Auto-Format whole project
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@ -10,32 +10,32 @@ import UIKit
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@UIApplicationMain
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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// Override point for customization after application launch.
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return true
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return true
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}
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}
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func applicationWillResignActive(_ application: UIApplication) {
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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}
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}
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func applicationDidEnterBackground(_ application: UIApplication) {
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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}
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}
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func applicationWillEnterForeground(_ application: UIApplication) {
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func applicationWillEnterForeground(_ application: UIApplication) {
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// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
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// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
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}
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}
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func applicationDidBecomeActive(_ application: UIApplication) {
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func applicationDidBecomeActive(_ application: UIApplication) {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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}
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}
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}
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@ -9,25 +9,25 @@
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import GameplayKit
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import GameplayKit
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class AtkBoostSkillComponent: GKComponent{
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class AtkBoostSkillComponent: GKComponent{
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let shapeNode: SKShapeNode
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let shapeNode: SKShapeNode
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let labelNode: SKLabelNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.labelNode = SKLabelNode(text: text)
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self.shapeNode = SKShapeNode(circleOfRadius: 30)
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self.shapeNode = SKShapeNode(circleOfRadius: 30)
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self.shapeNode.position = anchorPoint
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self.shapeNode.position = anchorPoint
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self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
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self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
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if texture != nil {
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if texture != nil {
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shapeNode.fillTexture = texture
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shapeNode.fillTexture = texture
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}else {
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}else {
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shapeNode.fillColor = SKColor.gray
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shapeNode.fillColor = SKColor.gray
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}
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}
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super.init()
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super.init()
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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}
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}
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@ -9,19 +9,19 @@
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import GameplayKit
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import GameplayKit
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class AttackActionComponent: GKComponent {
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class AttackActionComponent: GKComponent {
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init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
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init(unitCount: Int, adjacencyList: Array<Base>, position: CGPoint) {
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super.init()
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super.init()
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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func action() {
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func action() {
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// Not implemented yet
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// Not implemented yet
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}
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}
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}
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}
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@ -9,10 +9,10 @@
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import GameplayKit
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import GameplayKit
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class BackgroundComponent: GKComponent{
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class BackgroundComponent: GKComponent{
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var nodes = [SKSpriteNode]()
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var nodes = [SKSpriteNode]()
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let size: CGSize
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let size: CGSize
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init(size: CGSize) {
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init(size: CGSize) {
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self.size = size
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self.size = size
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for i in 0...2 {
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for i in 0...2 {
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@ -24,8 +24,8 @@ class BackgroundComponent: GKComponent{
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nodes.append(sky)
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nodes.append(sky)
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}
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}
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super.init()
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super.init()
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}
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}
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func update(){
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func update(){
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for node in nodes{
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for node in nodes{
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node.position.x -= 2
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node.position.x -= 2
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@ -34,9 +34,9 @@ class BackgroundComponent: GKComponent{
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}
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}
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}
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}
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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}
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}
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@ -9,26 +9,26 @@
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import SpriteKit
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import SpriteKit
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class BaseNode: SKSpriteNode{
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class BaseNode: SKSpriteNode{
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: PopUp Einheiten + Close PopUp
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// TODO: PopUp Einheiten + Close PopUp
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self.run(
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self.run(
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SKAction.sequence(
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SKAction.sequence(
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[
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[
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SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
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SKAction.resize(byWidth: 20, height: 20, duration: 0.5),
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SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
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SKAction.resize(byWidth: -20, height: -20, duration: 0.5)
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]
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]
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)
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)
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)
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)
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}
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: zeige Angirff Effect
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// TODO: zeige Angirff Effect
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}
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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// TODO: Open Slider PopUp
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// TODO: Open Slider PopUp
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}
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}
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}
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}
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@ -9,9 +9,9 @@
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import GameplayKit
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import GameplayKit
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class ButtonComponent: GKComponent {
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class ButtonComponent: GKComponent {
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var buttonNode: ButtonNode
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var buttonNode: ButtonNode
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init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
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init(iconName: String, text: String, position: CGPoint, isEnabled:Bool, onButtonPress: @escaping () -> ()) {
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buttonNode = ButtonNode(iconName: iconName,
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buttonNode = ButtonNode(iconName: iconName,
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text: text,
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text: text,
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import SpriteKit
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import SpriteKit
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class ButtonNode: SKSpriteNode {
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class ButtonNode: SKSpriteNode {
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var isEnabled: Bool{
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var isEnabled: Bool{
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didSet{
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didSet{
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if isEnabled {
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if isEnabled {
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@ -18,19 +18,19 @@ class ButtonNode: SKSpriteNode {
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} else {
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} else {
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self.alpha = 0.3
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self.alpha = 0.3
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self.childNode(withName: "label")?.alpha = 0.3
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self.childNode(withName: "label")?.alpha = 0.3
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}
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}
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}
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}
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}
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}
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let onButtonPress: () -> ()
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let onButtonPress: () -> ()
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init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
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init(iconName: String, text: String, isEnabled: Bool, position: CGPoint, onButtonPress: @escaping () -> ()) {
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self.onButtonPress = onButtonPress
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self.onButtonPress = onButtonPress
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self.isEnabled = isEnabled
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self.isEnabled = isEnabled
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let texture = SKTexture(imageNamed: "yellow_button04")
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let texture = SKTexture(imageNamed: "yellow_button04")
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super.init(texture: texture, color: SKColor.white, size: texture.size())
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super.init(texture: texture, color: SKColor.white, size: texture.size())
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self.position = position
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self.position = position
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let label = SKLabelNode(fontNamed: "Courier-Bold")
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let label = SKLabelNode(fontNamed: "Courier-Bold")
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label.fontSize = 30
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label.fontSize = 30
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label.fontColor = SKColor.black
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label.fontColor = SKColor.black
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@ -38,7 +38,7 @@ class ButtonNode: SKSpriteNode {
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label.verticalAlignmentMode = .center
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label.verticalAlignmentMode = .center
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label.text = text
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label.text = text
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label.name = "label"
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label.name = "label"
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if iconName.isEmpty {
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if iconName.isEmpty {
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label.position = CGPoint(x: 0, y: 0)
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label.position = CGPoint(x: 0, y: 0)
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} else {
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} else {
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@ -50,26 +50,26 @@ class ButtonNode: SKSpriteNode {
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}
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}
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self.addChild(label)
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self.addChild(label)
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isUserInteractionEnabled = true
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isUserInteractionEnabled = true
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if isEnabled {
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let action = SKAction.sequence(
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[
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SKAction.scale(by: (3/4), duration: 0.3),
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SKAction.scale(by: (4/3), duration: 0.3),
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]
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)
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self.childNode(withName: "label")?.run(action)
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self.run(action)
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onButtonPress()
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}
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}
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}
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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if isEnabled {
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required init?(coder aDecoder: NSCoder) {
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let action = SKAction.sequence(
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fatalError("init(coder:) has not been implemented")
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[
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}
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SKAction.scale(by: (3/4), duration: 0.3),
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SKAction.scale(by: (4/3), duration: 0.3),
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]
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)
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self.childNode(withName: "label")?.run(action)
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self.run(action)
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onButtonPress()
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}
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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}
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@ -9,25 +9,25 @@
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import GameplayKit
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import GameplayKit
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class DefBoostSkillComponent: GKComponent{
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class DefBoostSkillComponent: GKComponent{
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let shapeNode: SKShapeNode
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let shapeNode: SKShapeNode
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let labelNode: SKLabelNode
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let labelNode: SKLabelNode
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
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self.labelNode = SKLabelNode(text: text)
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self.labelNode = SKLabelNode(text: text)
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self.shapeNode = SKShapeNode(circleOfRadius: 30)
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self.shapeNode = SKShapeNode(circleOfRadius: 30)
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self.shapeNode.position = anchorPoint
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self.shapeNode.position = anchorPoint
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self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
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self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
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if texture != nil {
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if texture != nil {
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shapeNode.fillTexture = texture
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shapeNode.fillTexture = texture
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}else {
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}else {
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shapeNode.fillColor = SKColor.gray
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shapeNode.fillColor = SKColor.gray
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}
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}
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super.init()
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super.init()
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}
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}
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required init?(coder: NSCoder) {
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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}
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}
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@ -10,15 +10,15 @@ import GameplayKit
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import SpriteKit
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import SpriteKit
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class DefaultBaseComponent: GKComponent {
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class DefaultBaseComponent: GKComponent {
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var spriteNode: BaseNode
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var spriteNode: BaseNode
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init(texture: SKTexture, position: CGPoint) {
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init(texture: SKTexture, position: CGPoint) {
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spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
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spriteNode = BaseNode(texture: texture, size: CGSize(width: 80, height: 80))
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spriteNode.position = position
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spriteNode.position = position
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super.init()
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super.init()
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}
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}
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required init?(coder aDecoder: NSCoder) {
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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}
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}
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@ -10,17 +10,17 @@ import GameplayKit
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import SpriteKit
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import SpriteKit
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class ModalBackgroundComponent: GKComponent {
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class ModalBackgroundComponent: GKComponent {
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let spriteNode: SKSpriteNode
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let spriteNode: SKSpriteNode
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init(anchorPoint: CGPoint) {
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init(anchorPoint: CGPoint) {
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let texture = SKTexture(imageNamed:"ModalBackground")
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let texture = SKTexture(imageNamed:"ModalBackground")
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spriteNode = SKSpriteNode(texture: texture, size: texture.size())
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spriteNode = SKSpriteNode(texture: texture, size: texture.size())
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spriteNode.setScale(2)
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spriteNode.setScale(2)
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spriteNode.position = anchorPoint
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spriteNode.position = anchorPoint
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super.init()
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super.init()
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}
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}
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required init?(coder aDecoder: NSCoder) {
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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fatalError("init(coder:) has not been implemented")
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}
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}
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}
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}
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@ -10,33 +10,33 @@ import GameplayKit
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import SpriteKit
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import SpriteKit
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class ModalContentComponent: GKComponent{
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class ModalContentComponent: GKComponent{
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var header: SKLabelNode
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var header: SKLabelNode
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var body: SKLabelNode
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var body: SKLabelNode
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var footer: SKLabelNode
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var footer: SKLabelNode
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init(header: String, body: String, footer: String , anchorPoint: CGPoint) {
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init(header: String, body: String, footer: String , anchorPoint: CGPoint) {
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self.header = SKLabelNode(text: header)
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self.header = SKLabelNode(text: header)
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self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
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self.header.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y + 125)
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self.header.fontName = "HelveticaNeue-Bold"
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self.header.fontName = "HelveticaNeue-Bold"
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self.header.fontSize = 40
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self.header.fontSize = 40
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self.body = SKLabelNode(text: body)
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self.body = SKLabelNode(text: body)
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self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
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self.body.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 20)
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self.body.numberOfLines = 2
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self.body.numberOfLines = 2
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self.body.preferredMaxLayoutWidth = 390
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self.body.preferredMaxLayoutWidth = 390
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self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
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self.body.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.center
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self.body.fontName = "HelveticaNeue-Bold"
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self.body.fontName = "HelveticaNeue-Bold"
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self.body.fontSize = 40
|
self.body.fontSize = 40
|
||||||
|
|
||||||
self.footer = SKLabelNode(text: footer)
|
self.footer = SKLabelNode(text: footer)
|
||||||
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
self.footer.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 40)
|
||||||
self.footer.fontName = "HelveticaNeue-Bold"
|
self.footer.fontName = "HelveticaNeue-Bold"
|
||||||
self.footer.fontSize = 40
|
self.footer.fontSize = 40
|
||||||
super.init()
|
super.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder aDecoder: NSCoder) {
|
required init?(coder aDecoder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,15 +9,15 @@
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class SliderComponent: GKComponent {
|
class SliderComponent: GKComponent {
|
||||||
|
|
||||||
var sliderNode: SliderNode
|
var sliderNode: SliderNode
|
||||||
|
|
||||||
init(width: CGFloat, position: CGPoint) {
|
init(width: CGFloat, position: CGPoint) {
|
||||||
sliderNode = SliderNode(width: width, position: position)
|
sliderNode = SliderNode(width: width, position: position)
|
||||||
super.init()
|
super.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,57 +10,57 @@ import SpriteKit
|
|||||||
|
|
||||||
|
|
||||||
class SliderNode :SKNode {
|
class SliderNode :SKNode {
|
||||||
|
|
||||||
var sliderLine :SKShapeNode
|
var sliderLine :SKShapeNode
|
||||||
var sliderKnob :SliderKnob
|
var sliderKnob :SliderKnob
|
||||||
var width: CGFloat
|
var width: CGFloat
|
||||||
|
|
||||||
var getValue: CGFloat{
|
var getValue: CGFloat{
|
||||||
get{
|
get{
|
||||||
return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
|
return ((sliderKnob.position.x.rounded() - sliderKnob.min) / width)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
init(width: CGFloat, position: CGPoint) {
|
init(width: CGFloat, position: CGPoint) {
|
||||||
self.width = width
|
self.width = width
|
||||||
sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
|
sliderLine = SKShapeNode(rectOf: CGSize(width: width, height: 8))
|
||||||
sliderLine.position = position
|
sliderLine.position = position
|
||||||
sliderLine.fillColor = SKColor.white
|
sliderLine.fillColor = SKColor.white
|
||||||
sliderKnob = SliderKnob(circleOfRadius: 20)
|
sliderKnob = SliderKnob(circleOfRadius: 20)
|
||||||
sliderKnob.min = position.x - width / 2
|
sliderKnob.min = position.x - width / 2
|
||||||
sliderKnob.max = position.x + width / 2
|
sliderKnob.max = position.x + width / 2
|
||||||
sliderKnob.fillColor = SKColor.red
|
sliderKnob.fillColor = SKColor.red
|
||||||
sliderKnob.zPosition = sliderLine.zPosition + 1
|
sliderKnob.zPosition = sliderLine.zPosition + 1
|
||||||
sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
sliderKnob.position = CGPoint(x: sliderLine.position.x, y: sliderLine.position.y + 1)
|
||||||
super.init()
|
super.init()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder aDecoder: NSCoder) {
|
required init?(coder aDecoder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SliderKnob: SKShapeNode {
|
class SliderKnob: SKShapeNode {
|
||||||
var min = CGFloat()
|
var min = CGFloat()
|
||||||
var max = CGFloat()
|
var max = CGFloat()
|
||||||
|
|
||||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
|
||||||
for touch in touches {
|
for touch in touches {
|
||||||
let touchLocation = touch.location(in: self.scene!)
|
let touchLocation = touch.location(in: self.scene!)
|
||||||
|
|
||||||
if self.position.x >= min - 1 && self.position.x <= max + 1{
|
if self.position.x >= min - 1 && self.position.x <= max + 1{
|
||||||
self.position.x = touchLocation.x
|
self.position.x = touchLocation.x
|
||||||
}
|
}
|
||||||
|
|
||||||
if(self.position.x <= min){
|
if(self.position.x <= min){
|
||||||
self.position.x = min
|
self.position.x = min
|
||||||
}
|
}
|
||||||
if(self.position.x >= max){
|
if(self.position.x >= max){
|
||||||
self.position.x = max
|
self.position.x = max
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,26 +9,26 @@
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class SpySkillComponent: GKComponent{
|
class SpySkillComponent: GKComponent{
|
||||||
|
|
||||||
let shapeNode: SKShapeNode
|
let shapeNode: SKShapeNode
|
||||||
let labelNode: SKLabelNode
|
let labelNode: SKLabelNode
|
||||||
|
|
||||||
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
init(text: String, texture: SKTexture?, anchorPoint: CGPoint) {
|
||||||
self.labelNode = SKLabelNode(text: text)
|
self.labelNode = SKLabelNode(text: text)
|
||||||
self.shapeNode = SKShapeNode(circleOfRadius: 30)
|
self.shapeNode = SKShapeNode(circleOfRadius: 30)
|
||||||
self.shapeNode.position = anchorPoint
|
self.shapeNode.position = anchorPoint
|
||||||
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
self.labelNode.position = CGPoint(x: anchorPoint.x, y: anchorPoint.y - 15)
|
||||||
if texture != nil {
|
if texture != nil {
|
||||||
shapeNode.fillTexture = texture
|
shapeNode.fillTexture = texture
|
||||||
}else {
|
}else {
|
||||||
shapeNode.fillColor = SKColor.gray
|
shapeNode.fillColor = SKColor.gray
|
||||||
}
|
}
|
||||||
super.init()
|
super.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,27 +11,27 @@ import GameplayKit
|
|||||||
|
|
||||||
class TeamComponent: GKComponent {
|
class TeamComponent: GKComponent {
|
||||||
let team: Team
|
let team: Team
|
||||||
let fire: SKEmitterNode
|
let fire: SKEmitterNode
|
||||||
|
|
||||||
init(team: Team, position: CGPoint) {
|
init(team: Team, position: CGPoint) {
|
||||||
fire = SKEmitterNode(fileNamed: "Fire")!
|
fire = SKEmitterNode(fileNamed: "Fire")!
|
||||||
fire.zPosition = -1
|
fire.zPosition = -1
|
||||||
fire.position = position
|
fire.position = position
|
||||||
fire.name = "fire"
|
fire.name = "fire"
|
||||||
fire.particleColorSequence = nil
|
fire.particleColorSequence = nil
|
||||||
fire.particleColorBlendFactor = 1.0
|
fire.particleColorBlendFactor = 1.0
|
||||||
|
|
||||||
switch team {
|
switch team {
|
||||||
case .team1: fire.particleColor = SKColor.red
|
case .team1: fire.particleColor = SKColor.red
|
||||||
case .team2: fire.particleColor = SKColor.purple
|
case .team2: fire.particleColor = SKColor.purple
|
||||||
case .team3: fire.particleColor = SKColor.green
|
case .team3: fire.particleColor = SKColor.green
|
||||||
case .team4: fire.particleColor = SKColor.gray
|
case .team4: fire.particleColor = SKColor.gray
|
||||||
}
|
}
|
||||||
|
|
||||||
self.team = team
|
self.team = team
|
||||||
super.init()
|
super.init()
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder aDecoder: NSCoder) {
|
required init?(coder aDecoder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
|
@ -9,12 +9,12 @@
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class TimerComponent: GKComponent {
|
class TimerComponent: GKComponent {
|
||||||
|
|
||||||
let labelNode :SKLabelNode
|
let labelNode :SKLabelNode
|
||||||
var endTime :Date!
|
var endTime :Date!
|
||||||
var duration :Double
|
var duration :Double
|
||||||
|
|
||||||
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
|
init(text: String, anchorPoint: CGPoint, duration: TimeInterval) {
|
||||||
self.labelNode = SKLabelNode(text: text)
|
self.labelNode = SKLabelNode(text: text)
|
||||||
self.labelNode.fontColor = UIColor.black
|
self.labelNode.fontColor = UIColor.black
|
||||||
self.labelNode.fontSize = CGFloat(45)
|
self.labelNode.fontSize = CGFloat(45)
|
||||||
@ -51,6 +51,6 @@ class TimerComponent: GKComponent {
|
|||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,16 +9,16 @@
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class Background: GKEntity {
|
class Background: GKEntity {
|
||||||
|
|
||||||
init(size: CGSize) {
|
init(size: CGSize) {
|
||||||
super.init()
|
super.init()
|
||||||
addComponent(BackgroundComponent(size: size))
|
addComponent(BackgroundComponent(size: size))
|
||||||
}
|
}
|
||||||
|
|
||||||
override func update(deltaTime seconds: TimeInterval) {
|
override func update(deltaTime seconds: TimeInterval) {
|
||||||
component(ofType: BackgroundComponent.self)?.update()
|
component(ofType: BackgroundComponent.self)?.update()
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,7 @@ class Button: GKEntity{
|
|||||||
|
|
||||||
let name: String
|
let name: String
|
||||||
var isEnabled = true
|
var isEnabled = true
|
||||||
|
|
||||||
init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
init(name: String, iconName: String, text: String, position: CGPoint, onButtonPress: @escaping () -> ()) {
|
||||||
self.name = name
|
self.name = name
|
||||||
super.init()
|
super.init()
|
||||||
|
@ -13,42 +13,42 @@ class EntityManager {
|
|||||||
|
|
||||||
var entities = Set<GKEntity>()
|
var entities = Set<GKEntity>()
|
||||||
let scene: SKScene
|
let scene: SKScene
|
||||||
var isModal: Bool
|
var isModal: Bool
|
||||||
|
|
||||||
init(scene: SKScene) {
|
init(scene: SKScene) {
|
||||||
self.scene = scene
|
self.scene = scene
|
||||||
isModal = false
|
isModal = false
|
||||||
}
|
}
|
||||||
|
|
||||||
func add(_ entity: GKEntity) {
|
func add(_ entity: GKEntity) {
|
||||||
entities.insert(entity)
|
entities.insert(entity)
|
||||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||||
scene.addChild(spriteNode)
|
scene.addChild(spriteNode)
|
||||||
}
|
}
|
||||||
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
if let fire = entity.component(ofType: TeamComponent.self)?.fire{
|
||||||
scene.addChild(fire)
|
scene.addChild(fire)
|
||||||
}
|
}
|
||||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||||
scene.addChild(spriteNode)
|
scene.addChild(spriteNode)
|
||||||
isModal = true
|
isModal = true
|
||||||
}
|
}
|
||||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||||
scene.addChild(modal.header)
|
scene.addChild(modal.header)
|
||||||
scene.addChild(modal.body)
|
scene.addChild(modal.body)
|
||||||
scene.addChild(modal.footer)
|
scene.addChild(modal.footer)
|
||||||
}
|
}
|
||||||
if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
|
if let skill = entity.component(ofType: AtkBoostSkillComponent.self) {
|
||||||
scene.addChild(skill.shapeNode)
|
scene.addChild(skill.shapeNode)
|
||||||
scene.addChild(skill.labelNode)
|
scene.addChild(skill.labelNode)
|
||||||
}
|
}
|
||||||
if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
|
if let skill = entity.component(ofType: DefBoostSkillComponent.self) {
|
||||||
scene.addChild(skill.shapeNode)
|
scene.addChild(skill.shapeNode)
|
||||||
scene.addChild(skill.labelNode)
|
scene.addChild(skill.labelNode)
|
||||||
}
|
}
|
||||||
if let skill = entity.component(ofType: SpySkillComponent.self) {
|
if let skill = entity.component(ofType: SpySkillComponent.self) {
|
||||||
scene.addChild(skill.shapeNode)
|
scene.addChild(skill.shapeNode)
|
||||||
scene.addChild(skill.labelNode)
|
scene.addChild(skill.labelNode)
|
||||||
}
|
}
|
||||||
if let timer = entity.component(ofType: TimerComponent.self) {
|
if let timer = entity.component(ofType: TimerComponent.self) {
|
||||||
scene.addChild(timer.labelNode)
|
scene.addChild(timer.labelNode)
|
||||||
}
|
}
|
||||||
@ -60,82 +60,82 @@ class EntityManager {
|
|||||||
scene.addChild(node)
|
scene.addChild(node)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||||
scene.addChild(sliderNode.sliderKnob)
|
scene.addChild(sliderNode.sliderKnob)
|
||||||
scene.addChild(sliderNode.sliderLine)
|
scene.addChild(sliderNode.sliderLine)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func remove(_ entity: GKEntity) {
|
func remove(_ entity: GKEntity) {
|
||||||
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
if let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||||
spriteNode.removeFromParent()
|
spriteNode.removeFromParent()
|
||||||
}
|
}
|
||||||
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
if let spriteNode = entity.component(ofType: ModalBackgroundComponent.self)?.spriteNode {
|
||||||
spriteNode.removeFromParent()
|
spriteNode.removeFromParent()
|
||||||
isModal = false
|
isModal = false
|
||||||
}
|
}
|
||||||
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
if let modal = entity.component(ofType: ModalContentComponent.self) {
|
||||||
modal.header.removeFromParent()
|
modal.header.removeFromParent()
|
||||||
modal.body.removeFromParent()
|
modal.body.removeFromParent()
|
||||||
modal.footer.removeFromParent()
|
modal.footer.removeFromParent()
|
||||||
}
|
}
|
||||||
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
if let sliderNode = entity.component(ofType: SliderComponent.self)?.sliderNode {
|
||||||
sliderNode.sliderKnob.removeFromParent()
|
sliderNode.sliderKnob.removeFromParent()
|
||||||
sliderNode.sliderLine.removeFromParent()
|
sliderNode.sliderLine.removeFromParent()
|
||||||
}
|
}
|
||||||
entities.remove(entity)
|
entities.remove(entity)
|
||||||
}
|
}
|
||||||
|
|
||||||
func update(_ entities: [GKEntity]){
|
func update(_ entities: [GKEntity]){
|
||||||
for entity in entities {
|
for entity in entities {
|
||||||
self.entities.update(with: entity)
|
self.entities.update(with: entity)
|
||||||
let base = (entity as! Base)
|
let base = (entity as! Base)
|
||||||
|
|
||||||
if base.changeOwnerShip {
|
if base.changeOwnerShip {
|
||||||
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
|
base.addComponent(TeamComponent(team: (entities[0] as! Base).component(ofType: TeamComponent.self)!.team, position: (base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position)!))
|
||||||
base.changeOwnerShip = false
|
base.changeOwnerShip = false
|
||||||
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
|
scene.addChild(base.component(ofType: TeamComponent.self)!.fire)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
func getBaseByTeam(for team: Team) -> GKEntity? {
|
func getBaseByTeam(for team: Team) -> GKEntity? {
|
||||||
for entity in entities {
|
for entity in entities {
|
||||||
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
if let teamComponent = entity.component(ofType: TeamComponent.self),
|
||||||
let _ = entity.component(ofType: DefaultBaseComponent.self) {
|
let _ = entity.component(ofType: DefaultBaseComponent.self) {
|
||||||
if teamComponent.team == team {
|
if teamComponent.team == team {
|
||||||
return entity
|
return entity
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func getBasesByTeam(for team: Team) -> Set<Base> {
|
func getBasesByTeam(for team: Team) -> Set<Base> {
|
||||||
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
return entities.filter{$0 is Base && ($0 as! Base).component(ofType: TeamComponent.self)?.team == team } as! Set<Base>
|
||||||
}
|
}
|
||||||
|
|
||||||
func getTeamByBase(base: Base) -> Team? {
|
func getTeamByBase(base: Base) -> Team? {
|
||||||
for entity in entities {
|
for entity in entities {
|
||||||
if entity is Base && entity == base{
|
if entity is Base && entity == base{
|
||||||
for component in entity.components{
|
for component in entity.components{
|
||||||
if component is TeamComponent {
|
if component is TeamComponent {
|
||||||
return entity.component(ofType: TeamComponent.self)!.team
|
return entity.component(ofType: TeamComponent.self)!.team
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func getBackground() -> GKEntity? {
|
func getBackground() -> GKEntity? {
|
||||||
return entities.filter{$0 is Background}[0]
|
return entities.filter{$0 is Background}[0]
|
||||||
}
|
}
|
||||||
|
|
||||||
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
func getBaseNodeByTeam(for team: Team) -> SKSpriteNode? {
|
||||||
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
return getBaseByTeam(for: team)?.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||||
}
|
}
|
||||||
|
|
||||||
func getButtonByName(buttonName:String) -> Button {
|
func getButtonByName(buttonName:String) -> Button {
|
||||||
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
return entities.filter{$0 is Button && ($0 as! Button).name == buttonName }[0] as! Button
|
||||||
}
|
}
|
||||||
|
@ -9,29 +9,29 @@
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class HUD: GKEntity {
|
class HUD: GKEntity {
|
||||||
|
|
||||||
init(size: CGSize) {
|
init(size: CGSize) {
|
||||||
super.init()
|
super.init()
|
||||||
addComponent(SpySkillComponent(text: "Spy",
|
addComponent(SpySkillComponent(text: "Spy",
|
||||||
texture: nil,
|
texture: nil,
|
||||||
anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
|
anchorPoint: CGPoint(x: size.width * 0.75, y: size.height * 0.1)))
|
||||||
|
|
||||||
|
|
||||||
addComponent(AtkBoostSkillComponent(text: "Atk",
|
addComponent(AtkBoostSkillComponent(text: "Atk",
|
||||||
texture: nil,
|
texture: nil,
|
||||||
anchorPoint: CGPoint(x: size.width * 0.85, y: size.height * 0.1)))
|
anchorPoint: CGPoint(x: size.width * 0.85, y: size.height * 0.1)))
|
||||||
|
|
||||||
|
|
||||||
addComponent(DefBoostSkillComponent(text: "Def",
|
addComponent(DefBoostSkillComponent(text: "Def",
|
||||||
texture: nil,
|
texture: nil,
|
||||||
anchorPoint: CGPoint(x: size.width * 0.95, y: size.height * 0.1)))
|
anchorPoint: CGPoint(x: size.width * 0.95, y: size.height * 0.1)))
|
||||||
|
|
||||||
addComponent(TimerComponent(text: "",
|
addComponent(TimerComponent(text: "",
|
||||||
anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
|
anchorPoint: CGPoint(x: size.width * 0.5, y: size.height * 0.9), duration: 30))
|
||||||
}
|
}
|
||||||
|
|
||||||
required init?(coder: NSCoder) {
|
required init?(coder: NSCoder) {
|
||||||
fatalError("init(coder:) has not been implemented")
|
fatalError("init(coder:) has not been implemented")
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -9,31 +9,31 @@
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class Modal: GKEntity{
|
class Modal: GKEntity{
|
||||||
|
|
||||||
var unitCount:Int
|
|
||||||
|
|
||||||
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
|
var unitCount:Int
|
||||||
unitCount = base.unitCount
|
|
||||||
super.init()
|
init(modaltype: ModalType, base: Base, anchorPoint: CGPoint) {
|
||||||
switch modaltype{
|
unitCount = base.unitCount
|
||||||
case .BaseDetails:
|
super.init()
|
||||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
switch modaltype{
|
||||||
addComponent(ModalContentComponent(header: "Basis Information",
|
case .BaseDetails:
|
||||||
body: "Diese Basis enthält \(base.unitCount) Einheiten",
|
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||||
footer: "",
|
addComponent(ModalContentComponent(header: "Basis Information",
|
||||||
anchorPoint: anchorPoint))
|
body: "Diese Basis enthält \(base.unitCount) Einheiten",
|
||||||
case .BaseAttack:
|
footer: "",
|
||||||
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
anchorPoint: anchorPoint))
|
||||||
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
|
case .BaseAttack:
|
||||||
addComponent(ModalContentComponent(header: "Angriff",
|
addComponent(ModalBackgroundComponent(anchorPoint: anchorPoint))
|
||||||
body: "Schicke \(unitCount / 2) Einheiten",
|
addComponent(SliderComponent(width: 300, position: CGPoint(x: anchorPoint.x , y: anchorPoint.y - 80)))
|
||||||
footer: "",
|
addComponent(ModalContentComponent(header: "Angriff",
|
||||||
anchorPoint: anchorPoint))
|
body: "Schicke \(unitCount / 2) Einheiten",
|
||||||
}
|
footer: "",
|
||||||
}
|
anchorPoint: anchorPoint))
|
||||||
|
}
|
||||||
required init?(coder: NSCoder) {
|
}
|
||||||
fatalError("init(coder:) has not been implemented")
|
|
||||||
}
|
required init?(coder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,6 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
enum ModalType: String{
|
enum ModalType: String{
|
||||||
case BaseDetails
|
case BaseDetails
|
||||||
case BaseAttack
|
case BaseAttack
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,6 @@ enum Team: Int {
|
|||||||
case team2 = 2
|
case team2 = 2
|
||||||
case team3 = 3
|
case team3 = 3
|
||||||
case team4 = 4
|
case team4 = 4
|
||||||
|
|
||||||
static let allValues = [team1, team2,team3,team4]
|
static let allValues = [team1, team2,team3,team4]
|
||||||
}
|
}
|
||||||
|
@ -12,20 +12,20 @@ final class GameCenterHelper: NSObject {
|
|||||||
typealias CompletionBlock = (Error?) -> Void
|
typealias CompletionBlock = (Error?) -> Void
|
||||||
|
|
||||||
static let helper = GameCenterHelper()
|
static let helper = GameCenterHelper()
|
||||||
|
|
||||||
var viewController: UIViewController?
|
var viewController: UIViewController?
|
||||||
|
|
||||||
static var isAuthenticated: Bool {
|
static var isAuthenticated: Bool {
|
||||||
return GKLocalPlayer.local.isAuthenticated
|
return GKLocalPlayer.local.isAuthenticated
|
||||||
}
|
}
|
||||||
|
|
||||||
override init() {
|
override init() {
|
||||||
super.init()
|
super.init()
|
||||||
|
|
||||||
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
|
GKLocalPlayer.local.authenticateHandler = { gcAuthVC, error in
|
||||||
NotificationCenter.default
|
NotificationCenter.default
|
||||||
.post(name: .authenticationChanged, object: GKLocalPlayer.local.isAuthenticated)
|
.post(name: .authenticationChanged, object: GKLocalPlayer.local.isAuthenticated)
|
||||||
|
|
||||||
if GKLocalPlayer.local.isAuthenticated {
|
if GKLocalPlayer.local.isAuthenticated {
|
||||||
print("Authenticated to Game Center!")
|
print("Authenticated to Game Center!")
|
||||||
} else if let vc = gcAuthVC {
|
} else if let vc = gcAuthVC {
|
||||||
|
@ -11,10 +11,10 @@ import SpriteKit
|
|||||||
import GameplayKit
|
import GameplayKit
|
||||||
|
|
||||||
class GameViewController: UIViewController {
|
class GameViewController: UIViewController {
|
||||||
|
|
||||||
override func viewDidLoad() {
|
override func viewDidLoad() {
|
||||||
super.viewDidLoad()
|
super.viewDidLoad()
|
||||||
|
|
||||||
if let view = self.view as! SKView? {
|
if let view = self.view as! SKView? {
|
||||||
let scene = MenuScene(size: self.view.bounds.size)
|
let scene = MenuScene(size: self.view.bounds.size)
|
||||||
scene.scaleMode = .aspectFill
|
scene.scaleMode = .aspectFill
|
||||||
@ -22,16 +22,16 @@ class GameViewController: UIViewController {
|
|||||||
//TODO: create dev profile or remove on delivery
|
//TODO: create dev profile or remove on delivery
|
||||||
view.showsFPS = true
|
view.showsFPS = true
|
||||||
view.showsNodeCount = true
|
view.showsNodeCount = true
|
||||||
|
|
||||||
GameCenterHelper.helper.viewController = self
|
GameCenterHelper.helper.viewController = self
|
||||||
MatchmakingHelper.sharedInstance.viewController = self
|
MatchmakingHelper.sharedInstance.viewController = self
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
override var shouldAutorotate: Bool {
|
override var shouldAutorotate: Bool {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
|
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
|
||||||
if UIDevice.current.userInterfaceIdiom == .phone {
|
if UIDevice.current.userInterfaceIdiom == .phone {
|
||||||
return .allButUpsideDown
|
return .allButUpsideDown
|
||||||
@ -39,7 +39,7 @@ class GameViewController: UIViewController {
|
|||||||
return .all
|
return .all
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
override var prefersStatusBarHidden: Bool {
|
override var prefersStatusBarHidden: Bool {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
@ -72,15 +72,15 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
Der User hat die Verbindung mit "Abbrechen" unterbrochen. GameCenter MatchMaking wird beendet.
|
Der User hat die Verbindung mit "Abbrechen" unterbrochen. GameCenter MatchMaking wird beendet.
|
||||||
*/
|
*/
|
||||||
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
func matchmakerViewControllerWasCancelled(_ viewController: GKMatchmakerViewController) {
|
||||||
viewController.dismiss(animated: true, completion: nil)
|
viewController.dismiss(animated: true, completion: nil)
|
||||||
delegate?.matchEnded()
|
delegate?.matchEnded()
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
|
Wenn GameCenter kein match erstellen kann, wird der viewcontroller dismissed.
|
||||||
*/
|
*/
|
||||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
|
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFailWithError error: Error) {
|
||||||
viewController.dismiss(animated: true, completion: nil)
|
viewController.dismiss(animated: true, completion: nil)
|
||||||
print("Error finding match", error.localizedDescription)
|
print("Error finding match", error.localizedDescription)
|
||||||
@ -91,7 +91,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
|||||||
Gamecenter hat erfolgreich ein Match gefunden, das Spiel kann gestartet werden.
|
Gamecenter hat erfolgreich ein Match gefunden, das Spiel kann gestartet werden.
|
||||||
expectedPlayerCount: Die verbleibende Anzahl von Spielern, die sich noch nicht mit dem Spiel verbunden haben
|
expectedPlayerCount: Die verbleibende Anzahl von Spielern, die sich noch nicht mit dem Spiel verbunden haben
|
||||||
z.B 0 gibt an, dass keine weiteren Spieler benötigt werden um das Match zu starten
|
z.B 0 gibt an, dass keine weiteren Spieler benötigt werden um das Match zu starten
|
||||||
*/
|
*/
|
||||||
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
|
||||||
viewController.dismiss(animated: true, completion: nil)
|
viewController.dismiss(animated: true, completion: nil)
|
||||||
mpMatch = match
|
mpMatch = match
|
||||||
@ -102,8 +102,8 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Vom match erhaltene Spielerdaten
|
Vom match erhaltene Spielerdaten
|
||||||
*/
|
*/
|
||||||
private func match(match: GKMatch!, didReceiveData data: NSData!,fromPlayer playerID: String!) {
|
private func match(match: GKMatch!, didReceiveData data: NSData!,fromPlayer playerID: String!) {
|
||||||
if mpMatch != match { return }
|
if mpMatch != match { return }
|
||||||
delegate?.matchReceivedData(match: match, data: data, fromPlayer: playerID)
|
delegate?.matchReceivedData(match: match, data: data, fromPlayer: playerID)
|
||||||
@ -143,15 +143,15 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
|
Ein Spieler wird als Host für das Match gewählt. Dieser ist Spieler 1. Im Anschluss wird die GameScene geladen.
|
||||||
*/
|
*/
|
||||||
func startMatch() {
|
func startMatch() {
|
||||||
|
|
||||||
mpMatch!.chooseBestHostingPlayer(completionHandler: {
|
mpMatch!.chooseBestHostingPlayer(completionHandler: {
|
||||||
(player) in
|
(player) in
|
||||||
|
|
||||||
self.mpMatchStarted = true
|
self.mpMatchStarted = true
|
||||||
|
|
||||||
if player == GKLocalPlayer.local {
|
if player == GKLocalPlayer.local {
|
||||||
self.isServer = true
|
self.isServer = true
|
||||||
self.spieler1 = player
|
self.spieler1 = player
|
||||||
@ -165,7 +165,7 @@ class MatchmakingHelper: NSObject, GKMatchmakerViewControllerDelegate, GKMatchDe
|
|||||||
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
|
self.menusc!.loadScene(scene: GameScene(size: self.menusc!.size))
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Trennt die Verbindung vom Match
|
Trennt die Verbindung vom Match
|
||||||
|
@ -22,45 +22,45 @@ class GameScene: SKScene{
|
|||||||
entityManager.add(Background(size: self.size))
|
entityManager.add(Background(size: self.size))
|
||||||
initMap()
|
initMap()
|
||||||
}
|
}
|
||||||
|
|
||||||
func initMap() {
|
func initMap() {
|
||||||
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
|
MapFactory(scene: self, entityManager: self.entityManager).loadMap(playerCount: 2)
|
||||||
}
|
}
|
||||||
|
|
||||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
guard let touch = touches.first else {
|
guard let touch = touches.first else {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
let touchLocation = touch.location(in: self)
|
let touchLocation = touch.location(in: self)
|
||||||
|
|
||||||
if isMoveTouch{
|
if isMoveTouch{
|
||||||
isMoveTouch = false
|
isMoveTouch = false
|
||||||
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
|
currentDraggedBase!.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = currentDraggedBasePos
|
||||||
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
|
currentDraggedBase!.component(ofType: TeamComponent.self)?.fire.position = currentDraggedBasePos
|
||||||
|
|
||||||
for base in currentDraggedBase!.adjacencyList {
|
for base in currentDraggedBase!.adjacencyList {
|
||||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode {
|
||||||
// TODO: change interaction based on collision instead of touchlocation
|
// TODO: change interaction based on collision instead of touchlocation
|
||||||
|
|
||||||
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
if !(entityManager.getTeamByBase(base: currentDraggedBase!) == entityManager.getTeamByBase(base: base)){
|
||||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||||
base: currentDraggedBase!,
|
base: currentDraggedBase!,
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||||
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
entityManager.update((currentDraggedBase?.attackBase(base: base, units: 100))!)
|
||||||
}else {
|
}else {
|
||||||
entityManager.add(Modal(modaltype: .BaseAttack,
|
entityManager.add(Modal(modaltype: .BaseAttack,
|
||||||
base: currentDraggedBase!,
|
base: currentDraggedBase!,
|
||||||
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
anchorPoint: CGPoint(x: self.size.width / 2 , y: self.size.height / 2)))
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
for entity in entityManager.entities {
|
for entity in entityManager.entities {
|
||||||
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
let spriteNode = entity.component(ofType: DefaultBaseComponent.self)?.spriteNode
|
||||||
|
|
||||||
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
if entityManager.isModal && entity.isMember(of: Modal.self) {
|
||||||
entityManager.remove(entity)
|
entityManager.remove(entity)
|
||||||
for child in self.children {
|
for child in self.children {
|
||||||
@ -69,7 +69,7 @@ class GameScene: SKScene{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
if atPoint(touchLocation) == spriteNode && !entityManager.isModal {
|
||||||
spriteNode?.touchesBegan(touches, with: event)
|
spriteNode?.touchesBegan(touches, with: event)
|
||||||
if !entityManager.isModal {
|
if !entityManager.isModal {
|
||||||
@ -85,28 +85,28 @@ class GameScene: SKScene{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
guard let touch = touches.first else {
|
guard let touch = touches.first else {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
let touchLocation = touch.location(in: self)
|
let touchLocation = touch.location(in: self)
|
||||||
|
|
||||||
for child in children {
|
for child in children {
|
||||||
if atPoint(touchLocation) == child {
|
if atPoint(touchLocation) == child {
|
||||||
child.touchesMoved(touches, with: event)
|
child.touchesMoved(touches, with: event)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for e in entityManager.entities{
|
for e in entityManager.entities{
|
||||||
if let body = e.component(ofType: ModalContentComponent.self)?.body{
|
if let body = e.component(ofType: ModalContentComponent.self)?.body{
|
||||||
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
body.text = "Schicke \( ((e.component(ofType: SliderComponent.self)?.sliderNode.getValue ?? 0) * CGFloat((e as! Modal).unitCount)).rounded(.up)) Einheiten "
|
||||||
} }
|
} }
|
||||||
|
|
||||||
let bases = entityManager.getBasesByTeam(for: .team1)
|
let bases = entityManager.getBasesByTeam(for: .team1)
|
||||||
|
|
||||||
for base in bases {
|
for base in bases {
|
||||||
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
if atPoint(touchLocation) == base.component(ofType: DefaultBaseComponent.self)?.spriteNode{
|
||||||
if !isMoveTouch {
|
if !isMoveTouch {
|
||||||
@ -114,7 +114,7 @@ class GameScene: SKScene{
|
|||||||
currentDraggedBase = base
|
currentDraggedBase = base
|
||||||
}
|
}
|
||||||
isMoveTouch = true
|
isMoveTouch = true
|
||||||
|
|
||||||
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
base.component(ofType: DefaultBaseComponent.self)?.spriteNode.position = touchLocation
|
||||||
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
base.component(ofType: TeamComponent.self)?.fire.position = touchLocation
|
||||||
for adjacencyBase in base.adjacencyList {
|
for adjacencyBase in base.adjacencyList {
|
||||||
|
@ -9,9 +9,9 @@
|
|||||||
import SpriteKit
|
import SpriteKit
|
||||||
|
|
||||||
class MenuScene: SKScene {
|
class MenuScene: SKScene {
|
||||||
|
|
||||||
var entityManager: EntityManager!
|
var entityManager: EntityManager!
|
||||||
|
|
||||||
override func sceneDidLoad() {
|
override func sceneDidLoad() {
|
||||||
entityManager = EntityManager(scene: self)
|
entityManager = EntityManager(scene: self)
|
||||||
let midX = self.size.width / 2
|
let midX = self.size.width / 2
|
||||||
@ -24,24 +24,24 @@ class MenuScene: SKScene {
|
|||||||
if CommandLine.arguments.contains("--no-matchmaking") {
|
if CommandLine.arguments.contains("--no-matchmaking") {
|
||||||
self.loadScene(scene: GameScene(size: self.size))
|
self.loadScene(scene: GameScene(size: self.size))
|
||||||
} else {
|
} else {
|
||||||
MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
|
MatchmakingHelper.sharedInstance.presentMatchmaker(scene: self)
|
||||||
}
|
}
|
||||||
}))
|
}))
|
||||||
entityManager.add(Button(name: "settingsButton",
|
entityManager.add(Button(name: "settingsButton",
|
||||||
iconName: "",
|
iconName: "",
|
||||||
text: "Settings",
|
text: "Settings",
|
||||||
position: CGPoint(x: midX, y: midY - 80 ),
|
position: CGPoint(x: midX, y: midY - 80 ),
|
||||||
onButtonPress: {
|
onButtonPress: {
|
||||||
//TODO: create Settings Scene
|
//TODO: create Settings Scene
|
||||||
}))
|
}))
|
||||||
entityManager.add(Background(size: self.size))
|
entityManager.add(Background(size: self.size))
|
||||||
}
|
}
|
||||||
|
|
||||||
func loadScene(scene: SKScene) {
|
func loadScene(scene: SKScene) {
|
||||||
let transition = SKTransition.flipVertical(withDuration: 0.5)
|
let transition = SKTransition.flipVertical(withDuration: 0.5)
|
||||||
self.view?.presentScene(scene, transition: transition)
|
self.view?.presentScene(scene, transition: transition)
|
||||||
}
|
}
|
||||||
|
|
||||||
override func update(_ currentTime: TimeInterval) {
|
override func update(_ currentTime: TimeInterval) {
|
||||||
entityManager.getBackground()!.update(deltaTime: currentTime)
|
entityManager.getBackground()!.update(deltaTime: currentTime)
|
||||||
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
|
entityManager.getButtonByName(buttonName: "startGameButton").component(ofType: ButtonComponent.self)?.buttonNode.isEnabled = GameCenterHelper.isAuthenticated
|
||||||
|
@ -10,25 +10,25 @@ import XCTest
|
|||||||
@testable import GoldWars
|
@testable import GoldWars
|
||||||
|
|
||||||
class GoldWarsTests: XCTestCase {
|
class GoldWarsTests: XCTestCase {
|
||||||
|
|
||||||
override func setUp() {
|
override func setUp() {
|
||||||
// Put setup code here. This method is called before the invocation of each test method in the class.
|
// Put setup code here. This method is called before the invocation of each test method in the class.
|
||||||
}
|
}
|
||||||
|
|
||||||
override func tearDown() {
|
override func tearDown() {
|
||||||
// Put teardown code here. This method is called after the invocation of each test method in the class.
|
// Put teardown code here. This method is called after the invocation of each test method in the class.
|
||||||
}
|
}
|
||||||
|
|
||||||
func testExample() {
|
func testExample() {
|
||||||
// This is an example of a functional test case.
|
// This is an example of a functional test case.
|
||||||
// Use XCTAssert and related functions to verify your tests produce the correct results.
|
// Use XCTAssert and related functions to verify your tests produce the correct results.
|
||||||
}
|
}
|
||||||
|
|
||||||
func testPerformanceExample() {
|
func testPerformanceExample() {
|
||||||
// This is an example of a performance test case.
|
// This is an example of a performance test case.
|
||||||
self.measure {
|
self.measure {
|
||||||
// Put the code you want to measure the time of here.
|
// Put the code you want to measure the time of here.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user