmakerVC!, animated: true, completion: nil)
}
func presentGameCenter() {
let gameCenterController: GKGameCenterViewController = GKGameCenterViewController.init()
gameCenterController.gameCenterDelegate = self
gameCenterController.viewState = .achievements
viewController?.present(gameCenterController, animated: true, completion: nil)
}
func addAchievementProgress(identifier: String, increasePercentComplete: Double) {
GKAchievement.loadAchievements { (achievements: [GKAchievement]?, err: Error?) in
var achievementExists: Bool = false
achievements?.forEach({ (achievement: GKAchievement) in
print(achievement.identifier)
if achievement.identifier == identifier {
achievementExists = true
achievement.percentComplete += increasePercentComplete
achievement.showsCompletionBanner = true
GKAchievement.report([achievement]) { (error) in
print(error?.localizedDescription ?? "")
}
}
})
if !achievementExists {
let newAchievement: GKAchievement = GKAchievement.init(identifier: identifier)
newAchievement.showsCompletionBanner = true
newAchievement.percentComplete = increasePercentComplete
GKAchievement.report([newAchievement]) { (error) in
print(error?.localizedDescription ?? "")
}
}
}
}
func match(_ match: GKMatch, didReceive data: Data, fromRemotePlayer player: GKPlayer) {
if myMatch != match { return }
let jsonDecoder = JSONDecoder()
if let randomNumberFromPeer = try? jsonDecoder.decode(RandomNumber.self, from: data) {
os_log("Random Number des anderen Spielers erhalten", log: LOG, type: .info)
if randomNumberFromPeer.number <= localPlayerRandomNumber!.number {
isServer = true
self.hostingPlayer = GKLocalPlayer.local
self.peerPlayer = player
os_log("Dieser Spieler wurde zum HostingPlayer gewählt", log: LOG, type: .info)
} else {
isServer = false
self.hostingPlayer = player
self.peerPlayer = GKLocalPlayer.local
os_log("Dieser Spieler wurde zum PeerPlayer gewählt", log: LOG, type: .info)
}
os_log("Setzen von Peer und Host abgeschlossen", log: LOG, type: .info)
sendStateToPeers(state: State(state: 0))
os_log("State 0 wurde an anderen Spieler gesendet", log: LOG, type: .info)
}
if let state = try? jsonDecoder.decode(State.self, from: data) {
switch state.state {
case 0:
os_log("State 0 erhalten", log: LOG, type: .info)
sendStateToPeers(state: State(state: 1))
case 1:
os_log("State 1 erhalten", log: LOG, type: .info)
if isServer {
os_log("Peer hat Player initialisiert", log: LOG, type: .info)
initAndSendMap()
}else {
os_log("Host hat Player initialisiert", log: LOG, type: .info)
}
case 2:
os_log("State 2 erhalten", log: LOG, type: .info)
sendStateToPeers(state: State(state: 3))
initIsFinish = true
os_log("Spiel startet", log: LOG, type: .info)
case 3:
os_log("State 3 erhalten", log: LOG, type: .info)
initIsFinish = true
os_log("Spiel startet", log: LOG, type: .info)
case 4:
os_log("State 4 erhalten, Peer hat verloren", log: LOG, type: .info)
// TODO: Trigger Loser Scene
case 5:
os_log("State 5 erhalten, Peer hat gewonnen", log: LOG, type: .info)
// TODO: Trigger Winner Scene
default:
break
}
}
if let roundData = try? jsonDecoder.decode(LocalRoundData.self, from: data) {
DataService.sharedInstance.addRemotePlayerMoves(playerName: player.displayName, localRoundData: roundData)
}
if let snapshotModel = try? jsonDecoder.decode(SnapshotModel.self, from: data) {
DataService.sharedInstance.snapshotModel = snapshotModel
RoundCalculatorService.sharedInstance.currentRound += 1
entityManager.getHUD()?.setCurrentRound(round: RoundCalculatorService.sharedInstance.currentRound)
entityManager.updateSnapshotModel(snapshotModel: snapshotModel)
entityManager.getHUD()?.startWithDuration()
}
if let mapModel = try? jsonDecoder.decode(MapGenerationModel.self, from: data) {
os_log("Peer hat Map erhalten", log: LOG, type: .info)
let scene = GameScene(size: self.menusc!.size)
EntityManager.gameEMInstance.setScene(scene: scene)
DataService.sharedInstance.setMapModel(model: mapModel)
os_log("Map model wurde gesetzt", log: LOG, type: .info)
GameCenterManager.sharedInstance.isMatchStarted = true
self.gameScene = scene
sendStateToPeers(state: State(state: 2))
os_log("State 2 wurde an Host gesendet", log: LOG, type: .info)
initIsFinish = true
os_log("Peer startet Spiel", log: LOG, type: .info)
}
MultiplayerNetwork.sharedInstance.isSending = false
}
func initAndSendMap() -> Void {
self.gameScene = GameScene(size: self.menusc!.size)
let mapModel = MapFactory(scene: self.gameScene!, entityManager: entityManager).load()
os_log("Map wurde erstellt", log: LOG, type: .info)
MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
os_log("Map wurde an Peer gesendet", log: LOG, type: .info)
DataService.sharedInstance.setSnapshotModel(snapshotModel: entityManager.getSnapshotModel())
os_log("SnapshotModel wurde erstellt", log: LOG, type: .info)
}
func getGKPlayerByUsername(displayName: String) -> GKPlayer? {
let nilGK : GKPlayer? = nil
if GKLocalPlayer.local.displayName == displayName {
return GKLocalPlayer.local
}
for player in myMatch!.players {
if player.displayName == displayName {
return player
}
}
return nilGK
}
func sendStateToPeers(state: State){
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(state))!
MultiplayerNetwork.sharedInstance.sendData(data: encoded)
}
func sendRandomNumberToAllPeers(in match: GKMatch){
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(localPlayerRandomNumber))!
MultiplayerNetwork.sharedInstance.sendData(data: encoded)
}
func player(_ player: GKPlayer, didAccept invite: GKInvite) {
os_log("Einladung angenommen", log: LOG, type: .info)
let matchmakerVC = GKMatchmakerViewController.init(invite: invite)
matchmakerVC!.matchmakerDelegate = self
viewController?.present(matchmakerVC!, animated: true, completion: nil)
}
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
viewController.dismiss(animated: true, completion: nil)
}
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
viewController.dismiss(animated: true, completion: nil)
}
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
viewController.dismiss(animated: true, completion: nil)
myMatch = match
if !isMatchStarted && match.expectedPlayerCount == 0 {
myMatch?.delegate = self
sendRandomNumberToAllPeers(in: self.myMatch!)
os_log("Random Number wurde an den anderen Spieler gesendet", log: LOG, type: .info)
}
}
func gameCenterViewControllerDidFinish(_ gameCenterViewController: GKGameCenterViewController) {
gameCenterViewController.dismiss(animated: true, completion: nil)
}
func disconnect() {
if myMatch != nil {
myMatch?.disconnect()
}
}
}
extension Notification.Name {
static let presentGame = Notification.Name(rawValue: "presentGame")
static let authenticationChanged = Notification.Name(rawValue: "authenticationChanged")
}

View File

@ -17,17 +17,17 @@ class GameViewController: UIViewController {
if let view = self.view as! SKView? {
let scene = MenuScene(size: self.view.bounds.size)
EntityManager.menuEMInstance.setScene(scene: scene)
scene.scaleMode = .aspectFill
view.presentScene(scene)
//TODO: create dev profile or remove on delivery
view.showsFPS = true
view.showsNodeCount = true
}
GameCenterManager.sharedInstance.viewController = self
GameCenterHelper.helper.viewController = self
MatchmakingHelper.sharedInstance.viewController = self
}
}
}
override var shouldAutorotate: Bool {
return true
}

View File

@ -529,16 +529,12 @@ class CElement7: CenterElementProtocol {
}
func connectInnerBases() {
self.leftBase.adjacencyList.append(self.rightBase)
self.leftBase.adjacencyList.append(self.topBase)
self.leftBase.adjacencyList.append(self.bottomBase)
self.rightBase.adjacencyList.append(self.leftBase)
self.rightBase.adjacencyList.append(self.topBase)
self.rightBase.adjacencyList.append(self.bottomBase)
self.topBase.adjacencyList.append(self.leftBase)
self.topBase.adjacencyList.append(self.rightBase)
self.topBase.adjacencyList.append(self.bottomBase)
self.bottomBase.adjacencyList.append(self.topBase)
self.bottomBase.adjacencyList.append(self.rightBase)
self.bottomBase.adjacencyList.append(self.leftBase)
}
@ -1116,16 +1112,12 @@ class CElement15: CenterElementProtocol {
}
func connectInnerBases() {
self.leftBase.adjacencyList.append(self.rightBase)
self.leftBase.adjacencyList.append(self.topBase)
self.leftBase.adjacencyList.append(self.bottomBase)
self.rightBase.adjacencyList.append(self.leftBase)
self.rightBase.adjacencyList.append(self.topBase)
self.rightBase.adjacencyList.append(self.bottomBase)
self.topBase.adjacencyList.append(self.leftBase)
self.topBase.adjacencyList.append(self.rightBase)
self.topBase.adjacencyList.append(self.bottomBase)
self.bottomBase.adjacencyList.append(self.topBase)
self.bottomBase.adjacencyList.append(self.rightBase)
self.bottomBase.adjacencyList.append(self.leftBase)
}
@ -1209,16 +1201,12 @@ class CElement16: CenterElementProtocol {
}
func connectInnerBases() {
self.leftBase.adjacencyList.append(self.rightBase)
self.leftBase.adjacencyList.append(self.topBase)
self.leftBase.adjacencyList.append(self.bottomBase)
self.rightBase.adjacencyList.append(self.leftBase)
self.rightBase.adjacencyList.append(self.topBase)
self.rightBase.adjacencyList.append(self.bottomBase)
self.topBase.adjacencyList.append(self.leftBase)
self.topBase.adjacencyList.append(self.rightBase)
self.topBase.adjacencyList.append(self.bottomBase)
self.bottomBase.adjacencyList.append(self.topBase)
self.bottomBase.adjacencyList.append(self.rightBase)
self.bottomBase.adjacencyList.append(self.leftBase)
}
@ -1302,16 +1290,12 @@ class CElement17: CenterElementProtocol {
}
func connectInnerBases() {
self.leftBase.adjacencyList.append(self.rightBase)
self.leftBase.adjacencyList.append(self.topBase)
self.leftBase.adjacencyList.append(self.bottomBase)
self.rightBase.adjacencyList.append(self.leftBase)
self.rightBase.adjacencyList.append(self.topBase)
self.rightBase.adjacencyList.append(self.bottomBase)
self.topBase.adjacencyList.append(self.leftBase)
self.topBase.adjacencyList.append(self.rightBase)
self.topBase.adjacencyList.append(self.bottomBase)
self.bottomBase.adjacencyList.append(self.topBase)
self.bottomBase.adjacencyList.append(self.rightBase)
self.bottomBase.adjacencyList.append(self.leftBase)
}

View File

@ -1,88 +1,247 @@
//
// MapFactory.swift
// TwoPlayerMapGenerator.swift
// GoldWars
//
// Created by Marcel Schwarz on 02.05.20.
// Created by Marcel Schwarz on 13.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import Foundation
import SpriteKit
import GameKit
import os
protocol MapProtocol {
var size: CGSize! {get set}
var entityManager: EntityManager! {get set}
init(scene: SKScene, entityManager: EntityManager)
func load(withModel mapModel: MapGenerationModel)
}
protocol CenterElementProtocol {
var bases: [Base] {get set}
var ways: [Way] {get set}
var id: Int { get }
init(frame: CGRect)
func getAllBases() -> [Base]
func getInternalWays() -> [Way]
func getTopConnection() -> Base?
func getRightConnection() -> Base?
func getBottomConnection() -> Base?
func getLeftConnection() -> Base?
}
class MapFactory {
let LOG = OSLog.init(subsystem: "MapGenerator", category: "MapFactory")
var twoPlayerMapGenerator: TwoPlayerMapGenerator
var size: CGSize!
var entityManager: EntityManager!
init(scene: SKScene, entityManager: EntityManager) {
self.twoPlayerMapGenerator = TwoPlayerMapGenerator(scene: scene, entityManager: entityManager)
required init(scene: SKScene, entityManager: EntityManager) {
self.size = scene.size
self.entityManager = entityManager
}
func loadMap() -> MapGenerationModel{
let mapModel = TwoPlayerMapGenerator.getNewMapModel()
loadMap(fromModel: mapModel)
func load() -> MapGenerationModel {
let mapModel = MapGenerationModel.new()
load(fromModel: mapModel)
return mapModel
}
func loadMap(fromModel model: MapGenerationModel) {
os_log("Loading two player map", log: LOG, type: .info)
twoPlayerMapGenerator.load(withModel: model)
}
}
class CenterElementProvider {
static let LOG = OSLog.init(subsystem: "MapGenerator", category: "CenterElementProvider")
static let centerElements: [CenterElementProtocol.Type] = [
CElement0.self,
CElement1.self,
CElement2.self,
CElement3.self,
CElement4.self,
CElement5.self,
CElement6.self,
CElement7.self,
CElement8.self,
CElement9.self,
CElement10.self,
CElement11.self,
CElement12.self,
CElement13.self,
CElement14.self,
CElement15.self,
CElement16.self,
CElement17.self
]
static func get(inFrame frame: CGRect, withId id: Int) -> CenterElementProtocol {
os_log("Getting new predifined center element from provider", log: LOG, type: .info)
return centerElements[id].init(frame: frame)
func load(fromModel mapModel: MapGenerationModel) {
os_log("Loading from TwoPlayerMapFactory", log: LOG, type: .info)
// Generate bases structure
os_log("Get player one base", log: LOG, type: .info)
let basePlayerOne = Base(
position: CGPoint(x: self.size.width * 0.07, y: self.size.height / 2),
player: (GameCenterManager.sharedInstance.isServer) ? GKLocalPlayer.local : GameCenterManager.sharedInstance.myMatch?.players[0],
team: .team1
)
os_log("Get player one's startbases", log: LOG, type: .info)
var p1StartBases = [String: Base]()
var ways = [Way]()
if (mapModel.numBasesP1 == 1) {
p1StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.5))
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["mid"]!))
} else if (mapModel.numBasesP1 == 2) {
p1StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.333))
p1StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.666))
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["top"]!))
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["bot"]!))
} else {
p1StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.25))
p1StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.5))
p1StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.2, y: self.size.height * 0.75))
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["top"]!))
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["mid"]!))
ways.append(Way(fromBase: basePlayerOne, toBase: p1StartBases["bot"]!))
}
os_log("Generate Map center", log: LOG, type: .info)
let gridCellWidth = self.size.width * 0.2
let gridCellHeight = self.size.height * 0.4
let cellInsetX = CGFloat(self.size.width * 0.05)
let cellInsetY = CGFloat(self.size.height * 0.07)
let gridTopLeft = CGRect(
x: self.size.width * 0.3,
y: self.size.height * 0.1,
width: gridCellWidth,
height: gridCellHeight
).insetBy(dx: cellInsetX, dy: cellInsetY)
let gridTopRight = CGRect(
x: self.size.width * 0.5,
y: self.size.height * 0.1,
width: gridCellWidth,
height: gridCellHeight
).insetBy(dx: cellInsetX, dy: cellInsetY)
let gridBottomLeft = CGRect(
x: self.size.width * 0.3,
y: self.size.height * 0.5,
width: gridCellWidth,
height: gridCellHeight
).insetBy(dx: cellInsetX, dy: cellInsetY)
let gridBottomRight = CGRect(
x: self.size.width * 0.5,
y: self.size.height * 0.5,
width: gridCellWidth,
height: gridCellHeight
).insetBy(dx: cellInsetX, dy: cellInsetY)
let topLeft = CenterElementProvider.get(inFrame: gridTopLeft, withId: mapModel.topLeftId)
let topRight = CenterElementProvider.get(inFrame: gridTopRight, withId: mapModel.topRightId)
let bottomLeft = CenterElementProvider.get(inFrame: gridBottomLeft, withId: mapModel.bottomLeftId)
let bottomRight = CenterElementProvider.get(inFrame: gridBottomRight, withId: mapModel.bottomRightId)
ways.append(contentsOf: topLeft.getInternalWays())
ways.append(contentsOf: topRight.getInternalWays())
ways.append(contentsOf: bottomLeft.getInternalWays())
ways.append(contentsOf: bottomRight.getInternalWays())
os_log("Get player two base", log: LOG, type: .info)
let basePlayerTwo = Base(
position: CGPoint(x: self.size.width * 0.93, y: self.size.height / 2),
player: (!GameCenterManager.sharedInstance.isServer) ? GKLocalPlayer.local : GameCenterManager.sharedInstance.myMatch?.players[0],
team: .team2
)
os_log("Get player two's startbases", log: LOG, type: .info)
var p2StartBases = [String: Base]()
if (mapModel.numBasesP2 == 1) {
p2StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.5))
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["mid"]!))
} else if (mapModel.numBasesP2 == 2) {
p2StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.333))
p2StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.666))
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["top"]!))
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["bot"]!))
} else {
p2StartBases["top"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.25))
p2StartBases["mid"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.5))
p2StartBases["bot"] = Base(position: CGPoint(x: self.size.width * 0.8, y: self.size.height * 0.75))
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["top"]!))
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["mid"]!))
ways.append(Way(fromBase: basePlayerTwo, toBase: p2StartBases["bot"]!))
}
// Create adjacency mapping
os_log("Connecting base p1 and start bases", log: LOG, type: .info)
basePlayerOne.adjacencyList.append(contentsOf: p1StartBases.values)
p1StartBases.values.forEach({base in base.adjacencyList.append(basePlayerOne)})
if (p1StartBases["top"] != nil && topLeft.getLeftConnection() != nil) {
os_log("Connecting p1 startbase top with topLeft segment", log: LOG, type: .info)
p1StartBases["top"]!.adjacencyList.append(topLeft.getLeftConnection()!)
topLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["top"]!)
ways.append(Way(fromBase: p1StartBases["top"]!, toBase: topLeft.getLeftConnection()!))
}
if (p1StartBases["mid"] != nil) {
if (topLeft.getLeftConnection() != nil) {
os_log("Connecting p1 startbase mid with topLeft segment", log: LOG, type: .info)
p1StartBases["mid"]!.adjacencyList.append(topLeft.getLeftConnection()!)
topLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["mid"]!)
ways.append(Way(fromBase: p1StartBases["mid"]!, toBase: topLeft.getLeftConnection()!))
}
if (bottomLeft.getLeftConnection() != nil) {
os_log("Connecting p1 startbase mid with bottomLeft segment", log: LOG, type: .info)
p1StartBases["mid"]!.adjacencyList.append(bottomLeft.getLeftConnection()!)
bottomLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["mid"]!)
ways.append(Way(fromBase: p1StartBases["mid"]!, toBase: bottomLeft.getLeftConnection()!))
}
}
if (p1StartBases["bot"] != nil && bottomLeft.getLeftConnection() != nil) {
os_log("Connecting p1 startbase bot with bottomLeft segment", log: LOG, type: .info)
p1StartBases["bot"]!.adjacencyList.append(bottomLeft.getLeftConnection()!)
bottomLeft.getLeftConnection()!.adjacencyList.append(p1StartBases["bot"]!)
ways.append(Way(fromBase: p1StartBases["bot"]!, toBase: bottomLeft.getLeftConnection()!))
}
if (topLeft.getRightConnection() != nil && topRight.getLeftConnection() != nil) {
os_log("Connecting topLeft with topRight segment horizontally", log: LOG, type: .info)
topLeft.getRightConnection()!.adjacencyList.append(topRight.getLeftConnection()!)
topRight.getLeftConnection()!.adjacencyList.append(topLeft.getRightConnection()!)
ways.append(Way(fromBase: topLeft.getRightConnection()!, toBase: topRight.getLeftConnection()!))
}
if (bottomLeft.getRightConnection() != nil && bottomRight.getLeftConnection() != nil) {
os_log("Connecting bottomLeft with bottomRight segment horizontally", log: LOG, type: .info)
bottomLeft.getRightConnection()!.adjacencyList.append(bottomRight.getLeftConnection()!)
bottomRight.getLeftConnection()!.adjacencyList.append(bottomLeft.getRightConnection()!)
ways.append(Way(fromBase: bottomLeft.getRightConnection()!, toBase: bottomRight.getLeftConnection()!))
}
if (topLeft.getBottomConnection() != nil && bottomLeft.getTopConnection() != nil) {
os_log("Connecting topLeft with bottomLeft segment vertically", log: LOG, type: .info)
topLeft.getBottomConnection()!.adjacencyList.append(bottomLeft.getTopConnection()!)
bottomLeft.getTopConnection()!.adjacencyList.append(topLeft.getBottomConnection()!)
ways.append(Way(fromBase: topLeft.getBottomConnection()!, toBase: bottomLeft.getTopConnection()!))
}
if (topRight.getBottomConnection() != nil && bottomRight.getTopConnection() != nil) {
os_log("Connecting topRight with bottomRight segment vertically", log: LOG, type: .info)
topRight.getBottomConnection()!.adjacencyList.append(bottomRight.getTopConnection()!)
bottomRight.getTopConnection()!.adjacencyList.append(topRight.getBottomConnection()!)
ways.append(Way(fromBase: topRight.getBottomConnection()!, toBase: bottomRight.getTopConnection()!))
}
os_log("Connecting base p2 and start bases", log: LOG, type: .info)
basePlayerTwo.adjacencyList.append(contentsOf: p2StartBases.values)
p2StartBases.values.forEach({base in base.adjacencyList.append(basePlayerTwo)})
if (p2StartBases["top"] != nil && topRight.getRightConnection() != nil) {
os_log("Connecting p2 startbase top with topRight segment", log: LOG, type: .info)
p2StartBases["top"]!.adjacencyList.append(topRight.getRightConnection()!)
topRight.getRightConnection()!.adjacencyList.append(p2StartBases["top"]!)
ways.append(Way(fromBase: p2StartBases["top"]!, toBase: topRight.getRightConnection()!))
}
if (p2StartBases["mid"] != nil) {
if (topRight.getRightConnection() != nil) {
os_log("Connecting p2 startbase mid with topRight segment", log: LOG, type: .info)
p2StartBases["mid"]!.adjacencyList.append(topRight.getRightConnection()!)
topRight.getRightConnection()!.adjacencyList.append(p2StartBases["mid"]!)
ways.append(Way(fromBase: topRight.getRightConnection()!, toBase: p2StartBases["mid"]!))
}
if (bottomRight.getRightConnection() != nil) {
os_log("Connecting p2 startbase mid with bottomRight segment", log: LOG, type: .info)
p2StartBases["mid"]!.adjacencyList.append(bottomRight.getRightConnection()!)
bottomRight.getRightConnection()!.adjacencyList.append(p2StartBases["mid"]!)
ways.append(Way(fromBase: p2StartBases["mid"]!, toBase: bottomRight.getRightConnection()!))
}
}
if (p2StartBases["bot"] != nil && bottomRight.getRightConnection() != nil) {
os_log("Connecting p2 startbase bot with bottomRight segment", log: LOG, type: .info)
p2StartBases["bot"]!.adjacencyList.append(bottomRight.getRightConnection()!)
bottomRight.getRightConnection()!.adjacencyList.append(p2StartBases["bot"]!)
ways.append(Way(fromBase: p2StartBases["bot"]!, toBase: bottomRight.getRightConnection()!))
}
// Add all bases to the scene
entityManager.add(basePlayerOne)
p1StartBases.forEach({(key, base) in entityManager.add(base)})
topLeft.getAllBases().forEach({base in entityManager.add(base)})
topRight.getAllBases().forEach({base in entityManager.add(base)})
bottomLeft.getAllBases().forEach({base in entityManager.add(base)})
bottomRight.getAllBases().forEach({base in entityManager.add(base)})
entityManager.add(basePlayerTwo)
p2StartBases.forEach({(key, base) in entityManager.add(base)})
ways.forEach({way in entityManager.add(way)})
}
}

View File

@ -0,0 +1,81 @@
//
// MapUtils.swift
// GoldWars
//
// Created by Marcel Schwarz on 29.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import GameKit
import os
protocol CenterElementProtocol {
var bases: [Base] {get set}
var ways: [Way] {get set}
var id: Int { get }
init(frame: CGRect)
func getAllBases() -> [Base]
func getInternalWays() -> [Way]
func getTopConnection() -> Base?
func getRightConnection() -> Base?
func getBottomConnection() -> Base?
func getLeftConnection() -> Base?
}
struct MapGenerationModel: Codable {
let numBasesP1: Int
let numBasesP2: Int
let topLeftId: Int
let topRightId: Int
let bottomLeftId: Int
let bottomRightId: Int
static func new() -> MapGenerationModel {
let noOfCElements = CenterElementProvider.centerElements.count - 1
return MapGenerationModel(
numBasesP1: Int.random(in: 1...3),
numBasesP2: Int.random(in: 1...3),
topLeftId: Int.random(in: 0...noOfCElements),
topRightId: Int.random(in: 0...noOfCElements),
bottomLeftId: Int.random(in: 0...noOfCElements),
bottomRightId: Int.random(in: 0...noOfCElements)
)
}
}
class CenterElementProvider {
static let LOG = OSLog.init(subsystem: "MapGenerator", category: "CenterElementProvider")
static let centerElements: [CenterElementProtocol.Type] = [
CElement0.self,
CElement1.self,
CElement2.self,
CElement3.self,
CElement4.self,
CElement5.self,
CElement6.self,
CElement7.self,
CElement8.self,
CElement9.self,
CElement10.self,
CElement11.self,
CElement12.self,
CElement13.self,
CElement14.self,
CElement15.self,
CElement16.self,
CElement17.self
]
static func get(inFrame frame: CGRect, withId id: Int) -> CenterElementProtocol {
os_log("Getting new predifined center element from provider", log: LOG, type: .info)
return centerElements[id].init(frame: frame)
}
}

View File

@ -11,48 +11,42 @@ import Foundation
import GameKit
class MultiplayerNetwork{
static let sharedInstance = MultiplayerNetwork()
static let sharedInstance = MultiplayerNetwork()
var isSending = false
func sendData(data: Data) {
let mmHelper = MatchmakingHelper.sharedInstance
if let multiplayerMatch = mmHelper.mpMatch {
let mmHelper = GameCenterManager.sharedInstance
if let multiplayerMatch = mmHelper.myMatch {
do {
try multiplayerMatch.sendData(toAllPlayers: data, with: .reliable)
} catch {
//TODO: Add logging
}
}
}
func sendDataToHost(data: Data) {
let mmHelper = MatchmakingHelper.sharedInstance
let hostGKPlayer = MatchmakingHelper.sharedInstance.mpMatch?.players.filter{ $0.displayName == DataService.sharedInstance.gameHost!.playerName}[0]
if let multiplayerMatch = mmHelper.mpMatch{
if let multiplayerMatch = GameCenterManager.sharedInstance.myMatch{
do {
try multiplayerMatch.send(data, to: [hostGKPlayer!], dataMode: .reliable)
try multiplayerMatch.send(data, to: [GameCenterManager.sharedInstance.hostingPlayer!], dataMode: .reliable)
} catch {
//TODO: Add logging
}
}
}
func sendPlayerMoves(playerMoves: [PlayerMove]) {
if MatchmakingHelper.sharedInstance.isServer == false {
func sendPlayerMoves(localRoundData: LocalRoundData) {
if GameCenterManager.sharedInstance.isServer == false {
print("I am client")
self.isSending = true
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(playerMoves))!
let encoded = (try? encoder.encode(localRoundData))!
sendDataToHost(data: encoded)
DataService.sharedInstance.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData.hasAttackBoost = false
DataService.sharedInstance.localRoundData.hasDefenceBoost = false
}
}
func sendHostIdentifier() {
let encoder = JSONEncoder()
let encoded = (try? encoder.encode(DataService.sharedInstance.gameHost))!
sendData(data: encoded)
}
func sendSnapshotModelToPlayers() {

Binary file not shown.

View File

@ -10,34 +10,31 @@ import GameKit
import os
class RoundCalculatorService {
var entityManager = EntityManager.gameEMInstance
static let sharedInstance = RoundCalculatorService()
static let LOG = OSLog.init(subsystem: "Round Calculator", category: "RoundCalculatorService")
var allPlayerMoves: [String: [PlayerMove]] = [:]
var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
// TODO: Better data structure
var boosts: [String: (Bool, Bool)] = [:] // First bool is atk boost, second is def boost
let ATK_BOOST_MULTIPLICATOR = 1.1
let DEF_BOOST_MULTIPLICATOR = 1.1
let MAX_ROUNDS = 20
var currentRound = 1
var isCalculating = false
var numberOfAttacks = 0
var numberOfOwnUnitMoves = 0
func calculateRound() {
os_log("Started calculating Round", log: RoundCalculatorService.LOG, type: .info)
isCalculating = true
let currentSnapshotModel = DataService.sharedInstance.snapshotModel
for playerMove in DataService.sharedInstance.remotePlayerMoves {
addPlayerMove(playerName: playerMove.key, playerMoves: playerMove.value)
}
addPlayerMove(playerName: GKLocalPlayer.local.displayName, playerMoves: DataService.sharedInstance.localPlayerMoves)
for playerMove in allPlayerMoves {
for move in playerMove.value {
mapPlayerMoveToAttackedBase(playerName: playerMove.key, playerMove: move)
}
}
var baseSpecificMoves = collectBaseSpecificMoves()
// TODO: Refactor to a less complex way
for (key, value) in baseSpecificMoves {
let baseId = key
var playerMovesByBase = value
for (baseId, playerMovesByBase) in baseSpecificMoves {
let targetBase = currentSnapshotModel?.baseEntites.filter { $0.baseId == baseId }[0]
let possiblyOwnershipMoves = playerMovesByBase.filter { $0.key == targetBase?.ownership}
@ -52,10 +49,10 @@ class RoundCalculatorService {
}
}
}
playerMovesByBase.removeValue(forKey: playerName)
baseSpecificMoves[baseId]!.removeValue(forKey: playerName)
}
for (_, playerMoves) in playerMovesByBase {
for playerMoves in baseSpecificMoves[baseId]!.values {
for playerMove in playerMoves {
for base in currentSnapshotModel!.baseEntites {
if base.baseId == playerMove.fromBase {
@ -64,21 +61,42 @@ class RoundCalculatorService {
}
}
}
}
for (baseId, playerMovesByBase) in baseSpecificMoves {
var combinePotentionalForces: [String: PlayerMove] = [:]
for playerMoves in playerMovesByBase {
combinePotentionalForces[playerMoves.key] = PlayerMove(fromBase: playerMoves.value[0].fromBase, toBase: playerMoves.value[0].toBase, unitCount: 0)
combinePotentionalForces[playerMoves.key] = PlayerMove(
fromBase: playerMoves.value[0].fromBase,
toBase: playerMoves.value[0].toBase,
unitCount: 0
)
for move in playerMoves.value {
combinePotentionalForces[playerMoves.key]!.unitCount += move.unitCount
}
}
if(combinePotentionalForces.count > 0) {
if combinePotentionalForces.count > 0 {
let sortedPotentionalCombinedForces = combinePotentionalForces.sorted { $0.1.unitCount > $1.1.unitCount }
var playerMoveWithMaxUnits = sortedPotentionalCombinedForces[0]
if playerMovesByBase.count >= 2 {
let playerMoveWithSecMaxUnits = sortedPotentionalCombinedForces[1]
var playerMoveWithSecMaxUnits = sortedPotentionalCombinedForces[1]
if boosts[playerMoveWithMaxUnits.key]!.0 {
playerMoveWithMaxUnits.value.unitCount = Int(Double(playerMoveWithMaxUnits.value.unitCount) * ATK_BOOST_MULTIPLICATOR)
}
if boosts[playerMoveWithSecMaxUnits.key]!.0 {
playerMoveWithSecMaxUnits.value.unitCount = Int(Double(playerMoveWithSecMaxUnits.value.unitCount) * ATK_BOOST_MULTIPLICATOR)
}
if playerMoveWithMaxUnits.value.unitCount < playerMoveWithSecMaxUnits.value.unitCount {
let temp = playerMoveWithMaxUnits
playerMoveWithMaxUnits = playerMoveWithSecMaxUnits
playerMoveWithSecMaxUnits = temp
}
playerMoveWithMaxUnits.value.unitCount -= playerMoveWithSecMaxUnits.value.unitCount
}
@ -86,17 +104,17 @@ class RoundCalculatorService {
if base.baseId == playerMoveWithMaxUnits.value.toBase {
if base.ownership == nil {
base.unitCount += playerMoveWithMaxUnits.value.unitCount
if playerMoveWithMaxUnits.value.unitCount == 0 {
base.ownership = nil
} else {
base.ownership = playerMoveWithMaxUnits.key
}
base.ownership = playerMoveWithMaxUnits.value.unitCount == 0 ? nil : playerMoveWithMaxUnits.key
} else {
if boosts[base.ownership!]!.1 {
base.unitCount = Int(Double(base.unitCount) * DEF_BOOST_MULTIPLICATOR)
}
if base.unitCount < playerMoveWithMaxUnits.value.unitCount {
base.unitCount = playerMoveWithMaxUnits.value.unitCount - base.unitCount
base.ownership = playerMoveWithMaxUnits.key
} else if (base.unitCount == playerMoveWithMaxUnits.value.unitCount) {
base.ownership = nil
base.unitCount = 0
} else {
base.unitCount -= playerMoveWithMaxUnits.value.unitCount
}
@ -106,34 +124,131 @@ class RoundCalculatorService {
}
baseSpecificMoves.removeValue(forKey: baseId)
}
var player1BaseCount = 0;
var player2BaseCount = 0;
let player1 = GameCenterManager.sharedInstance.hostingPlayer?.displayName
let player2 = GameCenterManager.sharedInstance.peerPlayer?.displayName
for baseEntry in currentSnapshotModel!.baseEntites {
if baseEntry.ownership == player1 {
player1BaseCount += 1
} else if baseEntry.ownership == player2 {
player2BaseCount += 1
}
}
currentSnapshotModel?.baseEntites = currentSnapshotModel!.baseEntites.map { (BaseEntityModel) -> BaseEntityModel in
if BaseEntityModel.ownership == player1 {
BaseEntityModel.unitCount += player1BaseCount
} else if BaseEntityModel.ownership == player2 {
BaseEntityModel.unitCount += player2BaseCount
}
return BaseEntityModel
}
allPlayerMoves.removeAll()
DataService.sharedInstance.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData.localPlayerMoves.removeAll()
DataService.sharedInstance.localRoundData.hasAttackBoost = false
DataService.sharedInstance.localRoundData.hasDefenceBoost = false
if isGameOver() {
let winner: String?
if MAX_ROUNDS == currentRound {
os_log("Game is over by rounds", log: RoundCalculatorService.LOG, type: .info)
winner = determineWinner(by: "rounds")
} else {
os_log("Game is over by capture", log: RoundCalculatorService.LOG, type: .info)
winner = determineWinner(by: "capture")
}
winner == GameCenterManager.sharedInstance.hostingPlayer?.displayName ? GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 4)) : GameCenterManager.sharedInstance.sendStateToPeers(state: State(state: 5))
//TODO: Trigger Winner/Loser-Scene for Server
return
}
currentRound += 1
entityManager.getHUD()?.setCurrentRound(round: currentRound)
MultiplayerNetwork.sharedInstance.sendSnapshotModelToPlayers()
DataService.sharedInstance.snapshotModel = currentSnapshotModel
EntityManager.sharedInstance.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
sleep(1)
EntityManager.sharedInstance.getTimer().startWithDuration(duration: 31)
entityManager.updateSnapshotModel(snapshotModel: currentSnapshotModel!)
entityManager.getHUD()?.startWithDuration()
os_log("Finished calculating Round", log: RoundCalculatorService.LOG, type: .info)
}
func addPlayerMove(playerName: String, playerMoves: [PlayerMove]) {
self.allPlayerMoves[playerName] = playerMoves
}
func mapPlayerMoveToAttackedBase(playerName: String, playerMove: PlayerMove) {
if self.baseSpecificMoves.keys.contains(playerMove.toBase) {
if (self.baseSpecificMoves[playerMove.toBase]?.keys.contains(playerName))!{
self.baseSpecificMoves[playerMove.toBase]?[playerName]?.append(playerMove)
} else {
self.baseSpecificMoves[playerMove.toBase]?.merge([playerName: [playerMove]]){(current, _) in current}
}
} else {
self.baseSpecificMoves[playerMove.toBase] = [playerName: [playerMove]]
func collectBaseSpecificMoves() -> [Int: [String: [PlayerMove]]] {
for playerMove in DataService.sharedInstance.remotePlayerMoves {
allPlayerMoves[playerMove.key] = playerMove.value.localPlayerMoves
}
boosts[GameCenterManager.sharedInstance.hostingPlayer!.displayName] = (
DataService.sharedInstance.localRoundData.hasAttackBoost,
DataService.sharedInstance.localRoundData.hasDefenceBoost
)
boosts[GameCenterManager.sharedInstance.peerPlayer!.displayName] = (
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]?.hasAttackBoost ?? false,
DataService.sharedInstance.remotePlayerMoves[GameCenterManager.sharedInstance.peerPlayer!.displayName]?.hasDefenceBoost ?? false
)
allPlayerMoves[GKLocalPlayer.local.displayName] = DataService.sharedInstance.localRoundData.localPlayerMoves
var baseSpecificMoves: [Int: [String: [PlayerMove]]] = [:]
for playerMove in allPlayerMoves {
for move in playerMove.value {
if baseSpecificMoves.keys.contains(move.toBase) {
if (baseSpecificMoves[move.toBase]?.keys.contains(playerMove.key))! {
baseSpecificMoves[move.toBase]?[playerMove.key]?.append(move)
} else {
baseSpecificMoves[move.toBase]?.merge([playerMove.key: [move]]){(current, _) in current}
}
} else {
baseSpecificMoves[move.toBase] = [playerMove.key: [move]]
}
}
}
DataService.sharedInstance.remotePlayerMoves.removeAll()
return baseSpecificMoves
}
func resolvePlayerMove(playerMove: PlayerMove, unitCount: Int, ownership: String?, resolveType: String) {
//TODO: outsource playermoves
}
func resetNumberOfAttacksAndFormats() {
self.numberOfAttacks = 0;
self.numberOfOwnUnitMoves = 0;
}
func increaseMoveCounter(ownBase: Bool!) {
if ownBase {
self.numberOfOwnUnitMoves += 1
} else {
self.numberOfAttacks += 1
}
}
func isGameOver() -> Bool {
let remoteplayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.peerPlayer!).count
let localplayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count
let onePlayerLoseAllBases = remoteplayerBasesCount == 0 || localplayerBasesCount == 0
let reachMaxRounds = MAX_ROUNDS == currentRound
return onePlayerLoseAllBases || reachMaxRounds
}
func determineWinner(by criteria: String) -> String {
var winner: String?
switch criteria {
case "rounds":
let peerPlayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.peerPlayer!).count
let hostingPlayerBasesCount = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count
if peerPlayerBasesCount == hostingPlayerBasesCount {
let hostingPlayerUnitCount = entityManager.getUnitSum(by: GameCenterManager.sharedInstance.hostingPlayer!)
let peerPlayerUnitCount = entityManager.getUnitSum(by: GameCenterManager.sharedInstance.peerPlayer!)
winner = hostingPlayerUnitCount > peerPlayerUnitCount ? GameCenterManager.sharedInstance.hostingPlayer?.displayName : GameCenterManager.sharedInstance.peerPlayer?.displayName
} else {
winner = hostingPlayerBasesCount > peerPlayerBasesCount ? GameCenterManager.sharedInstance.hostingPlayer?.displayName : GameCenterManager.sharedInstance.peerPlayer?.displayName
}
case "capture":
winner = entityManager.getBasesByPlayer(for: GameCenterManager.sharedInstance.hostingPlayer!).count == 0 ? GameCenterManager.sharedInstance.peerPlayer?.displayName : GameCenterManager.sharedInstance.hostingPlayer?.displayName
default:
break
}
return winner!
}
}

View File

@ -0,0 +1,55 @@
//
// RoundTimer.swift
// GoldWars
//
// Created by Jakob Haag on 28.05.20.
// Copyright © 2020 SP2. All rights reserved.
//
import Foundation
class RoundTimer: Timer {
var timer: Timer?
var timeLeft: Int = 0
var calculate = false
var roundEnded = "Syncing"
func initTimer() {
timer = Timer.scheduledTimer(
timeInterval: 1.0,
target: self,
selector: #selector(onTimerFires),
userInfo: nil,
repeats: true
)
}
func startTimer() {
timeLeft = 30
}
@objc func onTimerFires()
{
timeLeft -= 1
EntityManager.gameEMInstance.updateTime(time: (timeLeft > 0 ? String(timeLeft) : roundEnded))
if timeLeft == 0 {
RoundCalculatorService.sharedInstance.resetNumberOfAttacksAndFormats()
if !MultiplayerNetwork.sharedInstance.isSending {
MultiplayerNetwork.sharedInstance.sendPlayerMoves(localRoundData: DataService.sharedInstance.localRoundData)
}
calculate = true
}
if timeLeft <= 0 {
if calculate
&& !RoundCalculatorService.sharedInstance.isCalculating
&& DataService.sharedInstance.didReceiveAllData()
&& GameCenterManager.sharedInstance.isServer {
RoundCalculatorService.sharedInstance.calculateRound()
calculate = false
}
}
}
}

View File

@ -12,26 +12,20 @@ import GameKit
class GameScene: SKScene{
var entityManager = EntityManager.gameEMInstance
var isMoveTouch = false
var currentDraggedBase : Base?
static var sendUnits: CGFloat = 0
var collisionBase: Base?
override func sceneDidLoad() {
EntityManager.sharedInstance.setScene(scene: self)
EntityManager.sharedInstance.add(HUD(size: self.size))
EntityManager.sharedInstance.add(Background(size: self.size))
initMap()
}
func initMap() {
if (DataService.sharedInstance.gameHost?.playerName == GKLocalPlayer.local.displayName) {
let mapModel = MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap()
MultiplayerNetwork.sharedInstance.sendMapModelToPlayers(mapModel: mapModel)
DataService.sharedInstance.setSnapshotModel(snapshotModel: EntityManager.sharedInstance.getSnapshotModel())
}
entityManager.setScene(scene: self)
entityManager.add(HUD(size: self.size))
entityManager.add(Background(size: self.size))
if CommandLine.arguments.contains("--no-matchmaking") {
MapFactory(scene: self, entityManager: EntityManager.sharedInstance).loadMap()
_ = MapFactory(scene: self, entityManager: entityManager).load()
return
}
}
@ -42,22 +36,23 @@ class GameScene: SKScene{
let touchLocation = touch.location(in: self)
if isMoveTouch{
if isMoveTouch {
isMoveTouch = false
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBase!.position
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBase!.position
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.labelNode?.position = CGPoint(x: currentDraggedBase!.position.x + 30, y: currentDraggedBase!.position.y - 50)
moveFireAndBase(base: currentDraggedBase!, touchLocation: currentDraggedBase!.position)
addAttackDetails(touchLocation: touchLocation)
entityManager.getBasesByPlayer(for: GKLocalPlayer.local).forEach({base in
moveFireAndBase(base: base, touchLocation: base.position)
})
}
else {
for entity in EntityManager.sharedInstance.entities {
for entity in entityManager.entities {
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
//FIXME: this is confusing
addBaseDetails(touchLocation: touchLocation, spriteNode: spriteNode, touches: touches, event: event, entity: entity)
}
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
@ -72,33 +67,24 @@ class GameScene: SKScene{
}
}
checkSlider()
let bases = EntityManager.sharedInstance.getBasesByPlayer(for: GKLocalPlayer.local)
let bases = entityManager.getBasesByPlayer(for: GKLocalPlayer.local)
checkBases(bases: bases, touchLocation: touchLocation)
}
override func update(_ currentTime: TimeInterval) {
EntityManager.sharedInstance.getBackground()?.update(deltaTime: currentTime)
EntityManager.sharedInstance.getHUD()?.component(ofType: TimerComponent.self)?.update()
entityManager.getBackground()?.update(deltaTime: currentTime)
}
func addBaseDetails(touchLocation: CGPoint, spriteNode: SKNode?, touches: Set<UITouch>, event: UIEvent?, entity: GKEntity){
if atPoint(touchLocation) == spriteNode && !EntityManager.sharedInstance.isModal {
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
spriteNode?.touchesBegan(touches, with: event)
if let baseEntity = entity as? Base {
if baseEntity.ownershipPlayer == GKLocalPlayer.local {
for child in self.children {
if(child.name != "fire"){
child.alpha = 0.3
}
}
EntityManager.sharedInstance.add(Modal(modaltype: .BaseDetails,
base: entity as! Base,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self,
currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
entityManager.add(Modal(modaltype: .BaseDetails,
base: entity as! Base,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self,
currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
}
}
}
@ -110,10 +96,18 @@ class GameScene: SKScene{
collisionBase = base
// TODO: change interaction based on collision instead of touchlocation
if currentDraggedBase!.unitCount > 1 {
EntityManager.sharedInstance.add(Modal(modaltype: .BaseAttack,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self, currentDraggedBase: currentDraggedBase, touchLocation: touchLocation, collisionBase: collisionBase))
if !checkIfMoveIsAble() {
return
}
let modaltype = setModalType()
entityManager.add(Modal(modaltype: modaltype,
base: currentDraggedBase!,
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2),
gameScene: self,
currentDraggedBase: currentDraggedBase,
touchLocation: touchLocation,
collisionBase: collisionBase)
)
GameScene.sendUnits = CGFloat(currentDraggedBase!.unitCount / 2)
}
}
@ -121,8 +115,8 @@ class GameScene: SKScene{
}
func checkSlider(){
for e in EntityManager.sharedInstance.entities{
if let body = e.component(ofType: ModalContentComponent.self)?.body{
for e in entityManager.entities{
if let modal = e as? Modal {
GameScene.sendUnits = ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)
//TODO: refactor this quick and dirty fix
@ -131,20 +125,22 @@ class GameScene: SKScene{
} else if Int(GameScene.sendUnits) == currentDraggedBase?.unitCount {
GameScene.sendUnits -= 1
}
body.text = "Schicke \(GameScene.sendUnits) Einheiten "
modal.body.text = "Schicke \(GameScene.sendUnits) Einheiten "
}
}
}
func checkBases(bases: Set<Base>, touchLocation: CGPoint){
for base in bases {
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
if !isMoveTouch {
currentDraggedBase = base
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
if !base.changeOwnership {
if !isMoveTouch {
currentDraggedBase = base
}
isMoveTouch = true
moveFireAndBase(base: base, touchLocation: touchLocation)
showNearestBases(base: base)
}
isMoveTouch = true
moveFireAndBase(base: base, touchLocation: touchLocation)
showNearestBases(base: base)
}
}
}
@ -152,7 +148,7 @@ class GameScene: SKScene{
func moveFireAndBase(base: Base, touchLocation: CGPoint){
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
base.component(ofType: DefaultBaseComponent.self)?.labelNode?.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
base.component(ofType: DefaultBaseComponent.self)?.labelNode.position = CGPoint(x:touchLocation.x + 30, y: touchLocation.y - 50)
}
func showNearestBases(base: Base){
@ -164,4 +160,24 @@ class GameScene: SKScene{
]))
}
}
func checkIfMoveIsAble() -> Bool{
if isAttackMove() {
return RoundCalculatorService.sharedInstance.numberOfAttacks < 2
} else {
return RoundCalculatorService.sharedInstance.numberOfOwnUnitMoves < 5
}
}
func setModalType() -> ModalType {
if isAttackMove() {
return .BaseAttack
} else {
return .BaseMoveOwnUnits
}
}
func isAttackMove() -> Bool {
return collisionBase?.ownershipPlayer != currentDraggedBase?.ownershipPlayer
}
}

View File

@ -10,12 +10,15 @@ import SpriteKit
import SceneKit
class MenuScene: SKScene {
var entityManager = EntityManager.menuEMInstance
override func sceneDidLoad() {
EntityManager.sharedInstance.setScene(scene: self)
GameCenterManager.sharedInstance.menusc = self
entityManager.setScene(scene: self)
let midX = self.size.width / 2
let midY = self.size.height / 2
EntityManager.sharedInstance.add(Button(name: "startGameButton",
iconName: "",
entityManager.add(Button(name: "startGameButton",
textureName: "yellow_button04",
text: "Start Game",
position: CGPoint(x: midX, y: midY),
onButtonPress: {
@ -23,18 +26,35 @@ class MenuScene: SKScene {
self.loadScene(scene: GameScene(size: self.size))
SoundManager.sharedInstance.stopMenuMusic()
} else {
MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
if GameCenterManager.isAuthenticated {
GameCenterManager.sharedInstance.presentMatchmaker()
}else {
GameCenterManager.sharedInstance.authUser()
}
}
}))
EntityManager.sharedInstance.add(Button(name: "settingsButton",
iconName: "",
entityManager.add(Button(name: "settingsButton",
textureName: "yellow_button04",
text: "Settings",
position: CGPoint(x: midX, y: midY - 80 ),
onButtonPress: {
self.loadScene(scene: SettingsScene(size: self.size))
let scene = SettingsScene(size: self.size)
self.loadScene(scene: scene)
}))
EntityManager.sharedInstance.add(Background(size: self.size))
EntityManager.sharedInstance.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
entityManager.add(Button(name: "gameCenterButton",
textureName: "yellow_button04",
text: "GameCenter",
position: CGPoint(x: midX, y: midY - 160),
onButtonPress: {
if GameCenterManager.isAuthenticated {
GameCenterManager.sharedInstance.presentGameCenter()
}else {
GameCenterManager.sharedInstance.authUser()
}
}))
entityManager.add(Background(size: self.size))
entityManager.add(SpinningLogoEntity(position: CGPoint(x: midX, y: midY + 200)))
if SoundManager.sharedInstance.isMusicPlaying == false && SoundManager.sharedInstance.isMusicEnabled == true {
SoundManager.sharedInstance.startMenuMusic()
@ -43,11 +63,19 @@ class MenuScene: SKScene {
func loadScene(scene: SKScene) {
let transition = SKTransition.flipVertical(withDuration: 0.5)
entityManager.entities.removeAll()
self.view?.presentScene(scene, transition: transition)
}
override func update(_ currentTime: TimeInterval) {
EntityManager.sharedInstance.getBackground()!.update(deltaTime: currentTime)
EntityManager.sharedInstance.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
if entityManager.entities.count != 0 {
entityManager.getBackground()!.update(deltaTime: currentTime)
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterManager.isAuthenticated
}
if GameCenterManager.sharedInstance.initIsFinish {
self.loadScene(scene: GameCenterManager.sharedInstance.gameScene!)
}
}
}

View File

@ -10,20 +10,22 @@ import SpriteKit
class SettingsScene: SKScene {
var entityManager = EntityManager.settingsEMInstance
override func sceneDidLoad() {
EntityManager.sharedInstance.setScene(scene: self)
entityManager.setScene(scene: self)
let positionX = self.size.width * 0.1
let positionY = self.size.height * 0.05
EntityManager.sharedInstance.add(Button(name: "backToMenuScene",
iconName: "",
entityManager.add(Button(name: "backToMenuScene",
textureName: "yellow_button04",
text: "Back",
position: CGPoint(x: positionX, y: positionY),
onButtonPress: {
self.loadScene(scene: MenuScene(size: self.size))
let scene = MenuScene(size: self.size)
self.loadScene(scene: scene)
}))
EntityManager.sharedInstance.add(Button(name: "StopMenuMusic",
iconName: "",
entityManager.add(Button(name: "StopMenuMusic",
textureName: "yellow_button04",
text: "ON/OFF",
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2),
onButtonPress: {
@ -35,8 +37,8 @@ class SettingsScene: SKScene {
SoundManager.sharedInstance.startMenuMusic()
}
}))
EntityManager.sharedInstance.add(Button(name: "StopMovingBackground",
iconName: "",
entityManager.add(Button(name: "StopMovingBackground",
textureName: "yellow_button04",
text: "MOVE/STOP",
position: CGPoint(x: self.size.width * 0.6, y: self.size.height / 2 - 100),
onButtonPress: {
@ -46,7 +48,7 @@ class SettingsScene: SKScene {
BackgroundComponent.isMovingBackgroundEnabled = true
}
}))
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
entityManager.add(Label(fontnamed: "Courier-Bold",
name: "SettingsLabel",
text: "Settings",
fontSize: 200.0,
@ -57,7 +59,7 @@ class SettingsScene: SKScene {
isAnimationEnabled: true,
isAnimationInfinite: true)
)
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
entityManager.add(Label(fontnamed: "Courier-Bold",
name: "LabelMusic",
text: "Music", fontSize: 50.0,
fontColor: .black,
@ -67,7 +69,7 @@ class SettingsScene: SKScene {
isAnimationEnabled: true,
isAnimationInfinite: false)
)
EntityManager.sharedInstance.add(Label(fontnamed: "Courier-Bold",
entityManager.add(Label(fontnamed: "Courier-Bold",
name: "LabelBackground",
text: "Background",
fontSize: 50.0,
@ -78,16 +80,19 @@ class SettingsScene: SKScene {
isAnimationEnabled: true,
isAnimationInfinite: false)
)
EntityManager.sharedInstance.add(Background(size: self.size))
entityManager.add(Background(size: self.size))
}
func loadScene(scene: SKScene) {
let transition = SKTransition.flipVertical(withDuration: 0.5)
entityManager.entities.removeAll()
self.view?.presentScene(scene, transition: transition)
}
override func update(_ currentTime: TimeInterval) {
EntityManager.sharedInstance.getBackground()!.update(deltaTime: currentTime)
if entityManager.entities.count != 0 {
entityManager.getBackground()!.update(deltaTime: currentTime)
}
}
}