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@ -153,8 +153,8 @@ class GameScene: SKScene{
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let action = SKAction.afterDelay(2) {
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let action = SKAction.afterDelay(2) {
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(self.childNode(withName: "hostLabel") as! SKLabelNode).horizontalAlignmentMode = .center
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(self.childNode(withName: "hostLabel") as! SKLabelNode).horizontalAlignmentMode = .center
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(self.childNode(withName: "peerLabel") as! SKLabelNode).horizontalAlignmentMode = .center
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(self.childNode(withName: "peerLabel") as! SKLabelNode).horizontalAlignmentMode = .center
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self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.3), duration: 1))
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self.childNode(withName: "hostLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.25, y: self.size.height * 0.25), duration: 1))
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self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.3), duration: 1))
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self.childNode(withName: "peerLabel")?.run(SKAction.move(to: CGPoint(x: self.size.width * 0.75, y: self.size.height * 0.25), duration: 1))
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self.initGameEndIcons()
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self.initGameEndIcons()
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let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
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let node = ButtonNode(textureName: "yellow_button05", text: "Menü", isEnabled: true, position: CGPoint(x: self.size.width / 2, y: self.size.height / 2 - 300), onButtonPress: {
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self.backToMenuAction()
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self.backToMenuAction()
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