Add atk and def boost to PlayerMove struct
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@ -6,10 +6,12 @@
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// Copyright © 2020 SP2. All rights reserved.
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//
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struct PlayerMove: Codable{
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struct PlayerMove: Codable {
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let fromBase: Int
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let toBase: Int
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var unitCount: Int
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let hasDefenceBoost: Bool
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let hasAttackBoost: Bool
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}
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class SnapshotModel: Codable {
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@ -53,7 +53,9 @@ class Base: GKEntity{
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base.component(ofType: DefaultBaseComponent.self)?.labelNode.text = "\(base.unitCount)"
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DataService.sharedInstance.addMove(playerMove: PlayerMove(fromBase: self.baseID,
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toBase: base.baseID,
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unitCount: units * playerMoveType.rawValue))
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unitCount: units * playerMoveType.rawValue,
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hasDefenceBoost: base.hasAttackBoost,
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hasAttackBoost: base.hasDefenseBoost))
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return [self, base]
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}
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@ -59,11 +59,18 @@ class RoundCalculatorService {
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var combinePotentionalForces: [String: PlayerMove] = [:]
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for playerMoves in playerMovesByBase {
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combinePotentionalForces[playerMoves.key] = PlayerMove(fromBase: playerMoves.value[0].fromBase, toBase: playerMoves.value[0].toBase, unitCount: 0)
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combinePotentionalForces[playerMoves.key] = PlayerMove(
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fromBase: playerMoves.value[0].fromBase,
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toBase: playerMoves.value[0].toBase,
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unitCount: 0,
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hasDefenceBoost: playerMoves.value[0].hasDefenceBoost,
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hasAttackBoost: playerMoves.value[0].hasDefenceBoost
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)
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for move in playerMoves.value {
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combinePotentionalForces[playerMoves.key]!.unitCount += move.unitCount
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}
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}
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if(combinePotentionalForces.count > 0) {
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let sortedPotentionalCombinedForces = combinePotentionalForces.sorted { $0.1.unitCount > $1.1.unitCount }
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@ -77,11 +84,7 @@ class RoundCalculatorService {
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if base.baseId == playerMoveWithMaxUnits.value.toBase {
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if base.ownership == nil {
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base.unitCount += playerMoveWithMaxUnits.value.unitCount
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if playerMoveWithMaxUnits.value.unitCount == 0 {
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base.ownership = nil
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} else {
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base.ownership = playerMoveWithMaxUnits.key
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}
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base.ownership = playerMoveWithMaxUnits.value.unitCount == 0 ? nil : playerMoveWithMaxUnits.key
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} else {
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if base.unitCount < playerMoveWithMaxUnits.value.unitCount {
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base.unitCount = playerMoveWithMaxUnits.value.unitCount - base.unitCount
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