change architecture to entity-component
This commit is contained in:
parent
6127f89e78
commit
706c879351
@ -20,6 +20,9 @@
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11036113244B3E30008610AF /* MenuScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = 11036112244B3E30008610AF /* MenuScene.swift */; };
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116060F7245C57D2004E5A36 /* EntityManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 116060F6245C57D2004E5A36 /* EntityManager.swift */; };
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11738A3B24508F68004426F1 /* Unit.swift in Sources */ = {isa = PBXBuildFile; fileRef = 11738A3A24508F68004426F1 /* Unit.swift */; };
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9E286A88245C6C6800EB32B8 /* TeamComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9E286A87245C6C6800EB32B8 /* TeamComponent.swift */; };
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9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EA3ABE8245C6DAA006BC61D /* DefaultBaseComponent.swift */; };
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9EA3ABEB245C6DFA006BC61D /* BaseNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9EA3ABEA245C6DFA006BC61D /* BaseNode.swift */; };
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */ = {isa = PBXBuildFile; fileRef = ABA03D9F244BD54F00A66916 /* Base.swift */; };
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/* End PBXBuildFile section */
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@ -60,6 +63,9 @@
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11036112244B3E30008610AF /* MenuScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MenuScene.swift; sourceTree = "<group>"; };
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116060F6245C57D2004E5A36 /* EntityManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = EntityManager.swift; sourceTree = "<group>"; };
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11738A3A24508F68004426F1 /* Unit.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Unit.swift; sourceTree = "<group>"; };
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9E286A87245C6C6800EB32B8 /* TeamComponent.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; name = TeamComponent.swift; path = ../../../../MonsterWars/MonsterWars/Components/TeamComponent.swift; sourceTree = "<group>"; };
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9EA3ABE8245C6DAA006BC61D /* DefaultBaseComponent.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DefaultBaseComponent.swift; sourceTree = "<group>"; };
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9EA3ABEA245C6DFA006BC61D /* BaseNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = BaseNode.swift; sourceTree = "<group>"; };
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ABA03D9F244BD54F00A66916 /* Base.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Base.swift; sourceTree = "<group>"; };
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/* End PBXFileReference section */
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@ -113,7 +119,6 @@
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children = (
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116060F5245C5709004E5A36 /* Entities */,
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116060F4245C56EA004E5A36 /* Components */,
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ABA03D9F244BD54F00A66916 /* Base.swift */,
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11738A3A24508F68004426F1 /* Unit.swift */,
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11036112244B3E30008610AF /* MenuScene.swift */,
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11036110244B3D6A008610AF /* MenuScene.sks */,
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@ -151,6 +156,9 @@
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116060F4245C56EA004E5A36 /* Components */ = {
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isa = PBXGroup;
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children = (
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9E286A87245C6C6800EB32B8 /* TeamComponent.swift */,
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9EA3ABE8245C6DAA006BC61D /* DefaultBaseComponent.swift */,
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9EA3ABEA245C6DFA006BC61D /* BaseNode.swift */,
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);
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path = Components;
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sourceTree = "<group>";
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@ -158,6 +166,7 @@
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116060F5245C5709004E5A36 /* Entities */ = {
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isa = PBXGroup;
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children = (
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ABA03D9F244BD54F00A66916 /* Base.swift */,
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);
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path = Entities;
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sourceTree = "<group>";
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@ -295,11 +304,14 @@
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isa = PBXSourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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9EA3ABEB245C6DFA006BC61D /* BaseNode.swift in Sources */,
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110360D9244B101A008610AF /* GameScene.swift in Sources */,
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116060F7245C57D2004E5A36 /* EntityManager.swift in Sources */,
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11738A3B24508F68004426F1 /* Unit.swift in Sources */,
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11036113244B3E30008610AF /* MenuScene.swift in Sources */,
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9EA3ABE9245C6DAA006BC61D /* DefaultBaseComponent.swift in Sources */,
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ABA03DA0244BD54F00A66916 /* Base.swift in Sources */,
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9E286A88245C6C6800EB32B8 /* TeamComponent.swift in Sources */,
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110360DB244B101A008610AF /* GameViewController.swift in Sources */,
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110360D3244B101A008610AF /* AppDelegate.swift in Sources */,
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);
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@ -475,6 +487,7 @@
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buildSettings = {
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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CODE_SIGN_STYLE = Automatic;
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DEVELOPMENT_TEAM = DDKFQG46BQ;
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INFOPLIST_FILE = GoldWars/Info.plist;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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@ -492,6 +505,7 @@
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buildSettings = {
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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CODE_SIGN_STYLE = Automatic;
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DEVELOPMENT_TEAM = DDKFQG46BQ;
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INFOPLIST_FILE = GoldWars/Info.plist;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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@ -1,17 +1,17 @@
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{
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"images" : [
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{
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"filename" : "base-small.png",
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"filename" : "base.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"filename" : "base-medium.png",
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"filename" : "base-1.png",
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"filename" : "base-large.png",
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"filename" : "base-2.png",
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"idiom" : "universal",
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"scale" : "3x"
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}
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BIN
GoldWars/GoldWars/Assets.xcassets/Base.imageset/base-1.png
vendored
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BIN
GoldWars/GoldWars/Assets.xcassets/Base.imageset/base-1.png
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After Width: | Height: | Size: 202 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/Base.imageset/base-2.png
vendored
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BIN
GoldWars/GoldWars/Assets.xcassets/Base.imageset/base-2.png
vendored
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After Width: | Height: | Size: 202 KiB |
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Before Width: | Height: | Size: 54 KiB |
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Before Width: | Height: | Size: 29 KiB |
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Before Width: | Height: | Size: 10 KiB |
BIN
GoldWars/GoldWars/Assets.xcassets/Base.imageset/base.png
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BIN
GoldWars/GoldWars/Assets.xcassets/Base.imageset/base.png
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After Width: | Height: | Size: 202 KiB |
@ -1,71 +0,0 @@
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//
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// Base.swift
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// GoldWars
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//
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// Created by Marcel Schwarz on 18.04.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import SpriteKit
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import GameplayKit
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class Base : SKSpriteNode{
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public static let colorSelected = SKColor.yellow
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var availableBases = [Base]()
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var defaultColor = SKColor.green
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var unitType: Unit = Unit.General;
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var unitCount: Int = 0;
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init(color: UIColor, position: CGPoint, name: String, unitCount: Int = 0, unitType: Unit = Unit.General) {
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super.init(texture: SKTexture(imageNamed: "Base"),
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color: color,
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size: CGSize(width: 50.0, height: 50.0)
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)
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defaultColor = color
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self.colorBlendFactor = 1
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self.name = name
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self.position = position
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self.zPosition = 2
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self.isUserInteractionEnabled = true
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self.unitCount = unitCount
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self.unitType = unitType
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func addAvailableBase(base: Base) {
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availableBases.append(base)
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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self.run(
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SKAction.sequence(
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[
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SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
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SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
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]
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)
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)
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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self.color = SKColor.yellow
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for base in availableBases {
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base.color = Base.colorSelected
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base.size = CGSize(width: 60, height: 60)
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}
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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self.color = defaultColor
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for base in availableBases {
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base.color = base.defaultColor
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base.size = CGSize(width: 50, height: 50)
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}
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}
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}
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37
GoldWars/GoldWars/Components/BaseNode.swift
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37
GoldWars/GoldWars/Components/BaseNode.swift
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@ -0,0 +1,37 @@
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//
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// BaseNode.swift
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// GoldWars
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//
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// Created by Niko Jochim on 01.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import SpriteKit
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class BaseNode: SKSpriteNode{
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: PopUp Einheiten + Close PopUp
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self.run(
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SKAction.sequence(
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[
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SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
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SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
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]
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)
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)
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: zeige Angirff Effect
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: Open Slider PopUp
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}
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}
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24
GoldWars/GoldWars/Components/DefaultBaseComponent.swift
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24
GoldWars/GoldWars/Components/DefaultBaseComponent.swift
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@ -0,0 +1,24 @@
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//
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// DefaultBaseComponent.swift
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// GoldWars
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//
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// Created by Niko Jochim on 01.05.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import Foundation
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import GameplayKit
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import SpriteKit
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class DefaultBaseComponent: GKComponent {
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var spriteNode: BaseNode
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init(texture: SKTexture) {
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spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
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super.init()
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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26
GoldWars/GoldWars/Entities/Base.swift
Normal file
26
GoldWars/GoldWars/Entities/Base.swift
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@ -0,0 +1,26 @@
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//
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// Base.swift
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// GoldWars
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//
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// Created by Marcel Schwarz on 18.04.20.
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// Copyright © 2020 SP2. All rights reserved.
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//
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import SpriteKit
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import GameplayKit
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class Base : GKEntity{
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init(textureName:String, team: Team? ) {
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super.init()
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addComponent(DefaultBaseComponent(texture: SKTexture(imageNamed: textureName)))
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if(team != nil){
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addComponent(TeamComponent(team: team!))
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}
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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@ -21,17 +21,32 @@ class EntityManager {
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func add(_ entity: GKEntity) {
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entities.insert(entity)
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if let spriteNode = entity.component(ofType: SpriteComponent.self)?.node {
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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scene.addChild(spriteNode)
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}
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}
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func remove(_ entity: GKEntity) {
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if let spriteNode = entity.component(ofType: SpriteComponent.self)?.node {
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if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
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spriteNode.removeFromParent()
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}
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entities.remove(entity)
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}
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func base(for team: Team) -> GKEntity? {
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for entity in entities {
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if let teamComponent = entity.component(ofType: TeamComponent.self),
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let _ = entity.component(ofType: DefaultBaseComponent.self) {
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if teamComponent.team == team {
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return entity
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}
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}
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}
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return nil
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}
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func baseNode(for team: Team) -> SKSpriteNode?{
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return base(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
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}
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}
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@ -9,125 +9,29 @@
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import SpriteKit
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import GameplayKit
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class GameScene: SKScene, SKPhysicsContactDelegate {
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class GameScene: SKScene{
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var entities = [GKEntity]()
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var graphs = [String : GKGraph]()
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var bases = [Base]()
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var player = [Base]()
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var popUpOnBaseCollision = SKSpriteNode()
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// TODO: Refactoring following as Components in Sprint 2
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var timer = SKLabelNode()
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var backBtn = SKShapeNode(circleOfRadius: 40)
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var backLabel = SKLabelNode()
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var atkBoostSkill = SKShapeNode(circleOfRadius: 30)
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var defBoostSkill = SKShapeNode(circleOfRadius: 30)
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var spySkill = SKShapeNode(circleOfRadius: 30)
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var atkBoostLabel = SKLabelNode()
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var defBoostLabel = SKLabelNode()
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var spyLabel = SKLabelNode()
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// TODO: END
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struct physicsBodyNumber {
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static let basePlayer1Number: UInt32 = 0b1
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static let basePlayer2Number: UInt32 = 0b10
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static let base5Number: UInt32 = 0b101
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static let base6Number: UInt32 = 0b110
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static let base7Number: UInt32 = 0b111
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static let emptyNumber: UInt32 = 0b100
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}
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var entityManager: EntityManager!
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override func sceneDidLoad() {
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entityManager = EntityManager(scene: self)
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entityManager.add(Base(textureName: "Base", team: .team1))
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entityManager.add(Base(textureName: "Base", team: .team2))
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self.physicsWorld.gravity = CGVector(dx: 0, dy: 0)
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self.physicsWorld.contactDelegate = self
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initMap()
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}
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let maxX = self.size.width
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let midY = self.size.height / 2
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// TODO: Issue #24 create Map generation Service
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func initMap() {
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let basePlayer1 = Base(color: SKColor.red, position: CGPoint(x: maxX * 0.1, y: midY), name: "Player1", unitCount: 100, unitType: Unit.General)
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let basePlayer2 = Base(color: SKColor.blue, position: CGPoint(x: maxX * 0.9, y: midY), name: "Player2", unitCount: 100, unitType: Unit.General)
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basePlayer2.physicsBody = SKPhysicsBody(circleOfRadius: 50)
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basePlayer2.physicsBody?.categoryBitMask = physicsBodyNumber.basePlayer2Number
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basePlayer2.physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
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basePlayer2.physicsBody?.contactTestBitMask = physicsBodyNumber.base5Number & physicsBodyNumber.base6Number & physicsBodyNumber.base7Number
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popUpOnBaseCollision = SKSpriteNode(color: SKColor.blue , size: CGSize(width: self.size.width * 0.4, height: self.size.height * 0.4))
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popUpOnBaseCollision.position = CGPoint(x: self.size.width * 0.5, y: self.size.height * 0.5)
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popUpOnBaseCollision.zPosition = 2
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self.addChild(basePlayer1)
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||||
self.addChild(basePlayer2)
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player.append(basePlayer1)
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player.append(basePlayer2)
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entityManager.baseNode(for: .team1)?.position = CGPoint(x: self.size.width * 0.1, y: self.size.height / 2)
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entityManager.baseNode(for: .team2)?.position = CGPoint(x: self.size.width * 0.9, y: self.size.height / 2)
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createVirginBases()
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connectBases()
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addPhysicsBodyToBase()
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}
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override func didMove(to view: SKView) {
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let background = SKSpriteNode(imageNamed: "Background")
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background.position = CGPoint(x: self.size.width / 2, y: self.size.height / 2)
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background.zPosition = -1
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background.size = self.size
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self.addChild(background)
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// TODO: Refactor following as Components in Sprint 2
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timer.text = "Roundtime: 30 Seconds left"
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timer.fontColor = SKColor.black
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timer.fontSize = 40
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timer.position = CGPoint(x: self.size.width/2, y: self.size.height * 0.9)
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backBtn.position = CGPoint(x: 40, y: self.size.height * 0.9)
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backBtn.fillColor = SKColor.gray
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backLabel.text = "Back"
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backLabel.position = CGPoint(x: backBtn.position.x, y: backBtn.position.y - 15)
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spySkill.position = CGPoint(x: self.size.width * 0.75, y: 40)
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||||
spySkill.fillColor = SKColor.gray
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spyLabel.text = "Spy"
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spyLabel.position = CGPoint(x: spySkill.position.x, y: spySkill.position.y - 15);
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atkBoostSkill.position = CGPoint(x: self.size.width * 0.85, y: 40)
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atkBoostSkill.fillColor = SKColor.gray
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atkBoostLabel.text = "Atk"
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||||
atkBoostLabel.position = CGPoint(x: atkBoostSkill.position.x, y: atkBoostSkill.position.y - 15)
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defBoostSkill.position = CGPoint(x: self.size.width * 0.95, y: 40)
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defBoostSkill.fillColor = SKColor.gray
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defBoostLabel.text = "Def"
|
||||
defBoostLabel.position = CGPoint(x: defBoostSkill.position.x, y: defBoostSkill.position.y - 15)
|
||||
self.addChild(timer)
|
||||
self.addChild(backBtn)
|
||||
self.addChild(backLabel)
|
||||
self.addChild(atkBoostSkill)
|
||||
self.addChild(defBoostSkill)
|
||||
self.addChild(spySkill)
|
||||
self.addChild(atkBoostLabel)
|
||||
self.addChild(defBoostLabel)
|
||||
self.addChild(spyLabel)
|
||||
// TODO: END
|
||||
}
|
||||
|
||||
|
||||
func addPhysicsBodyToBase() {
|
||||
bases[5].physicsBody = SKPhysicsBody(circleOfRadius: 20)
|
||||
bases[5].physicsBody?.categoryBitMask = physicsBodyNumber.base5Number
|
||||
bases[5].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
|
||||
bases[5].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
|
||||
|
||||
bases[6].physicsBody = SKPhysicsBody(circleOfRadius: 20)
|
||||
bases[6].physicsBody?.categoryBitMask = physicsBodyNumber.base6Number
|
||||
bases[6].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
|
||||
bases[6].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
|
||||
|
||||
bases[7].physicsBody = SKPhysicsBody(circleOfRadius: 20)
|
||||
bases[7].physicsBody?.categoryBitMask = physicsBodyNumber.base7Number
|
||||
bases[7].physicsBody?.collisionBitMask = physicsBodyNumber.emptyNumber
|
||||
bases[7].physicsBody?.contactTestBitMask = physicsBodyNumber.basePlayer2Number
|
||||
}
|
||||
|
||||
func createVirginBases() {
|
||||
for i in 0...7 {
|
||||
let base:Base
|
||||
let color = SKColor.green
|
||||
|
||||
var position = CGPoint(x: 0, y: 0)
|
||||
switch i {
|
||||
case 0...2:
|
||||
@ -169,86 +73,30 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
|
||||
default:
|
||||
break
|
||||
}
|
||||
|
||||
base = Base(color: color, position: position, name: "Base\(i)")
|
||||
bases.append(base)
|
||||
self.addChild(base)
|
||||
}
|
||||
base = Base(textureName: "Base", team: nil)
|
||||
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = position
|
||||
entityManager.add(base)
|
||||
}
|
||||
|
||||
func addLine(base1: Base , base2: Base){
|
||||
let line = SKShapeNode()
|
||||
let linePath = CGMutablePath()
|
||||
linePath.move(to: base1.position)
|
||||
linePath.addLine(to: base2.position)
|
||||
line.path = linePath
|
||||
line.strokeColor = SKColor.white
|
||||
addChild(line)
|
||||
|
||||
}
|
||||
|
||||
func connectBases(){
|
||||
player[0].addAvailableBase(base: bases[0])
|
||||
player[0].addAvailableBase(base: bases[1])
|
||||
player[0].addAvailableBase(base: bases[2])
|
||||
|
||||
bases[0].addAvailableBase(base: bases[3])
|
||||
|
||||
bases[1].addAvailableBase(base: bases[3])
|
||||
bases[1].addAvailableBase(base: bases[4])
|
||||
|
||||
bases[2].addAvailableBase(base: bases[4])
|
||||
|
||||
bases[3].addAvailableBase(base: bases[5])
|
||||
bases[3].addAvailableBase(base: bases[6])
|
||||
|
||||
bases[4].addAvailableBase(base: bases[7])
|
||||
bases[4].addAvailableBase(base: bases[6])
|
||||
|
||||
player[1].addAvailableBase(base: bases[5])
|
||||
player[1].addAvailableBase(base: bases[6])
|
||||
player[1].addAvailableBase(base: bases[7])
|
||||
|
||||
for base in player{
|
||||
for availableBase in base.availableBases{
|
||||
addLine(base1: base, base2: availableBase)
|
||||
}
|
||||
}
|
||||
|
||||
for base in bases{
|
||||
for availableBase in base.availableBases{
|
||||
addLine(base1: base, base2: availableBase)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
for touch in touches {
|
||||
let locationUser = touch.location(in: self)
|
||||
if atPoint(locationUser) == popUpOnBaseCollision {
|
||||
popUpOnBaseCollision.removeFromParent()
|
||||
}
|
||||
guard let touch = touches.first else {
|
||||
return
|
||||
}
|
||||
let touchLocation = touch.location(in: self)
|
||||
|
||||
for entity in entityManager.entities {
|
||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||
|
||||
if atPoint(touchLocation) == spriteNode {
|
||||
spriteNode?.touchesBegan(touches, with: event)
|
||||
|
||||
}
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
for touch in touches {
|
||||
let locationUser = touch.location(in: self)
|
||||
if atPoint(locationUser) == player[1]{
|
||||
player[1].position = locationUser
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
let maxX = self.size.width
|
||||
let midY = self.size.height / 2
|
||||
|
||||
player[1].position = CGPoint(x: maxX * 0.9, y: midY)
|
||||
}
|
||||
|
||||
func didBegin(_ contact: SKPhysicsContact) {
|
||||
self.addChild(popUpOnBaseCollision)
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user